Reddit seems to be jerking so fucking hard at those two skins I think at least two dozen sets of balls have erupted more than once in the past 30 minutes...
D.Va Patch General Discussion - Page 6
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SC2Toastie
Netherlands5725 Posts
Reddit seems to be jerking so fucking hard at those two skins I think at least two dozen sets of balls have erupted more than once in the past 30 minutes... | ||
Ej_
47656 Posts
On June 03 2017 02:44 SC2Toastie wrote: Am I the only one who doesn't want all these dumb meme skins in the game?. Yes. | ||
ThomasjServo
15244 Posts
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Zambrah
United States6831 Posts
On June 03 2017 02:44 SC2Toastie wrote: Am I the only one who doesn't want all these dumb meme skins in the game? 100% These skins are hilarious and fun. I mean, Beach Party in the Nexus? Whats not to love | ||
Vortok
United States830 Posts
Wave of Light for the extra armor duration seems to be coming into favor. Still find Holy Radiance annoying to aim/line up, but WoL + Holy Fire feels a bit more consistently useful. The kill pressure from Benediction also has a better impact for me, in terms of a 16 talent power spike. | ||
Ej_
47656 Posts
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BluzMan
Russian Federation4235 Posts
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SC2Toastie
Netherlands5725 Posts
On June 03 2017 18:46 BluzMan wrote: On a side note, is there a way to turn off skins in draft lobby? I just picked Tassadar as our team's main support because I was sure that Mystical Kingdoms Arthas or whatever was Kharazim. Dunno, you could hover your mouse over it or look at the animarions... | ||
Immersion_
United Kingdom794 Posts
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NonY
8716 Posts
On June 04 2017 23:36 Immersion_ wrote: There's a Valla skin I always think is Valeera in draft And a Valeera that looks like Tyrande to me. And there are so many skins with helmets that look similar when you are just looking at the head in the draft. I always hover to confirm what hero it is. BTW I hit Masters after 56 HL games! Still so much I don't know, had to relearn heroes that got reworked, learn new maps, new heroes, etc, but the basics of the game are still the same. I played 20 different heroes with heavy reliance on hotslogs for help drafting and choosing talents and I managed just above a 50% win rate with a high enough MMR to steadily rise through D2 and D1. Hitting GM would take so many more games at this point in the season and I'd have to continue to learn a lot more to climb against better players so I'm not gonna try. Assassin win rate pretty trash from some horrible Chromie games (1-4 as Chromie). Don't know if her numbers changed or meta is harder for her, but I do know I was a lot worse at playing her. Sucks cuz she was one of my favorites and I had to stop even thinking about picking her ;( So many heroes that could really benefit from me grinding some QM to master the mechanics better. Heroes seems to be in a pretty good spot right now. So many heroes to learn and master. So many maps that emphasize different things. The reworked heroes and talents seem like the design team is doing good work. And the new loot box and Collection system is great, giving me a lot of fun skins/mounts/etc to enjoy. I get a new skin for a hero I don't play and then I have to go play that hero. | ||
Ej_
47656 Posts
On June 05 2017 01:03 NonY wrote: So many maps that emphasize different things. Like Hanamura and Braxis that emphasize suicidal tendencies | ||
Thezzy
Netherlands2117 Posts
Get a Hammer that spends 24/7 in the bottom lane ignoring every teamfight because 'specialist only push'. Or someone that just picks what they want to pick rather than what the team needs. First pick Nova or Illidan are just two examples and they then flame the team when the enemy team got to counter pick. No shit your Illidan's worthless when the enemy team got to counter pick with Muradin, Artanis, Li Li, Cassia and Sylvanas. Have gone 2-5 so far in my placement matches and I'm fearful I'll go down a league after spending last season finally getting out of it. Two of the matches were straight up lost because most of the team spent more time flaming each other than working together, being more worried about reporting than winning. AFK also remains a scourge that needs to be penalized harder. Not saying I don't make mistakes. Sometimes I don't jump in when I should or I jump in when I shouldn't but atleast there's the common sense not to fight vs 10 when you don't have 10, fight 1v5 on an objective because the team is ignoring it or just not accepting a lost teamfight and getting killed as a result. It sometimes amazes me that people are still surprised when they lose a 4v5 whilst they're a talent down because teammate #5 is randomly somewhere else. As if anything else was gonna happen. Oh well...here's hoping I'll atleast go 5-5. EDIT: Nope, two AFKers and Hanamura game decided to make 2-8, dropping me all the way back to Gold 3. I will not touch HL again until next season. There is literally zero point. I can spend weeks now getting back to Platinum and then just lose it again to another horrible placement match session. Fuck your matchmaking Blizzard. | ||
