[LiquidParty] DotA2 Learning Group ^.^ - Page 40
Forum Index > LoL General |
While this thread is labeled "DotA2", this is in fact a community thread first. Many of the users in the TL LoL subforum have been playing as friends for over a year now, so it makes logical sense that they would want to play other games together. Do not compare DotA2 to LoL, you will get banned. TL LoL veterans know what is expected. Newcomers be warned. gl hf | ||
Don_Julio
2220 Posts
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onlywonderboy
United States23745 Posts
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kainzero
United States5211 Posts
On August 10 2013 09:24 Don_Julio wrote: God is omnipresent + Show Spoiler + I don't understand anything that is happening at DotA but this play-by-play caster is awesome. I wish we had someone like this at Worlds and not Rivington. This guy is even better than Deman and Joe "Joe Miller" Miller combined. I think it's a benefit of DotA being mostly community-led. If you're good you get picked up because people want to watch you. Since the NA-scene is controlled by Riot, they just pick up whoever they want. | ||
FinestHour
United States18466 Posts
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Slusher
United States19143 Posts
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Ryuu314
United States12679 Posts
On August 10 2013 09:43 kainzero wrote: I think it's a benefit of DotA being mostly community-led. If you're good you get picked up because people want to watch you. Since the NA-scene is controlled by Riot, they just pick up whoever they want. I'm not sure what you mean by that... Deman, DoA, Monte, Chobra have all been picked up because the community likes them. Same thing with Joe Miller to a certain extent. The only casters who are 100% Riot and always have been are Phreak, Rivington, Jatt, and Kobe and the latter two are almost universally liked. I personally also like Phreak to a certain extent nowadays and imo people overstate how bad Rivington is. | ||
caelym
United States6421 Posts
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caelym
United States6421 Posts
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onlywonderboy
United States23745 Posts
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Qbek
Poland12923 Posts
On August 10 2013 12:39 onlywonderboy wrote: Is it more important to kill melee racks or ranged racks? Melee, as there are 3 times more melee creeps | ||
caelym
United States6421 Posts
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PrinceXizor
United States17713 Posts
On August 10 2013 12:44 caelym wrote: melee rax is also the one of the "bottom" side. this is something that's extremely un-intuitive. ? each lane has a melee and a ranged rax. the melee is on the right when looking from radiant ancient. | ||
Qbek
Poland12923 Posts
On August 10 2013 12:46 PrinceXizor wrote: ? each lane has a melee and a ranged rax. the melee is on the right when looking from radiant ancient. I think he means it not being mirrored, so top on one side, bottom on the other is intuitive. | ||
caelym
United States6421 Posts
On August 10 2013 12:47 Qbek wrote: I think he means it not being mirrored, so top on one side, bottom on the other is intuitive. say you're a complete noob: there's no visual cue that the barracks are special and important buildings and which one is melee and which one is ranged. I'm going to stop before I start a dota 2 sucks chain. | ||
TheYango
United States47024 Posts
On August 10 2013 12:38 caelym wrote: ok serious question, why did icefrog feel the need to make an upgrade to basher? when I played like 6 years ago in .48b, basher was a semi-cheese item, now it's core. Icefrog likes all the items being useful, and quite honestly he's done a good job of making them all somewhat useful. Basher having an upgrade made the item useful. It was an item that was only useful lategame, but wasn't actually slot-efficient enough to be good lategame. On August 10 2013 12:53 caelym wrote: say you're a complete noob: there's no visual cue that the barracks are special and important buildings and which one is melee and which one is ranged. I'm going to stop before I start a dota 2 sucks chain. This is actually a big fault of DotA 2 compared to DotA 1. In DotA 1, the ranged/melee raxes were extremely distinct because they used totally different building models (Ancient of War/Crypt for Melee, Ancient of Lore/Temple of the Damned for ranged). That Valve chose not to make the raxes in DotA 2 as visually distinct IS something that they can be faulted for. I think it's a perfectly legitimate complaint--even I've had a mental hiccup and forgotten which one ranged/melee was. | ||
PrinceXizor
United States17713 Posts
On August 10 2013 12:53 caelym wrote: say you're a complete noob: there's no visual cue that the barracks are special and important buildings and which one is melee and which one is ranged. I'm going to stop before I start a dota 2 sucks chain. ON dire i'd agree, on radiant its a bit easier, its also explained in the tutorial i believe. they are the only glowing buildings besides towers/ancients and when you click them they are named melee and ranged. i don't think its too difficult overall. | ||
TheYango
United States47024 Posts
I want my Hunter's Hall/Boneyard back. | ||
PrinceXizor
United States17713 Posts
On August 10 2013 13:01 TheYango wrote: Also, Valve should be faulted for making all the extra buildings look the same. I want my Hunter's Hall/Boneyard back. i didn't that was confusing to new players. new people kept asking why the siege barracks didn't buff the siege units. | ||
caelym
United States6421 Posts
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Ryuu314
United States12679 Posts
On August 10 2013 13:15 caelym wrote: so who got the better pick when TL got OD and naix, and iG got weaver and batrider? Personally I don't think either side got the better draft, but if I had to pick one I'd say iG had a bit better draft due to how strong Bat is. The problem was that OD becomes not all that useful once the other team gets BKB on their key heroes since most of his damage is blocked by BKB and TL didn't/couldn't fight enough in the midgame before iG got BKB on their 3 core heroes. Additionally, Naix spent sooooo much time infested in Puck trying to get Naix bombs off, but they didn't pull it off nearly enough for it to be worth it. As a result, Naix fell extremely far behind and couldn't keep up with SF and Weaver. | ||
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