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In the history of esports every game had a decline until it faded into nothingness. What do you think when will that happen to LoL?
I do believe that because LoL is a first of it's kind game in terms of accessibility and support (F2P and microtransactions) it will have a longer life spawn compared to the premier esports before it. But there's noway that a big portion of today's playerbase will remain intact ten years from now? right?
I mean it's pretty obvious, that LoL will out live SC2 in basically every aspect (popularity, player base, tournaments etc.) but it would be impossible to maintain that glory for decades even with built in features listed above.
Thoughts?
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It's familiarly acronym-named buddy WoW, while not an esport per se, is still in the process of fading in to nothingness after... how many years?
Counterstrike has gotta be one of the premiere esports games, and is still very much alive, along with the other esports fps franchises.
I question the premise that in the history of esports every game declines into nothingness.
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Yeah I would point to SSBM and Street Fighter games as other examples of games that haven't died out. Granted they've also never been as huge as LoL currently is but they've never really looked like they were dying either. If it's just my thoughts and I don't need a lot of research to back it up, I'd say that LoL will be the biggest esport for another 4-5 years, and if it does get surpassed it will probably be by a new game. If CS:GO became f2p it could probably do it too
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#1 esport ? in what sense ? please clarify
the biggest prize in esports history was this year dota2 ti with 10 million or so
being the most played game does not equal better community nor more profits
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On October 26 2014 03:50 miky_ardiente wrote: #1 esport ? in what sense ? please clarify
the biggest prize in esports history was this year dota2 ti with 10 million or so
being the most played game does not equal better community nor more profits
Very good question, i think when people rank sports they usually do by viewership/players/popularity world wide ie. soccer #1, or hockey #1 in Canada.
Anyone have the viewership #'s for all the popular games?
LoL viewership after 5seconds googling 32million total, 8.5million concurrent, 2013 LoL Worlds
Dota 2 viewership 20million total, 2million concurrent
SC2 #'s from TL
CS viewership 409 thousand concurrent.
If anyone has more relevant #'s postem, this is all from ~1min on google.
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On October 26 2014 03:50 miky_ardiente wrote: #1 esport ? in what sense ? please clarify
the biggest prize in esports history was this year dota2 ti with 10 million or so
being the most played game does not equal better community nor more profits Honestly I don't think maximum prize pool is a huge factor. The distribution of the money is more important to the stability of the scene(basically how many players/teams can it be a fulltime job for). You need sustainable teams/players in order to have a stable pro scene.
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On October 26 2014 03:59 Amui wrote:Show nested quote +On October 26 2014 03:50 miky_ardiente wrote: #1 esport ? in what sense ? please clarify
the biggest prize in esports history was this year dota2 ti with 10 million or so
being the most played game does not equal better community nor more profits Honestly I don't think maximum prize pool is a huge factor. The distribution of the money is more important to the stability of the scene(basically how many players/teams can it be a fulltime job for). You need sustainable teams/players in order to have a stable pro scene.
the dota2 scene has a lot of stable teams and huge fan base that actually contributes with their own money, thats how the 10 millions were raised in the first place, by fans buying valves TI4 compendium to know the teams better and make fan contests.
i wasnt saying dota2 is the #1 esport, thats a tough one to call, i was just implying that bigger player base does not equal bigger profits, no profits = no stable pro scene
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Canada16217 Posts
with that title this is just going to be a dick measuring contest.
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