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On December 07 2016 23:13 ThomasjServo wrote:Show nested quote +On December 07 2016 16:35 Ramiz1989 wrote: So anyone who has played PTR knows what does the Diablo level 16 talent Debilitating Flames do? They forgot to mention it in the patch notes. I'm guessing because I'm at work but adds a slow to his stomp?
On December 08 2016 01:49 Thezzy wrote:Show nested quote +On December 07 2016 16:35 Ramiz1989 wrote: So anyone who has played PTR knows what does the Diablo level 16 talent Debilitating Flames do? They forgot to mention it in the patch notes. Adds a 15% slow for each hit to a maximum of 30% slow.
Thanks. That's quite interesting talent, it might be overshadowed by Domination and Fearful Presence on level 16, but that continuous 30% slow in quite large area is still good for area control and it might make Apocalypse hard to dodge.
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On December 08 2016 19:13 Ramiz1989 wrote:Show nested quote +On December 07 2016 23:13 ThomasjServo wrote:On December 07 2016 16:35 Ramiz1989 wrote: So anyone who has played PTR knows what does the Diablo level 16 talent Debilitating Flames do? They forgot to mention it in the patch notes. I'm guessing because I'm at work but adds a slow to his stomp? Show nested quote +On December 08 2016 01:49 Thezzy wrote:On December 07 2016 16:35 Ramiz1989 wrote: So anyone who has played PTR knows what does the Diablo level 16 talent Debilitating Flames do? They forgot to mention it in the patch notes. Adds a 15% slow for each hit to a maximum of 30% slow. Thanks. That's quite interesting talent, it might be overshadowed by Domination and Fearful Presence on level 16, but that continuous 30% slow in quite large area is still good for area control and it might make Apocalypse hard to dodge. Could definitely be interesting, I'm hopeful for an uptick in Diablo play in closer quarters maps like tomb, and maybe towers with the change.
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New Game Director for HOTS announced
edit: Interview with new Game director reveals tournament draft mode, draft observer, and hero swap options coming in 2017. The team is continuing to look at in-game match spectating for esports matches, a long-held community request that the developer has not yet been able to deliver. He said the team has “a strong desire” to get this feature working and “some cool ideas” on how they might do so.
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Good on Dustin, he's following the Jefferson Dream.
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This year? Nah, you probably meant 2017.
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Yeah I meant in the next year.
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On December 08 2016 23:19 ThomasjServo wrote:Show nested quote +On December 08 2016 19:13 Ramiz1989 wrote:On December 07 2016 23:13 ThomasjServo wrote:On December 07 2016 16:35 Ramiz1989 wrote: So anyone who has played PTR knows what does the Diablo level 16 talent Debilitating Flames do? They forgot to mention it in the patch notes. I'm guessing because I'm at work but adds a slow to his stomp? On December 08 2016 01:49 Thezzy wrote:On December 07 2016 16:35 Ramiz1989 wrote: So anyone who has played PTR knows what does the Diablo level 16 talent Debilitating Flames do? They forgot to mention it in the patch notes. Adds a 15% slow for each hit to a maximum of 30% slow. Thanks. That's quite interesting talent, it might be overshadowed by Domination and Fearful Presence on level 16, but that continuous 30% slow in quite large area is still good for area control and it might make Apocalypse hard to dodge. Could definitely be interesting, I'm hopeful for an uptick in Diablo play in closer quarters maps like tomb, and maybe towers with the change. Infernal Shrines is like his best map so I'm guessing that he will be a top pick/ban there after the patch. At least I'm gonna abuse the crap out of him until people figure out that he is really good.
And yeah, Tomb and Towers are his great maps as well, BoE is quite good too.
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United States4883 Posts
Been using that site forever. It's a hidden gem for Heroes info :D.
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New Artanis is a solo lane beast. I crapped all over a Nazeebo in lane.
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Diablo seems really strong so far. Bloodlust may be viable now.
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On December 15 2016 03:28 karazax wrote: Diablo seems really strong so far. Bloodlust may be viable now. I'm EU so didn't play the patch yet, but just from the look at the numbers I thought that he will be tier S/tier 1 material.
They gave him everything and I expect nerfs quite soon to be honest. Dehaka probably falls under the same category as well.
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I'm curious about the HL and TL changes... could be better this way, but not entirely sure yet.
