Talent Builds
Quick Talent Builds for Every Hero
Welcome! This is a resource for getting talent builds for heroes. This is not a guide on how to play the builds or the heroes, but just lists out strong or popular builds that are easy to copy and form your own builds from. Any time you start playing a new hero during free week rotation, or are looking for a new way to build a hero, check here!
But remember - don't just blindly copy builds forever and always do whatever the pros are doing. Always think for yourself and use these builds as guidelines. Adapting builds to the situation at hand and experimenting with variations will help you become a better player and understand more about the game. For example there are many heroes with Ice Block or Spell Shield available but very few of them have one in a standard build. If you are against a high burst damage team and need more defensive talents, don't be afraid to sacrifice some damage talents in order to survive.
To view more information about any hero, check out our Liquipedia Heroes Portal. You can find stats, damage amounts on abilities, and the rest of the talent options for every hero there.
Abathur
Abathur has two different playstyles: one that centers around pushing lanes that is best used on large maps, and a combat specialized build for heavy Symbiote play. Depending on the game (and map), either heroic can be picked with either build, however, Ultimate Evolution is generally best.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Symbiote Assists the target allied Unit or Structure, allowing Abathur to shield them and use new Abilities. | Toxic Nest Spawn a toxic mine that becomes active after a short delay. Enemy units that encounter the mine take damage and are revealed for 4 seconds. The mine will last up to 90 seconds. | Ultimate Evolution Clone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed. | Evolve Monstrosity Turn an allied Minion or Locust into a Monstrosity for 60 seconds. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 30 times. The Monstrosity takes 50% less damage from Minions and Structures. | Locust Strain Spawns a Locust to attack down the nearest lane every 15 seconds. Locust last for 25 seconds. |
Symbiote Abilities | Stab Shoots a spike towards target area that deals damage to the first enemy it contacts. Has 2 charges. | Spike Burst Deals damage to nearby enemies. | Carapace Shields the assisted ally. Lasts 8 seconds. |
Nest Build
Envenomed Nest Toxic nests deals 75% more damage over 3 seconds. | Prolific Dispersal Reduces the cooldown of Toxic Nest by 2 seconds and adds 2 additional charges. | Vile Nest Toxic Nests slow enemy Movement Speed by 50% for 4 seconds. | Ultimate Evolution Clone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed. | Bombard Strain Locust's Basic Attacks become a long-range siege attack that deals 66% more damage. | Locust Brood Activate to spawn 3 Locusts at a nearby location. | Locust Nest Activate to create a nest that periodically spawns locust. Only one Locust Nest can be active at a time. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Symbiote Build
Pressurized Glands Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second. | Adrenal Overload Symbiote host gains 25% increased Attack Speed. | Needlespine Increases the damage and range of Symbiote's Stab by 20%. | Ultimate Evolution Clone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed. | Soma Transference Symbiote's Spike Burst heals the host for each enemy hero hit. | Envenomed Spikes Your Symbiote's Spike Burst also slows enemy movement Speed by 40% for 2 seconds. | Hivemind Casting Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the command of the first. The secondary Symbiote target’s Stab and Spike Burst deal half their normal damage, and Carapace grants half its normal Shield amount. If the second host moves to far away, it is destroyed. Hivemind searches for a new Hivemind target every second if there is not a second host. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Anub’arak
The Impale build is strong when using Anub'arak as more of an assassin, but the Beetle build is basically standard and is stronger for laning, team fights, and merc camps.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Impale Deals damage and stuns for 1 second. | Harden Carapace Gain a shield. | Burrow Charge Burrows to location, dealing damage and briefly stunning enemies in a small area upon surfacing. Can reactivate the Ability to surface early. | Locust Swarm Deal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health. | Web Blast Wraps target enemy Hero in a cocoon. Enemies wrapped in the cocoon are unable to act and untargetable. Allies of the Hero can attack the cocoon to break it and free them early. | Scarab Host Spawn a Beetle at Anub'arak's location whenever he casts a spell that attack nearby enemies. |
Impale Build
Extended Spikes Increases the max range of Impale by 25%. | Underking Increases the range of Burrow Charge by 20% and lowers the cooldown by 2 seconds. | Bed of Barbs Create a bed of spikes along Impale's path that slows enemy Move Speed by 30% and deals damage per second. Spikes persist for 3.5 seconds. | Locust Swarm Deal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health. | Spell Shield Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds. | Blood for Blood Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Rewind Activate to reset the cooldowns of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Beetle Build
Regeneration Master Every Regeneration Globe gathered permanently increases Health Regeneration by +1.5 per second. | Legion of Beetles Anub'arak automatically spawns Beetles every 8 seconds. Can be toggled. | Leeching Scarabs Beetles heal Anub'arak for 50% of their damage with each attack if he is nearby. | Locust Swarm Deal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health. | Burning Rage Deal damage per second to nearby enemies. | Blood for Blood Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Hardened Shield Activate to reduce damage taken by 75% for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Artanis
While both of Artanis's Heroics are viable, Purifier Beam's level 20 talent is unreal and can win games single-handedly. Reactive Parry at 1, Phase Bulwark at 13, and Force of Will at 20 are all good defensive choices as well.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Blade Dash Dash forward and deal damage to enemies, then return and deal damage. | Twin Blades Your next Basic Attack immediately strikes the enemy 2 times. | Phase Prism Fire a Phase Prism that deals damage to Heroes and swaps your position with theirs. | Purifier Beam Target an enemy Hero with an orbital beam from the Spear of Adun, dealing damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range. | Suppression Pulse Fire a large area pulse from the Spear of Adun, dealing damage and Blinding enemies for 4 seconds. Unlimited range. | Shield Overload If you take damage while below 50% Health, gain a Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds. |
Standard Build
Seasoned Marksman For every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | Templar's Zeal Blade Dash cooldown recharges 75% faster while you are below 50% Health. | Psionic Synergy Every time Blade Dash hits an enemy Hero, it reduces Shield Overload's cooldown by 4 seconds. | Purifier Beam Target an enemy Hero with an orbital beam from the Spear of Adun, dealing damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range. | Triple Strike Increases Twin Blades's number of Basic Attacks to 3. | Zealot Charge While Twin Blades is active, you charge a short distance to your target. | Target Purified If the target of Purifier Beam dies, it automatically recasts on the nearest enemy Hero. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Arthas
Arthas has a standard build with very few deviations: if the enemy team has a lot of CC take Relentless at level 13, Stoneskin is a good option over Frostmourne Feeds at 16, and Regeneration Master can be stronger than Block on maps with lots of regen globes available.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Death Coil Deals damage to target enemy. Can be self-cast to heal. | Howling Blast Root enemies within the target area for 1.5 seconds and deals damage. | Frozen Tempest Deals damage per second to nearby enemies. Slow enemies' Move Speed by 6% per second, stacking up to 30%. | Army of the Dead Summons Ghouls that last 15 seconds. Sacrifice Ghouls to heal. | Summon Sindragosa Deals damage, slows enemy Heroes, and freezes Minions for 10 seconds and Structures for 20 seconds. | Frostmourne Hungers Activate to make your next Basic Attack strike immediately, do increased damage, and restore Mana. |
Standard Build
Block Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges. | Destruction Damage boost of Frostmourne Hungers increased to 150% damage. | Rune Tap Every 3rd Basic Attack heals you for 3.12% of your max Health. | Summon Sindragosa Deals damage, slows enemy Heroes, and freezes Minions for 10 seconds and Structures for 20 seconds. | Biting Cold Frozen Tempest damage increased by 50%. | Frostmourne Feeds Increased application to your next 2 Basic Attacks. | Hardened Shield Activate to reduce damage taken by 75% for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Azmodan
Azmodan's main build is built entirely to have heavy-hitting Globes to devastate enemies. He has to farm stacks of Taste for Blood all game, but by the end he will be doing massive damage. The Laser Build is not as difficult to use, and is more of a structure siegeing build.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Globe of Annihilation Shoot a globe of destruction, dealing damage on impact. Long range. | Summon Demon Warrior Spawn a Demon Warrior that marches toward a point. Last 10 seconds. | All Shall Burn Channel a death beam on an enemy dealing damage per second. The damage amount grows the longer it is channeled. Does 25% more damage to Structures. | Demonic Invasion Rain a small army of Demonic Grunts down on enemies, dealing damage per impact. | Black Pool Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their attack and ability damage by 75%. Pools last 5 seconds. | General of Hell Summon a General of Hell at an allied Mercenary, Minion, or Summon. The General will march with the target, granting 15% increased damage and 15% increased maximum Health to all nearby friendly Mercenaries, Minions, and Summons. Unlimited range. |
Dunk Build
Taste for Blood Enemies killed by Globe of Annihilation's impact permanently increase its damage by 2 up to a maximum of 500. | Army of Hell Increases Demon Warrior damage by 20%, and reduces Demon Warrior's Mana cost from 40 to 20. | Infernal Globe Reduces the cast and travel time by 40% and deals additional damage over 4 seconds. | Black Pool Create a pool that empowers Azmodan, his Demons, and allied Minions increases their attack and ability damage by 75%. Pool lasts 5 seconds. | March of Sin Azmodan can move at 75% speed while channeling All Shall Burn. | Blood for Blood Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Laser Build
Master of Destruction Increases All Shall Burn's damage against Structures by 25%, and reduces the Mana cost from 16 to 10 per second. | Gluttony All Shall Burn heals you for 15% of the damage dealt. | Infused power All Shall Burn gains an additional charge level, increasing its maximum damage by 25%. | Demonic Invasion Rain a small army of Demonic Grunts down on enemies, dealing damage per impact. | March of Sin Azmodan can move at 75% speed while channeling All Shall Burn. | Blood for Blood Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Brightwing
Brightwing has some great talent options. There are strong synergies that these builds are built around, but it's easy to mix them up to fit each game (especially the level 13 and 16 talents). The Phase Shift Build is standard.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Arcane Flare Deal Damage in an area. Deals greater damage to targets in the center. | Polymorph Disable an enemy for 1.5 seconds and lower their movement speed by 20%. | Pixie Dust Increases an Allies move speed by 20% and blocks 1 hero basic attack, reducing their damage by 50%. Last 3 seconds. | Blink Heal Teleport to a nearby ally and heal them. Stores 2 charges, which recharge every 10 seconds. | Emerald Wind Creates an expanding nova of wind that damages and pushes enemies away. | Soothing Mist Passively heal nearby allied heroes every 4 seconds. |
Phase Shift Build
Hyper Shift Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds. | Manic Pixie When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds. | Phase Shield After finishing the teleport, the target of your Phase Shift gains a 250 (+ 50 per level) point Shield for 20 seconds. | Blink Heal Teleport to nearby ally, healing them. Can store 2 charges, which recharge every 10 seconds. | Shield Dust Pixie Dust now reduces incoming Ability damage by 50%. | Bouncy Dust Pixie Dust bounces to another nearby ally upon impact. | Storm Shield Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Healing Build
Unfurling Spray Increases Soothing Mist's range by 33.3%. | Manic Pixie When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds. | Mistified Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second. | Blink Heal Teleport to nearby ally, healing them. Can store 2 charges, which recharge every 10 seconds. | Shield Dust Pixie Dust now reduces incoming Ability damage by 50%. | Critterize Polymorphed targets take 25% more damage. | Revitalizing Mist Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds. Stacks up to 3 times. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Chen
