Polish CM said he will hit EU server Thursday night, delayed one day because of holidays, which means it should go live in the US on Wednesday if this is accurate.
Ragnaros Patch General Discussion - Page 10
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karazax
United States3737 Posts
Polish CM said he will hit EU server Thursday night, delayed one day because of holidays, which means it should go live in the US on Wednesday if this is accurate. | ||
Thezzy
Netherlands2117 Posts
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MotherFox
United States1529 Posts
On January 03 2017 00:45 Thezzy wrote: No PTR? That's going to be fun if Zul'jin ends up massively OP or UP. I don't recall many instances of PTR catching balance issues. Arthas was nerfed before hitting main servers after a PTR. Were there any others? Typically it's hard to assess balance from PTR b/c the matchmaking is so horrendous. | ||
karazax
United States3737 Posts
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Swisslink
2944 Posts
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MotherFox
United States1529 Posts
just had a heroleague game on tomb where the enemy team drafted xul/sylv/jaina/anub/morales. Setting aside for a moment that this isn't an ideal comp..... by my turn in the draft I saw everything but medic I figured why not play naz. it was impressive how they could not kill me once I took superstition at 13. I also discovered in one of the QM games that if you take the extended range on naz's ablities he can out-range towers with all of his abilities. On that game I sat in bot lane on sun temple while allies poked 4v5 over the watchtower and managed to kill an entire tower before the enemy team wised up and stopped showing 5 on the top of the map. All this is to say, I don't think I would draft naz until the possibility of a strong ranged autoattacker was gone. But if the enemy has already drafted jaina and kt (or something similar), why not? Naz can boost his healthpool quite high, and since mages have no autoattack he literally just takes 50% reduced damage after level 13. In one game I 1v2'd a xul/jaina at even level simply because they were unable to kill me. (when I was rooted I walled myself in which kept most of xul's damage away, jaina just couldn't touch me. They were confident since it was 2v1, but my spiders killed them both in the end.) That last bit brings up an important point--- characters which are generally good at things tend to excel in heroleague. With the right draft naz can 1v1 anyone (unless they run away), do merc camps, clear waves, and contribute to teamfights. With the spiders-return mana talent he also has a lot of sustain, which probably explains the winrate. | ||
karazax
United States3737 Posts
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karazax
United States3737 Posts
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SC2Toastie
Netherlands5725 Posts
A friend challenged me to come up with some reworks for heroes. https://www.reddit.com/r/heroesofthestorm/comments/5lxi55/tyrande_rework_justatoasthavingideas/ This was my first one Got some feedback? I actually really liked making it, haha (Too bad there's no map maker to actually test it ) | ||
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