Quick Talent Builds - Page 3
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EsportsJohn
United States4883 Posts
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zlefin
United States7689 Posts
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EsportsJohn
United States4883 Posts
On July 29 2015 11:50 zlefin wrote: This still hasn't fixed the bug with blood for blood showing the old info; which is a pretty big failure. Can't trust a source which has old and wrong info. In the future, please specify which hero you're talking about. Blood for Blood is correct on every single hero except Illidan, which is a minor oversight. I'll pass along the info . | ||
Ramiz1989
12124 Posts
On July 29 2015 11:26 SC2John wrote: Quick note on the Valla auto attack build: if you're playing soloq or know that you can't rely on your teammates to keep you safe, grab vampiric attack at lvl 4 instead of manticore. You'll do a little less damage, but you can actually take small camps by yourself and stay self sufficient in lane. Sometimes I do this, and sometimes I replace Giant Killer with Tempered by Discipline while taking Manticore anyway(usually when there aren't too many tanky opponents in the game). With this and kiting you can take even bruiser camps even though it is a bit harder. | ||
mortales
174 Posts
On July 29 2015 16:45 Ramiz1989 wrote: Sometimes I do this, and sometimes I replace Giant Killer with Tempered by Discipline while taking Manticore anyway(usually when there aren't too many tanky opponents in the game). With this and kiting you can take even bruiser camps even though it is a bit harder. yep, I believe that manticore + discipline is a much better choice than vampiric + giant killer. also, a little bit offtopic: isnt Chen underrated? Feels so good to me, ultimate is awesome | ||
Immersion_
United Kingdom794 Posts
Re Zeratul I notice the AA build takes focussed attack over first aid. Are we saying he can get away without this, to take seasoned marksman and no first aid is v squishy as a choice. | ||
MotherFox
United States1529 Posts
On July 29 2015 22:15 Immersion_ wrote: Re Zeratul I notice the AA build takes focussed attack over first aid. Are we saying he can get away without this, to take seasoned marksman and no first aid is v squishy as a choice. First aid is level 7, so the build takes follow through over first aid. Follow through is kind of important to the build, since double bombs and wormhole feed it. | ||
Valiver
Caldeum1976 Posts
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Roe
Canada6002 Posts
On July 29 2015 22:15 Immersion_ wrote: I have been thinking of picking up Chen as he looks great fun for a tank. 10k is a lot for an uncompetitive hero though so been wondering the same thing. + Show Spoiler + Main thing I don't like about him (in Hero League at least) is any stun stops his only defensive ability. That and he doesn't have a great escape mechanic like dwarf toss, then to top it off, and maybe the biggest weakness, is he doesn't have a basic disruption ability like storm bolt. That's partly offset by his heroic though. I love in him quick match, and works out fine there. | ||
PsYoniC.
Germany61 Posts
Some suggestions: Illidan: Stoneform over Blood For Blood I think after the nerf you can't justify the loss of sustain anymore. Situational though. With double support or Abathur BFB can still be better. Jaina: Arcane Intellect over Snowstorm in the Standard Build Arcane Intellect basicly gives you infinite mana and thus greater laning, pushing and roaming capabilities. Valla: Tumble over Blood For Blood in the Hungering Arrow build Gives you a third Hungering Arrow and better chasing/escaping abilities With Tumble you can also go for Nexus Frenzy at 20. Maybe it's because I don't really play Hungering Arrow builds but Cost-Effective Materials at 1 seems to be a lot more effective at level 1 especially if you pick Tumble. | ||
MotherFox
United States1529 Posts
Maybe it's because I don't really play Hungering Arrow builds but Cost-Effective Materials at 1 seems to be a lot more effective at level 1 especially if you pick Tumble. I have thought about this modification before, but it seems that siphoning arrow scales with level better (% damage return will scale with your total hp) whereas cost-effective materials loses impact over the game. (always 30 mana, regardless of your max mana) | ||
Valiver
Caldeum1976 Posts
