Malthael Patch General Discussion - Page 3
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karazax
United States3737 Posts
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jpg06051992
United States580 Posts
On June 12 2017 17:11 sM.Zik wrote: Tbh for a game of 5 players per team I feel like hots has a good matchmaking, at least since the last couple of seasons. Always took me between 45 to 75 games (from 1st placement) to get Master league. Pretty consistent if you ask me. Also, most people in my friend list that I know well enough are in the division that I feel they belong.. Seriously if you're "stuck" in gold/plat or whatever, it's time to face the truth and focus on improving your weak points instead of blaming matchmakin/teamates. Everyone loses games because of others, you rank up over time by not being the player that loses the game. I want to agree with this so badly, but for some crazy reason anytime I play at plat 2 I consistently wreck, but it's not just ME who is wrecking my whole team usually is just on point and doing their jobs. I can't figure it out, but on my promotion game to plat 1 I lose almost every single time even if I don't feed, it almost always is mega toxic team mates that spend more time picking out others mistakes and then start feeding/raging/griefing afterwards. Like, idk what the difference between rank 2 and 1 is, but the level of toxicity/cancer on the promotion games is ridiculous. | ||
Thezzy
Netherlands2117 Posts
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KobraKay
Portugal4005 Posts
On June 14 2017 04:58 jpg06051992 wrote: I want to agree with this so badly, but for some crazy reason anytime I play at plat 2 I consistently wreck, but it's not just ME who is wrecking my whole team usually is just on point and doing their jobs. I can't figure it out, but on my promotion game to plat 1 I lose almost every single time even if I don't feed, it almost always is mega toxic team mates that spend more time picking out others mistakes and then start feeding/raging/griefing afterwards. Like, idk what the difference between rank 2 and 1 is, but the level of toxicity/cancer on the promotion games is ridiculous. Could it be that people behave when things are going well but complain if things start going south? Moreover, could it be stress since the promotion game for you and others (maybe facing each other) might lead to people wanting to win so badly they become dumb? | ||
Ansinjunger
United States2451 Posts
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Ghostcom
Denmark4776 Posts
I am personally rather vehemently against it as it seems to simply dumb the game down. | ||
ThomasjServo
15244 Posts
I don't mind it for Go for the Throat at least, but I'd prefer it not become a routinely incorporated thing. | ||
Harris1st
Germany6123 Posts
Good sustain, decent mobility, good damage, good waveclear, vuln to CC seems fair enough | ||
Fanatic-Templar
Canada5811 Posts
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Ghostcom
Denmark4776 Posts
On June 14 2017 21:40 ThomasjServo wrote: Hasn't that functionality always been in the game for Greymane at least? I remember being confused about it when Greymane first came out. I don't mind it for Go for the Throat at least, but I'd prefer it not become a routinely incorporated thing. You are right it has been in there for Go for the Throat - what they have done is simply replace it with a generic marker and expanded it to Last Rites. My gripe in this instance was the expansion of the concept to more heroes. I understand the argument that they want to treat heroics with a "on kill do X theme" the same, but in that case why not give Nova's triple-tap the same treatment (or does she have a marker which I'm unaware of)? Personally I think the marker shouldn't exist in the first place, but I recognize that is just my opinion. EDIT: Sorry for the ninja edit - I found the same post and learned something new today | ||
ThomasjServo
15244 Posts
On June 14 2017 22:31 Ghostcom wrote: I'm fairly certain it's a new feature they are implementing this patch specifically for Go for the Throat and Malthael's Last Rites heroic. I don't think I've ever seen a marker when taking Go for the Throat, but my Greymane is lvl 7 so not exactly my most played hero. Maybe they updated the mark for Greymane to be more pronounced but I found a thread from a year ago confirming its there. Malthael's is just there to let you know you're super boned. I can see it being helpful from a support standpoint if you have a decent one on your team, but I appreciate your sentiments. https://www.reddit.com/r/heroesofthestorm/comments/40rz2t/helpful_information_for_greymane/ | ||
Thezzy
Netherlands2117 Posts
On June 14 2017 21:47 Harris1st wrote: what are is your experience with Malthael so far? I do like his playstyle a lot. Doens't seem to broken which is a good thing. Good sustain, decent mobility, good damage, good waveclear, vuln to CC seems fair enough Only one game so far and QM have me a horrible comp but I did learn a few things. He has to commit to a fight hard. Kerrigan level hard. It is very easy for the enemy team to collapse on you and kill you. I tried the blow up build first where you go W talents on 1 and 7 and get Last Rites. Sadly the enemy team had a good Kharazim who countered all my damage very effectively. Palm is a complete hard counter to Last Rites, which I should've expected. I'll try the AoE build next and also Memento Mori and see how those go. He does feel fun but landing your E so you can W to your target is critical. | ||
Larkin
United Kingdom7161 Posts
On June 15 2017 15:53 Thezzy wrote: landing your E so you can W to your target is critical. This. Never before has a hero been so reliant on hitting a single ability. You need to get your trait on people so you can self heal/close to them, and he doesn't have mobility by himself, so that E is absolutely pivotal. | ||
Harris1st
Germany6123 Posts
