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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.
Thanks. Happy Gaming. |
On March 06 2012 06:06 Slayer91 wrote: That's just not true though, especailly when if you flash away and have skarner slow you can still catch them, but you can eat a stun and then flash away and get away if udyr doesn't have flash. What popular combination of heroes isnt going to be able to polish off a gank in the time it takes for udyr stun to wear off and the immediate aftermath?
Hell, even Yorick+Udyr have enough damage to kill a hero in that time.
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Valhalla18444 Posts
gp + udyr would have a hard time ganking riven, for example
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On March 06 2012 06:18 FakeSteve[TPR] wrote: gp + udyr would have a hard time ganking riven, for example Anyone has a hard time ganking Riven. I dont care who you are, you aint killing Riven/Nidalee if they have a ward.
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On March 06 2012 04:46 Two_DoWn wrote:Show nested quote +On March 06 2012 04:33 Mogwai wrote: frankly, I don't think you play enough skarner if you think getting a point in E at level 2 isn't worthwhile. the difference in your first clear speed and safety between E level 2 and W level 2 is huge.
also, I dunno why T_D's talking about skarner like he's a shitty ganker. skarner's an average mid lane ganker, but a fucking beast at ganking bot/top with that perma slow.
i camp lanes like a boss with skarner and that's why I like double g/10 into wit's end. he also uses reverie and omen very well so it's not like they're dead weight items either. I'm talking about skarner like he's a shitty ganker because he IS a shitty ganker. Sure, if someone is horribly overextended in top he can kill them. But so can every other jungler in the game. Only most of them dont need to run at you to do it. Or have hard CC. But no, his gank is pretty abysmal pre 6. And before you say "but if you get there its a sure kill!" stop. If that was the criteria, WW with red would be the best gank in the game from level 2 on. As for E, you are skilling a point you realistically CANNOT use for the remainder of the game so that you can use it on 3 camps while you have blue. Not worth it, esepcially when you consider that you can just chug a pot and get a head start on your absurd speed boost. Skill points are just as important to jungles as items are. You cant afford to waste them. E at level 2 is a waste of a point. As for your last point, I think thats the difference between a top laner and a jungler. You know how devistating to a single lane camping can be. And I admit, it IS shitty for that lane. But if you try to do that against a competant jungler, you will be counterjungled out of relevance. Throwing away top to shut out the enemy jungle and ensure the other 2 lanes win is a trade I will make any day of the week, especially when you consider that a fed jungle is more than capable of filling the role that top lane takes late game, and all that camping will leave you underleveled.
skarner's not a shitty ganker, as mentioned his ganks on mid without significant setup pre6 are not extremely strong but he applies permaslow and high damage, which make him a very strong ganker top and bottom lanes. his aoe and high mobility and slow make him very tough to countergank / a very efficient counterganker as well. his mobility is such that against any top laners or bot laners who are not extremely mobile in turn (trist riven lee sin etc) he can easily force flashes or kills against enemies in the middle of the lane should he come around the tribush or even directly into the lane with any set up cc (which most toplaners these days do have). your ww analogy makes no sense because there are other junglers who have higher mobility, damage, and CC than ww.
with no buffs up counterjungling is not as devastating as you would have us believe. the big threat in ganking top is loss of control over bottom side objectives (dragon, blue, red) which is a nonfactor if these objectives are down or it is too early in the game to effectively take. if you have ever had a successful gank top (as the toplaner or jungler) you should know how powerful of an advantage that is - after securing an early first blood or recall, a jungler and toplaner shoving the lane together and recalling can net a experience gain far larger than that any small camp counterjungling will give (especially factoring in the exp lost by the opponent top laner). you speak as if middle and bottom are free kills if the enemy shows himself top, but this is almost never the case bottom and any competent midlaner will be more careful when his jungler is a far distance from himself and the enemy jungler is mia. of all the lanes, a behind top lane is the worst as midgame it becomes difficult to help without losing aforementioned objective control, as well as usually lacking the safe ranged instaclear that most APs have against other APs.
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Just tested with a friend:
Fizz's fish will follow Shen through his ult. Jut fyi for some funsies.
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the question is will it follow pantheon
because then you can man mode dunk on people and bring a shark with you so you can be manly while your being manly
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On March 06 2012 06:44 turdburgler wrote: the question is will it follow pantheon
because then you can man mode dunk on people and bring a shark with you so you can be manly while your being manly
I imagine it will since Cait's bullet follows Pantheon.
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I played Nidalee top the past few days. Lost a game where I had 14-1 even. ( didn't win my lane really hard, it was against cho'gath; the 1 death was at the end of a 4v5 game unfortunately).
I played it some more today and it seems that if you really want to kill the opponent you will need that ignite. Although you might think TP helps you push better I feel ignite is needed.
