General
Celebrate Lunar Festival 2017!
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We’re ringing in the new year with a new Lunar Festival event, which includes new and returning skins and bundles, as well as new Special Event quests and rewards! Be sure to complete your quests and pick up a few skins before our 2017 Lunar Festival event concludes on Tuesday, February 14.
Lunar Festival Quests and Rewards:
Quest: Complete the Rooster Race once.
Reward: 200 Gold.
Quest: Complete the Rooster Race 25 times during the 2017 Lunar Festival event.
Rewards: Lunar Rooster Portrait and the Lunar Rooster Mount.
Lunar Festival Quest Details
Each day during Lunar Festival, players will receive a new event quest to complete the Rooster Race.
If any players on a team have not yet finished that day’s quest, there’s a chance that the Lunar Rooster, and many festive items, will appear in the team’s starting area.
Collect the required items and return them to the Rooster to advance his position. Return 4 items before time runs out to complete the Rooster Race!
PTR Note: While elements of the Lunar Festival event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week.
Lunar Festival Quests and Rewards:
Quest: Complete the Rooster Race once.
Reward: 200 Gold.
Quest: Complete the Rooster Race 25 times during the 2017 Lunar Festival event.
Rewards: Lunar Rooster Portrait and the Lunar Rooster Mount.
Lunar Festival Quest Details
Each day during Lunar Festival, players will receive a new event quest to complete the Rooster Race.
If any players on a team have not yet finished that day’s quest, there’s a chance that the Lunar Rooster, and many festive items, will appear in the team’s starting area.
Collect the required items and return them to the Rooster to advance his position. Return 4 items before time runs out to complete the Rooster Race!
PTR Note: While elements of the Lunar Festival event may appear on the Test Realm, players will not be able to make progress toward quests or rewards until the patch is released to the live version of Heroes of the Storm next week.
Sandbox Custom Games Now Available
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A new version of Cursed Hollow has been added to Custom Games that will allow up to 10 players at once to use a wide variety of “cheats” to test the absolute limits of their Heroes in multiplayer, sandbox-style gameplay.
A cheat menu will appear along the left side of the screen in-game.
By default, only Player 1 will have access to the cheat menu.
However, Player 1 can check the “Share Cheats” box at the top of the menu to give access to all other players.
Players may close the cheat menu by clicking the “X” in the top-right corner of the panel. The menu can be restored by clicking the “Show Controls” button.
All players will receive an in-game chat notification whenever a cheat is used.
The cheat menu features a wide variety of different options:
Set Game Speed: Change game speed among Slower, Slow, Normal, Fast, and Faster.
Toggle Minions: Enable or disable Minion spawns for each team.
Reset Structures: Restore all Structures to full Health. If a Structure was destroyed, it is rebuilt.
Toggle Tribute Spawning: Enable or disable Raven Lord Tribute spawns. This button is only enabled before the first Tribute event begins.
Move Here: Instantly moves the player's Hero to the camera location.
Reset Talents: Reset all players’ Talent selections.
If “Share Cheats” is enabled, this button will only reset Talents for the player that pressed it.
Reset Cooldowns: Reset all players’ Ability cooldowns. Can be used once every 5 seconds.
If “Share Cheats” is enabled, this button will only reset cooldowns for the player that pressed it.
Set Team Level: Adjust each team's level from 1 up to 30. This will also affect the strength of Minions and neutral Mercenary Camps.
Toggle Infinite Mana: Enable or disable Ability costs for each team.
Set Damage Dealt: Adjust each team’s damage output from 0 up to 300% of normal damage.
Set Damage Taken: Adjust the amount of damage received by each team from 0 up to 300% of normal damage.
A cheat menu will appear along the left side of the screen in-game.
By default, only Player 1 will have access to the cheat menu.
However, Player 1 can check the “Share Cheats” box at the top of the menu to give access to all other players.
Players may close the cheat menu by clicking the “X” in the top-right corner of the panel. The menu can be restored by clicking the “Show Controls” button.
All players will receive an in-game chat notification whenever a cheat is used.
The cheat menu features a wide variety of different options:
Set Game Speed: Change game speed among Slower, Slow, Normal, Fast, and Faster.
Toggle Minions: Enable or disable Minion spawns for each team.
Reset Structures: Restore all Structures to full Health. If a Structure was destroyed, it is rebuilt.
Toggle Tribute Spawning: Enable or disable Raven Lord Tribute spawns. This button is only enabled before the first Tribute event begins.
Move Here: Instantly moves the player's Hero to the camera location.
Reset Talents: Reset all players’ Talent selections.
If “Share Cheats” is enabled, this button will only reset Talents for the player that pressed it.
Reset Cooldowns: Reset all players’ Ability cooldowns. Can be used once every 5 seconds.
If “Share Cheats” is enabled, this button will only reset cooldowns for the player that pressed it.
Set Team Level: Adjust each team's level from 1 up to 30. This will also affect the strength of Minions and neutral Mercenary Camps.
Toggle Infinite Mana: Enable or disable Ability costs for each team.
Set Damage Dealt: Adjust each team’s damage output from 0 up to 300% of normal damage.
Set Damage Taken: Adjust the amount of damage received by each team from 0 up to 300% of normal damage.
Performance Improvements
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Improved the performance of a rendering system that is used across most Hero Abilities and environment effects. This should improve framerates during team fights on many systems.
New Hero: Valeera
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For a time, the gladiator Valeera Sanguinar served dutifully as one of Varian Wrynn’s personal bodyguards. Now, her shadowy skills find her a natural fit within the secretive rogue order, the Uncrowned, in their fight against the Legion.
Trait
Vanish (D)
Valeera vanishes from sight, becoming Stealthed and increasing her Movement Speed by 10%. For the first second, she is Unrevealable and can pass through other units.
Using Vanish grants Valeera an alternate set of Abilities that she can use while Stealthed.
Basic Abilities
Sinister Strike (Q)
Dash forward, dealing damage to all enemies in a line. If Sinister Strike hits an enemy Hero, she stops dashing immediately and the cooldown is reduced to 1 second.