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Lol, Diablo is completely over the top now, every game he completely wrecks face cranking out hero damage that rivals Li Ming by the end of the match. Dehaka is as well, Dark Swarm is so absurdly powerful, I understand that both of these guys needed a little love but I don't think they needed to make them broken haha
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Hoping into TL with my buddy at noon. We hope to play the Thrall + Diablo combo (Earthquake into impossible to dodge Apocalypse is very powerful). I mean, before, with a weak Diablo it was strong. Now with an OP Diablo it's the icing on the cake !
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so what the Diablo build now?
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TL duo queue debrief:
- First game: 1000 seconds queue. Ended as 2 diamond (HL season 2 me and my buddy) with 1 silver, 1 bronze, 1 unranked. Draft was a mess. Game was a mess. We got stomped (yeah right, bronze league team mate, what did you expect ?).
- Second game: 600 seconds queue. 1 silver 2 unranked mates. Same story, with more toxicity.
I can understand that when TL was 5 v 5, you needed to rely on TL ranks. But for 2+3v2+3 you need to use HL rankings.
Stopped playing TL. Stopped playing HotS at all. Will wait for Blizzard to fix the game.
edit: Diablo Thrall combo worked well though, but strangely being 2 levels behind makes the game harder.
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First impression Ragnaros: On 2 lane maps ridiculously OP
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On December 15 2016 23:30 Leolio wrote: TL duo queue debrief:
- First game: 1000 seconds queue. Ended as 2 diamond (HL season 2 me and my buddy) with 1 silver, 1 bronze, 1 unranked. Draft was a mess. Game was a mess. We got stomped (yeah right, bronze league team mate, what did you expect ?).
- Second game: 600 seconds queue. 1 silver 2 unranked mates. Same story, with more toxicity.
I can understand that when TL was 5 v 5, you needed to rely on TL ranks. But for 2+3v2+3 you need to use HL rankings.
Stopped playing TL. Stopped playing HotS at all. Will wait for Blizzard to fix the game.
edit: Diablo Thrall combo worked well though, but strangely being 2 levels behind makes the game harder.
As I already said when the change was announced: Imo it is a huge mistake to get rid of a real TeamLeague environment. I'm not saying a 2+3-manQ is a bad idea - it absolutely isn't - but it should be part of HL, not TL and you already mentioned why. And i don't know why they decided to make it part of TL, tbh, it makes so little sense. My suggestions remain the same as a few weeks ago:
1. Make the 2+3-manQ part of HL. Use the HL ranks, the HL MMR and so on and so forth. Only one restriction: Only allow groups to be matched with other groups and Solo Players to be matched with other Solo Players. This way you'd have the same queue as before, just in the league it is supposed to be.
2. Make TeamLeague only with fixed teams. Other games have it, why should HotS not have it? Reintroduce team creation at the cost of 1000 gold, allow teams to have substitutes, allow players to switch teams X-times during one season, allow players to have multiple teams and I don't think there's any real reason to not have it that way. -> If someone wants to grind the TL-placement matches he can still do it at a one-time investment of 1000 gold (or for free if someone already got a team for this reason).
I don't think the Q-times would be much higher in any of those leagues, tbh. Maybe slightly, but not too much. And the idiocy that TL is right now would be gone. With a 2-man/3-man queue Blizzard gets the chance to introduce a real teamleague. They just have to put the 2-man/3-man queue into the right ladder first. (Plus: Even if the Q-times would be higher. Does someone really like playing as a 2+3 lineup against a full premade team? I think that's just about as stupid as it gets in this game)
And if you want to lower the queue times: Give solo queuers the option of being a filler for 2+2 vs. 2+2 games (not force them to, but let them decide if they want to), if the 2-man groups are overrepresented at any given time.
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On December 15 2016 23:30 Leolio wrote: TL duo queue debrief:
- First game: 1000 seconds queue. Ended as 2 diamond (HL season 2 me and my buddy) with 1 silver, 1 bronze, 1 unranked. Draft was a mess. Game was a mess. We got stomped (yeah right, bronze league team mate, what did you expect ?).
- Second game: 600 seconds queue. 1 silver 2 unranked mates. Same story, with more toxicity.
I can understand that when TL was 5 v 5, you needed to rely on TL ranks. But for 2+3v2+3 you need to use HL rankings.
Stopped playing TL. Stopped playing HotS at all. Will wait for Blizzard to fix the game.
edit: Diablo Thrall combo worked well though, but strangely being 2 levels behind makes the game harder.
I've heard it is better for 3-man groups.
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