Chen doesn't have much build diversity. The only real deviation is to get Swift Reflexes over Amplified Healing if you don't have a healer, and both Heroics are an option. Elemental Conduit can be good over Hardened Shield if you know you can survive without it.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Flying Kick Kick through target enemy, dealing damage. | Keg Smash Smash your keg, dealing damage and drenching affected enemies in Brew, slowing them by 25% for 3 seconds. | Breath of Fire Breathe a cone of flames, dealing damage. Enemies soaked in Brew are set on fire, taking damage over 3 seconds. | Wandering Keg Roll around inside the barrel, dealing damage to enemies in the way and knocking them back. The barrel will last up to 5 seconds. | Storm, Earth, Fire Split into three elemental spirits for 15 seconds, each with 50% of your maximum Health, and enables two new leaping attacks for use. | Triple Attack Drink from your keg, gaining 40 Brew and a temporary shield per second. Shields persist for 2 seconds after you stop drinking. |
Standard Tank Build
Regeneration Master Every Regeneration Globe gathered permanently increases Health Regeneration by 1.5 per second. | Amplified Healing Increases regeneration effects and all healing received by 30%. | Brewmaster’s Balance While at or below 50 Brew, regenerate an additional 5 Health per second. While at or above 50 Brew, gain 15% Movement Speed. | Storm, Earth, Fire Split into three elemental spirits for 15 seconds, each with 50% of your maximum Health, and enables two new leaping attacks for use. | Enough to Share Fortifying Brew also Shields nearby allied Heroes for 10 (+6 per level) per second. | Pressure Point Flying Kick slows the target enemy by 90% for 1 second. | Hardened Shield Activate to reduce damage taken by 75% for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Cho
Cho's Standard Build increases your survivability a lot, while his Bruiser Build increases his damage.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Surging Fist Wind up for at least 1 second, temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take damage. | Consuming Blaze Ignite nearby enemies, dealing damage over 4 seconds. If this hits an enemy, gain Health over 4 seconds. | Rune Bomb Roll a bomb that damages enemies in its path. Gall can use Runic Blast (E) to detonate it, dealing damage in an area. | Hammer of Twilight Passively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds. | Upheaval After 1 second, pull enemies toward your location, slowing them by 25% for 3 seconds and dealing a small amount of damage. | Two-Headed Gall is permanently attached to you, going where you go. |
Standard Build
Blazing Bulwark Consuming Blaze grants you 1 stack of Block when you hit an enemy Hero, up to 10. Block reduces damage taken from enemy Basic Attacks by 50%. | Rollback Rune Bomb now returns to you, damaging enemies in its path. | Fire Eater Basic Attacks against targets inflicted with Consuming Blaze heal you for 50% of the damage dealt. | Hammer of Twilight Passively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds. | Molten Block Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies per second. | Twilight Veil Consuming Blaze reduces damage taken from Abilities by 50% for 2 seconds per enemy Hero hit. | C'thun's Gift Your Basic Attack becomes ranged and slows targets by 20% for 2 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Bruiser Build
Surging Dash Increases Surging Fist range and speed by 25%. | Runed Gauntlet Rune Bomb increases your next Basic Attack by 75%. | Fire Eater Basic Attacks against targets inflicted with Consuming Blaze heal you for 50% of the damage dealt. | Hammer of Twilight Passively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds. | Molten Block Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies per second. | Crippling Blow Enemies hit by Surging Fist are slowed by 90% for 1.25 seconds. | The Will Of Gall Gall can activate Will of Gall to make you Unstoppable for 2 seconds. 60 second cooldown. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Diablo
Diablo's Fire Build is pretty much the only way to go, but with either Heroic viable depending on the game (Apocalypse is usually better though). To mix it up a bit Battle Momentum at 7 and Imposing Presence at 16 can both be good picks.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Shadow Charge Charge an enemy, dealing damage and stunning them for 0.5 seconds. If the enemy hits an unpathable location, they are stunned for 1 second. | Fire Stomp Unleashes fire waves in all direction that deal damage. | Overpower Grabs the target and slams it behind Diablo, dealing damage and stunning for 0.25 seconds. | Apocalypse Create a demonic rune under each enemy Hero on the battleground. After a short period the rune explodes dealing damage and stunning for 2 seconds. | Lightning Breath Channel lightning that deals damage over 4 seconds. The direction of the Lightning changes with your mouse cursor position. | Black Soulstone Gain 10 Souls per Hero killed, or 1 per Minion. For each Soul, gain .20% maximum Health. If you have 100 Souls upon dying, you resurect in 5 seconds and lose 100 Souls. Maximum 100 Souls. |
Fire Build
Soul Feast Black Soulstone increases your Health Regeneration by 3% per Soul. | Fire Devil Fire Stomp also surrounds you in flames that deal 10 (+2 per level) damage every second for 6 seconds. | Soul Steal Increases the amount of Health gained from Black Soulstone by 50%. | Apocalypse Create a demonic rune under each enemy Hero on the battleground. After a short period the rune explodes dealing damage and stunning for 2 seconds. | Firestorm Fire Stomp waves return to you, dealing 125% damage. | Rampage Fire Stomp increases Diablo’s Movement Speed by 20% and Basic Attack damage by 50% for 2 seconds. | Lord of Terror Activate to steal 10% of the maximum Health of all nearby enemy Heroes. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
E.T.C.
With the Powerslide Build, if the enemy team has lots of auto-attack damage get Imposing Presence, and Show Stopper can be good if you are getting focused. The Groupies Build is based around having a ton of healing for your team, and is more of an off-tank role. The Powerslide Build is Standard. Death Metal and Bolt of the Storm are both viable at 20 depending on the situation.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Powerslide Slides to a location dealing damage and stunning enemies hit for 1.25 seconds. | Face Melt Deals damage to nearby enemies, knocking them back. | Guitar Solo Regenerate Health for 4 seconds. | Mosh Pit After a short delay, channel to stun nearby enemies for 4 seconds. | Stage Dive Leap to any location. Deals damage to enemies in the area, slowing them for 3 seconds. | Rockstar When you use a Basic or Heroic ability, give 20% Attack Speed for 4 seconds to all nearby allies. |
Powerslide Build
Rolling Like a Stone Increases the range of Powerslide by 25%. | Double-Necked Guitar Increases Powerslide's width by 100% and you slide 30% faster. | Loud Speakers Increases the range and knockback of Face Melt by 50%. | Mosh Pit After a short delay, channel to stun nearby enemies for 4 seconds. | Face Smelt Face Melt slows enemies by 80% fading over 2 seconds. | Echo Pedal Using a Basic or Heroic ability releases two pulses for damage. The first occurs instantly, the second occurs 2 seconds later. | Tour Bus Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Groupies Build
Prog Rock Each Regeneration Globe you pick up permanently increases the healing per second of Guitar Solo by 3. | Double-Necked Guitar Increases Powerslide's width by 100% and you slide 30% faster. | Follow Through After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage. | Mosh Pit After a short delay, channel to stun nearby enemies for 4 seconds. | Groupies Guitar Solo also heals nearby allied Heroes every second while it is active. | Echo Pedal Using a Basic or Heroic ability releases two pulses of damage. The first occurs instantly, the second occurs 2 seconds later. | Tour Bus Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Falstad
Falstad's Standard Build is based around doing large amounts of burst auto attack damage when Hammerang is out.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Hammerang Throw out a Hammer that returns to you, dealing damage and slowing enemies by 25% for 2 seconds. | Lightning Rod Deal damage to an enemy, and an additional damage per second for 4.25 seconds if you remain close to the target. | Barrel Roll Dashes forward and grants a Shield for 2 seconds. | Mighty Gust Push enemies away and apply an 60% slow that decays over 5 seconds. | Hinterland Blast After a short delay, deal damage to enemies within a long line. | Tailwind Gain 20% increased Movement Speed after not taking damage for 6 seconds. |
Standard Build
Seasoned Marksman For every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | Power Throw Increase the range of Hammerang by 40% and the slow duration by 25%. | Secret Weapon Basic Attacks deal 80% bonus damage while Hammerang is in flight. | Mighty Gust Push enemies away and apply an 60% slow that decays over 5 seconds. | Giant Killer Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health. | Hammer Time Your first Basic Attack against a target slowed by Hammerang will stun them for 0.75 seconds. | Nexus Frenzy Increases Attack Speed by 20% and Attack Range by 20%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Gall
Gall basically decides if he wants to build around Shadowflame or Dread Orb. Generally speaking Shadowflame is better, but the Dread Orb build can have more sieging power.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Shadowflame Deal damage to enemies in a line. | Dread Orb Throw a bomb that will bounce three times, dealing damage to enemies on each bounce. | Runic Blast Detonate Cho’s Rune Bomb, dealing damage around it. | Twisting Nether After 1 second, enemies are slowed by 40% while you channel, up to 5 seconds. Activate to deal damage. | Shadow Bolt Volley Unleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor. | Two-Headed Permanently attached to Cho, going where he goes. You are immune to Stun and Silence effects. |
Standard Build
Spurred Onward Increase the Initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability. | Bomb's Away Increases Cho's Rune Bomb range by 20%. | Edge of Madness Increases Shadowflame damage by 20% to nearby targets, and 10% to mid-range targets. Distant targets take normal damage. | Shadow Bolt Volley Unleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor. | Dread Shield When Dread Orb hits an enemy Hero, gain a Shield absorbing damage for 5 seconds. | Giant Scorcher Shadowflame also does 3% of a Hero's maximum Health. | Shadowfury Shadow Bolt Volley hits all enemies in its path. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Dread Orb Build
Spurred Onward Increase the Initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability. | Double Back Dread Orb's third bounce instead bounces backwards. | Dark Descent Increases Runic Blast's damage by 5% everytime you get a Hero takedown, up to 20%. These bonuses are lost upon dying. | Shadow Bolt Volley Unleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor. | Rising Dread Dread Orb does 25% more damage on the second bounce and 75% more damage the third bounce. | Twilight Nova After the first bounce, 2 extra bombs bounce to the sides once. | Shadowfury Shadow Bolt Volley hits all enemies in its path. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Gazlowe
Wombo-Combo builds are set up to just do maximum burst damage in combination with other heroes' ults. Turret builds give extra pushing power, and are strong when given the chance to set up turrets around an objective.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Rock-It! Turret Charge creates a turret that deals damage. Lasts for 30 seconds. | Deth Lazor Charged attack that deals damage to enemies in a line. Damage and range increase the longer the Ability is charged, reaching maximum power after 3 seconds. | Xplodium Charge Places a bomb that deals damage to enemies within target area after 2.5 seconds, stunning them for 2 seconds. | Robo-Goblin Basic Attacks deal an additional 150% damage to Minions, Mercenaries, and Structures. | Grav-O-Bomb 3000 After a 2 second delay, pull enemies toward the center of an area and deal damage. | Salvager Destroyed enemy Structures and your Rock-it! Turrets drop scrap. Collecting scrap restores 30 Mana and causes your Abilities to cooldown twice as fast for 3.07 seconds. Activate Salvager to dismantle a target Rock-it! Turret and turn it into scrap. |
Wombo-Combo Build
Break It Down! Scrap now causes Abilities to cooldown three times as fast for 3.07 seconds. | Goblin Fusion Deth Lazor gains an additional charge level after reaching max size, which increases the damage dealt by 25%. | Rock-It! Turret XL Turrets attack up to 2 additonal targets for 50% damage. | Grab-O-Bomb 3000 After a 2 second delay, pull enemies toward the center of an area and deal damage. | EZ-PZ Dimensional Ripper Deth Lazor slows Heroes by 40% and freezes minions or structures for 3 seconds. | Kwik Release Charge Increased number of Bomb charges to 2. | Miniature Black Hole Grav-O-Bomb radius increased by 25% and damage increased by 50%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Turret Build
Break It Down! Scrap now causes Abilities to cooldown three times as fast for 3.07 seconds. | Clockwerk Steam Fists Basic attacks increase the duration of active Rock-It! Turrets by 1 second. | Engine Gunk Turret attacks slow Movement Speed by 25% for 2 seconds. | Grab-O-Bomb 3000 After a 2 second delay, pull enemies toward the center of an area and deal damage. | Turret Storage Max Turret charges increased to 3. | Long-Ranged Turrets Turret range increased by 40%. | Miniature Black Hole Grav-O-Bomb radius increased by 25% and damage increased by 50%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Greymane
Greymane's Cocktail Build is Standard and superior to Worgen Builds the majority of the time. For stronger Ranged Assassin play, you can get Quicksilver Bullets at 7 and On the Prowl at 13.