Awards 1 Combo Point.
Blade Flurry (W)
Deal damage in an area around Valeera.
Awards 1 Combo Point per enemy Hero hit.
Eviscerate (E)
Consume all stored Combo Points to Eviscerate an enemy, dealing increased damage per Combo Point spent. Valeera can store a maximum of 3 Combo Points.
Vanish Abilities
Ambush (Q)
Ambush a target, instantly dealing damage to them.
Awards 1 Combo Point.
Cheap Shot (W)
Deal a small amount of damage to an enemy and stun them for 1.5 seconds.
Awards 1 Combo Point.
Garrote (E)
Garrote an enemy, instantly dealing a small amount of damage to the target, as well as a larger amount of bonus damage over 7 seconds, and Silencing them for 2 seconds.
Awards 1 Combo Point.
Heroic Abilities
Smoke Bomb (R)
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 25 Armor, reducing damage taken by 25%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds.
Using this Ability does not break Vanish.
Cloak of Shadows (R)
Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1 second, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability damage taken by 75%.
Using this Ability does not break Vanish.
Level 1
Level 4
Relentless Strike – Reduces the energy cost of Sinister Strike by 10.
Hemorrhage – Valeera deals 25% increased basic attack damage to enemies affected by Garrote.
Initiative – Ambush, Cheap Shot, And Garrote award 2 combo points
Wound Poison – Cooldown 15 seconds. Activate to cause Valeera’s next instance of spell damage to reduce healing received by the victim by 50% for 4 seconds. Activating Wound Poison does not break Vanish.
Level 7
Mutilate – Sinister Strike now hits with both blades causing 100% additional damage but its range is reduced by 1.
Fatal Finesse – Quest. Each time Blade Flurry damages an enemy hero, its damage is increased by 3, up to 60. Reward: After damaging 20 heroes with Blade Flurry, permanently reduce its energy cost by 20.
Slice and Dice – Eviscerating the enemy with 3 combo points causes Valeera’s next 3 basic attacks to have their attack speed increased by 150%. Last 3 seconds.
Assassinate – Ambush deals 100% additional damage if no other enemy heroes are within 5 range of the victim.
Level 13
Elusiveness – Increase Valeera’s movement speed by an additional 10% when vanished.
Death from Above – Ambush now has 5 range and teleports her behind the victim.
Blind – When Cheap Shot expires the victim is blinded for 2.5 seconds.
Strangle – Garrote reduces ability damage dealt by the victim by 25% for 7 seconds.
Level 16
Seal Fate – Sinister Strike deals 50% additional damage and generates an additional combo point when used against silenced, stunned, or rooted enemy heroes.
Rupture – Valeera’s basic attacks refresh the damage over time effects of Garrote.
Expose Armor – Eviscerating an enemy with 3 combo points causes them to lose 25 armor for 2 seconds, increasing all damage take by 25%.
Thistle Tea – Cooldown 60 seconds. Activate to instantly restore 100 energy. Activating Thistle Tea does not break Vanish.
Level 20
Adrenaline Rush – While within the Smoke Bomb, Valeera regenerates an additional 30 energy per second.
Enveloping Shadows – Whenever Valeera uses Vanish, she also gains Cloak of Shadows.
Nightslayer – Reduces the cooldown of Vanish by 3 seconds.
Cold Blood – Cooldown 45 seconds. Activate to increase the damage of Valeera’s next Eviscerate by 100% Activating Cold Blood does not break Vanish.
Trait
Vanish (D)
Valeera vanishes from sight, becoming Stealthed and increasing her Movement Speed by 10%. For the first second, she is Unrevealable and can pass through other units.
Using Vanish grants Valeera an alternate set of Abilities that she can use while Stealthed.
Basic Abilities
Sinister Strike (Q)
Dash forward, dealing damage to all enemies in a line. If Sinister Strike hits an enemy Hero, she stops dashing immediately and the cooldown is reduced to 1 second.
Awards 1 Combo Point.
Blade Flurry (W)
Deal damage in an area around Valeera.
Awards 1 Combo Point per enemy Hero hit.
Eviscerate (E)
Consume all stored Combo Points to Eviscerate an enemy, dealing increased damage per Combo Point spent. Valeera can store a maximum of 3 Combo Points.
Vanish Abilities
Ambush (Q)
Ambush a target, instantly dealing damage to them.
Awards 1 Combo Point.
Cheap Shot (W)
Deal a small amount of damage to an enemy and stun them for 1.5 seconds.
Awards 1 Combo Point.
Garrote (E)
Garrote an enemy, instantly dealing a small amount of damage to the target, as well as a larger amount of bonus damage over 7 seconds, and Silencing them for 2 seconds.
Awards 1 Combo Point.
Heroic Abilities
Smoke Bomb (R)
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 25 Armor, reducing damage taken by 25%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds.
Using this Ability does not break Vanish.
Cloak of Shadows (R)
Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1 second, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability damage taken by 75%.
Using this Ability does not break Vanish.
Level 1
- Vigor – Quest. Valeera regenerates an additional 2 energy per second. Reward: After gathering 20 regen globes Valeera’s maximum energy is increased to 120
- Subtlety – After remaining vanished for 4 seconds, using Ambush, Cheap Shot, or Garrote causes Valeera to regenerate an additional 10 energy per second for 5 seconds.
- Combat Readiness – Each combo point spent grants 50 physical armor against the next enemy hero basic attack reducing its damage by 50%. Stacks up to 3 times.
- Crippling Poison – Cooldown 15 seconds. Activate to cause Valeera’s next instance of spell damage to slow enemy movement speed by 25% for 3 seconds. Activating Crippling Poison does not break Vanish.
Level 4
Relentless Strike – Reduces the energy cost of Sinister Strike by 10.
Hemorrhage – Valeera deals 25% increased basic attack damage to enemies affected by Garrote.
Initiative – Ambush, Cheap Shot, And Garrote award 2 combo points
Wound Poison – Cooldown 15 seconds. Activate to cause Valeera’s next instance of spell damage to reduce healing received by the victim by 50% for 4 seconds. Activating Wound Poison does not break Vanish.
