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Forget Tracer! The big news of this patch is that you can now see the names of heroes in draft with mouseover!!!
Best patch EVER!!! (well, since the new draft UI at least....)
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And a HUGE unwaranted nerf to Greymane
On the other hand, my man Artanis got his charge!
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dancing on a hotkey is like the biggest thing for me in this patch, watch out for that dancing slappathur right next to your core boys. too bad i cant skip battle momentum on tyrande for that juicy manner mule, tho. >.<
in all seriousness, i hope tracer is borderline-op so li-ming gets some action in HL again, in my games (r1 low diamond) she's first ban like 80% of the time
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dance hotkey and that you can mute pings !
having fun with Sylv und Zagara in QM atm against Tracers x3. Biggest weakness of Tracer. Someone that ambushes you from behind. Testing the new Ruleset about high level/low level hero match making. I really hate it.
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Unless Tracer's bomb is meant to be a virtual blind on the target, they need to change the "STUCK" notification when her ult hits you. As this screen shot that another player took shows, it's hard to see anything your character is doing:
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That message is the most annoying thing ever.
Thought it was even bigger
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On April 20 2016 12:53 GeneralSnoop wrote: Forget Tracer! The big news of this patch is that you can now see the names of heroes in draft with mouseover!!!
Best patch EVER!!! (well, since the new draft UI at least....)
I also learned that color variations have names like "blue", "red", etc. Dahaka's are "variation 1", "variation 2", etc. -_-
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Look how big the Stuck message is in Chinese:
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Scratch my Malf will be nice with her, I got leeching Plasma now.
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tracer oh god i dont like this hero People will learn in 1-2 weeks to play vs her though might be more fun later.
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She is seeming really cancerous :/ my issue with her is that she is very forgiving - you can be super aggressive, then just recall and blink away. Some heroes simply can't do shit against her, it forces a team to draft a lot of hard CC against her, and then it just comes down to the luck of actually hitting her. Recall even removes the hardest CC in the game - Xul's bone prison. And with HL drafts it's easy enough to ban 2 strong picks against her.
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I've been having fun with dehaka against her. Either his Q or his R basically mean she's dead.
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hotfix released:
We just released a new hotfix for Heroes of the Storm in order to apply the bug fixes listed below. We also recently released a new patch that introduced several improvements for the game, and you can click here to check out those patch notes.
Bug Fixes
General
Fixed an issue that could cause the Login button to appear disabled on the Heroes of the Storm login screen despite entering proper account credentials.
Heroes and Talents
Fixed an issue that caused Tychus’ Grenade to deal more damage than intended.
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Yeah Dehaka is avoid for Tracer and since Dehaka is faster then her she has to use blinks to even escape him. Lots of heroes that can simply keep everyone save from Tracer just by being around and then her ult charge is rather slow. Don't even need CCs really. Instant hits are enough. I get super frustrated on Tracer though, because I don't have alot of things that reveal cloak. Which resulted into me playing Nova again and its alot of fun. Especially if you go Tracer killer build, with remote delivery decoy, anti armor shells and tripple tap. So that Tracers know if they recall they are dead unless they find cover.
And I don't think Tracer is really forgiving, because if you make a mistake and didn't do damage, your team is in a 4v5 situation for 20ish seconds.
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On April 22 2016 04:47 FeyFey wrote: Yeah Dehaka is avoid for Tracer and since Dehaka is faster then her she has to use blinks to even escape him. Lots of heroes that can simply keep everyone save from Tracer just by being around and then her ult charge is rather slow. Don't even need CCs really. Instant hits are enough. I get super frustrated on Tracer though, because I don't have alot of things that reveal cloak. Which resulted into me playing Nova again and its alot of fun. Especially if you go Tracer killer build, with remote delivery decoy, anti armor shells and tripple tap. So that Tracers know if they recall they are dead unless they find cover.
And I don't think Tracer is really forgiving, because if you make a mistake and didn't do damage, your team is in a 4v5 situation for 20ish seconds.
In a lot of ways she reminds me of an ambusher style of play. I find myself hovering at the edge of battles like I would with butcher or zeratul, ready to pounce in to secure a kill and then teleport out. She has more poke, but your poke has to be pretty reserved if the enemy team knows how to punish you at all.
Also, similar to butcher and zeratul, she is a great 1v1'r.
And yeah, sorry-- I did not specifiy that specifically I go for the speed boost on dehaka at level 1. His ability to walk faster than tracer means she can't kite him without using blink, which is a limited resource. Also, his bush teleporting means she can't effectively attack lone teammates without you emerging as a (very deadly) threat. I've killed many tracers this week by just walking by them with my area damage up and running. THEN we can talk about how his Q stun and R(Isolation) are quite deadly to tracer. I'm not 100% sure, but I suspect silence effects might stop her from reloading too?
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It's also challenging to fight near a Sgt Hammer who has a proper support comp as Tracer, and Cho'Gall is very punishing and difficult to stay in range of long enough to do significant damage. Of course trusting 2 team mates to run Cho'Gall at a high level is it's own risk. Raynor can also do a lot of damage and out ranges tracer as well.
If she turns out to be too strong after another two weeks, they may need to remove or reduce the 2 free blinks after recalling talent at 7 which is a huge source of extra mobility on an already exceptionally mobile hero, or further reduce her health.
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8713 Posts
400 second quick match queue when I pick lvl 1 Artanis. I'm not sure about this matchmaking change.
On April 22 2016 07:01 SC2Toastie wrote:She has similar health to Valla, but also has a far superior auto attack (non stationary), 3 Vaults, and a "OMFG I FUCKED UP SO HARD LEMME RESET FOR FREE HAHAHA" button. In trade of having slightly worse ultimates. Lol Valla's auto does more damage. It does a ton more damage than Tracer's if you build her for it, otherwise she gets a ton more range with multishot and then they're not really comparable anymore. I think it's unfair to say her ults are only slightly better because they can change a team fight while Tracer's ults are basically just a part of her full combo. Valla doesn't get 3 vaults but she gets move speed.
Valla's auto damage is some serious constant pressure. Tracer's damage is more cooldown dependent. The only way Tracer's damage keeps up is if she's going for melee attacks when recall is on cooldown and she's low on blinks. She simply can't keep up her damage and have her outs too. Different enemy heroes will shut down Valla and Tracer. I don't think Tracer is so clearly superior.
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The new QM rule definitely fucked the matchmaking from my experience (~3800 qm mmr). Most of my games had average mmr difference of ~500 and queues were longer than before. I had a couple of games with people of 700 mmr? That NEVER happened before. Qm was at it's best state before that new rule I have no idea why they screwed it up again... They should revert back or at least make it so there is less emphasis on the hero level.
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