Human Abilities | Heroic Abilities | Heroic Trait | |||||
Gilnean Cocktail Hurl a flask that deals damage to the first enemy hit and explodes dealing damage to enemies in a cone behind them. | Inner Beast Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration. | Darkflight Shapeshift into a Worgen and leap at an enemy dealing damage. | Go For The Throat Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free. | Marked for the Kill Shapeshift into a Human and fire a shot hitting the first enemy Hero for damage. For 5 seconds, they are Vulnerable, taking 25% more damage, and you can re-activate this to leap at them and shapeshift into a Worgen. | Curse of the Worgen Use certain Abilities to shape-shift between a Human and a Worgen. While Human, your Basic Attack is ranged. While Worgen, your Basic Attack is melee but deals 40% more damage. |
Worgen Abilities | Razor Swipe Swipe forward and damage enemies you pass through. | Inner Beast Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration. | Disengage Roll away and shapeshift into a Human. |
Cocktail Build
Perfect Aim Increases Gilnean Cocktail's range by 30% and refunds 50 Mana if it hits an enemy Hero. | Draught Overflow Increases Gilnean Cocktail's explosion length by 35%. | Incendiary Elixir Gilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses. | Go for the Throat Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free. | Unfettered Assault Increases Razor Swipe's lunge distance by 60%. | Concentrated Blast Increases Gilnean Cocktail's damage by 80% while Inner Beast is active. | Hunter's Blunderbuss Human Basic Attacks splash for 100% damage behind the target. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Worgen Build
Wolfheart While Inner Beast is active, each Basic Attack lowers its cooldown by 1 second. | Thick Skin Using Darkflight reduces the damage of the next 2 Heroic Basic Attacks made against you by 50% while a Worgen. | Incendiary Elixir Gilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses. | Go for the Throat Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free. | Unfettered Assault Increases Razor Swipe's lunge distance by 60%. | Relentless Predator Reduces the duration of silences, stuns, slows, roots, and polymorphs against you by 75% while in Worgen form. | Hunter's Blunderbuss Human Basic Attacks splash for 100% damage behind the target. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Illidan
The Hunt is gaining some ground on Metamorphosis since its nerf, but still is primarily used to pick off weak or stranded enemy heroes. Nexus Blades combined with Giant Killer is also strong when you have a good healer. Stoneskin can be a good alternative to Blood For Blood if you need the toughness.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Dive Dive at the target, dealing damage and flipping to the other side of the target. | Sweeping Strike Dash towards target point, dealing damage to enemies along the way. If you hit an enemy, Basic Attacks do 35% more damage for 4 seconds. | Evasion Evade enemy Basic Attacks for 2 seconds. | The Hunt Charge to target unit, dealing damage on impact and stunning the target for 1 second. | Metamorphosis Transform into Demon Form at the target location, dealing damage in the area. Gain temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts for 18 seconds. | Betrayer's Thirst Basic Attacks heal for 20% of damage dealt and reduce your Ability cooldowns by 1 second. |
Standard Build
Shadow Shield Evasion grants a 62.5 point Shield for 5 seconds. | Immolation After using Sweeping Strike, burn nearby enemies for damage a second for 4 seconds. | First Aid Activate to heal 35% of your max Health over 6 seconds. | Metamorphosis Transforms into demon form at the target location. Deal damage in the area. Illidan gains temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts 18 seconds. | Sixth Sense Take 50% reduced damage from Abilities while Evasion is active. | Blood for Blood Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Demonic Form Permanently remain in Demonic Form. Increases the Attack Speed bonus of Demonic Form to 30% and grants a 50% reduction in the duration of disabling effects. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Jaina
Jaina can be built many different ways, but there's no question that the Standard way is strongest. Frostbolt builds are weak in teamfights and Blizzard builds are weak for dueling. The standard build can also be easily adapted to the game. Get Arcane Intellect if you need more mana.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Frostbolt Deal damage and Chill the target. | Blizzard Bombard an area with 2 waves of ice, dealing damage each. Damaged enemies are Chilled. | Cone of Cold Deal damage and Chill targets in a cone. | Summon Water Elemental Summons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill. | Ring of Frost After a short delay, create a Ring of Frost at target location that deals damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it. | Frostbite All abilities Chill targets, slowing Movement Speed by 25% and amplifying damage from your abilities by 50%. Lasts 4 seconds. |
Standard Build
Lingering Chill Increases the duration of Chill from 4 seconds to 6 seconds. | Snowstorm Increases the radius of Blizzard by 30%. | Frostbittten Increases the damage bonus of Frostbite from 50% to 65%. | Summons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill. | Improved Ice Block Activate to place yourself in Stasis and gain Invulnerability for 3 seconds. When this effect expires, nearby enemies are Chilled. You can cancel this ability early. | Numbing Blast Cone of Cold also roots Chilled targets for 1 second. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Frostbolt Build
Lingering Chill Increases the duration of Chill from 4 seconds to 6 seconds. | Frost Shards Frostbolt will now pierce the first target to hit an additional target behind them. | Ice Lance The cooldown of Frostbolt is reduced by 2 seconds if it impacts a Chilled target. | Ring of Frost After a short delay, create a Ring of Frost at target location that deals damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it. | Icy Veins Activate to make your Basic Abilities' cooldowns recharge three times as fast and reduce their Mana cost by 50% for 5 seconds. | Northern Exposure Enemies damaged by Cone of Cold are also afflicted with Vulnerable, increasing the damage they take by 25% for 2 seconds. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Blizzard Zoning Build
Deep Chill Increases the slow of Chill from 25% to 30%. | Snowstorm Increases the radius of Blizzard by 30%. | Frostbitten Increases the damage bonus of Frostbite from 50% to 65%. | Summon Water Elemental Summons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill. | Storm Front Increases the cast range of Blizzard by 100%. | Snow Crash Increases the number of Blizzard waves from 2 to 3. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Johanna
In her Standard Build, Reinforce and Hold Your Ground over Knight Takes Pawn and Burning Rage respectively make Johanna an unkillable tanking machine, but it's unnecessary unless you have no healing. The Condemn Build is great for battlegrounds with lots of wave minions such as Tomb of the Spider Queen, where fighting happens in lanes and not around objectives.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Punish Deal damage in a wide cone and apply a decaying slow to enemies. | Condemn After 1 second, you pull nearby enemies toward you, stunning them for 0.25 seconds and dealing damage. | Shield Glare Deal damage to enemies and cause them to miss all of their next Basic Attacks within 1.5 seconds. | Falling Sword You leap towards an area. While in the air, you can steer the landing location by moving. After 2 seconds you land, dealing damage to nearby enemies and knocking them into the air. | Blessed Shield Deal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds. | Iron Skin Become Unstoppable and gain a Shield that absorbs damage for 4 seconds. |
Standard Build
Knight Takes Pawn Condemn deals additional damage to Minions and Mercenaries and stuns them for 4 seconds. | Laws of Hope Passively regenerate Health per second. Activate to heal 20% of your max Health over 4 seconds. | Battle Momentum Basic Attacks reduce Ability cooldowns by 0.5 seconds. | Blessed Shield Deal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds. | Burning Rage Deal damage per second to nearby enemies. | Imposing Presence Enemies that attack you have their Attack Speed slowed by 40%. The Attack Speed slow will be removed when attacking a target that has not learned the Imposing Presence Talent. | Indestructible Upon taking fatal damage, gain a Shield equal to your maximum Health for 5 seconds. This ability has a 120 second cooldown. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Condemn Build
Knight Takes Pawn Condemn deals additional damage to Minions and Mercenaries and stuns them for 4 seconds. | Eternal Retaliation Condemn's cooldown is lowered by 0.75 seconds for each enemy affected. Maximum of 10 targets. | Conviction Condemn increases your Movement Speed by 25% for 1 second. | Blessed Shield Deal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds. | Burning Rage Deal damage per second to nearby enemies. | Blessed Hammer Condemn also creates a hammer that spirals around you, dealing damage to enemies it hits. | Indestructible Upon taking fatal damage, gain a Shield equal to your maximum Health for 5 seconds. This ability has a 120 second cooldown. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Kael'thas
Kael'thas' strongest build by far is based around Chain Bomb. Get Fel Infusion over Mana Addict if you don't have a healer, and Backdraft can be great control if you can afford to not take Arcane Barrier. Gathering Power with Pyroblast is also an option, but is generally not as useful as Phoenix unless you really know how to make plays with it.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Flamestrike After a short delay, deal damage in an area. Verdant Spheres increases the radius by 50% and deals additional damage. | Living Bomb Deal damage over 3 seconds to an enemy, then they explode dealing damage to all nearby enemies. Casting a second Living Bomb on an enemy causes the previous Living Bomb to explode immediately. Verdant Spheres makes this Ability cost no Mana and have no cooldown. | Gravity Lapse Stun the first enemy hit for 1.5 seconds. Verdant Spheres causes Gravity Lapse to stun the first 3 enemies hit. | Pyroblast After 2 seconds, cast a slow-moving fireball that deals damage to an enemy Hero and enemies nearby. | Phoenix Launch a Phoenix to an area, dealing damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies and splashing for 50%. | Verdant Spheres Your next Basic Ability is more powerful. |
Chain Bomb Build
Mana Addict Increase your maximum Mana by 15 when you pick up a Regeneration Globe. | Nether Wind Increases the range and speed of Gravity Lapse by 30%. | Fission Bomb Increases Living Bomb's explosion radius and damage by 30%. | Phoenix Launch a Phoenix to an area, dealing damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies and splashing for 50%. | Chain Bomb Living Bomb's explosion applies Living Bomb to enemies not already affected by it. | Arcane Barrier Activate to gain a Shield equal to 200% of your maximum Mana for 6 seconds. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Kerrigan
Assimilation Builds seem to be the strongest after her slight rework, but there are several talents that can be changed. Battle Momentum at 7 and Bolt of the Storm at 20 are viable alternatives. The Ravage build gives stronger wave clear and more uptime on abilities.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Ravage Leap to a target, dealing damage. If this kills the target, its cooldown is instantly reset. | Impaling Blades Deals damage to enemies within the target area, stunning them for 1 second. | Primal Grasp Pulls enemies within the target area towards you, dealing damage. | Maelstrom Deals damage per second to nearby enemies. Lasts for 7 seconds. | Summon Ultralisk Summons an Ultralisk that attacks the target enemy unit, and hits nearby enemy units for 50% splash damage per attack. The Ultralisk will last up to 20 seconds, or until killed. | Assimilation Gain 10% of damage dealt from Basic Attacks and Abilities as Shields for 6 seconds. Shield amount gained doubled against Heroes. |
Standard Build
Siphoning Impact Ravage heals you for 10% of your maximum Health if it hits an enemy. | Envenom Activate to poison an enemy Hero, dealing damage over 10 seconds. | Assimilation Mastery While Assimilation Shields are active your Health and Mana regeneration is increased by 100%. | Maelstrom Deals damage per second to nearby enemies. Lasts for 7 seconds. | Lingering Essence Increases Assimilation Shield's duration to 20 seconds. | Aggressive Defense Increases Shields gained from Assimilation by 100%. | Omegastorm Maelstrom size increased by 25% . Amount of Assimilation Shields generated by Maelstrom increased by 100%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Ravage Build