Level 7
Mutilate – Sinister Strike now hits with both blades causing 100% additional damage but its range is reduced by 1.
Fatal Finesse – Quest. Each time Blade Flurry damages an enemy hero, its damage is increased by 3, up to 60. Reward: After damaging 20 heroes with Blade Flurry, permanently reduce its energy cost by 20.
Slice and Dice – Eviscerating the enemy with 3 combo points causes Valeera’s next 3 basic attacks to have their attack speed increased by 150%. Last 3 seconds.
Assassinate – Ambush deals 100% additional damage if no other enemy heroes are within 5 range of the victim.
Level 13
Elusiveness – Increase Valeera’s movement speed by an additional 10% when vanished.
Death from Above – Ambush now has 5 range and teleports her behind the victim.
Blind – When Cheap Shot expires the victim is blinded for 2.5 seconds.
Strangle – Garrote reduces ability damage dealt by the victim by 25% for 7 seconds.
Level 16
Seal Fate – Sinister Strike deals 50% additional damage and generates an additional combo point when used against silenced, stunned, or rooted enemy heroes.
Rupture – Valeera’s basic attacks refresh the damage over time effects of Garrote.
Expose Armor – Eviscerating an enemy with 3 combo points causes them to lose 25 armor for 2 seconds, increasing all damage take by 25%.
Thistle Tea – Cooldown 60 seconds. Activate to instantly restore 100 energy. Activating Thistle Tea does not break Vanish.
Level 20
Adrenaline Rush – While within the Smoke Bomb, Valeera regenerates an additional 30 energy per second.
Enveloping Shadows – Whenever Valeera uses Vanish, she also gains Cloak of Shadows.
Nightslayer – Reduces the cooldown of Vanish by 3 seconds.
Cold Blood – Cooldown 45 seconds. Activate to increase the damage of Valeera’s next Eviscerate by 100% Activating Cold Blood does not break Vanish.
Art
Heroes, Abilities, and Talents
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The following Heroes have received updated icon art to coincide with their reworks:
- Tassadar
- Rexxar
The following Heroes, Abilities, and Talents have received updated visual effects:
- Blood Elf Tyrande: Sentinel (W)
- Malfurion: Innervate (D)
- Rexxar: Misha, Focus! (D) Will now display visual effects above Misha and her target or target location when cast. Only the Rexxar player will see these effects.
- Tassadar: Basic Attacks in Archon (R) form will now display splash effects more prominently.
- Zagara: Envenomed Spines (Active Talent)
Shop
PTR Note: Many of the following changes will not take place in the Shop until the Public Test Realm is brought offline and the patch is officially released to the live version of Heroes of the Storm next week.
Bundles
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New Bundles
Demon Hunter Valeera Bundle – Available until January 31, 2017
2017 Lunar Festival Bundle – Available until February 14, 2017
Returning Bundles
2016 Lunar Festival Bundle – Available until February 14, 2017
Removed Bundles
Luxorian Nights Bundle
Ultimate Luxorian Nights Bundle
Demon Hunter Valeera Bundle – Available until January 31, 2017
2017 Lunar Festival Bundle – Available until February 14, 2017
Returning Bundles
2016 Lunar Festival Bundle – Available until February 14, 2017
Removed Bundles
Luxorian Nights Bundle
Ultimate Luxorian Nights Bundle
New Hero
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Valeera has been added to the in-game Shop
Mounts
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New Mounts
Felsaber – Available by purchasing the Demon Hunter Valeera Bundle
Nimbus Cloud – Available by purchasing the 2017 Lunar Festival Bundle
Lunar Rooster – Awarded for completing the Rooster Race 25 times during the 2017 Lunar Festival event
Golden Rooster – Available for gold purchase only
Removed Mounts
Nexus Charger
Judgement Charger
Felsaber – Available by purchasing the Demon Hunter Valeera Bundle
Nimbus Cloud – Available by purchasing the 2017 Lunar Festival Bundle
Lunar Rooster – Awarded for completing the Rooster Race 25 times during the 2017 Lunar Festival event
Golden Rooster – Available for gold purchase only
Removed Mounts
Nexus Charger
Judgement Charger
New Skins
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Demon Hunter Valeera
Master Valeera
Monkey King Samuro – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting January 31, 2017
Lunar Li-Ming – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting February 7, 2017
Master Valeera
Monkey King Samuro – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting January 31, 2017
Lunar Li-Ming – Available by purchasing the 2017 Lunar Festival Bundle. Available individually starting February 7, 2017
User Interface
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MVP and Commendations System
Hover the cursor over MVP and Commendation icons that appear next to players’ names on the end game score screen to view a brief description of each award.
Ping Frequency
Players may now ping up to 5 times over 4 seconds, rather than 3 times over 3 seconds, before they are temporarily prevented from issuing additional pings.
The amount of time that players will be prevented from issuing additional pings has been decreased from 6 to 5 seconds.
Try Mode
A “Complete Quests” button has been added that will allow players to instantly complete Quest Talent requirements.
A “Select Ally” button has been added that will allow players to select any Hero as their Try Mode ally.
Click “Select Ally” and then choose a Hero from the dropdown list, or select “None” to play without an ally.
Observer Mode
The first level of camera zoom (Z) for Observers has been lowered slightly in Replays and Custom Games.
Tutorial and Training
Gameplay tips that appear during Tutorial and Training games can now be accessed at any time while playing in those modes by clicking the new “Show Help” button added near the top-left corner of the screen.
Clicking “Show Help” will display a Tutorial Tips panel that lists all of the tips the player has received so far, organized by category.
Hover the cursor over MVP and Commendation icons that appear next to players’ names on the end game score screen to view a brief description of each award.
Ping Frequency
Players may now ping up to 5 times over 4 seconds, rather than 3 times over 3 seconds, before they are temporarily prevented from issuing additional pings.
The amount of time that players will be prevented from issuing additional pings has been decreased from 6 to 5 seconds.
