mini-summary:
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Medivh is next to be reworked, then Sonya; followed by Lunara at some point. Want to do more releases like Tyrael rework where the rework is the focus of that patch. Some will come with skins, others will come with new trailers/spot light videos.
Medivh will get a variation of Master's touch baseline as well as reabsorbtion and they will be playing with cool down increases to balance this.
Sonya will get a new Shattered Ground option with substantially increased splash range. Sonya rework goal is to not change her core gameplay, but make other talents interesting options.
Lunara still early in discussions, but looking to remove entire tier based on Wisp as one thing.
Reworked Hanamura will have one payload to fight over and the core can be attacked directly. Other BG reworks coming eventually, Black Heart's Bay being mentioned.
This follows up the Balance patch earlier this week that added voice chat to the game.
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Balance Patch released today
General
Voice Communication
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Voice Communication has been added to Heroes of the Storm! Read the Voice Communication blog for more information about how to use it in-game.
Maiev
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Stats
Health reduced from 2236 to 2150
Health Regeneration reduced from 4.66 to 4.48
Abilities
Vault of the Wardens (Trait)
Cooldown increased from 8 to 9 seconds
Fan of Knives (Q)
Damage reduced from 170 to 162
Talents
Level 16
Armored Assault (Passive)
Damage bonus reduced from 25% to 20%
Vengeful Knives (E)
Bonus damage per Hero hit increased from 1% to 1.2%
Developer Comment: The changes we released on January 9 helped bring Maiev’s win-rate down to mortal levels, but she was still a bit too powerful, overall. Today’s changes are aimed at slightly lowering both her survivability and burst damage throughput. Our data is showing the majority of her Talents are in healthy spots, but we will keep an eye on them as players start adapting to certain playstyles.
Malthael
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Abilities
Soul Rip (Q)
Mana cost increased from 20 to 25
Healing reduced from 36 to 25 per target hit
Healing from Heroic targets increased from 3% to 4% of the Hero’s maximum Health
Tormented Souls (R)
Cooldown reduced from 100 to 80 seconds
Talents
Level 4
Die Alone (Q)
Damage bonus reduced from 75% to 50%
Level 16
Soul Collector (Q)
Bonus range reduced from 50% to 25%
Developer Comment: Malthael was designed to be powerful in the solo lane, but his dominance in the game’s early laning phase was unrivaled. We’re reducing this by making him heal less when Soul Ripping Minions, but increasing his Hero-only healing so that he can still keep himself alive in late-game team fights. We’re also reducing the power of Die Alone and increasing his Mana tension to taper some of his early game power. By increasing Soul Rip’s Mana usage, we’re also reducing some of the power Malthael had when double-soaking lanes (especially when combined with On a Pale Horse), as he tends to use Soul Rip twice as often when doing so. The overall goal is to reduce the power of a few particularly dominating builds, while making sure that he still feels powerful past the early game.
Thrall
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Abilities
Chain Lightning (Q)
Bounce range increased by 20%
Zeratul
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Abilities
Cleave (Q)
Damage increased from 200 to 212
Singularity Spike (W)
Damage increased from 228 to 240
Void Prison (R)
Mana cost reduced from 100 to 80
Might of the Nerazim (R)
Basic Attack damage bonus reduced from 40% to 30%
Developer Comment: These tuning changes are meant to redistribute Zeratul’s damage while also giving him a slight buff. Zeratul should now be a bit stronger during the earlier portions of the game if he takes Might of the Nerazim, but should have less opportunity cost if he chooses to take Void Prison, instead.
Xul
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Stats
Health increased from 1900 to 2000
Health Regeneration increased 3.957 to 4.168
Basic Attack damage increased from 104 to 110
Abilities
Raise Skeleton (Trait)
Skeletal Warrior Health reduced from 240 to 225
Skeletal Warrior damage reduced from 23 to 21
Bone Prison (E)
Cooldown reduced from 12 to 10 seconds
Mana cost reduced from 80 to 70
Talents
Level 7
Trag’Oul’s Essence (Trait)
Mana restoration per Skeletal Warrior attack reduced from 0.5% to 0.2% of Xul’s maximum Mana
Developer Comment: We like that Xul is a strong pushing Hero who has an identity as a great duo-lane soaker, but believe that his identity has been pushed too far into this role, and we would like to see him have more presence in team fights. We’re making adjustments to push him in this direction by buffing his base stats and toning down his split-push potential.
Tyrande
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Abilities
Light of Elune (Q)
Cooldown reduced from 12 to 11 seconds
Sonya
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Stats
Basic Attack damage reduced from 88 to 84
Talents
Level 7
Poisoned Spear (Q)
Damage reduced from 125% to 100% of Ancient Spear’s damage.
Level 16
Nerves of Steel (Active)
Duration reduced from 5 to 3 seconds
Shield amount reduced from 30% to 25% of Maximum Health
Cooldown reduced from 70 to 60 seconds
Developer Comment: We originally applied these adjustments in a patch on January 24, but Sonya was so eager to get back into battle that she forgot to take them with her. We're giving these changes back to the Barbarian, and have (politely) asked her to remember to bring them along the next time she leaps into the fray.
Bug Fixes
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Heroes, Abilities, and Talents
Diablo: Lightning Breath sound effects will no longer stop playing before the Ability is finished channeling.
Junkrat: Heroes killed by Concussion Mine will no longer respawn at their death location and then slide across the Battleground.
Junkrat: Issuing movement commands during Rocket Ride will no longer cause Junkrat to become separated from his Mount.
Junkrat: Movement commands that the player did not issue will no longer appear on the terrain in front of RIP-Tire’s model.
Junkrat: Targeting unpathable terrain with Rocket Ride will no longer cause Total Mayhem Grenades to visually persist on the Battleground.
Junkrat: Concussion Mine can no longer displace Leoric from Wraith Walk’s starting location if the Mine is detonated in the same moment that Wraith Walk ends.
Li Li: After learning the Lighting Serpent Talent, Cloud Serpent attacks that are bouncing to additional targets when the Ability expires will now correctly deal damage.
Lt. Morales: The tooltip for the Healing Beam icon next to Lt. Morales’ in-game portrait will now correctly display the Ability’s cooldown duration.
Malfurion: An ally who is affected by multiple Regrowths will now be correctly healed by Moonfire and have Stuns, Roots, and Slows removed by Nature’s Cure.
Movement Abilities: Certain movement-based Abilities, like Greymane’s Dark Flight or Chen’s Flying Kick, will no longer fail to move the Hero toward a target currently affected by Varian’s Taunt or Garrosh’s Warlord’s Challenge.
Sgt. Hammer: Can now correctly deploy Biotic Emitters on Volskaya Foundry while in Siege Mode.
The Butcher: Fixed an issue that prevented The Butcher from collecting Meat while piloting the Triglav Protector, Dragon Knight, or Garden Terror.