Siphoning Impact Ravage heals you for 10% of your maximum Health if it hits an enemy. | Clean Kill If Ravage kills the target, it also restores 100% of its Mana cost and increases the damage dealt by Kerrigan’s next Ravage by 20% | Battle Momentum Basic Attacks reduce Ability cooldowns by 0.5 seconds. | Maelstrom Deals damage per second to nearby enemies. Lasts for 7 seconds. | Lingering Essence Increases Assimilation Shield's duration to 20 seconds. | Aggressive Defense Increases Shields gained from Assimilation by 100%. | Omegastorm Maelstrom size increased by 25% . Amount of Assimilation Shields generated by Maelstrom increased by 100%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Kharazim
Kharazim is a bit like Tyrande in that he can either specialize in doing damage or healing, depending on his talent choices. Soothing Breeze can be a good choice over Circle of Life if the enemy team has a lot of CC, and Foresight can counter stealth Heroes pretty well.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Radiant Dash Jump to an ally or enemy. Enemies are immediately hit with a Basic Attack. Stores up to two charges. | Breath of Heaven Heal nearby allied Heroes, granting them a 10% Movement Speed bonus for 3 seconds. | Deadly Reach Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds. | Seven-Sided Strike Become Invulnerable, striking 7 times over 2 seconds in a large area. Each strike deals 7% of the target’s maximum Health as damage, and prioritizes the Hero with the highest remaining Health. | Divine Palm Protect an allied Hero from death. The next source of fatal damage within 3 seconds is prevented, and the target is instead healed for a large amount. | Pick Your Trait Kharazim is unique in that he has no starting Trait. At level 1 his talent choice will determine his passive. |
Support Build
Transcendence Every 3rd Basic Attack heals the lowest nearby allied Hero. | Protective Shield Activate to shield an allied Hero for 15% of their max Health for 5 seconds. | Echo of Heaven Breath of Heaven heals a second time 2 seconds later for 50%. | Divine Palm Protect an allied Hero from death, causing them to be healed if they take fatal damage in the next 3 seconds. | Quicksilver Radiant Dashing to an ally gives you and the target 30% bonus Movement Speed for 3 seconds. | Circle of Life Increases Breath of Heaven's healing by 10% for each other Hero in the cast range. | Storm Shield Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Punch Build
Iron Fists Every 3rd Basic Attack deals 125% bonus damage. | Overtake Basic Attacks while Deadly Reach is active increase your Movement Speed by 30% for 2 seconds. | Echo of Heaven Breath of Heaven heals a second time 2 seconds later for 50%. | Seven-Sided Strike Become Invulnerable and strike 7 times over 1.8125 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health. | Fists of Fury Increases Deadly Reach's duration by 50%. | Circle of Life Increases Breath of Heaven's healing by 10% for each other Hero in the cast range. | Transgression Seven-Sided Strike hits 4 additional times. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Leoric
Leoric's Standard Build will destroy enemy Warriors really fast, while his Undying Build will give him no fear of death, and allow him to really stay in the middle of fights. Entomb is also a solid choice when the enemy team doesn't have many heroes that can just bypass it.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Skeletal Swing Swing in front of you to deal damage and slow enemies by 40% for 2.5 seconds. Deals double damage to all non-Heroic and non-Structure sources. | Drain Hope Grab an enemy Hero's soul, dealing up to 25% of their maximum Health as damage and healing you for up to 25% of your maximum Health while you are nearby, over 4 seconds. You are slowed by 20% while this is active. | Wraith Walk Separate from your body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, your body jumps to your wraith. | Entomb Create an unpathable tomb in front of you for 4 seconds. | March of the Black King Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage. | Undying Become a ghost when you die, and resurrect upon reaching full health. Your Abilities don't do damage while dead, but can still heal causing you to cheat death. |
Standard Build
Reanimation Every Regeneration Globe gathered increases your Health Regeneration by 1.5 per second, and increases Health Regeneration during Undying by 0.75. You also gain the ability to gather Regeneration Globes while Undying. | Hardened Bones During Wraith Walk, you take 25% less damage. | Paralyzing Rage Increases the Movement Speed slow of Skeletal Swing to 60%. | March of the Black King Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage. | Crushing Hope If Drain Hope lasts its full duration, it deals bonus damage equal to 10% of the victim’s Maximum Health. This damage does not heal you. | Unyielding Despair Every second Drain Hope is active, its cooldown is reduced by 1 second. | Spectral Leech Basic attacks against enemy Heroes deal bonus damage equal to 5% of the Hero’s maximum Health and heal you for the same amount. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Undying (Cheat Death) Build
Reanimation Every Regeneration Globe gathered increases your Health Regeneration by 1.5 per second, and increases Health Regeneration during Undying by 0.75. You also gain the ability to gather Regeneration Globes while Undying. | Fealty Unto Death When a nearby Minion dies, you gain 1% of your maximum Health and 5 Mana, even while Undying. | Ossein Renewal Activate to heal 20% of your maximum health over 6 seconds. Can be used while Undying to heal for 10% of your maximum health to revive faster. | March of the Black King Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage. | Burning Rage Deal damage per second to nearby enemies. | Consume Vitality Skeletal Swing heals you for 2% of your maximum Health per target hit, up to 10%. Effective while Undying. | Hardened Shield Activate to reduce damage taken by 75% for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Li Li
Most people get Mass Vortex over Healing Ward since it's not too hard to destroy it anymore, and Li Li doesn't have much utility compared to other supports which Mass Vortex helps with. Hindering Winds is an option over Shrink Ray if the enemy team doesn't have any main damage dealer to use it on, and Herbal Cleanse can be great if they have strong CC.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Healing Brew Heal lowest health ally (prioritizing Heroes). | Cloud Serpent Summons a cloud Serpent on an allied Hero that automatically attacks nearby enemies. Heroes can only have 1 serpent at a time. 8 second duration. | Blinding Wind Throw a cloud of Blinding wind at the nearest 2 enemies (prioritizing heroes). Targets miss all of their basic attacks in the next 2 seconds. | Jug of 1000 Cups Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds. | Water Dragon Summon a Water Dragon that after a delay hits the nearest Enemy Hero and all enemies near them, dealing damage and slowing their Movement Speed by 70% for 4 seconds. | Fast Feet Upon taking damage, gain 10% Movement Speed for 1 second. |
Standard Build
Conjurer’s Pursuit Increase Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | Mass Vortex Increases the number of enemies hit by Blinding Wind from 2 to 4. | The Good Stuff Healing Brew heals for additional Health over 6 seconds. | Jug of 1000 Cups Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds. | Shrink Ray Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | Two for One Increases the number of allies healed by Healing Brew to 2, but increases the cooldown by 1.5 seconds. | Kung Fu Hustle Abilities recharge two and a half times as fast while Fast Feet is active. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Cloud Serpent Build
Timeless Creature Increases the duration of Cloud Serpent by 50%. | Mending Serpent Cloud Serpent heals the friendly unit each time it attacks. | Lightning Serpent Cloud Serpent's attacks bounce to 3 nearby enemy targets. | Jug of 1000 Cups Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds. | Shrink Ray Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | Serpent Sidekick You also gain a Cloud Serpent whenever you cast it on another ally. | Kung Fu Hustle Abilities recharge two and a half times as fast while Fast Feet is active. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Li-Ming
Each of Li-Ming's builds revolves around playstyle. If you want to be right in the fray go Teleport Build. If you want to siege all day go Arcane Orb. If you want something in between try Magic Missiles. Wave of Force with it's level 20 upgrade can be amazing in some situations, but generally isn't as good as Disintegrate.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Magic Missiles Fire three missiles toward an area, each dealing damage to the first enemy hit. | Arcane Orb Fire an orb that powers up as it travels, dealing damage to the first enemy hit. The further the orb travels, the harder it hits. | Teleport Teleport a short distance instantly. | Disintegrate Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | Wave of Force Knock away all enemies from an area and deal damage. | Critical Mass Getting a Takedown will refresh the cooldown on all of your Abilities. |
Teleport Build
Aether Walker If you haven't taken damage in the last 5 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds. | Dominance Takedowns restore 20% of your maximum Health. | Calamity Teleport does damage to enemies near your destination. | Disintegrate Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | Illusionist Increases Teleport range by 50%, and if you lose more than 15% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds. | Diamond Skin When you Teleport, gain 20% of your maximum Health as a Shield for 4 seconds. | Tal Rasha's Elements Your Abilities benefit from 10% bonus damage as long as they aren't cast twice in a row. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Arcane Orb Build
Astral Presence Your Mana regeneration is increased by 100% while below 25% Mana. | Triumvirate If Arcane Orb hits an enemy Hero after traveling at least 65% of its base range, the cooldown is reduced by 7 seconds. | Zei's Vengeance Arcane Orb does an additional 25% more damage to enemies far away, but will deal 25% less damage to enemies up close. | Disintegrate Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | Glass Cannon Increases your Ability Power by 15%, but decreases your maximum Health by 15%. | Arcane Orbit Arcane Orb travels 25% farther, doing up to 25% more damage. | Temporal Flux Disintegrate slows enemies by 60%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Magic Missiles Build
Astral Presence Your Mana regeneration is increased by 100% while below 25% Mana. | Charged Blast Basic Attacking a target recently hit by a Magic Missile does extra damage. | Seeker If three Magic Missiles hit the same target, the third one deals an additional damage. | Disintegrate Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | Cannoneer When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times. | Fireflies Drastically increases Magic Missiles speed, and lowers its cooldown by 1 second. | Temporal Flux Disintegrate slows enemies by 60%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Lt. Morales
Lt. Morales can't heal herself, and so getting early defensive talents is a must. She has a strong lategame, and the goal is to just make it there without dying along the way. The Grenade Build gives more control over the battlefield at the cost of survivability, so is more of an advanced build.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Healing Beam Heal an ally per second as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel the channel. | Safeguard Grant target ally Resistant, reducing damage taken by 25% for 3 seconds. | Displacement Grenade Fire a grenade that explodes on the first enemy hit, dealing damage, knocking enemies away. | Stim Drone Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds. | Medivac Dropship Target a location for a Medivac transport. For up to 10.5 seconds before takeoff, allies can right-click to enter the Medivac. | Caduceus Reactor Regenerate 3.12% of your maximum Health every second after not taking damage for 4 seconds. |
Standard Build
Trauma Trigger You gain an untalented Safeguard automatically if you take damage while below 50% Health. This effect has a 20 second cooldown. | Advanced Block Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 3 charges. | Irradiate Enemies near your Healing Beam's target take damage per second. | Stim Drone Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds. | Couples Therapy While channeling Healing Beam you are healed for 25% of the healing amount at the cost of an additional 4 Mana per second. | Inoculation Increases Safeguard's initial damage reduction to 50% for the first 1.5 seconds. | Caduceus Reactor 2.0 While Caduceus Reactor is active you restore 8 Mana a second and gain a Shield that absorbs damage, stacking up to 5 times. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Grenade Build