Try Mode
A “Complete Quests” button has been added that will allow players to instantly complete Quest Talent requirements.
A “Select Ally” button has been added that will allow players to select any Hero as their Try Mode ally.
Click “Select Ally” and then choose a Hero from the dropdown list, or select “None” to play without an ally.
Observer Mode
The first level of camera zoom (Z) for Observers has been lowered slightly in Replays and Custom Games.
Tutorial and Training
Gameplay tips that appear during Tutorial and Training games can now be accessed at any time while playing in those modes by clicking the new “Show Help” button added near the top-left corner of the screen.
Clicking “Show Help” will display a Tutorial Tips panel that lists all of the tips the player has received so far, organized by category.
Lunara
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Talents
Level 16
Starwood Spear (W)
Will now generate an Indicator displaying Lunara’s new attack range while active
Level 16
Starwood Spear (W)
Will now generate an Indicator displaying Lunara’s new attack range while active
Varian
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Talents
Level 1
Overpower (W)
Added functionality:
Can now trigger multiple times per Parry
Now also increases the damage of the next Heroic Strike by 25%
Developer Comments: These simple changes should allow Varian players to "live the dream" and get multiple Overpower triggers more often, particularly when combined with Live by the Sword or Twin Blades of Fury. We want Overpower to allow Varian to gain a lot of value when used at just the right time, and found even the best cases of the old Talent design didn't compare to the other options on the tier. By also allowing it to increase the damage of Heroic Strike baseline, we think it will an additional vector that will make it an enticing option for all 3 builds..
Li Li
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Talents
Level 13
Elusive Feet (Trait)
Now displays a button on the hotbar showing the cooldown
Level 16
Shake It Off (Passive)
Now displays a button on the hotbar showing the cooldown
Tassadar
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Stats
- Basic Attack
Damage reduced from 69 to 10
Attack speed increased by 400%
Added Functionality:
Your basic attacks are channeled and slow the target’s Movement Speed by 20%
Abilities
- Oracle (Trait)
No longer costs Mana
Cooldown reduced from 40 to 30 seconds
Radius decreased by roughly 16% - Plasma Shield (Q)
Cooldown increased from 5 to 8 seconds
Duration increased from 5 to 8 seconds
Mana cost increased from 40 to 50
Shield amount increased from 342 to 510
Removed Functionality:
No longer gains 50% strength on allied Heroes
Added Functionality:
Now grants the target 20% Life Steal on Basic Attacks (while Shielded) - Psionic Storm (W)
Damage decreased from 55 to 42
Added Functionality:
Damage increases by 10% for each consecutive instance of damage - Dimensional Shift (E)
Cooldown increased from 20 to 30 seconds
Duration increased from 1.5 to 2 seconds
Added Functionality:
Now grants 25% Movement Speed for the duration
You can now cancel out of Dimensional Shift early by re-activating the hotkey (Default: E) - Archon (R)
Attack Damage increased from 111 to 175
Duration decreased from 12 to 10 seconds
Added Functionality:
Your Basic Attacks slow enemies by 40% for 1 second
Added Functionality:
Passively refreshes the cooldown of Dimensional Shift on activation
Removed Functionality:
No longer grants a generic Shield on activation
Added Functionality:
Now grants Tassadar a Plasma Shield on activation - Force Wall (R)
Range increased from 8 to 10
Added Functionality:
Passively increases the slow amount of Tassadar’s Basic Attacks from 20 to 30%
Talents
Level 1
- Conjurer’s Pursuit (Passive)
Removed - Reinforce Structure (Q)
Removed
- Overload (W)
Removed - Psi-Infusion (W)
New functionality:
Quest: Restores 1 Mana for every non-Structure enemy damaged by Psionic Storm
Quest Reward: After restoring 500 Mana, increase the area of Psionic Storm by 20%
Quest Reward: After restoring 1000 Mana, increase the damage of your Psionic Storm by 20% - New Talent: Templar’s Will (Passive)
Quest: Attacking enemy Heroes restores 4 Mana per second
Quest Reward: After slowing Heroes for 30 seconds, increase your Basic Attack range by 20%
Quest Reward: After slowing Heroes for 60 seconds, increase your Basic Attack range by an additional 20% - New Talent: Khaydarin Resonance (Passive)
Quest: Regeneration Globes grant an additional 50% Mana
Quest Reward: After collecting 20 Regeneration Globes, 50% of your Plasma Shield’s value remains after expiration
Quest Reward: After collecting 40 Regeneration Globes, your Plasma Shield’s no longer have a duration
Level 4
- Leeching Plasma (Q)
Removed - Healing Ward (Active)
Removed - Promote (Active)
Removed - Mental Acuity (Trait)
Moved to Level 7
New functionality:
Quest: Each takedown lowers the cooldown of Oracle by 3 seconds, to a max of 15 seconds
Quest Reward: Upon reaching 15 seconds of cooldown reduction, increase the sight range of Oracle by 50% - New Talent: Khala's Embrace (Q)
Increases the Life Steal of your Plasma Shield by an additional 20% - New Talent: Khala’s Light(Q)
Upon the expiration or breaking of Plasma Shield, grant the target 25 Armor for 3 seconds - New Talent: Khala’s Celerity (Q)
Plasma Shield grants 25% Movement Speed for 5 seconds
Level 7
- Khala’s Embrace (Q)
Removed - Static Charge (W)
Removed - Calldown: MULE (Active)
Removed - Deep Shift (E)
Moved to Tier 5
New functionality:
Dimensional Shift’s Movement Speed and duration are increased by 50% - New Talent: Psionic Projection (Q, W)
Increases the range of your Plasma Shield and Psionic Storm abilities by 40%
Level 13
- Distortion Beam (Passive)
Removed - Prescience (E)
Removed - Scryer (Trait)
Removed - Shrink Ray (Active)
Removed - New Talent: Nullification (Active)
Activate to reduce target Hero's damage by 75% for 3 seconds - New Talent: Adun's Wisdom (Trait)
While Oracle is active, your Basic Abilities cooldown 50% faster
Level 16
- Evasive Shielding (Q)
Removed - Dimensional Warp (E)
Removed - Resonation (W)
Moved to Level 7
New functionality:
