|
Mexico2169 Posts
What I like about the game in order of importance to me: #1short games compared to the rest of the genre #2Blizzard Heroes #3The different maps and mechanics #4no last hit: if you kill a hero it's good for your team, no matter if your support or carry gave the last hit. This makes much more sense. You are a team and play for the team, not play for one player. #QM. I know a lot of people don't like QM but just the fact that you can always play with the hero you want makes it all worth it.
|
On May 07 2017 14:16 [Phantom] wrote: #4no last hit: if you kill a hero it's good for your team, no matter if your support or carry gave the last hit. This makes much more sense. You are a team and play for the team, not play for one player.
But that's the opposite of "playing for the team". It's just a band aid that allows you not to be behind if someone steals your kill. It's not more about playing for the team, it just makes it harder to mess up lol
|
There is no kill stealing. I always find that such a stupid concept. What, am I supposed to hold fire and risk you not finishing off your target and letting it escape? Fuck that. It's an enemy Hero and if I see a chance to ensure it dies I take it. Last hitting is just an unneeded and boring mechanic. The only thing I can agree on is that if you did most of the damage to a target or you tackled it from the start then that person should get the kill statistic.
Sharing a hero kill IS more of team support mechanic because it doesn't matter who get the kill. You get the kill and the entire team benefits. Someone else gets the kill and the entire team benefits. The only difference is that you can't help carry a single hero to a higher level and I prefer that. It feels more like a team effort and less like carrying one person and the rest wobbling behind them.
Last hitting makes a bit more sense in DOTA because XP is not shared but I strongly prefer how Heroes does it because it is less micro management on creeps and focusing on one hero and more fighting in lane, clearing the waves (without having to worry about who gets the XP) and fighting as a team.
|
Again, supports letting carries get the kills requires more co operation than everyone mashing buttons after a stunlock. HotS actually has plenty of mechanics that are simply dumbed down solutions disguised as "team play".' And of course there's no kill stealing in this game, I was specifically refering to Dota/LoL where it does matter and letting your carries finish off IS actual team play, contrary to spamming spells at the person with their healthbar in another color.
Sharing XP and "farm" between heroes is no way more team based than indivual hero stats. In other MOBAs, every hero contributes to the win. All HotS does is splitting the role of carry between damage dealers and PvE heroes. I don't see how having people fill different roles and contribute to the same goal (get fatter than enemies) makes the games more teambased. (except for the fact that in HotS it's very very very hard to win a game alone while a single cretin can easily lose it for the other 4 people, but that's matter for another discussion)
|
I have tried playing this game both with friends and solo. Quite frankly, I am embarrassed for the designers. This is easily the most pathetically basic game I have every played. It could be played on a mobile phone as easily as HearthStone. I understand Blizzard wants to bring the MOBA genre to a wider audience and be inclusive. However, this design philosophy needs to come to an end because all they are doing is losing their core players with each new iteration of "appealing to a broader audience."
For example, see this video with Rob Pardo talking about the "values" of Blizzard game design here. Sooner or later, after they have dumbed down the genres so much their core market is going to fall out and they will lose all support.
Sorry for the rant, but anyone silly enough to call Heroes of the Storm a good game is appealing to the nostalgia of Blizzard franchise characters. There are no interesting or complex game mechanics that are going to keep anyone around playing that game for any period of time. Even Blizzard themselves attempted to "sponsor" big name streamers to convince people to play it.
|
On May 08 2017 05:22 FarmI3oy wrote:I have tried playing this game both with friends and solo. Quite frankly, I am embarrassed for the designers. This is easily the most pathetically basic game I have every played. It could be played on a mobile phone as easily as HearthStone. I understand Blizzard wants to bring the MOBA genre to a wider audience and be inclusive. However, this design philosophy needs to come to an end because all they are doing is losing their core players with each new iteration of "appealing to a broader audience." For example, see this video with Rob Pardo talking about the "values" of Blizzard game design here. Sooner or later, after they have dumbed down the genres so much their core market is going to fall out and they will lose all support. Sorry for the rant, but anyone silly enough to call Heroes of the Storm a good game is appealing to the nostalgia of Blizzard franchise characters. There are no interesting or complex game mechanics that are going to keep anyone around playing that game for any period of time. Even Blizzard themselves attempted to "sponsor" big name streamers to convince people to play it.
