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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
Thanks. Happy Gaming. |
On March 06 2012 03:09 Ferrose wrote:Show nested quote +On March 06 2012 03:05 Two_DoWn wrote:On March 06 2012 02:56 Ferrose wrote:On March 06 2012 02:52 Two_DoWn wrote:We actually had the discussion last week where it was pointed out by Teut that wriggles skarner is probably the build you want to go since the double gp10 is just so gimping for someone with good ratios. How do you get by without the mana regen from Philo though? And I always thought the point of Skarner was to Flash in, grab a squishy, then press W and activate Shurelya's and drag them away with 600 MSpd : / Cuz the instant that ult runs out you are essentially 600 MS worth of dead weight. If you want lock down or reposition, why not get Ali, WW, Maokai, hell even Udyr. All of them bring more in various parts of the game than philo hog skarner does. Instead you COULD go wriggles- hog (for a bit more tank) then triforce or mallet or wits and be tanky and KILL shit, all the while still doing that same locking down of a carry, only this time actually being useful afterwards. *note I have yet to actually try this since I consider skarner to be almost entirely outclassed by any number of jungles when going the 2 gp10 build, and as such have yet to bring myself to test out a different build on him since I am so disgusted with him overall.* I used to do Wriggle's Skarner, but I've been favoring the GP10 for the last couple months, but after reading the discussion here I think I'm gonna have to try the Wriggle's path again. Usually when I mention Wriggle's on forums people just swat it down and call it a waste of 1600 gold. Edit: But still, how do you get over the mana cost nerf without Philo? I dont spam q for absolutely no reason.
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On March 06 2012 03:09 Ferrose wrote: I used to do Wriggle's Skarner, but I've been favoring the GP10 for the last couple months, but after reading the discussion here I think I'm gonna have to try the Wriggle's path again.
Usually when I mention Wriggle's on forums people just swat it down and call it a waste of 1600 gold.
Edit: But still, how do you get over the mana cost nerf without Philo? Sigils in jungle small camps now refund a little bit of mana so a little better. Just don't spam skills.
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On March 06 2012 02:52 Two_DoWn wrote:We actually had the discussion last week where it was pointed out by Teut that wriggles skarner is probably the build you want to go since the double gp10 is just so gimping for someone with good ratios.
you need to buy some sort of mana item on skarner. (or rune for it i quess never tested that out) i dont think a wriggles skarner would clear much faster then a philo skarner if at all. the options for early mana items are either a philo, a mana crystal and build it into a sheen/glacial shroud, a meki pendant and build a manamune or a chalice, or a couple of dorans. of these options only philo also gives you a sorce of sustain. philo to me just seems the best start on skarner and it doesnt even seem close.
in my opion the best skarner build for most games is regen pendant->philo boot->(hog more often than not)->wits boots 2->tank and finsih shurelyas
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On March 06 2012 02:58 Sponkz wrote:Show nested quote +On March 06 2012 02:54 Zhiroo wrote: My problem is how to ban Shaco, Rammus, Ahri, LB and Shen this week XD Rammus isnt like a fully ban-worthy hero over someone like shen and shaco (at least imo). LB can be counter picked, ahri is just a dumb champion. Either people will utterly fail or get massively fed and carry the game.
But I'm 800 Elo, people just pick a champ they want to play and fail here. Like instead of counterpicking they pick whatever champion they decided even counterpicking themselves sometimes. Shaco/Rammus are gods here because people can't avoid their ganks even if the whole map is warded.
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See, the only thing is that people already bitch about skarner having mana costs now, even with philo. So, if philo doesnt help (and all the bitching about not being able to spam in jungle is being done by people who go philo) why does skar need to build mana or regen at all? If its already a lost cause, why not just build an item that lets you clear fast WITHOUT resorting to skill spamming?