Distortion Beam’s slow amount is increased to 40% while attacking an enemy affected by Psionic Storm - Second Strike (W)
Renamed to Psionic Echo
The window to cast the second Psionic Storm has been reduced from 3 to 1.5 seconds - New Talent: Phase Disruption (W)
Enemies affected by Psionic Storm have their Physical Armor reduced by 25 - New Talent: Focused Beam (Trait)
While Oracle is active, your Basic Attacks deal an additional 1% of an enemy Heroes maximum Health
Level 20
- Storm Shield (Active)
Removed - Rewind (Active)
Removed - Twilight Archon (R)
New functionality:
Basic Attacks while in Archon refresh the duration of Archon - Force Barrier (R)
New functionality:
Decreases the cooldown by 50% and increases the range by 100% - New Talent: Shield Battery (Active)
Activate to grant all nearby allies a base version Plasma Shield - New Talent: Prismatic Link (Passive)
Basic Attacks can now bounce to two nearby enemy targets for 50% damage
Developer Comments: We absolutely love releasing reworks and this one was a long-time-coming, as Tassadar has had a bit of an identity crisis from the moment he stepped foot into the Nexus. We knew that the design direction and changes were going to need to be a bit more expansive in scope compared to most of our other reworks, but we did our best to keep him as true to his High Templar heritage as possible. Our goals were to embrace him as a true utility-based support mage. The new "Distortion Beam" Basic Attack should allow you to help peel for your allies as well as secure kills that would be otherwise unobtainable. Plasma Shield has gained baseline utility that will continue to empower Basic Attackers, while also offering more diverse talents in order to better react to enemy and ally compositions. Archon has been surgically buffed and given a passive reset for Dimensional Shift which should be great news for our old-school fans as we fully expect to see a resurgence of back-line infiltration play. Overall, we hope the changes reinvigorate our steadfast Tassadar players while integrating many new ones into the Khala. En Taro Tassadar.
Rexxar
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General
Misha
Movement Speed has been increased from 100% to 115% when Misha has been issued an order to attack targets or when she is by Rexxar’s side.
Abilities
Talents
Level 1
Level 4
Level 7
Level 13
Level 16
Developer Comments: Our goals for Misha Rexxar were twofold: to streamline his control scheme as much as we could and to give his talents some love. All of Misha’s controls should now be centralized on the D button, which should make it easier overall to play the hero. While this does result in a tiny loss of control (Rexxar no longer has the ability to recall Misha to his side and to keep her in a passive state), we felt that overall this functionality was not that huge of a loss for Rexxar and was worth the gain of making his controls centered around one button instead of two. We also made Misha’s Movement Speeds during her various states more consistent so that she feels better when being commanded by Rexxar, and we’ve added some talents that should help better sell the fantasy of Rexxar and Misha working together to take down their prey. We’ve had a blast playing with the new and improved Rexxar, and hope that you enjoy it as much as we have!
Misha
Movement Speed has been increased from 100% to 115% when Misha has been issued an order to attack targets or when she is by Rexxar’s side.
Abilities
- Misha, Attack! (D) / Misha, Follow! (D)
Removed - Misha, Focus! (1)
Moved to the Trait button (Default Hotkey: D)
Self-casting Misha, Focus! now calls Misha to Rexxar. Once she reaches Rexxar, she will go to her neutral state.
Talents
Level 1
- Survivalist Training (Passive)
Removed - Grizzled Bear (Passive)
Moved to Level 4
Renamed to Grizzled Fortitude
Added functionality:
Block charge gain rate increased from 5 to 7 seconds
Added functionality:
Rexxar now gains the Block charges in addition to Misha
- Hunter-Gatherer (Passive)
Moved to Level 4
Regeneration Globes required to complete the quest decreased from 30 to 20
Rexxar's Health Regeneration amount increased from 1 to 1.25 per second
New Functionality:
Upon Quest completion, Rexxar and Misha now gain 10 Armor - Flare (Active)
Cooldown increased from 20 to 30 seconds
Reveal duration increased from 5 seconds to 20 seconds - Bird of Prey (Q)
Bonus damage reduced from 200% to 150%
Now only does bonus damage to enemy Minions
Level 4
- Easy Prey (Passive)
Moved to Level 1 - Crippling Talons (Q)
Slow amount increased from 40 to 50% - Taking Flight (Q)
Added functionality:
If Spirit Swoop hits an enemy Hero, the cooldown is also reduced by 2 seconds - New Talent: Animal Husbandry (Passive)
Rexxar and Misha gain 2 Maximum Health every second Rexxar remains alive. These bonuses are lost on Rexxar's death.
Level 7
- Blood of the Rhino (E)
Removed - Bird of Prey (Q)
Moved to Level 1
Level 13
- Bear Necessities (W)
Removed - Barkskin (W)
Removed - Aspect of the Hawk (Q)
Added functionality:
Misha Basic Attacks now increase the duration of the Attack Speed buff by 0.5 seconds - New Talent: Dire Beast (W)
Rexxar and Misha's Basic Attacks increase the damage of the next Misha, Charge! by 40%, stacking up to 400% bonus.
Level 16
- Critical Care (E)
Removed
Developer Comments: Our goals for Misha Rexxar were twofold: to streamline his control scheme as much as we could and to give his talents some love. All of Misha’s controls should now be centralized on the D button, which should make it easier overall to play the hero. While this does result in a tiny loss of control (Rexxar no longer has the ability to recall Misha to his side and to keep her in a passive state), we felt that overall this functionality was not that huge of a loss for Rexxar and was worth the gain of making his controls centered around one button instead of two. We also made Misha’s Movement Speeds during her various states more consistent so that she feels better when being commanded by Rexxar, and we’ve added some talents that should help better sell the fantasy of Rexxar and Misha working together to take down their prey. We’ve had a blast playing with the new and improved Rexxar, and hope that you enjoy it as much as we have!
