On October 04 2012 07:28 crms wrote: It's almost as if you couldn't convince yourself all this simplification means it can still have competitive level depth. If you reiterate like 10x in a 10m video that "it's ok it's super simple guys it will have strategy!" Without ever really making a case as to how or why it could be even as deep as LoL, doesn't look so good. I appreciate the inside scoop on the games development but this video confirms it's a flop for my personal taste. It's like the moba genre is feeding for casuals now instead of making an amazing game. I'm not sure we can make fun of LoL anymore once this game is released, LoL seems like Broodwar compared to this mockery.
Well, I was addressing it because of various comments I saw in the first two videos, I finally touched on it toward the end, and it's still all about combinations. With only 4 inventory slots and 16 diverse items, decisions need to be made. Sure, it's not the massive about from DOTA, LoL, HoN, etc, but decisions must still be made was my point.
On September 27 2012 16:09 Flummie wrote: I think it is never coming out as it is awkwardly silent about this MOBA. THey even removed the page on battle.net long time ago so probably not being released ever
I think it's a possibility as well (the page was moved to another adress by the way, it was not completly deleted),it would hurt blizzard reputation too much to launch a moba and fail completly. Games like dota or league of legends are interesting because or their depth and the enormous amount of combinations possibles. Simplifying as much as blizzard is doing it will make it dull in my opinion. It's going to be a game with a low mechanical skill cap (no last hit, deny, one hero to control), low complexity (not a lot of items and they seem straight forward). The only thing that is left is teamwork. So basically it's going to be a casual version of bloodline champion...
On September 20 2012 09:00 emythrel wrote: i think All-stars will be a good game to play but I don't think it will have the same appeal as an esport, especially to old school dota fans. Simpler is better to play if ur not hardcore about the game but usually it requires removing depth from the game, hopefully Blizzard can figure out a way to have both.
In a multiplayer game making it simpler often times doesn't remove depth, take LoL for example everyone was upsett about denying not being possible saying that LoL is so easy etc, this is just straight out bullshit, in most good multiplayer games the games difficulty is determined by your opponent simplicity and depth can come hand in hand, in most games there is always something you can do to play better and aslong as these things are more than one then the game will remain deep.
On September 27 2012 16:09 Flummie wrote: I think it is never coming out as it is awkwardly silent about this MOBA. THey even removed the page on battle.net long time ago so probably not being released ever
I think it's a possibility as well (the page was moved to another adress by the way, it was not completly deleted),it would hurt blizzard reputation too much to launch a moba and fail completly. Games like dota or league of legends are interesting because or their depth and the enormous amount of combinations possibles. Simplifying as much as blizzard is doing it will make it dull in my opinion. It's going to be a game with a low mechanical skill cap (no last hit, deny, one hero to control), low complexity (not a lot of items and they seem straight forward). The only thing that is left is teamwork. So basically it's going to be a casual version of bloodline champion...
I completely agree, it'd look terrible for them to fail completely. In addition, like I've said previously, Morhaime stated they're ready to promote it as an eSport... And regardless, it's Blizzard, they won't horribly fail. Low skill cap and complexity would be correct, but again, it still requires strategy, you're only looking at it from the single character standpoint. As you did mention, there's still teamwork, which is a huge part of any ARTS/MOBA, as well as map control, hero builds, team composition, etc.
On September 20 2012 09:00 emythrel wrote: i think All-stars will be a good game to play but I don't think it will have the same appeal as an esport, especially to old school dota fans. Simpler is better to play if ur not hardcore about the game but usually it requires removing depth from the game, hopefully Blizzard can figure out a way to have both.
In a multiplayer game making it simpler often times doesn't remove depth, take LoL for example everyone was upsett about denying not being possible saying that LoL is so easy etc, this is just straight out bullshit, in most good multiplayer games the games difficulty is determined by your opponent simplicity and depth can come hand in hand, in most games there is always something you can do to play better and aslong as these things are more than one then the game will remain deep.
On September 20 2012 09:00 emythrel wrote: i think All-stars will be a good game to play but I don't think it will have the same appeal as an esport, especially to old school dota fans. Simpler is better to play if ur not hardcore about the game but usually it requires removing depth from the game, hopefully Blizzard can figure out a way to have both.
People said this about LoL aswell because they removed denies, removing superficial things doesn't remove depth.
On September 20 2012 09:00 emythrel wrote: i think All-stars will be a good game to play but I don't think it will have the same appeal as an esport, especially to old school dota fans. Simpler is better to play if ur not hardcore about the game but usually it requires removing depth from the game, hopefully Blizzard can figure out a way to have both.
People said this about LoL aswell because they removed denies, removing superficial things doesn't remove depth.
denying is hardly superficial. it can have game changing outcomes with lanes so it certainly removes depth. whether it's an aspect that's worth removing is debatable but to say it doesn't remove depth is quite dishonest.
Where do you actually have this information from? Are you in direct contact with Blizzard? In which "phase" is All-Stars at the moment? How many people are playing it currently?
Hmm, can't wait until this MOBA-era blows over, if it ever will. Never really given them a chance though but never really felt like I wanted to either except for the fact that everyone I know seems to be playing them. FPS I love, RTS I like, MOBA I have no real interest in at all.
Just re-watched the Blizzard DotA trailer, and it's reminded me about why, despite how much I hate Blizzard's balancing philosophies in both WoW and SC2, that I'm still a paying customer
On November 01 2012 10:39 Talack wrote: I kinda wish they'd stop wasting so much developer time on this
We already got HoN, LoL and Dota2 being worked on full-time and blizzard cannot devote an entire team to managing this to keep up with them.
I kind of agree, I don't see this going very far either.. It seems strange how they pick their priorities and it is once again too little too late. I remember when playing Dota , especially in the beginning (I started ~ 2005 ) , that most of the players expected Blizzard to acknowledge Dota's existence and maybe make some patches that will improve some mechanics or stuff like that.. They could have bought it for a small price for many years if they didn't have their had stuck into the WoW money pot . But I guess this is Blizzard's MO - irrational .
So , yes, stop the development on this pipe-dream get that workforce on SC2 and deliver a full featured game as you should , instead of making people buy expansions for basic functionalities ( i.e. multiplayer replays).