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Caldeum1976 Posts
On November 12 2015 07:45 Larkin wrote: Pretty small changes generally (not including the scaling changes). Shame there was nothing for Anub'arak, I think he could do with a little bit of an hp buff to bring him more in line. Was also expecting some other changes to older heroes.
I wonder if the change to Deep Chill will make Lingering Chill better now? Or maybe pursuit will be taken more often...
Uther nerf is pretty big though, I can see him dropping off a fair bit. Monk may become the more common pick now, though Uther's utility will still be great. As much as it pains me to say it, I think Lingering Chill is going to be the standard now.
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On November 12 2015 07:45 Larkin wrote: Pretty small changes generally (not including the scaling changes). Shame there was nothing for Anub'arak, I think he could do with a little bit of an hp buff to bring him more in line. Was also expecting some other changes to older heroes.
I wonder if the change to Deep Chill will make Lingering Chill better now? Or maybe pursuit will be taken more often...
Uther nerf is pretty big though, I can see him dropping off a fair bit. Monk may become the more common pick now, though Uther's utility will still be great. I don't think that Anub'arak needs any buffs to be honest. He is quite good diving bruiser that has great talent diversity. I am seeing Korean and China scene picking him all the time and doing very well with him.
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On November 12 2015 07:50 Valiver wrote:Show nested quote +On November 12 2015 07:45 Larkin wrote: Pretty small changes generally (not including the scaling changes). Shame there was nothing for Anub'arak, I think he could do with a little bit of an hp buff to bring him more in line. Was also expecting some other changes to older heroes.
I wonder if the change to Deep Chill will make Lingering Chill better now? Or maybe pursuit will be taken more often...
Uther nerf is pretty big though, I can see him dropping off a fair bit. Monk may become the more common pick now, though Uther's utility will still be great. As much as it pains me to say it, I think Lingering Chill is going to be the standard now. I am not sure, but i think its a good change. It does make conjurer's pursuit and Q better. Problem is, deep chill and lingering chill are too close so its a bit hard to balance, before deep was the more common, now maybe lingering will be. As long as deep chill is taken sometimes, its a good change.
And i agree, monk might become the number 1 healer but Uther nerf had to come. Introducing Rhegar to HL?
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Is anyone else experiencing a lot more venom in games now that rank is shown on the loading screen? Been playing DotA since 2004 and don't wanna be cajoled into picking a role like tank or support (so no ranked play)--I'm rank 40 and hear about it plenty.
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A 5% increase in slow is pretty meh... I'll probably prefer a longer duration in the future. But Lingering Chill was picked quite a lot at BlizzCon, actually all of Jaina's level 1 talents were picked, although Conjurer's Pursuit is obviously map dependent.
I like the scaling changes because I feel like the beginning of a game doesn't really matter much and people go all crazy on each other since the death xp is so low. And it makes certain heroes who are better early game stronger (sorry Gazlowe, maybe another time).
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On November 12 2015 08:45 Ansinjunger wrote: Is anyone else experiencing a lot more venom in games now that rank is shown on the loading screen? Been playing DotA since 2004 and don't wanna be cajoled into picking a role like tank or support (so no ranked play)--I'm rank 40 and hear about it plenty.
Yeah, this happens a lot. I just have my player level on there rather than HL rank.
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In the Patch notes:
Heroes that are simultaneously struck by Diablo’s Overpower and Stitches’ Hook will no longer be thrown outside the playable area.
What is outside the playable area, exactly? They just get stuck in some void and need to nexus back to play?
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Mexico2169 Posts
On November 12 2015 10:34 Larkin wrote:Show nested quote +On November 12 2015 08:45 Ansinjunger wrote: Is anyone else experiencing a lot more venom in games now that rank is shown on the loading screen? Been playing DotA since 2004 and don't wanna be cajoled into picking a role like tank or support (so no ranked play)--I'm rank 40 and hear about it plenty. Yeah, this happens a lot. I just have my player level on there rather than HL rank.
I have my player level but I've found it doesn't really helps. Some people have flamed me because they didn't see a rank and so they thought that I wasn't even max lvl and I was a noob unranked..
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nooooo Drain hope buff. Now I can't block Drain Hope with Muradin anymore ;_; .
Deep Chill still does the same in most situations and is still the better option for a team fight. But dodging the second hit of the enlarged Blizzard is now easier. So maybe we will a different level 4 with deep chill now. Lingering still OP though if you go for Icy veins.
And wow dodgin sonyas spear is even more important now lol.
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It's more of a drain hope nerf than a buff.
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That gathering power buff! WOW I'm gonna enjoy this with my beloved Nova. :-)
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A lot of debate about the kills/assist split. I actually like it, and could not care less about who makes the killing blow as long as someone makes it. Also, being a healer or low-damage tank, I would like to see if I actually got some kills, and Im fine if someone else made it.
The worst players imo are the "I topped xp and siege damage" kind, just laning solo all game, never helping out in team fights. This might actually help with that!