Bug Fixes
General
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Display: Fixed an issue that prevented some laptops with Nvidia graphics cards from using Fullscreen mode.
Display: Fixed an issue that could cause the game client to switch to Windowed Fullscreen on startup.
Fixed a number of typos and tooltip errors across several aspects of the game.
Display: Fixed an issue that could cause the game client to switch to Windowed Fullscreen on startup.
Fixed a number of typos and tooltip errors across several aspects of the game.
Art
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Diablo: Fixed a visual issue affecting Diablo's tail during certain animations.
Li-Ming: Fixed a minor animation issue affecting Li-Ming’s ball that could occur after exiting Archon form.
Muradin: Fixed an issue causing Magni Muradin’s leg plates to appear to clip into his thighs.
Try Mode: Grassy terrain will no longer appear inside of the allied Storm Portal.
Li-Ming: Fixed a minor animation issue affecting Li-Ming’s ball that could occur after exiting Archon form.
Muradin: Fixed an issue causing Magni Muradin’s leg plates to appear to clip into his thighs.
Try Mode: Grassy terrain will no longer appear inside of the allied Storm Portal.
Battlegrounds
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Braxis Holdout: The Archangel will no longer leave its leash range to attack a nearby Murky Egg.
Haunted Mines: The Neutral Grave Golem will no longer chase an invulnerable Hero beyond its normal leash range.
Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range.
Haunted Mines: The Neutral Grave Golem will no longer chase an invulnerable Hero beyond its normal leash range.
Structures: Fixed an issue in which the Core could continue to reveal enemy Stealth Heroes in a small radius outside its intended reveal range.
Heroes, Abilities, and Talents
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Fixed an issue in which certain debuffs could still be applied to Invulnerable Heroes, including:
Greymane: Marked for the Kill
Li-Ming: Charged Blast
Thrall: Rolling Thunder
Zul’jin: Grievous Throw
Scouting Drone: Will now properly reveal Creep Tumors and Toxic Nests.
Alarak: Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction.
Alarak: The targeting reticle for Deadly Charge will no longer persist on the terrain if Alarak is killed while channeling.
Anub'arak: Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge.
Arthas: Army of the Dead will no longer fail to summon Ghouls if it is cast in the same moment that Arthas is targeted by Auriel’s Crystal Aegis.
Auriel: A.I. Auriel can no longer cast Resurrect on Murky after he has already revived at his Egg.
Brightwing: Polymorph will now properly interrupt an enemy Hero who is channeling on the Dragon Knight.
Brightwing: The Critterize Talent’s negative effects will now be correctly removed if the target is Cleansed.
Brightwing: The negative effects of Critterize will no longer persist beyond Polymorph’s duration.
Diablo: Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.’s Mosh Pit.
Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead.
Greymane: The tooltip for the Block buff granted by the Thick Skin Talent now correctly states that it reduces the next incoming Basic Attack by 50%, rather than 75%.
Kael'Thas: The Burned Flesh Talent will now correctly deal damage equal to 8% of targets’ maximum Health, rather than 5%.
Kael'thas: Fixed an issue in which Sun King's Fury could deal bonus damage to targets who were already affected by Living Bomb.
Kharazim: Air Ally will now properly reveal Creep Tumors and Toxic Nests.
Kharazim: Fixed an issue that could prevent Kharazim from automatically acquiring a new target after activating Deadly Reach outside of his attack range.
Li-Ming: Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad’s Gust of Wind will no longer cause a short delay before she is pushed.
Medivh: The second Portal granted by the Portal Mastery Talent can no longer be self-cast.
Nova: The Holo Decoy’s Pinning Shot will no longer reset Nova’s Covert Ops Talent stacks.
Raynor: Killing Samuro’s Mirror Images after learning A Card To Play will no longer reduce Raynor’s Heroic Ability cooldowns.
Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form.
Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires.
Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form.
Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave.
Rexxar: Fixed an issue with using the Hold Position (Hotkey: H) command causing Misha to move in an unintended way.
Tracer: Fixed an issue prevent Tracer from attacking a revealed stealth Hero.
Tracer: Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move.
Uther: Benediction can no longer reduce the cooldown of two abilities if used in rapid succession.
Valla: Fixed some inconsistencies with abilities that would reveal Valla at the edges of Fog of War or from Brush.
Varian: Can no longer be selected through Autoselect – Support.
Zagara: Fixed an issue causing the Creep Tumor tooltip to display an incorrect value.
Zarya: Fixed an issue preventing the “Drop and give me Twenty” quest indicator from disappearing after the quest was completed.
Zeratul: Fixed an issue preventing Zeratul from using Wormhole after casting a Blink gained from the Rewind talent.
Greymane: Marked for the Kill
Li-Ming: Charged Blast
Thrall: Rolling Thunder
Zul’jin: Grievous Throw
Scouting Drone: Will now properly reveal Creep Tumors and Toxic Nests.
Alarak: Telekinesis will now correctly interrupt a Hero who is channeling to launch a Nuke on Warhead Junction.
Alarak: The targeting reticle for Deadly Charge will no longer persist on the terrain if Alarak is killed while channeling.
Anub'arak: Burrow Charge will now correctly allow Anub'arak to escape Zarya's Graviton Surge.
Arthas: Army of the Dead will no longer fail to summon Ghouls if it is cast in the same moment that Arthas is targeted by Auriel’s Crystal Aegis.
Auriel: A.I. Auriel can no longer cast Resurrect on Murky after he has already revived at his Egg.
Brightwing: Polymorph will now properly interrupt an enemy Hero who is channeling on the Dragon Knight.
Brightwing: The Critterize Talent’s negative effects will now be correctly removed if the target is Cleansed.
Brightwing: The negative effects of Critterize will no longer persist beyond Polymorph’s duration.
Diablo: Shadow Charge will now be properly interrupted if it would cause him to enter E.T.C.’s Mosh Pit.
Gazlowe: Gazlowe’s Nuke Ability icon on Warhead Junction will no longer be visually replaced with a lock icon after casting Rock-It! Turret while carrying a warhead.