Immersion_
United Kingdom794 Posts
I agree that Heroes is in a very good place, the game is just really fun to play at a basic level and in the meantime hero and talent design continues to improve. Maps are the main stumbling block at the moment, since Towers of Doom which consistenly produces incredible games they have fallen short, Braxis gets an unfairly bad rap and is decent imo, but Warhead and Hanamura are pretty poor, the Haunted Mines rework was also trash. | ||
FeyFey
Germany10114 Posts
Thats why it feels like early kills matter, where they really don't since you just need one kill in the lategame to come back from being behind the whole game and not getting any objective in some cases. | ||
sM.Zik
Canada2542 Posts
On June 03 2017 02:44 SC2Toastie wrote: Am I the only one who doesn't want all these dumb meme skins in the game? Reddit seems to be jerking so fucking hard at those two skins I think at least two dozen sets of balls have erupted more than once in the past 30 minutes... I'm with you on this, never was a fan of these out of context skins. Wish I could turn them off to be honest, it hurts my game immersion. Not a big problem but definitely would rather not have them. | ||
NonY
8716 Posts
On June 05 2017 02:54 Thezzy wrote: My only gripe with HL is that sometimes you just lose and there is nothing you can do about it. true of any team game. it's so frustrating for me that i can play team games only so much before i have to stop. and im surprised that team games are so popular. some people are able to achieve a perspective where they put more responsibility on their teammates for bad plays and claim more responsibility for themselves for good plays, so team games are actually easier for them to play than solo games, since in solo games they have to face the fact that they're totally responsible (until they start blaming balance in SC2 or luck in hearthstone etc) the thing that's particularly weird about HL is that different people have different ideas about how to win or how to avoid losing (what pitfalls are truly dangerous and which ones aren't that bad). i try to keep an open mind and learn from other perspectives on the game but some people just have a weird conceptualization of the game that doesn't map to the reality of the game so their win rate suffers but they're incapable of seeing why. some of this pops up in hotslogs where you can see particular heroes are extremely popular pick/ban but have below average win rates. for example if you look at haunted mines, master league, last month of stats, malf is one of the worst heroes you can pick. the only healer that's worse is morales. and i think it should be pretty obvious to any masters player why that is. and yet malf is the 3rd most popular hero. if you look at infernal shrines, greymane and sylvanas are both top 5 most popular heroes and yet both of their win rates are abysmal. it's pretty baffling to me. people see one infernal shrines game where a sylvanas's trait and kit get a ton of value and they think it's really important to have her even if she's a liability during a lot of other stuff that goes on on that map. the thing is, right now, when you have situations like this of huge misconceptions about which heroes are actually making you more likely to win, it's SO easy to take advantage of. but you're teamed with four people buying in to those misconceptions so it's hard to actually do. like if you plan on your opponent taking sylv on infernal shrines and build a comp against that all along, your chance of winning skyrockets. her win rate is already bad without any special effort on your part, but you compound that by picking a great counter comp at the same time, some heroes underperform because, although they would be good on a particular map, people don't know how to build a good team comp around them to actually make it work. or they know what heroes to pick but not how they're supposed to play them in that particular situation. i had that happen multiple times where i was captain and first pick, and then i was baffled by the decisions my teammates made in the draft after me and then baffled by how they played, and then they all blamed me for my "bad" first pick. meanwhile im thinking if i was playing with a team of my clones, we would have smashed this game. and while im trying to nicely and rationally engage with them so they can learn my perspective, they're 0% interested and 100% convinced im trash and there's nothing they can learn from me. and they're probably still stuck in diamond xD. is it so hard to imagine that in a game this complex, a higher MMR player might have a valuable perspective? i don't know why they play so much and yet have so little interest in such things i watched a lot of replays where i was confused by how my team got behind or how badly we lost team fights. could never get any teammate to watch a replay with me, even people who were really disagreeing with me so we had a lot invested in figuring out who was correct. they not only don't care about winning the argument, they don't care about watching the replay to learn the truth of the matter! | ||
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