Trauma Trigger You gain an untalented Safeguard automatically if you take damage while below 50% Health. This effect has a 20 second cooldown. | Upgraded Ballistics Displacement Grenade travels 50% faster and enemies directly impacted take 33% more damage. | Clear! Displacement Grenade's explosion radius increased by 33% and knocks back farther. | Medivac Target a location for a Medivac transport. For up to 10.5 seconds before takeoff, allies can right-click to enter the Medivac. | Couples Therapy While channeling Healing Beam you are healed for 25% of the healing amount at the cost of an additional 4 Mana per second. | Second Opinion Reduces Displacement Grenade's cooldown by 2 seconds and it now holds a second charge. | Caduceus Reactor 2.0 While Caduceus Reactor is active you restore 8 Mana a second and gain a Shield that absorbs damage, stacking up to 5 times. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Lunara
The Thornwood Vine Build is Standard, with Forest's Wrath being better than Galloping Gait if you don't need the escape. Skybound Wisp can be good on certain maps with narrow corridors and Giant Killer can do more damage than Unfair Advantage if you don't have allies who can apply slows or are against Cho'gall.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Noxious Blossom After 0.5 seconds, cause an area to explode with pollen, dealing damage | Crippling Spores Enemies currently afflicted by Nature’s Toxin have its duration increased by 3 seconds and are slowed by 40%, decaying over 3 seconds. | Wisp Spawn a Wisp to scout an area. Can be redirected once active. Lasts 45 seconds. | Thornwood Vine Send forth vines that deal damage to all enemies in a line. Can hold 3 charges. | Leaping Strike Leap over an enemy, attacking and slowing the target by 80% for 0.35 seconds. Can hold 2 charges. | Nature's Toxin Your Basic Attacks and damaging Abilities poison the target, dealing damage each second for 3 seconds, up to a maximum of 9 seconds. |
Thornwood Vine Build
Natural Perspective Nature's Toxin reveals enemies for its duration. | Nimble Wisp Increases Wisp Movement Speed by 100% and vision radius by 50%. | Wild Vigor Using Crippling Spores increases the damage of your next 4 Basic Attacks by 50%. | Thornwood Vine Send forth vines that deal damage to all enemies in a line. Can hold 3 charges. | Unfair Advantage Nature's Toxin deals 50% more damage to Heroes that are slowed. | Invigorating Spores Using Crippling Spores increases your Attack Speed by 50% for 6 seconds. | Galloping Gait Activate to increase the Movement Speed bonus of Dryad's Swiftness to 80% for 6 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Leaping Strike Build
Cruel Spores When Crippling Spores hits only Minions or Mercenaries, its cooldown is reduced by 80% and 20 mana is restored. | Nimble Wisp Increases Wisp Movement Speed by 100% and vision radius by 50%. | Wild Vigor Using Crippling Spores increases the damage of your next 4 Basic Attacks by 50%. | Leaping Strike Leap over an enemy, attacking and slowing the target by 80% for 0.35 seconds. Can hold 2 charges. | Greater Spell Shield Upon taking Ability Damage, reduce that damage and further Ability Damage by 75% for 3 seconds. Can only trigger once every 30 seconds. | Invigorating Spores Using Crippling Spores increases your Attack Speed by 50% for 6 seconds. | Boundless Stride All Leaping Strike charges are returned every 20 seconds. You can also use Leaping Strike on allies. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Malfurion
Rampant Growth instead of Elune's Grace is an option for more pure healing. Get Ice Block if you are getting focused, and Tenacious Roots is a good option over Hardened Focus for a more aggressive style.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Regrowth Heal target ally instantly and heal additional health over 10 seconds. | Moonfire Deal damage to enemies within target area and reveals them for 2 seconds. | Entangling Roots Root enemies within the target area for 1.5 seconds, and deals damage over the duration. Affected area grows over 3 seconds. | Tranquility Heals nearby allies over 10 seconds. | Twilight Dream After a short delay, deal damage in a large area around you, silencing enemies for 3 seconds. | Innervate Regenerates 15% of the target’s maximum Mana over 5 seconds. |
Standard Build
Moonburn Increases Moonfire's damage to Minions and Mercenaries by 100%. Scouting Drone | Elune's Grace Increases the range of Regrowth, Moonfire, and Entangling Roots by 30%. | Enduring Growth Increases the duration of Regrowth by 6 seconds. | Tranquility Heals nearby allies over 10 seconds. | Life Seed Nearby damaged allied Heroes will automatically gain the heal over time portion of Regrowth. This effect has a 20 second cooldown. | Hardened Focus While above 80% life, your Basic Ability cooldowns regenerate 50% faster. | Storm Shield Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Muradin
Both of Muradin's main builds give him some strong damage for a warrior and an up-in-your-face playstyle. The Thunderclap Build is considered standard because it is so strong at minimizing the auto-attack damage of enemies with Reverberation. The Stormbolt Build lets Muradin do more burst damage to heroes once he gets some stacks of Perfect Storm, and he can eat through structures at an alarming rate.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Stormbolt Throw a hammer, dealing damage to the first enemy hit and stunning it for 1.5 seconds. | Thunderclap Deal damage and slow enemies by 25% for 2.5 seconds. | Dwarf Toss Leap to target location, dealing damage to enemies upon landing. | Avatar Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies. | Haymaker Stun target enemy Hero, and wind up a punch dealing damage and knocking the target back, hitting enemies in the way for additional damage and knocking them aside. | Second Wind Restore health per second when you have not taken damage for 4 seconds. When below 40% Health, the amount is increased. |
Thunderclap Build
Reverberation Enemies hit by Thunderclap have their attack speed reduced by 50% for 3 seconds. | Thunderburn Thunderclap leaves a zone on the ground that explodes after 2 seconds dealing damage and applying a 25% slow for 2.5 seconds. | Piercing Bolt Stormbolt penetrates through, hitting 1 additional target. | Avatar Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies. | Thunderstrike Thunderclap deals 300% damage if only 1 target is hit. | Stoneform Activate to heal for 50% of your maximum health over 8 seconds. Second Wind is disabled during this time. | Rewind Activate to refresh the cooldown of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Stormbolt Build
Perfect Storm Stormbolt's damage is permanently increased by 5 for each enemy hero hit. | Sledgehammer Stormbolt deals 400% damage to Minions, Structures and Mercenaries. Destroys 4 ammo from Structures. | Piercing Bolt Stormbolt penetrates through, hitting 1 additional target. | Avatar Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies. | Burning Rage Deal 10 (+2 per level) damage per second to nearby enemies. | Stoneform Activate to heal for 50% of your maximum health over 8 seconds. Second Wind is disabled during this time. | Rewind Activate to refresh the cooldown of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Murky
Murky's Standard build is the Pufferfish Build. He can take out an enemy easily by dropping a Pufferfish and using Octo-Grab, and even if it's a trade come right back to have his team at an advantage. The alternative is a Bubble Build that is more focused on constantly being a pest.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Slime Deal damage and applies Slime on nearby enemies for 8 seconds, slowing enemies by 20%. Does bonus damage to enemies who are already Slimed. | Pufferfish Spit out a Pufferfish at the target point. After 3 seconds, the fish will blow up, dealing damage. Enemies can attack the fish to prevent it from exploding. | Safety Bubble Becomes Invulnerable for 2 seconds. While active, you cannot attack or use abilities. | March of the Murlocs Command a legion of Murlocs to march in a target direction, each one leaping onto the first enemy Hero or Structure they find. Each Murloc deals damage and slow its target by 15% for 5 seconds. Does half damage to Structures. | Octo-Grab Summon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second. Both Murky and his target cannot take any other actions during the duration. | Spawn Egg Place an Egg at target location, revealing the nearby area. Upon dying, you respawn at the Egg after 5 seconds. If your egg is killed, you are revealed to enemies for 15 seconds. You only grant 25% of a Hero's experience upon dying. |
Pufferfish Build
Block Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges. | Living the Dream Passively grants 5% Ability Power. Every 5 seconds Murky is alive he gains 1% more Ability Power, to a maximum of 15% extra. These stacks are lost on death. | Compressed Air Area of effect of Pufferfish increased by 50%. | Octo-Grab Summon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second. | Wrath of Cod Increase Pufferfish's damage by 35% against Slimed targets. | Slimy Pufferfish The Pufferfish casts Slime at its location upon landing. | …And A Shark Too! Increases the damage of Octo-Grab by 30000%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Bubble Build
Bubble Breeze Gain 20% Movement Speed while in Safety Bubble. | Bigger Slime Slime area increased by 30%. | Slime Advantage Your Basic Attacks deal 100% bonus damage to Slimed targets. | Octo-Grab Summon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second. | Bubble Machine Safety Bubble cooldown reduced by 5 seconds. | Rejuvenating Bubble Safety Bubble restores 50% of your Health. | …And A Shark Too! Increases the damage of Octo-Grab by 30000%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Nazeebo
Nazeebo two builds that have little deviation besides the Heroics. Both are viable in different circumstances, but are basically preference in playstyle. The Heroics are interchangable, but if you can be easily stunned don't get Ravenous Spirit. Bolt of the Storm is the favored pick if you chose Ravenous Spirit, but Humongoid is a good option if you chose Gargantuan.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Corpse Spiders Deal damage at an area and create 3 Corpse Spiders that attack enemies. Spiders last for 4 seconds. | Zombie Wall After a short delay, create a ring of Zombies surrounding the target area that deal damage and last for 3 seconds. The zombies block movement of both allies and enemies, but enemies can kill individual zombies in the ring to escape. Casting the ability again will cancel it. | Plague of Toads Create 5 Toads that hop forwards dealing damage when they contact enemies. | Gargantuan Summon a Gargantuan that guards you for 20 seconds. Deals damage to nearby enemies when summoned, attacks enemies, and can be ordered to Stomp. The Gargantuan deals extra damage to Minions and Structures. | Ravenous Spirit Channel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds. | Voodoo Ritual Ability and attack damage poisons enemies over 4 seconds. If a poisoned enemy dies, Nazeebo regenerates 1.95% Health and 1% Mana. |
Spiders Build
Death Ritual Permanently gain 5 Health and 3 Mana when a Minion dies under Voodoo Ritual. | Spider Cluster Corpse Spiders creates 3 more spiders over 3 seconds. | Gidbinn Increases the duration of your Zombie Wall and Corpse Spiders by 33%. | Ravenous Spirit Channel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds. | Thing of the Deep Increases the range of your Basic Abilities by 25%. | Leaping Spiders Corpse Spiders leap at their targets and deal 15% more damage. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Toads Build
Death Ritual Permanently gain 5 Health and 3 Mana when a Minion dies under Voodoo Ritual. | Spider Cluster Corpse Spiders creates 3 more spiders over 3 seconds. | Toad Affinity Each enemy hit by Plague of Toads restores 5 Mana and reduces its cooldown by 1 second. | Ravenous Spirit Channel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds. | Toads of Hugeness Toad damage and explosion radius is increased by 20% each time they hop. | Infested Toads Toads explode into Corpse Spiders upon death. | Annihilating Spirit Increases the range of Ravenous Spirit by 50% and Movement Speed by 30%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Nova
Nova's Standard build is based around Pinning Shot burst. It's strange to say after Snipe builds for so long, but that's how it is now. Precision Strike is best in most cases, but Triple Tap can be good against lots of squishy targets and spread out fights/skirmishes. Any of her level 20 talents can be good, but Ghost Protocol is really only useful if you keep getting caught, because picking it skips out on a lot of damage.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Snipe Deals damage to the first enemy unit hit. | Pinning Shot Deal damage to an enemy and slow it by 30% for 2.25 seconds. | Holo Decoy Create a Decoy for 5 seconds that appears to attack enemies. Using this Ability does not break Cloak. | Triple Tap Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with. | Precision Strike After a 1.5 second delay, deals damage to enemies within an area. Unlimited range. | Permanent Cloak, Sniper Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you. Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes. |
