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Genji + Show Spoiler + Stats
Health reduced from 1600 to 1550 Health Regen reduced from 3.3 to 3.2
Abilities
Shuriken (Q) Mana cost increased from 15 to 20 Dragonblade (R) Cooldown increased from 80 to 100 seconds Mana cost increased from 50 to 75
Talents
Level 7 Dodge (Passive) Charges reduced from 3 to 1 Cooldown reduced from 12 to 8 seconds
Greymane + Show Spoiler + Abilities
Cursed Bullet (R) Damage reduced from 40 to 35% of enemy Heroes’ current Health
Tychus + Show Spoiler + Talents
Level 4 Fully Loaded (D) Cooldown reduction increased from 33% (4 seconds) to ~41% (5 seconds)
Xul + Show Spoiler + Abilities
Raise Skeleton (Trait) Health reduced from 300 to 270 Cursed Strikes (W) Cooldown increased from 15 to 16 seconds
Talents
Level 1 Backlash (Trait) Damage reduced from 15 to 12% of enemy Heroes’ maximum Health Level 4 Grim Scythe (W) Cooldown reduction per attack increased from .5 to .75 seconds Maximum cooldown reduction increased from 10 to 12 seconds
Stukov + Show Spoiler + Abilities
Healing Pathogen (Q) Mana cost increased from 30 to 40 Flailing Swipe (R) Pushback distance increased by 50%
Talents
Level 1 Spine Launcher (Passive) Slow duration increased from 1 to 1.5 seconds (now matches his attack speed) Fetid Touch (W) Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30 Growing Infestation (E) Added functionality: Now increases the Cooldown of Lurking Arm by 4 seconds Level 4 One Good Spread… (Q) Spreading requirement reduced from 4 to 3 Heroes Mana refund increased from 30 to 40 Vigorous Reuptake (D) Healing bonus reduced from 50 to 40% Level 16 Pox Populi (D) Adjusted functionality: Detonating Bio-Kill Switch no longer refreshes heal duration, but instead extends it by 3 seconds Level 20 Controlled Chaos (R) Cooldown between casts reduced from 3 to 1 second Cooldown for each charge reduced from 40 to 30 seconds Push Comes to Shove (R) Duration requirement reduced from 1.5 to 1.25 seconds
Uther + Show Spoiler + Abilities
Holy Light (Q) Healing reduced from 380 to 360 Self-healing reduced from 190 to 180 Holy Radiance (W) Mana cost increased from 60 to 70
Chen + Show Spoiler + Abilities
Fortifying Brew (Trait) Brew per second reduced from 40 to 30 Chen will now instantly gain 25 Brew upon activation
Talents
Level 1 Elusive Brawler (Active) Cooldown increased from 20 to 25 seconds Cooldown reduction from Basic Attacks reduced from 3 to 2 seconds
Muradin + Show Spoiler + Stats
Health increased from 2633 to 2765 Health regen increased from 5.5 to 5.8
Rexxar + Show Spoiler + Talents
Level 1 Flare (Active) Cooldown reduced from 25 to 20 seconds
Stitches + Show Spoiler + Abilities
Vile Gas (Trait) Damage reduced from 18 to 17
Talents
Level 1 Heavy Slam (W) Bonus damage reduced from 50 to 40%
Bug Fixes + Show Spoiler + Heroes, Abilities, and Talents
Diablo: Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her. Malfurion: The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions. Malfurion: Casting Astral Communion now properly consumes 100 Mana. Nazeebo: Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion. Stukov: Fixed a typo in the tooltip for Fetid Touch. Stukov: Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm. Stukov: Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm. Stukov: Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode. Tyrande: After learning Huntress’ Fury, Basic Attacks against targets with Hunter’s Mark will now correctly splash to nearby enemy Mercenaries. Tyrande: Fixed an issue causing Sentinel to benefit from increased width prior to learning the Ranger Talent.
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the Mountain King is OP again \o/. Not enough buffs though to see him as much as he deserves, which is 100% of the time.
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Hopefully that patch comes with a remake of kerrigan.
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Garrosh is probably going to be a solid B-tier tank when hes tuned appropriately. Not sure how often he'll solo tank but he has a lot to like in his kit. Only thing hes really missing is some sort of mobility.
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Garrosh is like a mini version of the medivh/stitches hook/gorge/portal combo xD looks very fucking strong to me.
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This is a really nice balance patch. Lots of viable compositions to play now. Guess we can enjoy it for about 2 weeks until the Garrosh patch and inevitable reworks etc go live and screw everything up again.
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Poor Genji...and Uther somewhat as well.
At least we will see more of Muradin again.
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On July 27 2017 14:53 JacobShock wrote: Garrosh is like a mini version of the medivh/stitches hook/gorge/portal combo xD looks very fucking strong to me.
Yeah that Scoop CC is gonna be pretty sick to see in high level combos
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Also for next patch i want to see butcher made available. Tune down his damage, make his E not unit targetable but instead pointtargetable. Allows counter play, also allows mobility for butcher aswell as make E talents provide more thought.
Make some W talent a chain, so butcher can hold someone, shouldnt work on melee range. He can now fight someone, while chaining someone else. Gives a bit of utility and skillfull play make.