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On March 06 2012 03:05 Two_DoWn wrote:Show nested quote +On March 06 2012 02:56 Ferrose wrote:On March 06 2012 02:52 Two_DoWn wrote:We actually had the discussion last week where it was pointed out by Teut that wriggles skarner is probably the build you want to go since the double gp10 is just so gimping for someone with good ratios. How do you get by without the mana regen from Philo though? And I always thought the point of Skarner was to Flash in, grab a squishy, then press W and activate Shurelya's and drag them away with 600 MSpd : / Cuz the instant that ult runs out you are essentially 600 MS worth of dead weight. If you want lock down or reposition, why not get Ali, WW, Maokai, hell even Udyr. All of them bring more in various parts of the game than philo hog skarner does. Instead you COULD go wriggles- hog (for a bit more tank) then triforce or mallet or wits and be tanky and KILL shit, all the while still doing that same locking down of a carry, only this time actually being useful afterwards. *note I have yet to actually try this since I consider skarner to be almost entirely outclassed by any number of jungles when going the 2 gp10 build, and as such have yet to bring myself to test out a different build on him since I am so disgusted with him overall.*
I've been doing wriggles skarner and it's been working well. Sticking to wits end over triforce. I feel like he is NOT suited as a jungle tank you need a tanky team to be effective, because you can get focused easily when you dive carries, unless you go the gp/10 build which I feel is just a gimmick way of playing him to catch ppl with shureylas and ult.
You have to be smart with your mana. Don't take E until you maxed W and Q, and only use a minimum of Q's and W's. Potions and lifesteal make up for the lack of spam. It's not like 8 mp5 is that HUGE that you can spam Q anyway on nerfed skarner.
Skarner is very powerful with perma slow good tankiness and high DPS, with his ultimate being the icing on the cake, doesn't have to be used to initiatite, can use it to peel, catch a carry etc. He needs quite a bit of farm though. I've been doing dblade/wriggles/wits into glacial into frozen into rageblade. I like the dblade to make up for the hp loss from no hog, but its optional. You get more and thus levels with this build so hopefully you'll keep a bit ahead of xp when skarner has high base hp so that makes up for it somewhat too.
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On March 06 2012 03:22 Slayer91 wrote:Show nested quote +On March 06 2012 03:05 Two_DoWn wrote:On March 06 2012 02:56 Ferrose wrote:On March 06 2012 02:52 Two_DoWn wrote:We actually had the discussion last week where it was pointed out by Teut that wriggles skarner is probably the build you want to go since the double gp10 is just so gimping for someone with good ratios. How do you get by without the mana regen from Philo though? And I always thought the point of Skarner was to Flash in, grab a squishy, then press W and activate Shurelya's and drag them away with 600 MSpd : / Cuz the instant that ult runs out you are essentially 600 MS worth of dead weight. If you want lock down or reposition, why not get Ali, WW, Maokai, hell even Udyr. All of them bring more in various parts of the game than philo hog skarner does. Instead you COULD go wriggles- hog (for a bit more tank) then triforce or mallet or wits and be tanky and KILL shit, all the while still doing that same locking down of a carry, only this time actually being useful afterwards. *note I have yet to actually try this since I consider skarner to be almost entirely outclassed by any number of jungles when going the 2 gp10 build, and as such have yet to bring myself to test out a different build on him since I am so disgusted with him overall.* I've been doing wriggles skarner and it's been working well. Sticking to wits end over triforce. I feel like he is NOT suited as a jungle tank you need a tanky team to be effective, because you can get focused easily when you dive carries, unless you go the gp/10 build which I feel is just a gimmick way of playing him to catch ppl with shureylas and ult. You have to be smart with your mana. Don't take E until you maxed W and Q, and only use a minimum of Q's and W's. Potions and lifesteal make up for the lack of spam. It's not like 8 mp5 is that HUGE that you can spam Q anyway on nerfed skarner. Skarner is very powerful with perma slow good tankiness and high DPS, with his ultimate being the icing on the cake, doesn't have to be used to initiatite, can use it to peel, catch a carry etc. He needs quite a bit of farm though. I've been doing dblade/wriggles/wits into glacial into frozen into rageblade. I like the dblade to make up for the hp loss from no hog, but its optional. You get more and thus levels with this build so hopefully you'll keep a bit ahead of xp when skarner has high base hp so that makes up for it somewhat too. 's that a dblade opening in jungle? Cuz my personal preference is to go vamp if I am gonna be farm jungling.
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On March 06 2012 03:18 jadoth wrote:Show nested quote +On March 06 2012 02:52 Two_DoWn wrote:We actually had the discussion last week where it was pointed out by Teut that wriggles skarner is probably the build you want to go since the double gp10 is just so gimping for someone with good ratios. you need to buy some sort of mana item on skarner. (or rune for it i quess never tested that out) i dont think a wriggles skarner would clear much faster then a philo skarner if at all. the options for early mana items are either a philo, a mana crystal and build it into a sheen/glacial shroud, a meki pendant and build a manamune or a chalice, or a couple of dorans. of these options only philo also gives you a sorce of sustain. philo to me just seems the best start on skarner and it doesnt even seem close. in my opion the best skarner build for most games is regen pendant->philo boot->(hog more often than not)->wits boots 2->tank and finsih shurelyas
Philo is 8 mana regen per 5 seconds. Assuming you're just clearing the small camps (a one minute routine) that's 96 mana regenerated per clear. I'm skeptical that four additional Qs are really going to make Skarner significantly faster compared to the damage from Wriggle's.
