Future of Games? - Page 7
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Underwhelmed
United States207 Posts
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Liquid`Nazgul
22426 Posts
new video looks really good | ||
InToTheWannaB
United States4770 Posts
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789
United States959 Posts
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GW.Methos
United States249 Posts
On March 25 2009 06:41 Day[9] wrote: but see, this is the nuts part: all of you are ASSUMING that there's a delay. THERE ISNT!!! You can play crysis on a MACBOOK AIR w/ no lag and it looks great! I have super smart friends who've been working on this for almost a year now (company has been in the works for about 7 years) and it's just as amazing as it sounds. Isn't that sick??? haha that's pretty fuunny | ||
btx0
Germany184 Posts
Am I getting it wrong or is 1 ms latency merely the time they need to generate the frame not the actual latency? Because he proudly talks about that within 1000 miles the latency would be less than 80 ms and therefore not noticeable ... that's fine for most games, but I remember when I played q3 cpma 80 ms lag was just unacceptable, no need for even trying to use the railgun. Well, still pretty amazing stuff except for fast paced mp games | ||
ShadowDrgn
United States2497 Posts
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ggrrg
Bulgaria2708 Posts
It is also great for games' developers since this is a 100% safe way to end piracy. The device will play only games, you have bought the right to play, that are online on a server somewhere. On March 25 2009 07:05 ibutoss wrote: APRIL FOOLS! This has epic fail written all over it. Most countries don't have the required internet connections to make this possible. Korea maybe but Usa/Uk/Canada no way. In Germany connection types of less than 6Mbit are not offered. 16Mbit is becoming standard. Basically all of West Europe can easily support such a system. As I was in the US three years ago, we had 1Mbit connection and we lived at some god-forgotten 800 man village somewhere in Vermont. In bigger US cities there is no problem to get a connection fast enough for this system. | ||
Puosu
6982 Posts
That is soooo far from the truth, 80ms is very noticable even though you can get used to it, like said before, Quake is a prime example of this. | ||
Osmoses
Sweden5302 Posts
As for the awesome graphics, I have no trouble believing it. It would be like a streamed video of a game taking place somewhere else. | ||
Duke
United States1106 Posts
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Syntax Lost
Finland86 Posts
For perspective, if you're playing a game at 60 fps, then the period for which every frame is displayed is one 60th of a second or 16.7 ms. So, whatever command you enter, under the worst case scenario and assuming 60 frames per second, the time between when you perform an action and the results of that action begin to be displayed to you is 16.7 ms plus the input lag of your monitor. This is considered a smooth experience. By contrast these guys are talking about 80 ms latency for the round trip. So 80 ms after you input your command you will see your results in the average case (not the worst case which can be far worse due to traffic spikes or whatever other non-deterministic phenomena which occur in the network). 80 ms of lag on the input layer would feel as responsive as playing a game at about 13 fps! (Remember, this is lag on the input layer so there are no coding tricks that you can use to reduce the impact of this lag.) Even though you will receive more updates about the results of your action, you're still left with the fundamental lag in responsiveness and I'm pretty sure that this will be noticeable. | ||
Mutaahh
Netherlands859 Posts
I hope this really works out, this is good money. And finally a way to get rid of piracy, thus giving us cheaper games! | ||
Folca
2235 Posts
On December 23 2009 08:48 Mutaahh wrote: oh my god.....! this is amazing! I hope this really works out, this is good money. And finally a way to get rid of piracy, thus giving us cheaper games! But.. we like piracy... This stuff is an interesting innovation to all the games that are out in console. With this lag feature, maybe dedicated servers for MW2 isn't a big deal anymore, or is it? Well I don't know, but what I do know is that I can play L4D2 in 1 ms and deadstop these noob hunters even easier. :D | ||
ToyotaDemon
Australia150 Posts
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RisingTide
Australia769 Posts
On December 23 2009 09:05 ToyotaDemon wrote: Well most Australians will probably never be able to fully utilise this service because of our suckzlah internet :< Very first thing I thought when I saw this article | ||
7Strife
United States104 Posts
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blade55555
United States17423 Posts
On December 23 2009 07:07 Duke wrote: in any fps 80 ms is noticeable by quite a bit. in counterstrike the mechanics and timing of your recoil/movement completely change when going from 20ms to 80 I dont' know I always play in 80 ms and really thats not laggy at all or anything. I can see people caring if they played on LAN all the time or something but 80 ms is good imo better then going 150 and above ^^. | ||
DrainX
Sweden3187 Posts
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7Strife
United States104 Posts
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