So you would easily be Masters in this game right?
Go and play Medivh / Abathur / The Lost Vikings and tell me how dumb down the mechanics are. Tell me how and when you draft X vs Y, cus dumbed down mechanics are all that is.
If you praise last hitting, denying creeps, it's cute micro mechanics, nothing else. Those micro wars are meant for 1v1 games, this is a team game, and as such, they scrapped everything that goes against that philosophy.
This philosophy design also brought us Legion ("dumbed down WoW mechanics") and it's been a blast for all WoW fans. This philosophy also brought Overwatch, the best MMO of 2016.
So, again, what makes you praise LoL / Dota over Heroes?
|
On May 07 2017 12:49 FarmI3oy wrote: I'm genuinely curious what people see in this game... I am not trying to flame, just trying to understand.
He says before flaming the game designers and basically the whole community.
I wanted to write more but it's clear that neither side will gain anything here.
|
People who think the game is way too easy should go pro and make some easy money on an easy game.
|
Yea kill stealing is fun. What I like to do is wait around like a vulture around a good ally adc/ranged carry, wait to see him start a winnable fight and get an enemy down to 10% with autoattacks, then I come in and blow all the skill cooldowns I've been saving up (sometimes with flash) to ks him.
I mean how hard is autoattacking anyway? You just right-click the enemy a bunch of times right? If he complains I'll just tell him "stfu kill secured" even though it was clear the enemy wasn't getting away and I only "contributed" at the last second. I could put the extra gold to better use than the adc. This repeats over and over and if we lose and my team blames me for not doing anything with those kills, I'll just blame somebody else instead.
Can't ks in this game though.
|
On May 08 2017 12:46 karazax wrote: People who think the game is way too easy should go pro and make some easy money on an easy game. Only fools live by #1 money. Makes no sense to play a game you dont enjoy. If a game feels to easy, then its usually not enjoyable
|
Sure, but the point being more that most people who think the game is too easy really haven't ever played it at a high level. It's fine not to like the game, but anybody who thinks the game could be played on a phone is just trolling.
All the LoL pros playing the Tryhard for good challenge have appreciated the challenges of the game and had struggles at times even in mid-tier ranks.
|
Comparing the difficulty of MOBAs feels ridiculous to me. If I wanted something challenging I'd be playing an actual RTS.
|
On May 08 2017 05:22 FarmI3oy wrote:I have tried playing this game both with friends and solo. Quite frankly, I am embarrassed for the designers. This is easily the most pathetically basic game I have every played. It could be played on a mobile phone as easily as HearthStone. I understand Blizzard wants to bring the MOBA genre to a wider audience and be inclusive. However, this design philosophy needs to come to an end because all they are doing is losing their core players with each new iteration of "appealing to a broader audience." For example, see this video with Rob Pardo talking about the "values" of Blizzard game design here. Sooner or later, after they have dumbed down the genres so much their core market is going to fall out and they will lose all support. Sorry for the rant, but anyone silly enough to call Heroes of the Storm a good game is appealing to the nostalgia of Blizzard franchise characters. There are no interesting or complex game mechanics that are going to keep anyone around playing that game for any period of time. Even Blizzard themselves attempted to "sponsor" big name streamers to convince people to play it.
Sounds like someone had some real nasty losses both with friends and solo.
Despite the "or" in "There are no interesting or complex game mechanics," I'm pretty sure in your mind "complex = interesting."
HotS is absolutely a simplified MOBA, and thats the reason I play it. I dont want to dick around for 2 hours farming creeps and worrying about who on the team is getting XP and why captain douche-a-bago keeps kill stealing from our carry, or is buying nonsensical bullshit.
If I wanted all of that I'd play DotA or LoL, I play HotS because I pick a hero, queue up for a 20 minute game and get my fill of hot hero-on-hero action.
|
|
On May 08 2017 22:51 Fanatic-Templar wrote: Comparing the difficulty of MOBAs feels ridiculous to me. If I wanted something challenging I'd be playing an actual RTS.
I've always thought comparing the difficulty of any competitive game with minimal complexity to be pointless in itself. So long as players ability leads to victory, it doesn't matter how initially complex the mechanics are.
I like to play HotS ocassionaly because it has many interesting hero concepts and because I feel more confortable with not playing it seriously (compared to when I play DotA).
|
|
|
|