The problem with double gp10 on Skarner is that you're sacrificing Skarner's biggest strengths, jungle control and dueling, in order to maximize a specific use of his ultimate (one that becomes next-to-impossible against coordinated teams). I've never felt that tradeoff was worthwhile, even when I was jungling Skarner in the old jungle before he was buffed.
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On March 06 2012 03:05 Two_DoWn wrote:Show nested quote +On March 06 2012 02:56 Ferrose wrote:On March 06 2012 02:52 Two_DoWn wrote:We actually had the discussion last week where it was pointed out by Teut that wriggles skarner is probably the build you want to go since the double gp10 is just so gimping for someone with good ratios. How do you get by without the mana regen from Philo though? And I always thought the point of Skarner was to Flash in, grab a squishy, then press W and activate Shurelya's and drag them away with 600 MSpd : / Cuz the instant that ult runs out you are essentially 600 MS worth of dead weight. If you want lock down or reposition, why not get Ali, WW, Maokai, hell even Udyr. All of them bring more in various parts of the game than philo hog skarner does. Instead you COULD go wriggles- hog (for a bit more tank) then triforce or mallet or wits and be tanky and KILL shit, all the while still doing that same locking down of a carry, only this time actually being useful afterwards. *note I have yet to actually try this since I consider skarner to be almost entirely outclassed by any number of jungles when going the 2 gp10 build, and as such have yet to bring myself to test out a different build on him since I am so disgusted with him overall.* Err, this is terrible advice. The real tradeoff between wriggles and philo/hog is purely dragon threat and buffjacking at level 7-9. If you can gank successfully because their lanes are susceptible to being ulted in the face, philo/hog keeps you full of mana and health for repeated ganks. If you can't repeatedly gank a lane, you'd do better getting wriggles and aggressively warding/stealing buffs. Wriggles represents a net speed increase on buffs and minigols, and does pretty much fuck all for wolves and wraiths.
Philo/hog lets you flash dive towers earlier and lets you clear the non-minigols camps in jungles faster than a wriggles build. Wriggles does better running full W, but skarner actually clears significantly faster and healthier going QEQW and abusing fracture during the first blue buff.
Most importantly, wriggles needs you in the jungle actively killing things to accrue value. Double GP/5 significantly decreases the cost of camping a lane that needs it, and of all the heros in the game that camp lanes, skarner is near the top of the pack. Turning top from a slight win to a complete blowout may significantly slow down your item progression if you're betting the farm on a triforce. .
So TL;DR: Wriggles for counterjangles. Philohog for afkfarm into ult ganks.
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@Neo: You should suggest (in some hypothetic staff forum) a TL-wide policy of banning people who say/imply that the viewer counts on LoL streams are artificially enhanced and not legitimate.
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On March 06 2012 04:02 spinesheath wrote:@Neo: You should suggest (in some hypothetic staff forum) a TL-wide policy of banning people who say/imply that the viewer counts on LoL streams are artificially enhanced and not legitimate.
i actually found that hilarious (i think it was dreamhack?) when ppl were all freaking out about how LoL's view numbers must be inflated due to stream embedding in the client or some other shit like that.