Standard Build
Longshot Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases your next Basic Attack range by 30%. | Rapid Projection Reduces Holo Decoy's cooldown and Mana cost by 40%. | One in the Chamber After using an ability, your next Basic Attack deals 80% additional damage. | Precision Strike After a 1.5 second delay, deals damage to enemies within an area. Unlimited range. | Double Tap Pinning Shot now has 2 charges. | Crippling Shot Enemies hit by Pinning shot become Vulnerable, taking 25% increased damage for the duration of the slow. | Rewind Activate to reset the cooldowns of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Raynor
Raynor's strong suit is auto-attacking, and his Standard Build is built for that strength. Both of his Heroics can be used, it's just that generally speaking Hyperion is better. Raynor's Raiders can be useful in scrappy games to chase down opponents or drive a squishy target away from a fight.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Penetrating Round Deals damage and knocks enemies back. | Inspire Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus. | Adrenaline Rush Automatically activates to heal when you are below 30% Health. | Hyperion Order the Hyperion to make a strafing run dealing damage per second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures. Lasts 12 seconds. | Raynor's Raiders Summon two Stealthed Banshees that attack an enemy. Both Banshees attack a target and last 22 seconds. Can reactivate the Ability to retarget the Banshees. | Advanced Optics Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes. |
Standard Build
Seasoned Marksman For every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | Focused Attack Every 10 seconds, your next Basic Attack against a hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second. | Revolution Overdrive Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast. | Hyperion Order the Hyperion to make a strafing run dealing damage per second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures. Lasts 12 seconds. | Giant Killer Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. | Bullseye The first enemy hit by Penetrating Round is stunned for 1.5 seconds. | Nexus Frenzy Increases Attack Speed by 20% and Attack Range by 20%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Rehgar
With the rework removing the possibility of a full Chain Heal build, Lightning Shield builds are dominant now. There are some deviations like Cleanse at 7, but everything else besides level 20 is pretty locked in. At 20 Rewind can be good instead of Stormshield if you just need a bit more raw healing.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Chain Heal Heal an ally, then heal up to two other nearby allies. | Lightning Shield Imbue an ally with lightning dealing damage to nearby enemies and an additional damage per second. Lasts 5 seconds. | Earthbind Totem Create a totem that slows nearby enemies by 35%. The totem lasts 8 seconds. | Bloodlust Grant nearby allied Heroes 40% Attack Speed and 30% Movement Speed. Lasts for 10 seconds. | Ancestral Healing After a short delay, heal an allied Hero. | Ghost Wolf Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing movement speed by 30%. Transformation is instant and can be used while moving. Basic Attacks in Ghost Wolf form deal 100% more damage, but cancel Ghost Wolf form. |
Lightning Shield Build
Electric Charge Increases the radius of Lightning Shield by 25%. | Feral Heart Increases Health and Mana Regeneration by 75% while in Ghost Wolf form. | Blood and Thunder Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds. | Ancestral Healing After a short delay, heal an allied Hero for a massive amount. | Earth Shield Lightning Shield also gives the ally a Shield that absorbs damage over 3 seconds. | Rising Storm Every time Lighting Shield damages an enemy Hero, increase that Lightning Shield's damage by 10%. Stacks up to 20 times. | Storm Shield Activate to give all nearby allied Heroes a shield for 20% of their max health for 3 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Rexxar
The Misha Build is more of the Standard, and concentrates on making Misha unstoppable and do a lot of damage and disruption to the enemy team. The Tank build is better for laning and clearing merc camps, and is more of a typical warrior role.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Spirit Swoop Deal damage to enemies in a line, slowing them by 30% for 2 seconds. | Misha, Charge! Misha charges in a line, dealing damage and stunning enemies for 1.25 seconds. | Mend Pet Heal Misha over 5 seconds. | Bestial Wrath Increases Misha's Basic Attack damage by 150% for 12 seconds. | Unleash the Boars Release a herd of boars that track down all enemy Heroes in a direction, dealing damage, revealing, and slowing enemies by 40% for 5 seconds. | Command Misha Misha attacks your enemies. |
Misha Build
Hunter-Gatherer Collecting Regeneration Globes permanently increases the Health Regeneration of you and Misha by 1 per second. | Hungry Bear Misha's Basic Attacks heal her for 3.9% of her maximum Health. | Aspect of the Beast Misha's Basic Attacks lower the cooldown of Misha, Charge! by 2 seconds. | Bestial Wrath Increases Misha's Basic Attack damage by 150% for 12 seconds. | Wildfire Bear Misha deals damage per second to nearby enemies. | Feign Death Fake your death, becoming Invulnerable and untargetable for 5 seconds. During this time you control Misha. | Frenzy of Khalimdor Your Basic Attacks deal 10% more damage, and Misha's Basic Attacks slow the target by 20% for 1.25 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tank Build
Hunter-Gatherer Collecting Regeneration Globes permanently increases the Health Regeneration of you and Misha by 1 per second. | Easy Prey Increases Misha's damage to Minions and Mercenaries by 150%, and reduces the damage Misha takes from Minions and Mercenaries by 50%. | Bird of Prey Increases Spirit Swoop's damage by 200% to non-Heroic enemies. | Bestial Wrath Increases Misha's Basic Attack damage by 150% for 12 seconds. | Wildfire Bear Misha deals damage per second to nearby enemies. | Primal Intimidation Enemies that Basic Attack you or Misha have their Attack Speed slowed by 40%. | Hardened Skin You and Misha take 75% less damage for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Sgt. Hammer
Hammer has a pretty standard build centered around auto-attacks, but there are a few other talents that are good options. Hover Siege Mode can replace Graduating Range if you need to be a bit more mobile, First Strike does more damage than Giant Killer if the other team isn't able to hit you, and Advanced Lava Strike is a great talent that is often overshadowed by Nexus Frenzy.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Spider Mines Create 3 mines that deal damage and slow enemies by 25% for 1.5 seconds. | Concussive Blast Deals damage and pushes enemies away. | Siege Mode Become immobile to increase Basic Attack range by 90%, deal 25% splash damage, and deal 30% bonus damage to Minions and Structures. | Blunt Force Gun Fire a missile across the battlefield, dealing damage to enemies in its path. | Napalm Strike Deals damage on impact, and leaves a napalm area that deals damage per second. Lasts for 4 seconds. | Artillery Basic Attacks deal 30% more damage to distant enemies. |
Standard Build
Advanced Artillery Increase the damage bonus to long distance enemies by 10%. | Maelstrom Shells Increase standard Basic Attack range by 20%. | First Aid Activate to heal 35% of your max Health over 6 seconds. | Napalm Strike Deals damage on impact, and leaves a napalm area that deals damage per second. Lasts for 4 seconds. | Giant Killer Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. | Graduating Range While in Siege Mode your standard Basic Attack range increases by 20% every 3 seconds, up to 100%. | Nexus Frenzy Increases Attack Speed by 20% and Attack Range by 20%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Sonya
Sonya's Standard Build is focused around catching people with Ancient Spear and doing a lot of damage, while being able to survive fairly well. It is possible to give up Ferocious Healing for Follow Through for even more damage. Her Slam Build forfeits a lot of survivability for damage, and makes her more of an assassin than a warrior.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Ancient Spear Throw out a spear that pulls Sonya to the first enemy unit it hits, dealing damage and briefly stunning it. If the spear hits, generate 40 Fury. | Seismic Slam Deals damage to the target enemy, and damage to enemies behind the target. | Whirlwind Deals damage to nearby enemies over 3 seconds, and heals for 20% of damage dealt (60% against enemy heroes). The cooldown begins once Whirlwind completes. | Leap Leap into the air, dealing damage to nearby enemies, and stunning them for 1.5 seconds. | Wrath of the Berserker Gain 40% Bonus Damage on all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds and an additional 1 second for every 10 Fury gained while active. | Fury Use Fury instead of Mana, which is gained by taking or dealing damage. Using an Ability grants 10% Movement Speed for 4 seconds. |
Standard Build
War Paint Basic Attacks heal you for 30% of the damage dealt. | Focused Attack Every 10 seconds, your next Basic Attack deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second. | Ferocious Healing Consume 20 Fury to heal 10.15% of your maximum Health. Usable while Whirlwinding. | Wrath of the Berserker Gain 40% Bonus Damage to all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained while active. | Mystical Spear Ancient Spear's cooldown is reduced by 4 seconds, and it pulls even if it misses a unit, but gains no Fury. | Nerves of Steel Activate to gain 30% of your maximum Health as Shields for 5 seconds. Usable while Whirlwinding. | Ignore Pain Activate to reduce damage taken by 24% for 4 seconds. Usable while Whirlwinding. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Slam Build
Shot of Fury Activate to gain 50 Fury. Usable while Whirlwinding. | Shattered Ground Increases Seismic Slam splash damage to 75% of primary target damage. | Ferocious Healing Consume 20 Fury to heal 10.15% of your maximum Health. Usable while Whirlwinding. | Wrath of the Berserker Gain 40% Bonus Damage to all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained while active. | Aftershock Using Seismic Slam temporarily reduces its Fury cost to 50%. | Furious Blow Seismic Slam damage and cost increased by 40%. | Ignore Pain Activate to reduce damage taken by 24% for 4 seconds. Usable while Whirlwinding. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Stitches
Stitches is generally picked for his Hook, and so his Standard Build just makes him harder to kill, and easier to Hook enemies. He doesn't do too much damage, but Slam Builds can do a decent amount and still give some good Hooks here and there.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Hook Pulls the first enemy it contacts towards Stitches, dealing damage. | Slam Deals damage to enemies within the target area. | Devour Deals damage to the target and restores 19.92% of Stitches' maximum health. | Putrid Bile Emits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds. | Gorge Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes damage. The trapped Hero cannot move or act and doesn't take damage from other sources. Cannot be used on massive Heroes. | Vile Gas When damaged, Stitches emits a gas cloud that persists for 4 seconds. Enemies who enter it are poisoned and take damage per second for 3 seconds. |
Standard Build
Hungry For More Collecting Regeneration Globes permanently increases your maximum Health by 30. | Amplified Healing Increases regeneration effects and all healing received by 30%. | Tenderizer Basic Attacks slow enemy Movement Speed by 25% for 1.5 seconds. | Putrid Bile Emits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds. | Relentless Reduces the duration of silences, stuns, slows, roots, and polymorphs against your Hero by 50%. | Fishing Hook Hook has an additional 40% range. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Slam Build
Heavy Slam Slam damage increased by 50%. | Putrid Ground Enemies hit by Slam are infected with Vile Gas. | Toxic Gas Increases Vile Gas radius by 102.5% and the duration of the effect by 1 second. | Putrid Bile Emits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds. | Mega Smash Range and arc of Slam increased by 25%. | Pulverize Decreases Slam's cooldown by 2 seconds and it also slows enemies by 75% for 1 second. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Sylvanas