I got my ass handed to me by a Poppy today, he was running ghost/ignite so I just couldn't do anything to save myself >< Also he would refuse to die, his passive is really annoying.
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Is Dyrus seriously about to have 30k viewers just streaming solo queue? That's uh....crazy. Still can't tell whether I like Fiora or not. She doesn't exactly fit the melee bruiser type, but has anyone actually tried running her bruiser-ish? Running a Fiora top just limits your options in the jungle, having to run a very tanky jungle such as Maokai, etc. Adds no utility other than damage, and has no answer to CC. Just gonna consider her a pubstomper.
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Why is Poppy being played a lot nowadays?
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On March 06 2012 06:55 Zhiroo wrote: Why is Poppy being played a lot nowadays?
Spamhappy and Dyrus.
To be honest solo top Poppy wasn't that all bad to begin with, once she finds a lane to stay in Poppy just goes out of control.
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Why are you guys even arguing about the effectiveness of udyr ganks with slayer? He's essentially the authority on udyr... Skarner ganks are just as good as udyr ganks which is as good as you can get with average cc and no gap closer. If slayer confirms it, it's grail. No need to argue it any further
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That's bullshit, but I'll take the compliment LOL
As soon as I stop getting whipped into 5's all day erry day I'll get to play solo queue again and play some skarner more to try to confirm what my original thoughts are. (Though I'm playing him in 5's a lot, so much team related shit going on it's harder to focus on the individual shit in my head, so I don't have a clear picture)
I've always thought skarner was a beast ganker coming from an udyr player LOL, but then I didn't think maokai was that strong until I realized I needed to be ganking mid and bot mostly not so much tanky guys on top. (opposite of udyr)
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On March 06 2012 06:56 warscythes wrote:Show nested quote +On March 06 2012 06:55 Zhiroo wrote: Why is Poppy being played a lot nowadays? Spamhappy and Dyrus. To be honest solo top Poppy wasn't that all bad to begin with, once she finds a lane to stay in Poppy just goes out of control. Poppy+Tabi is broken. One vs Dyrus had those 2 items against his tryndamere, he legit did like 30 damage per attack.
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i always thought poppys passive was retarded strong but now that i think about it under ideal curcustances it is equivelent to 50 armor/mr which while strong makes it seem a lot more reasonable to me.
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the reason poppy top got strong is because of her interaction with defense masteries.
That's it, they pretty much singlehandedly made her a good laner.
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On March 06 2012 07:07 Two_DoWn wrote:Show nested quote +On March 06 2012 06:56 warscythes wrote:On March 06 2012 06:55 Zhiroo wrote: Why is Poppy being played a lot nowadays? Spamhappy and Dyrus. To be honest solo top Poppy wasn't that all bad to begin with, once she finds a lane to stay in Poppy just goes out of control. Poppy+Tabi is broken. One vs Dyrus had those 2 items against his tryndamere, he legit did like 30 damage per attack.
Tabi is 10% less damage right? Then wouldn't the AA do 33 instead of 30 without the tabi? The combo doesn't sound that broken.
i always thought poppys passive was retarded strong but now that i think about it under ideal curcustances it is equivelent to 50 armor/mr which while strong makes it seem a lot more reasonable to me.
How? o.O I mean I never mathcrafted her passive but I am pretty sure it is a lot better than 50 armor and mr.
Her passive is just straight up overpowered.
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lol Dyrus getting up to 30k viewers since everyone is at Hanover
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No, under ideal circumstances it's equivalent to 50% damage reduction. IN ADDITION to armor and mr. Stacking MULTIPLICATIVELY. Which is to say, poppy with 100 armor could theoretically hit 75% damage reduction with her passive (50% reduced by armor, 50% reduced by passive). Of course, since some portion of the damage is only reduced by armor, it's going to be less by some amount, but it's still just as retarded strong as you think it is. You're basically unthreatened by burst and really beefy attackers.
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On March 06 2012 07:18 Tooplark wrote: No, under ideal circumstances it's equivalent to 50% damage reduction. IN ADDITION to armor and mr. Stacking MULTIPLICATIVELY. Which is to say, poppy with 100 armor could theoretically hit 75% damage reduction with her passive (50% reduced by armor, 50% reduced by passive). Of course, since some portion of the damage is only reduced by armor, it's going to be less by some amount, but it's still just as retarded strong as you think it is. You're basically unthreatened by burst and really beefy attackers. EXCEPT that only the damage PASSED the 10% of her hp is reduced.
ie if an attack does 30% of her health it gets reduced to doing 20% of it. If an attack does 12% it gets reduced to 11%. But the first 10% of her health is not affected by her passive.
Also, CAPITALS are FUN for adding EMPHASIS.
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