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On March 06 2012 03:57 L wrote:Show nested quote +On March 06 2012 03:05 Two_DoWn wrote:On March 06 2012 02:56 Ferrose wrote:On March 06 2012 02:52 Two_DoWn wrote:We actually had the discussion last week where it was pointed out by Teut that wriggles skarner is probably the build you want to go since the double gp10 is just so gimping for someone with good ratios. How do you get by without the mana regen from Philo though? And I always thought the point of Skarner was to Flash in, grab a squishy, then press W and activate Shurelya's and drag them away with 600 MSpd : / Cuz the instant that ult runs out you are essentially 600 MS worth of dead weight. If you want lock down or reposition, why not get Ali, WW, Maokai, hell even Udyr. All of them bring more in various parts of the game than philo hog skarner does. Instead you COULD go wriggles- hog (for a bit more tank) then triforce or mallet or wits and be tanky and KILL shit, all the while still doing that same locking down of a carry, only this time actually being useful afterwards. *note I have yet to actually try this since I consider skarner to be almost entirely outclassed by any number of jungles when going the 2 gp10 build, and as such have yet to bring myself to test out a different build on him since I am so disgusted with him overall.* Err, this is terrible advice. The real tradeoff between wriggles and philo/hog is purely dragon threat and buffjacking at level 7-9. If you can gank successfully because their lanes are susceptible to being ulted in the face, philo/hog keeps you full of mana and health for repeated ganks. If you can't repeatedly gank a lane, you'd do better getting wriggles and aggressively warding/stealing buffs. Wriggles represents a net speed increase on buffs and minigols, and does pretty much fuck all for wolves and wraiths. Philo/hog lets you flash dive towers earlier and lets you clear the non-minigols camps in jungles faster than a wriggles build. Wriggles does better running full W, but skarner actually clears significantly faster and healthier going QEQW and abusing fracture during the first blue buff. Most importantly, wriggles needs you in the jungle actively killing things to accrue value. Double GP/5 significantly decreases the cost of camping a lane that needs it, and of all the heros in the game that camp lanes, skarner is near the top of the pack. Turning top from a slight win to a complete blowout may significantly slow down your item progression if you're betting the farm on a triforce. . So TL;DR: Wriggles for counterjangles. Philohog for afkfarm into ult ganks. 1- We have already established that philo does absolutely nothing in terms of speeding up jungle because the mana regen just isnt enough to allow you to spam. So if you want to speed up your jungle, grab a wriggles. You simply wont be able to spam q on minicamps either way, so wriggles is strictly faster.
2- The only thing that philo has to offer in terms of repeatable ganks is health regen. Which you dont need if you have lifesteal and armor. So I can pull continued ganks just as well as a philo/hog skarner, especially when you consider that your downtime between ganks is going to be spent sitting around doing nothing while regening, while I will be healing while farming.
3- The only thing that slightly helps turret diving in the 2 gp10 build is the hog. Which you can still get with a wriggles. Even then, you are taking maybe 2 turret shots tops, so it doesnt actually help.
4- Never spec e until you have too. Its a noob trap and a waste of the level point. Q and W are strictly better at all phases of the game.
5- Gp10 does not help you gain levels, only gold. You NEED to be farming at all times as a jungle. Your first preference is always farm, ganking is secondary. Even if you are going a gank happy build (in which case why arent you playing a GOOD ganker like Maokai or Alistar) you still need levels.
6- As stated previously, double gp10 on skarner makes you dead weight lategame. Combined with your advice, you will be underfarmed, underleveled, and not even able to flash ult someone without dying.
So, no.
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United States37500 Posts
I'll suggest it to heyoka but we tend to deal with stupidity on an individual basis.
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On March 06 2012 03:26 Two_DoWn wrote:Show nested quote +On March 06 2012 03:22 Slayer91 wrote:On March 06 2012 03:05 Two_DoWn wrote:On March 06 2012 02:56 Ferrose wrote:On March 06 2012 02:52 Two_DoWn wrote:We actually had the discussion last week where it was pointed out by Teut that wriggles skarner is probably the build you want to go since the double gp10 is just so gimping for someone with good ratios. How do you get by without the mana regen from Philo though? And I always thought the point of Skarner was to Flash in, grab a squishy, then press W and activate Shurelya's and drag them away with 600 MSpd : / Cuz the instant that ult runs out you are essentially 600 MS worth of dead weight. If you want lock down or reposition, why not get Ali, WW, Maokai, hell even Udyr. All of them bring more in various parts of the game than philo hog skarner does. Instead you COULD go wriggles- hog (for a bit more tank) then triforce or mallet or wits and be tanky and KILL shit, all the while still doing that same locking down of a carry, only this time actually being useful afterwards. *note I have yet to actually try this since I consider skarner to be almost entirely outclassed by any number of jungles when going the 2 gp10 build, and as such have yet to bring myself to test out a different build on him since I am so disgusted with him overall.* I've been doing wriggles skarner and it's been working well. Sticking to wits end over triforce. I feel like he is NOT suited as a jungle tank you need a tanky team to be effective, because you can get focused easily when you dive carries, unless you go the gp/10 build which I feel is just a gimmick way of playing him to catch ppl with shureylas and ult. You have to be smart with your mana. Don't take E until you maxed W and Q, and only use a minimum of Q's and W's. Potions and lifesteal make up for the lack of spam. It's not like 8 mp5 is that HUGE that you can spam Q anyway on nerfed skarner. Skarner is very powerful with perma slow good tankiness and high DPS, with his ultimate being the icing on the cake, doesn't have to be used to initiatite, can use it to peel, catch a carry etc. He needs quite a bit of farm though. I've been doing dblade/wriggles/wits into glacial into frozen into rageblade. I like the dblade to make up for the hp loss from no hog, but its optional. You get more and thus levels with this build so hopefully you'll keep a bit ahead of xp when skarner has high base hp so that makes up for it somewhat too. 's that a dblade opening in jungle? Cuz my personal preference is to go vamp if I am gonna be farm jungling.