Sylvanas has a fairly universal build, but with a few options depending on the game. Barbed Shot can be great on maps with lots of creep fighting (Haunted Mines especially). Spell Shield is a good alternative to Evasive Fire against spell-heavy opponents like Nova or Kael'thas. Life Drain is significant healing if you don't have a healer on the team.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Withering Fire Deal damage to the closest enemy, preferring Heroes. Stores 5 charges. Gain 1 charge on nearby enemy Minion or Mercenary deaths, and 3 charges on nearby enemy Hero deaths. | Shadow Dagger Deals light damage to a target initially, followed by moderate damage over the next 2 seconds. The effect spreads to nearby targets. | Haunting Wave Send forth a wave of banshees dealing damage to all targets. Reactivate to teleport to the banshees’ location. | Wailing Arrow Shoot an arrow that explodes for massive damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early. | Possession Force an enemy minion to fight for you. It gains 20% Attack Damage. Costs 5 charges when used on Catapults. | Black Arrows Basic Attacks and Abilities stun Minions, Mercenaries, and Towers for 1 second. |
Standard Build
With the Wind Increases Withering Fire's range by 25%. | Envenom Activate to poison an enemy Hero, dealing damage over 10 seconds. | Unstable Poison Minions and Mercenaries that die under the effects of Black Arrows explode, dealing damage to nearby enemies. | Wailing Arrow Shoot an arrow that explodes for massive damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early. | Evasive Fire You gain 10% Movement Speed for 2 seconds whenever an enemy is hit with Withering Fire, stacking up to 30%. | Cold Embrace Shadow Dagger makes enemies Vulnerable, taking 25% more damage, but the range of Shadow Dagger is reduced by 25%. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tassadar
Tassadar's Support Build doesn't really have any healing outside of Leeching Plasma, so he doesn't make a good solo healer. His shields are nice, but can't replace actual healing. With damage talents he can do quite a bit of damage and be a real pain to fight against. At level 4 Mental Acuity is also a good talent to pick up against stealthed enemies.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Plasma Shield Give an ally a Shield that absorbs damage over 8 seconds. Shield amount is increased by 50% when cast on other allied Heroes | Psionic Storm Deal damage per second to enemies in target area for 3 seconds. | Dimensional Shift Become invulnerable and fully invisible for 1.5 seconds. | Archon Transform into an Archon, gaining a Shield and causing Basic Attacks to deal additional damage and splash. Lasts for 12 seconds. | Force Wall Create a wall that blocks all units from moving through it for 2.5 seconds. | Oracle Greatly increases your vision radius and allows you to detect enemy Heroes. Lasts for 5 seconds. |
Support Build
Conjurer’s Pursuit Increases Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | Leeching Plasma While Plasma Shield is active, 30% of the target's Basic Attack damage against the primary target is returned as health. | Khala's Embrace If Plasma Shield expires, 50% of the Shield remains indefinitely. This effect does not stack. | Force Wall Create a wall that blocks all units from moving through it for 2.5 seconds. | Shrink Ray Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | Dimensional Warp While Dimensional Shifted, gain 50% Movement Speed and heal for 40 Health. | Storm Shield Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Damage Build
Conjurer’s Pursuit Increases Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | Leeching Plasma While Plasma Shield is active, 30% of the target's Basic Attack damage against the primary target is returned as health. | Static Charge Enemies damaged by Psionic Storm are marked with Static Charge. Your Basic Attacks consume the Static Charge to deal 24 damage. | Archon Transform into an Archon, gaining a Shield and causing Basic Attacks to deal additional damage and splash. Lasts for 12 seconds. | Distortion Beam Basic Attacks slow enemies by 20% for 1.5 seconds. | Second Strike After casting Psionic Storm, you may cast Psionic Storm again for free within 3 seconds. The damage does not stack. | Twilight Archon Increases Archon's initial Shield, Attack Damage, and Basic Attack range by 35%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
The Butcher
Two common builds have emerged for The Butcher, each depending on which Heroic you want to take. The Standard Build concentrates on early Hamstring talents while the Furnace Build gets talents to buff his role as a bruiser.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Hamstring Slams your axe down into the ground, dealing damage and slowing units by 50%. This slow fades away over 2 seconds. Your next Basic Attack will strike immediately. | Butcher's Brand Deal damage to an enemy and cause your basic attacks against them to heal you for 75% of the damage done for 5 seconds. Healing doubled versus heroes. | Ruthless Onslaught Charge at an enemy, becoming unstoppable and gaining movement speed. If you reach the target, they are stunned for 1 second and take damage. | Furnace Blast After a 3 second delay, fire explodes around you dealing damage to enemies. Can be cast while using Ruthless Onslaught. | Lamb to the Slaughter Throw a hitching post that attaches to the nearest enemy hero after a 1 second delay. This deals damage and causes the enemy to be chained to the post for 4 seconds. | Fresh Meat Nearby minions drop 1 and heroes drop 3 fresh meat when they die, which you can pick up to gain 1% bonus attack damage. Can hold up to 25 meat. All meat is lost on dying. |
Standard Build
Invigoration If Hamstring hits a Hero, half of the Mana cost is refunded and the cooldown is reduced by 1 second. | Flail Axe Increases the length of Hamstring by 40%. | Brutal Strike After using Hamstring, your next Basic Attack deals an additional 50% damage. | Lamg to the Slaughter Throw a hitching post that attaches to the nearest enemy hero after a 1 second delay. This deals damage and causes the enemy to be chained to the post for 4 seconds. | Crave Flesh While an enemy is affected by Butcher's Brand, you gain 30% Movement Speed. | Blood Frenzy Fresh Meat also increases your Attack Speed by 1% per stack. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Furnace Build
Victuals Heal for 3% of your Maximum Health when you collect Fresh Meat. Meat continues to drop at maximum stacks. | Envenom Activate to poison an enemy Hero, dealing damage over 10 seconds. | Abattoir Increases the maximum number of Fresh Meat to 35, and you only lose half upon death. | Furnace Blast After a 3 second delay, fire explodes around you dealing damage to enemies. Can be cast while using Ruthless Onslaught. | Crave Flesh While an enemy is affected by Butcher's Brand, you gain 30% Movement Speed. | Blood Frenzy Fresh Meat also increases your Attack Speed by 1% per stack. | Nexus Blades Basic attacks deal 20% more damage and slow the target for 1 second. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
The Lost Vikings
The Lost Vikings build choices basically revolve around if you want to go Longboat Raid or Play Again. Play Again is more of an Auto-Attack build while the Longboat Raid build gets Merc talents early on, since the AA talents don't help as much when you should be in the boat during teamfights.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Spin to Win! Activate to have each Viking deal damage to nearby enemies. | Jump! Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. | Norse Force! All Vikings gain a Shield, increasing in strength for each Viking alive. Lasts 7 seconds. | Longboat Raid! Hop into an Unstoppable Longboat that fires at nearby enemies and gains the Mortar ability. The boat has increased Health for each Viking inside. Lasts 12 seconds. Requires all surviving Vikings to be nearby. | Play Again! Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time. | Viking Hoard Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second. |
Play Again Build
Explosive Attacks Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets. | Pain Don't Hurt Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes. | Spin to Win! Activate to have each Viking deal damage to nearby enemies. | Play Again! Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time. | Jump! Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds | Impatience is a Virtue Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds | Fury of the Storm Every 5 seconds, your next basic attack will deal an additional 10 damage to the target, and 10 damage to all nearby Minions and Mercenaries. |
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Longboat Build
Viking Bribery The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100. Use 40 charges to order the nearest Viking to bribe a Mercenary, instantly defeating them. All Vikings can earn charges, but each Minion death only grants 1 charge. Cannot use on bosses. | Mercenary Lord Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%. | Spin to Win! Activate to have each Viking deal damage to nearby enemies. | Longboat Raid! Hop into an Unstoppable Longboat that fires at nearby enemies and gains the Mortar ability. The boat has increased Health for each Viking inside. Lasts 12 seconds. Requires all surviving Vikings to be nearby. | Jump! Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. | Impatience is a Virtue Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds. | Ragnarok ‘n’ Roll! The Longboat can attack two targets at once and the range of its Mortar is increased by 100%. |
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Thrall
Block can be an option over Rolling Thunder, but Thrall has some tough mana problems. Giant Killer does more damage than Grace of Air if you want to go that route. In general the Windfury Build is better when you can hard engage on another team, but the Chain Lightning Build is much stronger against poke teams.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Chain Lightning Deal damage to an enemy and half that amount to 2 nearby enemies. | Feral Spirit Send out a Feral Spirit that deals damage to enemies in its path. Upon hitting an enemy Hero, the wolf stops and roots that hero in place for 1 second. | Windfury Increase your Movement Speed by 30% for 4 seconds. Your next 3 Basic Attacks occur 100% faster. | Sundering After a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds. | Earthquake Summon a massive Earthquake that periodically slows enemies in the area by 70%. Lasts for 10 seconds. | Frostwolf Resilience Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed. |
Windfury Build
Rolling Thunder Increases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana. | Envenom Activate to poison an enemy Hero, dealing damage over 10 seconds. | Wind Shear Reduces the cooldown of Windfury by 4 seconds. | Sundering After a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds. | Grace of Air Windfury attacks grant twice as many stacks of Frostwolf Resilience. | Tempest Fury The final strike of Windfury hits 3 times for 75% normal damage. | Nexus Blades Basic Attacks do 20% additional damage and slow the target for 1 second. |
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Chain Lightning Build
Rolling Thunder Increases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana. | Ride the Lightning Chain Lightning can hit 2 additional enemies for 50% damage. | Follow Through After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage. | Sundering After a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds. | Grace of Air Windfury attacks grant twice as many stacks of Frostwolf Resilience. | Forked Lightning Allows Chain Lightning to hold 2 charges that can be used in quick succession. | Bolt of the Storm Activate to teleport to a nearby location. |
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Tychus
The overall pickrates for ults is almost even, but if you look closely based on rank you'll find that Odin is picked much more often the higher the rank. This doesn't mean that Odin is always the best, but it's usually the better option. Generally speaking though, if you prefer one, you'll probably do better with that one anyway.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Overkill Deal damage to the target and half damage to nearby targets over 5 seconds. Reactivate to select a new target. Can move and use Abilities while channeling. | Frag Grenade Lob a grenade that deals damage, knocking enemies away. | Run and Gun Charge forward and instantly wind up the Minigun. | Commandeer Odin Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. Lasts 23 seconds. | Drakken Laser Drill Call down a Laser Drill to attack nearby enemies, dealing damage every second. Reactivate to assign a new target. Lasts 22 seconds. | Minigun Your Attack Speed increases the longer that you attack, becoming fully wound up after 4 Basic Attacks. Lasts 3 seconds. |
Odin Build
Armor Piercing Rounds Overkill's damage to the primary target increased by 20%. | Spray ‘n’ Pray Overkill's range increased by 15%. | First Aid Activate to heal 35% of your max Health over 6 seconds. | Commandeer Odin Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. Lasts 23 seconds. | Lead Rain Overkill applies a stacking slow, up to 20%. | Stoneskin Activate to gain 30% of your maximum Health as a Shield for 5 seconds. | Big Red Button Odin lasts 50% longer and Ragnarok Missiles also launches a Nuclear Missile. |