On August 02 2015 00:52 PsYoniC. wrote: Great effort. Some suggestions: Illidan: Stoneform over Blood For Blood I think after the nerf you can't justify the loss of sustain anymore. Situational though. With double support or Abathur BFB can still be better. Jaina: Arcane Intellect over Snowstorm in the Standard Build Arcane Intellect basicly gives you infinite mana and thus greater laning, pushing and roaming capabilities. Valla: Tumble over Blood For Blood in the Hungering Arrow build Gives you a third Hungering Arrow and better chasing/escaping abilities With Tumble you can also go for Nexus Frenzy at 20. Maybe it's because I don't really play Hungering Arrow builds but Cost-Effective Materials at 1 seems to be a lot more effective at level 1 especially if you pick Tumble. Great post, this is the kind of thing that helps make sure all the options are covered here. Here's my take on Illidan with Stoneskin vs Blood For Blood. Firstly, the vast majority of people use Blood For Blood. Stoneskin is a flat 30% of your health. If it is not used, it is wasted. Blood For Blood deals 10% of a target's health, and heals you for 20% of their health. So if you target someone with more health than you it can actually heal for more than what Stoneskin can shield you for, while also dealing damage. However if you use it on someone weaker, it can also heal for lower amounts. Illidan really needs that extra damage on Blood for Blood though, and so even though it is weak damage, it's still damage. It just gives more options overall, while still being almost on par with Stoneskin. Need to kill someone? Blood For Blood does that better. Need to survive? Blood For Blood a beefy tank and it's better. That said, if you are getting blown up constantly or have no healer Stoneskin is probably the better choice. Question: Does anyone know for sure that Stoneskin shields for more when you have bonus health from Metamorphosis? I assume this is the case but if anyone has contrary info on that let me know. Jaina with Arcane Intellect does in fact have basically unlimited mana. Personally I'm not too much of a fan of it but some people like it. I think Snowstorm is superior because Jaina doesn't act like Kael'thas, constantly throwing out Blizzards to do zoning and long range siege damage. Since her CDs are higher, she has to work with controlled burst and can't afford to start a fight without cooldowns, and so I prefer to make sure that burst does the most it can, and a higher Blizzard radius helps a lot. When not spamming the abilities, the extra mana is also not needed. But that's how I play, and that's not for everyone, so Arcane Intellect is probably worth a mention as one of the more common deviations from the regular build. Valla Hungering Arrow builds are a huge mana drain. Cost-Effective Materials helps that a ton for sure, but the point of the build is to take out a target really fast while having more mobility than an auto-attack build. When playing a Hungering Arrow build you just can't spam Hungering Arrow, because you'll be out of mana in no time flat. You want to wait for that moment in a fight to burst down a high-priority target like Kael'thas, Nazeebo, or Jaina, unload some damage and take them out. Valla still has great auto-attacks, so now your team is in a great position, especially since with Siphoning Arrow your health will be full. Siphoning Arrow is better for 1v1s as well, for which you need a boost since you don't have any auto-attack talents. Valla gets Bolt with Hungering Arrow for positioning. Since she is encouraged to use Vault offensively to get another Hungering Arrow, it's easy to get yourself into trouble and need to Bolt out to safety. With Nexus Frenzy you don't have that extra safety blanket and generally cannot take the risk of vaulting forward. Blood For Blood is picked mostly over Tumble for the burst. Yes an extra Hungering Arrow does more damage, but the extra time to use vault and another arrow is so much longer than Blood For Blood, which is instant. It's also another 135 mana for that combo, and you don't want to use all of your mana at once in case the target doesn't die. Hopefully that all makes sense, and thanks for the reply. A note for Stoneskin on Illidan and Arcane Intellect on Jaina will be added. | ||
EsportsJohn
United States4883 Posts