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Garrosh talents and abilities revealed
Overview: As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.
Role: Warrior
Trait
Armor Up
Garrosh gains 1 Armor for every 2% of maximum Health missing.
Basic Abilities
Groundbreaker (Q)
Deal 81 damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
- Cost: 30 - Cooldown: 8
Bloodthirst (W)
Deal 156 damage to an enemy and heal for 10% of Garrosh’s missing Health. Healing is increased by 100% against Heroes.
- Cost: 55 - Cooldown: 12
Wrecking Ball (E)
Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing 91 damage to enemies near the impact and Slowing them by 30% for 2.5 seconds.
- Cost: 60 - Cooldown: 16
Heroic Abilities
Warlord’s Challenge (R)
Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
- Cost: 40 - Cooldown: 50
Decimate (R)
Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.
- Cost: 30 - Charges: 3 - Cooldown: 8
- Level 1
- [Q] Warbreaker
Quest: Pull Heroes with Groundbreaker
Reward: After pulling 5 Heroes, Groundbreaker deal san additional 150 damage over 3 seconds to Heroes. After pulling 15 Heroes, reduce Groundbreaker’s cooldown by 3 seconds.
- [E] Unrivaled Strength
Increase Wrecking Ball’s throw range by 20% and its damage by 100%
- [Active] Body Check
Activate to deal 111 damage to a target enemy and Slow them by 30% for 3 seconds. Damage is increased by 200% of Armor Up’s current bonus, and the Slow amount is increased by 30% if Armor Up’s bonus is above 25.
- Level 4
- [W] In for the Kill
Increase Bloodthirst’s damage against non-Heroes by 60% Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
- [Passive] Thirst for Battle
Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
- [Active] Indomitable
Activate to become Unstoppable for 1.5 seconds.
- Level 7
- [Q] Intimidation
Groundbreaker reduces the Attack Speed of Heroes hit by 40% for 4 seconds.
- [Active] Brute Force
Enemies hit by Body Check receive 50% reduced healing for 4 seconds.
- [Passive] Oppressor
Basic Attacks against Heroes reduce the target’s Spell Power by 40% for 2.5 seconds.
- [Active] Into the Fray
Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.
- Level 10
- [R1]Warlord’s Challenge
Silence nearby Heroes and force them to attack Garrosh 1.5 seconds.
- [R2]Decimate
Deal 50 damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second. Stores up to 3 charges.
- Level 13
- [Q] Defensive Measures
Pulling a Hero with Groundbreaker grants Garrosh a 350 Shield for 6 seconds.
- [W] Bloodcraze
When hitting a Hero, Bloodthirst heals for an additional 10% of Garrosh’s maximum Health over 3 seconds.
- [Trait - D] Double Up
Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.
- Level 16
- [Q] Rough Landing
Heroes pulled by Groundbreaker are Slowed by 50% for 3 seconds.
- [Q] Mortal Combo
If Wrecking Ball is used on a Hero within 2 seconds of pulling them with Groundbreaker, Wrecking Ball’s cooldown is reduced by 10 seconds.
- [E] Earthshaker
Wrecking Ball Stuns enemies near the impact area for 0.75 seconds.
- Level 20
- [R1] Death Wish
Increase the duration of Warlord’s Challenge by 0.5 seconds. If an enemy Hero is killed while affected by Warlord’s challenge, its cooldown is reduced by 45 seconds.
- [R2] Deadly Calm
Heroes hit by Decimate deal 20% less damage for 3 seconds.
- [E] Titanic Might
Wrecking Ball now throws the 2 closest enemies.
- [Active] Inner Rage
Body Check gains an additional charge, and its cooldown recharges 100% faster while Armor Up’s bonus is at or above 25.
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So I guess we can now get enemies over enough terrain to push them from 1 core to the other on some maps.
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Garrosh is def gonna be good, I look forward to seeing him miniMoshing, tho I dunno how often that's really gonna happen
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So hang on. There is a level 7 talent and a level 20 talent that are only available if you choose Body Check at level 1? Bit odd isn't it? Kinda limits the options.
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Excellent changes in this patch, excluding Tassadar the balance team for HOTS seems to have a pretty decent grasp on things.
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Still no map veto mechanism.
Seriously, why force bullshit like mines and Hanamura upon your player base? give us like, at least one fucking veto
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I like this kind of patches, smaller, fine tuning changes instead of destroying a hero. Let's hope we get more of these!
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On July 28 2017 00:23 FeyFey wrote: So I guess we can now get enemies over enough terrain to push them from 1 core to the other on some maps.
Eagerly awaiting to see/unleash those Garrosh + Stukov combos as well... :D
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Garrosh throw working on allies could be trolled with a lot I think. You can get heroes quite a distance at this point though.
Stitches Hook + Gorge + Portal + Stukov + Garrosh + Gust = Weeeeeeeeeeeeeeeeeee!
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On July 28 2017 22:55 Thezzy wrote: Stitches Hook + Gorge + Portal + Stukov + Garrosh + Gust = Weeeeeeeeeeeeeeeeeee!
lol.
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