boots start, just so you have the option to gank anytime, but if i can't get madreds In 1 buy I often get dorans inbetween. Dunno why you'd get vamp.
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i don't follow current jungle trends, since when did people deviate from semi-carry style skarner? Trying to shoehorn him into a more support role seems really silly, especially given his ultra melee-range nature.
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On March 06 2012 04:22 Slayer91 wrote:Show nested quote +On March 06 2012 03:26 Two_DoWn wrote:On March 06 2012 03:22 Slayer91 wrote:On March 06 2012 03:05 Two_DoWn wrote:On March 06 2012 02:56 Ferrose wrote:On March 06 2012 02:52 Two_DoWn wrote:We actually had the discussion last week where it was pointed out by Teut that wriggles skarner is probably the build you want to go since the double gp10 is just so gimping for someone with good ratios. How do you get by without the mana regen from Philo though? And I always thought the point of Skarner was to Flash in, grab a squishy, then press W and activate Shurelya's and drag them away with 600 MSpd : / Cuz the instant that ult runs out you are essentially 600 MS worth of dead weight. If you want lock down or reposition, why not get Ali, WW, Maokai, hell even Udyr. All of them bring more in various parts of the game than philo hog skarner does. Instead you COULD go wriggles- hog (for a bit more tank) then triforce or mallet or wits and be tanky and KILL shit, all the while still doing that same locking down of a carry, only this time actually being useful afterwards. *note I have yet to actually try this since I consider skarner to be almost entirely outclassed by any number of jungles when going the 2 gp10 build, and as such have yet to bring myself to test out a different build on him since I am so disgusted with him overall.* I've been doing wriggles skarner and it's been working well. Sticking to wits end over triforce. I feel like he is NOT suited as a jungle tank you need a tanky team to be effective, because you can get focused easily when you dive carries, unless you go the gp/10 build which I feel is just a gimmick way of playing him to catch ppl with shureylas and ult. You have to be smart with your mana. Don't take E until you maxed W and Q, and only use a minimum of Q's and W's. Potions and lifesteal make up for the lack of spam. It's not like 8 mp5 is that HUGE that you can spam Q anyway on nerfed skarner. Skarner is very powerful with perma slow good tankiness and high DPS, with his ultimate being the icing on the cake, doesn't have to be used to initiatite, can use it to peel, catch a carry etc. He needs quite a bit of farm though. I've been doing dblade/wriggles/wits into glacial into frozen into rageblade. I like the dblade to make up for the hp loss from no hog, but its optional. You get more and thus levels with this build so hopefully you'll keep a bit ahead of xp when skarner has high base hp so that makes up for it somewhat too. 's that a dblade opening in jungle? Cuz my personal preference is to go vamp if I am gonna be farm jungling. boots start, just so you have the option to gank anytime, but if i can't get madreds In 1 buy I often get dorans inbetween. Dunno why you'd get vamp. Cuz if its between vamp, dorans or boots, Im going boots or dorans. The dorans threw me off since I thought you were leading that.
@Bear I think it was when TOO/DD started to do it in tourneys, and SV stopped playing him so that the only skarner anyone saw was the TOO/DD support style.
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frankly, I don't think you play enough skarner if you think getting a point in E at level 2 isn't worthwhile. the difference in your first clear speed and safety between E level 2 and W level 2 is huge.
also, I dunno why T_D's talking about skarner like he's a shitty ganker. skarner's an average mid lane ganker, but a fucking beast at ganking bot/top with that perma slow.
i camp lanes like a boss with skarner and that's why I like double g/10 into wit's end. he also uses reverie and omen very well so it's not like they're dead weight items either.