On August 03 2015 11:48 Valiver wrote: Great post, this is the kind of thing that helps make sure all the options are covered here. Here's my take on Illidan with Stoneskin vs Blood For Blood. Firstly, the vast majority of people use Blood For Blood. Stoneskin is a flat 30% of your health. If it is not used, it is wasted. Blood For Blood deals 10% of a target's health, and heals you for 20% of their health. So if you target someone with more health than you it can actually heal for more than what Stoneskin can shield you for, while also dealing damage. However if you use it on someone weaker, it can also heal for lower amounts. Illidan really needs that extra damage on Blood for Blood though, and so even though it is weak damage, it's still damage. It just gives more options overall, while still being almost on par with Stoneskin. Need to kill someone? Blood For Blood does that better. Need to survive? Blood For Blood a beefy tank and it's better. That said, if you are getting blown up constantly or have no healer Stoneskin is probably the better choice. Question: Does anyone know for sure that Stoneskin shields for more when you have bonus health from Metamorphosis? I assume this is the case but if anyone has contrary info on that let me know. Jaina with Arcane Intellect does in fact have basically unlimited mana. Personally I'm not too much of a fan of it but some people like it. I think Snowstorm is superior because Jaina doesn't act like Kael'thas, constantly throwing out Blizzards to do zoning and long range siege damage. Since her CDs are higher, she has to work with controlled burst and can't afford to start a fight without cooldowns, and so I prefer to make sure that burst does the most it can, and a higher Blizzard radius helps a lot. When not spamming the abilities, the extra mana is also not needed. But that's how I play, and that's not for everyone, so Arcane Intellect is probably worth a mention as one of the more common deviations from the regular build. Valla Hungering Arrow builds are a huge mana drain. Cost-Effective Materials helps that a ton for sure, but the point of the build is to take out a target really fast while having more mobility than an auto-attack build. When playing a Hungering Arrow build you just can't spam Hungering Arrow, because you'll be out of mana in no time flat. You want to wait for that moment in a fight to burst down a high-priority target like Kael'thas, Nazeebo, or Jaina, unload some damage and take them out. Valla still has great auto-attacks, so now your team is in a great position, especially since with Siphoning Arrow your health will be full. Siphoning Arrow is better for 1v1s as well, for which you need a boost since you don't have any auto-attack talents. Valla gets Bolt with Hungering Arrow for positioning. Since she is encouraged to use Vault offensively to get another Hungering Arrow, it's easy to get yourself into trouble and need to Bolt out to safety. With Nexus Frenzy you don't have that extra safety blanket and generally cannot take the risk of vaulting forward. Blood For Blood is picked mostly over Tumble for the burst. Yes an extra Hungering Arrow does more damage, but the extra time to use vault and another arrow is so much longer than Blood For Blood, which is instant. It's also another 135 mana for that combo, and you don't want to use all of your mana at once in case the target doesn't die. Hopefully that all makes sense, and thanks for the reply. A note for Stoneskin on Illidan and Arcane Intellect on Jaina will be added. Stoneskin still has a bit of a role in using Meta as a "second healthbar" where Blood for Blood doesn't compare, but it assumes that you're going to be in the middle of the fight taking a lot of damage. You want to get the extra health from Metamorphosis first and then pop First Aid and Stoneskin simultaneously to get the most out of it because it's percentage based (so yes, it shields for more during Meta). Most people still take Blood for Blood, which does a decent chunk of damage to squishies and heals for quite a bit against tanks. I mostly agree on the Valla stuff. Cost-effective materials is trash on Q build...it's much better to just save your mana and just use the Hungering Arrow combo in a 1v1 only. I think Tumble is still decent though, and with the Blood for Blood nerf, it might actually be better to get it now. | ||
Markwerf
Netherlands3728 Posts
On August 02 2015 02:31 MotherFox wrote: I have thought about this modification before, but it seems that siphoning arrow scales with level better (% damage return will scale with your total hp) whereas cost-effective materials loses impact over the game. (always 30 mana, regardless of your max mana) Cost-effective materials is terrible because even in the hungering arrow build hungering arrow is not your go-to spam spell. It's specific to hero combat when there are no minions in the way, it can quite well happen that you don't use the ability much early since multishot is still your poke and clear ability for laning. Hungering arrows build shines for dueling which is good against roaming heroes or maps that have more small scale battles even later on (like dragon shire) where it's important to boost that capability. Mana sustain is not a big deal on the spell you won't be spamming it anyway. | ||
PsYoniC.