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I'm kinda uncertain as to whether these changes are good. Especially the removal of the xp stats... 1. There are lots of people who just stay out of fights to get lots of exp. And normally they even think they did well just because of that. I think that's gonna be hard without these stats. 2. Some people just ignore the lanes way too often. Now this won't sven be visible anymore and that's a bad thing, imo. 3. Lost Vikings/Murky/Abathur players are gonna have a hard time explaining what they contributed to the game. Especially the Lost Vikings. Because that's their most important contribution.
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On November 12 2015 19:57 Swisslink wrote: I'm kinda uncertain as to whether these changes are good. Especially the removal of the xp stats... 1. There are lots of people who just stay out of fights to get lots of exp. And normally they even think they did well just because of that. I think that's gonna be hard without these stats. 2. Some people just ignore the lanes way too often. Now this won't sven be visible anymore and that's a bad thing, imo. 3. Lost Vikings/Murky/Abathur players are gonna have a hard time explaining what they contributed to the game. Especially the Lost Vikings. Because that's their most important contribution.
All true, but i'm even more worried about the K/A/D Stats beeing separated. Dunno why they changed that to be honest. It's a team based game, why split these stats then? There can only come more toxicity and flaming out of this like "you stole my kill" and "you are so bad, zero kills!!!!111". Maybe ppl will even hold back at the beginning of a fight just to get those kills... oh my
And if this has something to do with the separate MMRs that are to come..... OH MY! 10 kills = +10 MMR, 5 kills = + 8 MMR or sth...? This would be the end
Suprised there are no Artanis tweaks. Would have loved if they put Zealot Charge at lvl 7 and Psionic Energy at 16 or sth. And what about Tychus / Gazlow? Thought they wanted to change sth Also hoped for a small Rehgar buff or bit of a rework to make him more viable again. Buffing his dmg or utility
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I think there are many heroes they want to change but they can't change em all at the same time. Anyway, KDA is pretty standard nowadays in FPS games and such which are also team based so I don't see any problem. Yeah it's probably going to result in more arguing, but hey I personally want to see who actually kills people. I'm getting flamed so many times for not doing enough hero damage when I'm sure that I'm the one actually killing people. Like there's a big difference in doing sustained damage and burst damage. For burst damage it's not important that you deal a lot of damage, it's just important that you take heroes down.
Removing XP on the other hand makes no sense... A LOT of people don't realize how important laning/XP is, when I'm playing Azmodan and double solo lane early on instead of doing objectives people in my team ask me wtf I'm doing and in the end I have 3x more XP than anyone else in my team. So at least people can see that I haven't just been afk or done nothing all game. I guess siege damage is kind of similar to XP but I would've preferred if they removed siege damage instead.
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Yeah removing XP makes no sense to me. Honestly I think they should show all stats for all characters. Showing how much dmg a warrior took is rather meaningless without seeing how much the non-warriors took. And even better would be damage tanked per death average. XP is one of the least appreciated stats especially at lower levels and quick matches and I don't see what the benefit of removing it is. Show how much healing an abathur did with his shields and talents and likewise for other non-support heroes.
As for Kill/Assist, I don't care that much. Honestly with most people who spend time arguing about stats during a game, it takes way too much time that could be better used just playing. It might give toxic players another thing to fixate on, but I don't know that it makes non-toxic players any more toxic than they were before.
Azmodan pushing instead of doing an objective is certainly a valid tactic, but hopefully you tell your team that is your plan so they don't go all in on a 5 vs 4 team fight expecting your help.
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We'll see how this plays out.
Giving more stats in generel would be nice, but maybe not ingame as there is too much "discussion" potential and wasted time better used playing.
As long as the Azmo realises that at lvl 16 pushing a lane alone will not lead to victory.... and i don't care if you have a "push build", whatever that is!
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Well the Exp tab is pretty useless unless you are Abathur or Vikings and want to break records. But for most heroes the value will always be the same. But replacing it with K A D is equally useless. I didn't saw with what they replaced it at the Blizzcon pannel though. I found the "who killed you with what" Death tab pretty retarded already. There will be people that after a bad team fight will stand in the middle of the lane and analyze this for 5 Minutes. Should only show post game or so.
But in other news It will be awesome that people will get slapped with a truck if someone is Bing away.
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On November 12 2015 22:39 karazax wrote: Azmodan pushing instead of doing an objective is certainly a valid tactic, but hopefully you tell your team that is your plan so they don't go all in on a 5 vs 4 team fight expecting your help.
Well that they do regardless if you tell them or not
A funny thing I noticed yesterday, is that if you play a game which has a player that is on your friends list you still end up getting the "play with a friend" XP bonus, regardless if that player was on your team or the enemy team. Not sure if intended or not, but it surprised me and I played like 5 games straight with that guy because player variety is apparently shit ^^
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It's just funny to read that the Kill/assist change is being made to highlight the contributions of assassins, and then remove the XP list. Especially in quick match and lower levels of play the xp contributions can vary by a huge margin for all characters. TLV , Murky and Abathur already get tons of hate at that level even with the option to see how much XP they are contributing. The higher the level of play, the less necessary any stats are to justify or figure out what is going wrong during the game.
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