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I can see the double gp10 argument if you're camping lanes. I always camped the enemy's jungle which is why I favored Wriggle's.
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On March 06 2012 04:12 Two_DoWn wrote:Show nested quote +On March 06 2012 03:57 L wrote:On March 06 2012 03:05 Two_DoWn wrote:On March 06 2012 02:56 Ferrose wrote:On March 06 2012 02:52 Two_DoWn wrote:We actually had the discussion last week where it was pointed out by Teut that wriggles skarner is probably the build you want to go since the double gp10 is just so gimping for someone with good ratios. How do you get by without the mana regen from Philo though? And I always thought the point of Skarner was to Flash in, grab a squishy, then press W and activate Shurelya's and drag them away with 600 MSpd : / Cuz the instant that ult runs out you are essentially 600 MS worth of dead weight. If you want lock down or reposition, why not get Ali, WW, Maokai, hell even Udyr. All of them bring more in various parts of the game than philo hog skarner does. Instead you COULD go wriggles- hog (for a bit more tank) then triforce or mallet or wits and be tanky and KILL shit, all the while still doing that same locking down of a carry, only this time actually being useful afterwards. *note I have yet to actually try this since I consider skarner to be almost entirely outclassed by any number of jungles when going the 2 gp10 build, and as such have yet to bring myself to test out a different build on him since I am so disgusted with him overall.* Err, this is terrible advice. The real tradeoff between wriggles and philo/hog is purely dragon threat and buffjacking at level 7-9. If you can gank successfully because their lanes are susceptible to being ulted in the face, philo/hog keeps you full of mana and health for repeated ganks. If you can't repeatedly gank a lane, you'd do better getting wriggles and aggressively warding/stealing buffs. Wriggles represents a net speed increase on buffs and minigols, and does pretty much fuck all for wolves and wraiths. Philo/hog lets you flash dive towers earlier and lets you clear the non-minigols camps in jungles faster than a wriggles build. Wriggles does better running full W, but skarner actually clears significantly faster and healthier going QEQW and abusing fracture during the first blue buff. Most importantly, wriggles needs you in the jungle actively killing things to accrue value. Double GP/5 significantly decreases the cost of camping a lane that needs it, and of all the heros in the game that camp lanes, skarner is near the top of the pack. Turning top from a slight win to a complete blowout may significantly slow down your item progression if you're betting the farm on a triforce. . So TL;DR: Wriggles for counterjangles. Philohog for afkfarm into ult ganks. 1- We have already established that philo does absolutely nothing in terms of speeding up jungle because the mana regen just isnt enough to allow you to spam. So if you want to speed up your jungle, grab a wriggles. You simply wont be able to spam q on minicamps either way, so wriggles is strictly faster. 2- The only thing that philo has to offer in terms of repeatable ganks is health regen. Which you dont need if you have lifesteal and armor. So I can pull continued ganks just as well as a philo/hog skarner, especially when you consider that your downtime between ganks is going to be spent sitting around doing nothing while regening, while I will be healing while farming. 3- The only thing that slightly helps turret diving in the 2 gp10 build is the hog. Which you can still get with a wriggles. Even then, you are taking maybe 2 turret shots tops, so it doesnt actually help. 4- Never spec e until you have too. Its a noob trap and a waste of the level point. Q and W are strictly better at all phases of the game. 5- Gp10 does not help you gain levels, only gold. You NEED to be farming at all times as a jungle. Your first preference is always farm, ganking is secondary. Even if you are going a gank happy build (in which case why arent you playing a GOOD ganker like Maokai or Alistar) you still need levels. 6- As stated previously, double gp10 on skarner makes you dead weight lategame. Combined with your advice, you will be underfarmed, underleveled, and not even able to flash ult someone without dying. So, no.
1- There is a difference between spamming and not using it. So yes, you can't spam, but you can still use it to clear.
2- It gives you also access to Shur which is a very good item on Skarner since it gives cdr and a speed buff that adds utility. Philo/HoG being a low-damage build.
3- Taking turrets helps usually.
4- I agree on that. I take it anyway at five. Sometimes you can catch a runner with it for laughs. I also use sometimes to regen a bit of health. Only worth on wraith camp though.
5- Philo/HoG doesn't slow you down compared to Wriggles
6- Don't see how. Wriggles isn't a good late-game item imo. I rather have a shur on me then a wriggles late game.
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