On June 15 2017 21:09 Larkin wrote: This. Never before has a hero been so reliant on hitting a single ability. You need to get your trait on people so you can self heal/close to them, and he doesn't have mobility by himself, so that E is absolutely pivotal. Thats why I like the E quest at 4. CD reduction is very important. I also like the fact that you can solo camps quite easily. IMO he feels more like a spec who can push lanes, make camps and has a decent 1v1 potential. In teamfights you can "poke" with E and Q and if theres an opening go for the kill with W and R | ||
Thezzy
Netherlands2117 Posts
Same thing will likely apply against Heroes such as Chen when drinking, Rexxar with Misha and anything with clones/duplicates. Whilst I do like the trait talent on 4 (that your trait lasts for 6 seconds instead of 4), your E determines everything. The extra range and cooldown reduction makes it considerably easier to hit something and allow you to get into the action. Hopefully staying alive once you jump in is a bit easier than what I experienced in my first game with him (had a Gazlowe and Samuro and no frontline). I think he might also be a bit stronger against multi-heroes like Vikings and Rexxar provided you get the mark on them. | ||
Haemonculus
United States6980 Posts
Early game I can out-burst him, dodge his one important slow skillshot, and his burn damage isn't horrid. Lategame just holy shit. That ult-aura proccing a 6 second debuff on everyone that doubles in effectiveness after a few seconds... Combined with his armor talent means in any lategame teamfight he's got 45 armor... And then the ability to heal himself for so much. And if you walk out of a fight with the enhanced burn on you that's anywhere from 15 to 30% of your max HP which is GOING to burn off as you run... I'm still relatively new to the game but every time the enemy team has a Malth I feel like he turns into an unstoppable monster late. Maybe with a lot of hard CC and spell damage burst you can blow him up, but holy hell he's nuts lategame. | ||
Thezzy
Netherlands2117 Posts
Usually there is at least one AA hero on the enemy team so it should help there. The only issue with going for a trait build is no E quest on 4, making it harder to land your trait on someone and W to them. | ||
karazax
United States3737 Posts
1) Echo of the Elements 4) Mana Tide 7) Follow Through 10) Sunder/EQ 13) Grace of Air or Frostwolf's Grace(this procs follow through when you use it and heal on demand every 15 seconds) 16) Tempest Fury 20) Wind Rush Then there is Rich's current favorite quest filled build: 1) Crash Lightning (Rich: Don't need to max out the quest, skill is good damage it at around 20 stacks) 4) Frostwolf Pack. This can be weak if you can't stack without dying successfully or miss. Can't use Feral Spirit for wave clear or to check bushes until the quest is done. 7) Maelstrom Weapon 10) Sunder 13) Frostwolf 's Grace 16) Alpha Wolf 20) Wind Rush | ||
BluzMan
Russian Federation4235 Posts
On June 15 2017 22:42 Haemonculus wrote: I feel like he starts weak and gets absolutely bonkers with levels. Early game I can out-burst him, dodge his one important slow skillshot, and his burn damage isn't horrid. Lategame just holy shit. That ult-aura proccing a 6 second debuff on everyone that doubles in effectiveness after a few seconds... Combined with his armor talent means in any lategame teamfight he's got 45 armor... And then the ability to heal himself for so much. And if you walk out of a fight with the enhanced burn on you that's anywhere from 15 to 30% of your max HP which is GOING to burn off as you run... I'm still relatively new to the game but every time the enemy team has a Malth I feel like he turns into an unstoppable monster late. Maybe with a lot of hard CC and spell damage burst you can blow him up, but holy hell he's nuts lategame. Well, I've played a few games yesterday and in those where the player was competent, both Malthaels on both teams had 2x more hero damage than anyone else later in the game. Also, the damage he does to immortals is DISGUSTING. I was playing Greymane and he made my dps look insignificant. Was pretty easy to bully the enemy Malthael in lane though. You just auto him at range until he dies or goes to heal, dodging his occasional Very slow wave of fog. | ||
jpg06051992
United States580 Posts
On June 15 2017 23:13 karazax wrote: New Thrall seems very strong. There is the variation of the old default build which is 1) Echo of the Elements 4) Mana Tide 7) Follow Through 10) Sunder/EQ 13) Grace of Air or Frostwolf's Grace(this procs follow through when you use it and heal on demand every 15 seconds) 16) Tempest Fury 20) Wind Rush Then there is Rich's current favorite quest filled build: 1) Crash Lightning (Rich: Don't need to max out the quest, skill is good damage it at around 20 stacks) 4) Frostwolf Pack. This can be weak if you can't stack without dying successfully or miss. Can't use Feral Spirit for wave clear or to check bushes until the quest is done. 7) Maelstrom Weapon 10) Sunder 13) Frostwolf 's Grace 16) Alpha Wolf 20) Wind Rush Dude I've been running pretty much an old school build (chain lightning mana talent on level 1 is still a go to imo because he is as mana hungry as ever) but run Feral Resilience for his level 4 talent, the 75 physical armor that you get with the stun allows you to dive hard very safely and it is borderline broken vs. AA heavy teams. Add to that Maelstrom Weapon, get your 40 stacks so you get the Wind Fury and passive movement speed bonus and they have officially turned Thrall into a monster. I was trying mana tide on level 4 for a bit but honestly the mana regen you get seems a bit weak for requiring 4 stacks to proc, it's alot of mana invested simply to proc it so I wasn't having the best of success with it. I want to try the Pack at 4 but it's a very high risk/high reward talent so you just have to trust in yourself and have a team that can peel for you. The reward is ludicrously strong though once you get the 7, like wow, so powerful. I usually aim for consistency though so I have to go with Resilience, it's just soooo strong. | ||
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