Greymane: The tooltip for the Block buff granted by the Thick Skin Talent now correctly states that it reduces the next incoming Basic Attack by 50%, rather than 75%.
Kael'Thas: The Burned Flesh Talent will now correctly deal damage equal to 8% of targets’ maximum Health, rather than 5%.
Kael'thas: Fixed an issue in which Sun King's Fury could deal bonus damage to targets who were already affected by Living Bomb.
Kharazim: Air Ally will now properly reveal Creep Tumors and Toxic Nests.
Kharazim: Fixed an issue that could prevent Kharazim from automatically acquiring a new target after activating Deadly Reach outside of his attack range.
Li-Ming: Casting Disintegrate a moment before Li-Ming would be hit by Abilities like Falstad’s Gust of Wind will no longer cause a short delay before she is pushed.
Medivh: The second Portal granted by the Portal Mastery Talent can no longer be self-cast.
Nova: The Holo Decoy’s Pinning Shot will no longer reset Nova’s Covert Ops Talent stacks.
Raynor: Killing Samuro’s Mirror Images after learning A Card To Play will no longer reduce Raynor’s Heroic Ability cooldowns.
Rehgar: Fixed several issues affecting Rehgar’s pathing while attempting to attack in Ghost Wolf form.
Rehgar: Becoming Rooted while attacking an enemy from maximum lunge range in Ghost Wolf form will no longer cause Rehgar to continue the lunge when the Root effect expires.
Rehgar: Fixed an issue causing Rehgar to become stuck in an attack animation when attempting to attack a moving Medivac Dropship while in wolf form.
Rehgar: Fixed an issue causing Rehgar to exit wolf form if he deals damage with a Ragnaros Blast Wave.
Rexxar: Fixed an issue with using the Hold Position (Hotkey: H) command causing Misha to move in an unintended way.
Tracer: Fixed an issue prevent Tracer from attacking a revealed stealth Hero.
Tracer: Fixed an issue preventing Tracer from changing directions immediately when using Quick Cast Blink (Q) while holding Right-Click to move.
Uther: Benediction can no longer reduce the cooldown of two abilities if used in rapid succession.
Valla: Fixed some inconsistencies with abilities that would reveal Valla at the edges of Fog of War or from Brush.
Varian: Can no longer be selected through Autoselect – Support.
Zagara: Fixed an issue causing the Creep Tumor tooltip to display an incorrect value.
Zarya: Fixed an issue preventing the “Drop and give me Twenty” quest indicator from disappearing after the quest was completed.
Zeratul: Fixed an issue preventing Zeratul from using Wormhole after casting a Blink gained from the Rewind talent.
Sound
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Mounts: When ridden by a Hero in Stealth, mechanical Mounts will no longer play sound effects that are audible to nearby enemy Heroes.
Quest Talents: Kharazim’s Insight will now properly play its quest completion sound effect.
Tassadar: Distortion Beam will now correctly play sound effects when attacking enemy Walls, Gates, and Towers.
Quest Talents: Kharazim’s Insight will now properly play its quest completion sound effect.
Tassadar: Distortion Beam will now correctly play sound effects when attacking enemy Walls, Gates, and Towers.
User Interface
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Profile: Fixed a visual issue that could cause Hero Kills to double after switching from an individual Hero’s stat page in the Hero Collection to the Profile’s Statistics tab, and back again.
Balance patch notes 1/27
General
Rooster Race Adjustments
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- The Rooster Race event will now always appear whenever any player in the match has not yet completed their quest for the day.
- Rooster Race duration increased by 3 seconds.
- Players will now receive a Movement Speed bonus while carrying a Lunar Festival item.
- The area in which Lunar Festival items will spawn has been reduced across all Battlegrounds.
- The Rooster will no longer consume Lunar Festival items other than the type specified at the top of the screen.
Ragnaros
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Stats
Base Maximum Health reduced from 2100 to 2000
Base Health Regen reduced from 4.4 to 4.2 per second
Talents
Level 1
Sulfuras Hungers (Q)
Quest completion damage bonus reduced from 120 to 100
Level 4
Catching Fire (Active)
Health Regeneration bonus reduced from 2 to 1.5 per regen globe gathered
Level 13
Cauterize Wounds (Q)
Healing reduced from 60 to 50% of damage dealt
Thrall
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Earthquake (R)
Slow amount reduced from 70 to 50%
Sundering (R)
Cooldown reduced from 80 to 60 seconds
Developer Comments: These changes are a continued effort to bring Thrall's two Heroics closer in line with each other. We realize that these are not the only pick-rate issues he has and are excited to look at him in more depth soon.
Zul'jin
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Abilities
Twin Cleave (W)
Mana cost reduced from 60 to 50
Guillotine (R)
Cooldown reduced from 45 to 30 seconds
Talents
Level 1
Boneslicer (Q)
Damage bonus increased from 15 to 20%
Arcanite Axes (W)
Cooldown reduction per Hero hit increased from .5 to .75 seconds
You Want Axe? (Passive)
Damage bonus per stack reduced from 1.5 to 1.25
Level 4
Let the Killing Begin (Passive)
Buff duration reduced from 15 to 12 seconds
Level 7
Wrong Place Wrong Time (W)
Damage from 140 to 150
Level 13
Voodoo Shuffle (Active)
Cooldown reduced from 45 to 30 seconds
Level 16
Ferocity (Trait)
Attack speed bonus reduced from 40 to 35%
Developer Comments: Our data shows a solid win-rate for Zul'jin's Basic Attack build (I guess enemies really don't want axe!) while his ability-supporting talents are slightly under-performing. These changes look to slightly help that while we continue to explore the flood of incoming data.
Zagara
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Abilities
Creep Tumor (Trait)
Movement Speed bonus from 15 to 20%
Cooldown from 20 to 18 seconds
Hunter Killer (W)
Base damage from 62 to 65
Damage scaling from 3.5 to 4%
Talents
Level 20
Endless Creep (Trait)
Movement Speed bonus from 15 to 10%
Uther
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Stats
Now has 10 Armor
Developer Comments: This is the first of a few changes we want to make to Uther. We're attempting to ensure that he has a distinctive niche beyond bringing Divine Shield. This is the first step in the direction of making him a tankier healer.
