[Patch 1.0.0.130: Volibear] General Discussion - Page 204
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Parnage
United States7414 Posts
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TofuFox
374 Posts
On December 13 2011 12:31 TieN.nS) wrote: I sure hope you can throw out a Q and then repeatedly blink around an opponent to hit them 5x~ So you're hoping the Q orb has a travel time and tracks you, so you can blink in front of and behind an enemy to drag the true damage return through them repeatedly? Because that would be kind of awesome, although possibly problematic in a blow-people-up-at-level-6 way. | ||
Haemonculus
United States6980 Posts
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Two_DoWn
United States13684 Posts
On December 13 2011 12:39 Parnage wrote: Out of curiosity, is phreak just trolling the community with these spotlights now? Because I don't even play Gp that often and half of that spotlight just seemed like trying to get new Gp players to kill themselves. I..I'am so confused by his spotlight. The best part is he never takes flash in some sort of stupid attempt to prove you can play without it. | ||
TieN.nS)
United States2131 Posts
On December 13 2011 12:40 TofuFox wrote: So you're hoping the Q orb has a travel time and tracks you, so you can blink in front of and behind an enemy to drag the true damage return through them repeatedly? Because that would be kind of awesome, although possibly problematic in a blow-people-up-at-level-6 way. PROBABLY won't work because it looks like Ahri's hitbox actually moves really quickly instead of instantly teleporting during her blink, but I hope it does because that would be hilarious and stupid and great. Dunno why phyvo says it doesn't work on Sivir when it does, lol. | ||
SnK-Arcbound
United States4423 Posts
On December 13 2011 12:01 BlackPaladin wrote: It's phreak, just forget it lol. I do that with nasus. 50 mana q with a 3 second cd makes you go OOM after only one or two waves of minions. | ||
phyvo
United States5635 Posts
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TieN.nS)
United States2131 Posts
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phyvo
United States5635 Posts
+ Show Spoiler + New Skins in the Store Midnight Ahri Dynasty Ahri Festive Maokai Toy Soldier Gangplank Snowmerdinger Mistletoe Leblanc Ahri, her skins, and all of the Snowdown Showdown content will be simultaneously released in North America, Europe, and Korea on 12/14. PVP.net v1.50 Added the ability to search skins by Champion name in the Store Fixed several bugs that resulted in some cases of the "Session Closed" error League of Legends v1.0.0.130 Ahri, the 9 Tails Fox Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies. Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown. Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has bonus Spell Vamp. Fizz Base health regen per 5 reduced to 7 from 9 Chum the Waters Fixed a bug where Chum the Waters stopped working if Fizz died Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately Added a 3-2-1 timer like Time Bomb No longer hits nontargetable units like Vladimir in Sanguine Pool Urchin Strike ability power ratio reduced to .6 from .7 Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50 Kassadin Riftwalk cooldown increased to 7/6/5 from 6/5/4 Lux Prismatic Barrier Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160 Missile speed increased to 1400 from 1200 Lucent Singularity cooldown reduced to 9 seconds from 11 Miss Fortune Bullet Time base damage increased to 65/95/125 from 60/85/110 Mordekaiser Iron Man (Passive) shield amount increased to 35% from 30% Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225 Pantheon Aegis of Zeonia mana cost reduced to 55 from 70 Grand Skyfall mana cost reduced to 125 from 150 Sivir Boomerang Blade Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260 Now scales with ability power at a 0.5 ratio Ricochet Damage falloff per bounce reduced to 20% from 25% Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile Updated recommended items Sona No longer automatically acquires attack targets when idle while Power Chord is active Trundle As of the Volibear patch, Contaminate's CC reduction applies to Silences and Blinds Tryndamere Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65 Twisted Fate Auto-attack range increased to 525 from 510 Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target Udyr Monkey's Agility no longer grants Dodge Veigar Primordial Burst mana cost reduced to 125/175/225 from 150/200/250 Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140 Baleful Strike Mana cost adjusted to 60/65/70/75/80 from 75 at all levels Total ability power accumulated from Baleful Strike is now displayed in the tooltip Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140 Volibear Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290 Frenzy bonus health scaling reduced to 18% from 20% Xin'Zhao Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11 Masteries Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6% Summoner's Resolve - Improved Heal reduced to 10% from 15% Perseverance removed, replaced with Strength of Spirit - increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana Summoner Spells Garrison now correctly applies assists to the caster Items Ionic Spark (Dominion) Increased attack speed to 50% from 45% Increased proc damage to 110 from 100 Warmog's Armor Passive health gain cap reduced to 350 from 450 Passive health regeneration per 5 reduced to 10 from 15 Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5 Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15 General The Winter Map has returned as a Field of Justice! On Dominion only, characters with a "Zombie" state (Karthus' Death Defied, Kog'Maw's Icathian Surprise, Yorick's Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins | ||
UniversalSnip
9871 Posts
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tobi9999
United States1966 Posts
On December 13 2011 12:53 TieN.nS) wrote: Chauster playing top lane, Hotshot on support now. 2 many switches make head spin~~ But since they're not going to Kiev they have a lot of time to get adjusted and I'm pretty happy to see Chauster + Jiji in the solos again. :o inb4 hotshot is benched like elementz | ||
koreasilver
9109 Posts
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TieN.nS)
United States2131 Posts
Not only is Hotshot a good support, he owns CLG so... | ||
Chairman Ray
United States11903 Posts
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anmolsinghmzn2009
India1783 Posts
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SnK-Arcbound
United States4423 Posts
On December 13 2011 12:57 UniversalSnip wrote: jesus they really destroyed warmogs Not really. Warmog now gives 1270hp instead of 1370 fully stacked and 40 hp5 instead of 45. It really was one of the best items in the game and way too gold efficient. It's also one of the most annoying items in the game when combined with atma's. | ||
anmolsinghmzn2009
India1783 Posts
Also what do people think about the warmogs change? Specifically, Would you pick mallet+atma more after the change instead of warmogs? Edit: also since anivia is free this week, gonna try her out. Is spell vamp on anivia legit? | ||
CeriseCherries
6170 Posts
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Seuss
United States10536 Posts
On December 13 2011 13:16 anmolsinghmzn2009 wrote: 15 range increase on TF?? Is riot doing the blizzard thing? Making it appear that they buff champions just to make people play them? Also what do people think about the warmogs change? Specifically, Would you pick mallet+atma more after the change instead of warmogs? We'll it's enough of a buff to make it so that TF can exchange with 650 range spells, maybe 675. But yeah that's a pretty small range increase, it's should have been more like "Brought TF's range into parity with our obsession with increments of 25". | ||
Two_DoWn
United States13684 Posts
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