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Drill Build
Armor Piercing Rounds Overkill's damage to the primary target increased by 20%. | Melting Point Frag Grenade deals additional damage over 10 seconds to Minions and Structures. | First Aid Activate to heal 11.07% of your max Health over 6 seconds. | Drakken Laser Drill Call down a Laser Drill to attack nearby enemies, dealing damage every second. Reactivate to assign a new target. Lasts 22 seconds. | Lead Rain Overkill applies a stacking slow, up to 20%. | Stoneskin Activate to gain 30% of your maximum Health as a Shield for 5 seconds. | Focusing Diodes Increases the range of the Drakken Laser Drill by 50%. Deals increased damage the longer it remains on a single target, up to 100% extra damage. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tyrael
Tyrael doesn't have too many good options for his talents, and really this is his only Build with just a few possible deviations. Regeneration Master if you need more tankyness, Sanctification to counter bursty wombo-combo teams, and Burning Rage on PvE maps or against caster-heavy teams can all be decent alternatives.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
El'druin's Might Deals damage to enemies in within target area, slowing them by 25%. Reactivating will teleport you to the blade and slow enemies by 25%. | Righteousness Shields you and allies for 4 seconds. | Smite Rake target area. Allies moving through the targeted area gain 25% increased Movement Speed for 2 seconds. | Judgment Charge the target, dealing damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take damage. | Sanctification After 0.5 seconds create a field of holy energy that makes allied Heroes, including Tyrael, Invulnerable. Lasts 3 seconds. | Archangel's Wrath When you die, become invulnerable and explode after 3.5 second. |
Standard Build
Purge Evil Smite deals 25% more damage to Heroes. | Amplified Healing Increases regeneration effects and all healing received by 30%. | Battle Momentum Basic Attacks reduce Ability cooldowns by 0.5 seconds. | Judgment Charge the target, dealing damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take damage. | Imposing Will Enemies that attack you while shielded have their Attack Speed slowed by 50% and Movement Speed slowed by 50% for 2 seconds. | Holy Ground Create a ring that blocks enemies from entering the area teleported to using El'Druin's Might. | Hardened Shield Activate to reduce damage taken by 75% for 4 seconds. |
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Tyrande
Tyrande's Standard Build is a bit of a mix bag, giving her extra healing but also a good amount of offensive capabilities. Her Auto-Attack build is mostly unused, but has a surprising amount of damage. Owl Build is one of the most fun Builds in the game, and isn't too bad for competitive, but obviously relies entirely on sniping with Sentinel. It technically puts out more healing than other builds since Owl hits lower her heal CDs.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Light of Elune Heal yourself or if cast on an ally it will heal them and yourself. | Sentinel Send an Owl that travels across the battleground revealing its path. Deals damage to the first enemy Hero hit and reveals them for 5 seconds. | Lunar Flare After a short delay, deal damage and stun enemies in the target area for 1 second. | Starfall Deal damage per second and slow enemies by 20% in an area. Lasts 8 seconds. | Shadowstalk Stealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing. | Hunter's Mark Marks a target enemy, increasing all damage taken by 25% and revealing them for 4 seconds. Cannot be used on Structures. |
Standard Build
Ranger’s Mark Lower the Cooldown of Hunter's Mark by 8 seconds. | Protective Shield Activate to shield an allied Hero for 15% of the target’s maximum Health for 5 seconds. | Lunar Blaze Increases the range of Lunar Flare by 50%. | Shadowstalk Stealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing. | Overflowing Light When you are above 50% Health, Light of Elune's allied heal is increased by 35%. | Trueshot Aura You passively grant 15% Basic Attack damage to nearby allied Heroes. | Rewind Activate to reset the cooldowns of your Basic Abilities. |
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Owl Build
Empower When Sentinel impacts, your cooldowns are instantly reduced by 2 seconds. | Pierce Sentinel no longer stops at the first Hero hit, affecting all enemy Heroes along the path. | Battle Momentum Basic Attacks reduce Ability cooldowns by 0.5 seconds. | Shadowstalk Stealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing. | Overflowing Light When you are above 50% Health, Light of Elune's allied heal is increased by 35%. | Ranger Increases width of Sentinel by 100%. Increases damage dealt based on distance traveled, up to a maximum of +200% damage. | Rewind Activate to reset the cooldowns of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Auto Attack Build
Seasoned Marksman For every 6 enemy Minion or Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 2 Minion kills. | Searing Arrows Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 10 Mana. | Battle Momentum Basic Attacks reduce Ability cooldowns by 0.5 seconds. | Starfall Deal damage per second and slow enemies by 20% in an area. Lasts 8 seconds. | Huntress’ Fury Gain 40% additional Attack Speed for 4 seconds when using Hunter's Mark. | Trueshot Aura You passively grant 15% Basic Attack damage to nearby allies. | Nexus Fenzy Increases Attack Speed by 20% and Attack Range by 20%. |
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Uther
Uther is a utility burst healer, and his Standard Build reflects that. He has a lot of activated talents that are used for clutch saves, but his overall healing numbers are generally lower than other dedicated healers.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Holy Light Heal an ally. | Holy Radiance Heal all allies in a line and deal damage to enemies. | Hammer of Justice Deal damage and stun target for 1 second. | Divine Shield Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds. | Divine Storm Deal damage and stun nearby enemies for 1.50 seconds. | Eternal Devotion Upon dying, become an Invulnerable spirit for up to 10 seconds. While in spirit form, you can heal allies with Flash of Light. |
Standard Build
Conjurer’s Pursuit Increase Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | Protective Shield Activate to shield an allied Hero for 15% of the target’s maximum Health for 5 seconds. | Cleanse Activate to remove all stuns, root, silences, and slows and add Relentless to the target for 2 seconds (50% shorter CC duration). | Divine Shield Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds. | Shrink Ray Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | Benediction Activate to reduce the Mana cost of your next Basic Ability by 50 and its cooldown by 10 seconds. | Redemption After Eternal Devotion ends, return to 50% of your maximum Health at your spirit's location. This effect has a 180 second cooldown. |
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Valla
Valla has 3 strong builds that all see competitive use. Multishot Builds are the easiest to play and should be considered default. Auto-Attack Builds crank out a high amount of damage, and allow Valla to go toe-to-toe with almost anyone and kill them first. Hungering Arrow Builds are just coming back into style and being tinkered with, but are mainly used for quick burst against high CC teams (and take a lot of mana). Tumble can be considered over Blood For Blood in some cases.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Hungering Arrow Fire an arrow that deals damage to the first target hit, then seeks up to 2 additional enemies. Can hit an enemy multiple times. | Multishot Deal damage to enemies within the target area. | Vault Dash to the target area. | Strafe Rapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds. | Rain of Vengeance Launch 2 waves of Shadow Beasts that deal damage to enemies within the area, stunning for 0.5 seconds per wave. | Hatred Basic Attacks grant a stack of Hatred, up to 10. Each Hatred stack increases Basic Attack damage by 2% and Movement Speed by 1%. |
Multishot Build
Composite Arrows Increases the range of Multishot by 20%. | Arsenal Multishot also fires 3 grenades, which deal damage. | Searing Attacks Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana. | Strafe Rapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds. | Frost Shot Multishot also slows by 40% for 2 seconds. | Blood for Blood Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Nexus Frenzy Increases Attack Speed by 20% and Attack Range by 20%. |
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Hungering Arrow Build
Siphoning Arrow 50% of the damage dealt by Hungering Arrow is returned as Health to Valla. | Puncturing Arrow Hungering Arrow range increased by 25% and the number of times it can bounce to 3. | Repeating Arrow The cooldown for Hungering Arrow is reset when Vault is used. | Strafe Rapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds. | Frost Shot Multishot also slows by 40% for 2 seconds. | Blood for Blood Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Bolt of the Storm Activate to teleport to a nearby location. |
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Auto Attack Build
Rancor Hatred stack increases Attack Speed by 1.5% | Manticore Every 3rd Basic Attack against the same target deals 50% additonal damage. | Searing Attacks Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana. | Rain of Vengeance Launch 2 waves of Shadow Beasts that deal damage to enemies within the area, stunning for 0.5 seconds per wave. | Gaint Killer Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health. | Blood for Blood Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Nexus Frenzy Increases Attack Speed by 20% and Attack Range by 20%. |
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Zagara
On some maps you might want Endless Creep over Rapid Incubation but not too often. That's basically all the build diversity Zagara has.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Baneling Barrage Launch 4 Banelings that deal splash damage each upon collision with an enemy. | Hunter Killer Summon a Hydralisk to attack a single target. Lasts 8 seconds. | Infested Drop Bombard target area with a Zerg Drop Pod, dealing damage. The Pod spawns 2 Roachlings that attack enemies and last for 8 seconds. | Nydus Network Charge Summon a Nydus Worm at target location that you can enter by right-clicking. While inside, you exit by targeting a Nydus Worm with R or right-clicking near the Worm. Maximum 4 Nydus Worms. | Devouring Maw Summon a Devouring Maw that deals damage and devours enemies for 4 seconds. Devoured enemies cannot fight and take damage per second. | Creep Tumor Charge Lay a Creep Tumor that generates Creep. You and your summons move 20% faster on Creep and restore health per second. Tumors last 240 seconds. |
Standard Build
Reconstitution Health Restoration bonus on Creep increased by 200%. | Envenomed Spines Basic Attacks have their range increased by 20% and deal an additional 15 damage over 3 seconds. | Rapid Incubation Channel to regenerate up to 25% of your Health and Mana over 3 seconds. | Devouring Maw Summon a Devouring Maw that deals damage and devours enemies for 4 seconds. Devoured enemies cannot fight and take damage per second. | Mutalisk Your Hunter Killer now spawns a Mutalisk with a bounce attack and 50% increased duration. | Brood Expansion Can hold up to 2 charges of Hunter Killer. | Bolt of the Storm Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Zeratul
Zeratul's Standard Build is mostly concentrated on increasing Auto Attack damage. Your goal is to erase someone instantly, not poke and run. Any defensive talent you need to take reduces your impact on the game.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Cleave Deal damage to nearby enemies. | Singularity Spike Flings a Singularity Spike that sticks to the first enemy hit. Deals damage after 1 second and slows the enemy by 40% for 3 seconds. | Blink Teleport to the target location. Using this Ability does not break cloak. | Shadow Assault Your Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds. | Void Prison Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected. | Permanent Cloak Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you. |
Standard Build
Seasoned Marksman For every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | Master Warp Blade Every 3rd consecutive Basic Attack against the same Hero deals 100% bonus damage. | Searing Attacks Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana. | Void Prison Your Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds. Cooldown: 100 seconds. | Assassin's Blade Gain 25% Attack Damage for 5 seconds when breaking Permanent Cloak. 10% increased Movement Speed while Stealthed from Permanent Cloak. | Berserk Activate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds. | Nexus Blades Shadow Assault grants 30% Life Steal, and the duration is increased by 50%. |
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