Artanis
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Talents
Level 4
Shield Surge (Trait)
Bonus shield amount reduced from 80 to 75%
Level 7
Chrono Surge (Q)
Duration of Attack Speed increased from 4 to 5 seconds
Level 13
Templar's Zeal (Q)
Cooldown recharge rate increased from 100 to 150%
Graviton Vortex (E)
Cooldown reduction decreased from 6 to 5 seconds
Level 16
Titan Killer (W)
Damage reduced from 2.5 to 2% of enemy Hero's maximum Health
Plasma Burn (Trait)
Damage increased from 50 to 55
Developer Comments: We're glad to see the Hierarch as a powerful entity in the Nexus! As players are growing more proficient with his new kit, he's becoming increasingly more powerful than his competition. We're using this time to adjust a few of the over performing Talents as a means of toning him down slightly, as well as creating more compelling choices.
Diablo
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Abilities
Lightning Breath (R)
Increase turn rate by 25%
Damage reduced from 100 to 50
Damage effects per second increased from 2 to 4
Talents
Level 4
From the Shadows (Q)
No longer grants additional stun time.
Additional range increased from 33 to 40%
Level 13
Fire Devil (W)
Bonus attack damage reduced from 25 to 20%
Hellfire (W)
Bonus damage from Heroes hit increased from 10 to 12%
Max damage value increased from 100 to 120%
Level 16
Domination (E)
No longer grants cooldown reduction on Overpower
Level 20
Hellgate (Active)
Cooldown increased from 90 to 120 seconds
Developer Comments: It's nice to see the Lord of Terror running amok inside the Nexus once again. These changes are targeted at talents that are slightly over or under tuned and should help equalize some of his Talent tiers.
Sonya
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Abilities
Whirlwind (W)
Damage increased from 339 to 441 over 3 seconds
Healing increased from 20 to 25% of damage done (tripled versus Heroes)
Talents
Level 7
Poisoned Spear (Q)
Damage increased from 100 to 150% of Ancient Spear
Duration increased from 4 to 6 seconds
Level 13
Life Funnel (E)
Healing increased from 30 to 35% to correspond with base Whirlwind changes
Developer Comments: Sonya has steadily been dropping to the bottom of our Hero winrates, primarily because a lot of Heroes fulfill her role slightly better. The focus of these buffs is to improve her winrate, but also to solidify the reason to take Sonya: when you can get a lot of value out of Whirlwind because of the map mechanic, an abundance of Mercenaries, or an enemy team that consistently groups up.
Stitches
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Stats
Health increased from 2738 to 2900
Health Regeneration increased from 5.7 to 6 per second
Developer Comments: Stitches come back to play! Stitches big scary monster, don't need Armor, has lots of Health!
Zarya
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Stats
Basic Attack damage reduced from 21 to 20
Abilities
Particle Grenade (Q)
Damage reduced from 74 to 71
Talents
Level 1
Maximum Charge (Trait)
Energy gain from Regeneration Globes reduced from 20 to 15
Developer Comments: We're pretty happy with Zarya's gameplay and how often we're seeing her, but we think toning down her damage slightly is in order to keep her in line.
Bug Fixes
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Balance Patch 1/27
General
Rooster Race: Turning in the final Lunar Festival item required just before time expires will now properly grant credit for completing the Rooster Race.
A.I.
General: Error messages will no longer display on-screen when A.I. players use Abilities.
Try Mode: Fixed an issue causing Abathur to behave strangely when chosen as an ally in Try Mode.
Art
Samuro: Monkey King Samuro’s Mirror Images will no longer use a different skin variation than the real Samuro.
Battlegrounds
Battlefield of Eternity: Tyrael’s Holy Ground and Zagara’s Devouring Maw can no longer be used to displace the opposing Immortal while the Immortals are fighting.
Heroes, Abilities, and Talents
Chromie: Timewalker’s Pursuit quest rewards will no longer be granted immediately upon selecting the Talent.
Dehaka: Essence Devourer will now grant the intended amount of Essence per Regeneration Globe collected before and after completing its quest.
Dehaka: Bonus Essence granted by Regeneration Globes after completing the Essence Devourer quest will now properly grant credit toward Enhanced Agility and Tissue Regeneration quests.
Greymane: Marked for the Kill now correctly reduces the target’s armor by 25, increasing their damage taken.
Ragnaros: Fixed an issue that made it possible for Empower Sulfuras to occasionally deal double damage.
Rexxar: After learning Thrill of the Hunt, Misha’s Basic Attacks will no longer provide Rexxar with a Movement Speed bonus.
Stitches: The Hungry for More talent will now correctly grant maximum Health bonuses after collecting Regeneration Globes.
Stitches: Savor the Flavor no longer grants bonus Health Regeneration after using Devour on non-Heroic targets.
Tassadar: Fixed an issue causing damage absorbed by Plasma Shield to display as double on the tab/score screen.
Tassadar: Khala’s Light will no longer grant Armor to Structures affected by Plasma Shield.
Tassadar: Fixed an issue in which Basic Attacks did not always count toward Templar’s Will quest progress.
The Lost Vikings: Fixed an issue causing the Viking Hoard talent to fail to grant bonuses to Health Regeneration.
Tychus: Fixed an issue causing Overkill to deal less damage than expected.
Valeera: Dealing Shield damage to a Stealthed Valeera after the Unrevealable phase of Vanish has expired will now properly reveal her.
Valla: Hungering Arrows after the first will no longer fail to deal damage when cast multiple times on the same target.
Zeratul: Bonus Ability Power granted by Grim Task is now properly removed on death.
Zeratul: Fixed an issue in which Vorpal Blade could fail to teleport Zeratul the full distance to his target.
User Interface
Draft Mode: Fixed an issue that prevented players from selecting the Lunar Rooster and Festive Treasure Goblin Mounts in Draft Lobbies.