Germany61 Posts
On August 03 2015 18:11 Markwerf wrote: Cost-effective materials is terrible because even in the hungering arrow build hungering arrow is not your go-to spam spell. It's specific to hero combat when there are no minions in the way, it can quite well happen that you don't use the ability much early since multishot is still your poke and clear ability for laning. Hungering arrows build shines for dueling which is good against roaming heroes or maps that have more small scale battles even later on (like dragon shire) where it's important to boost that capability. Mana sustain is not a big deal on the spell you won't be spamming it anyway. I haven't looked at it this way but it indeed makes perfect sense. With that in mind I absolutely agree to using Siphoning Arrow. I guess I have to play more HA Valla ... @Stoneskin on Illidan: I think it's a matter of prefence and playstyle and is kind of equally viable. I generally prefer it over BFB because you don't have to target it which makes it easier and faster to use. Guess I died once or twice because of missing BFB ... Additionally the gain is always the same which makes it easier to rely on in my mind. When running The Hunt Stoneskin definitly loses quite a lot of its value though ... | ||
MotherFox
United States1529 Posts
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Yoav
United States1874 Posts
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Ramiz1989
12124 Posts
On August 05 2015 06:34 MotherFox wrote: For the butcher builds is furnace blast only preferred because cleanse removes lamb to the slaughter? Or is it just for the dps in general? Both ulties can work, but Lamb to the Slaughter is situational. Cleanse removes it, unstoppable removes it, invulnerability removes it and that's a lot of stuff. Good thing is that you can see if enemy healers have picked cleanse on level 7 and then if they didn't, it could work. It also catches the hero that is closest to the center and because of that it isn't reliable, a lot of times you can catch someone that you didn't want to that can escape freely from it(Anub'Arak, Johanna, Vikings, Murky to name a few) and it also has set-up time which means that some heroes can escape even after you have charged them and used Lamb to the Slaughter right after the charge(Zeratul managed to blink away few times before the chain caught him). Furnace is more reliable. If you time it well, it will certainly hit at least one hero with the charge and the damage is really good. Downside is that if you don't time it perfectly, you can be stunned/kited/killed and it will do almost nothing but overall it will work a lot more often than Lamb to the Slaughter. Lamb to the Slaughter gets really good at the level 20 when you upgrade it as they won't be able to cleanse multiple targets if you catch like 2-4 of them, but you are sacrificing Bolt of the Storm and for Butcher in my humble opinion, that talent is just too good to pass up. Of course, this is all from my perspective and I play team games majority of the time. In QM everything can work. | ||
MotherFox
United States1529 Posts
I play Zagara in hero league only, but she is frequently my first pick for blackheart's bay and tomb of the spider queen. I checked the build here just to see if I was matching up, and I wasn't perfectly: I take tumor clutch on 4 and mutalisks on 13. Since I clearly choose her for the vision she grants on these maps specifically, does my reliance on tumor clutch just mean that I need to work on my tumor placement? Before I started taking it I found myself losing vision frequently, but when I DO take it the enemy team just can't keep up with the tumors. creep spreads across the entire map, and I still feel like I do a fair amount of DPS. Additionally, I pretty much never have to go back for mana since I do tend to keep tumors on cooldown at all times. [so clutch effectively gives mana/sec because of the way I've been playing tumors] As far as muta vs grooved spines, are hydras preferred because they are more bursty? I have been choosing muta because I felt like they had better chase. | ||
Valiver
Caldeum1976 Posts
On August 07 2015 04:50 MotherFox wrote: OK, Zagara time. I play Zagara in hero league only, but she is frequently my first pick for blackheart's bay and tomb of the spider queen. I checked the build here just to see if I was matching up, and I wasn't perfectly: I take tumor clutch on 4 and mutalisks on 13. Since I clearly choose her for the vision she grants on these maps specifically, does my reliance on tumor clutch just mean that I need to work on my tumor placement? Before I started taking it I found myself losing vision frequently, but when I DO take it the enemy team just can't keep up with the tumors. creep spreads across the entire map, and I still feel like I do a fair amount of DPS. Additionally, I pretty much never have to go back for mana since I do tend to keep tumors on cooldown at all times. [so clutch effectively gives mana/sec because of the way I've been playing tumors] As far as muta vs grooved spines, are hydras preferred because they are more bursty? I have been choosing muta because I felt like they had better chase. Tumor Clutch is rarely picked just because Envenomed Spines is so good, and if you want to get a good creep talent Endless Creep is better. Because the creep spreads so far with Endless Creep, you can space the tumors out and as long as you don't put them in obvious places (like right inside vents or bushes) it's much harder for the enemy team to find them. On Tomb of the Spider Queen it's very important to have vision, so try Endless Creep next time if you haven't tried it and see how that works for you. Grooved Spines and Mutalisk are very close, and it really just depends on the game. Mutalisk are harder to take out in a fight with aoe and such, and of course are very annoying chasing down targets. Grooved Spines is better for 1v1 fights because they do more dps and the duration is hardly ever an issue in that kind of fight. In general, get Mutalisk against targets like Jaina, Kael'thas, Azmodan, and any other squishy ranged that is playing the poke game. Get Grooved Spines against teams that are committing to fights but don't have as much aoe. You also need to pay attention to your positioning when using Grooved Spines to make sure that you don't summon the Hydra right in the middle of combat where it can die easily, and summon it more on the fringe of the fight. | ||
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