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The game used to have (at an estimate) literally twice or two and a half times more sustain than now between better, more common sources of healing and their multiplication with stronger resist items. cutting that down has been the single best category of improvement in the game since I started playing. Remember shit like
- Old morde. Did absolutely nothing except afk push, could not be killed in lane due to infinite shield, really couldn't even be usefully ganked. - Old vlad, the true huehuehue. King of da heal. - Many iterations of soraka, zero interaction in lane, carries teamfights with zero skill required, mash W and opponents can't get kills. - Any tanky dps with old hog. - Ad carries who were practically hybrid tanks in the midgame because doran's blade was that good and made you that bulky
It wasn't uncommon to have tournament games where 8-10 out of 10 players would be playing heroes with sustain that would be considered far, far above the curve of games today. And it was boring as shit. Nothing happened! It wasn't just a tournament thing, either, pub play was just the same way, even at my low noob level. It was just so hard to kill people it wasn't worth the effort half the time.
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On September 13 2012 07:48 UniversalSnip wrote: The game used to have (at an estimate) literally twice or two and a half times more sustain than now between better, more common sources of healing and their multiplication with stronger resist items. cutting that down has been the single best category of improvement in the game since I started playing. Remember shit like
- Old morde. Did absolutely nothing except afk push, could not be killed in lane due to infinite shield, really couldn't even be usefully ganked. - Old vlad, the true huehuehue. King of da heal. - Many iterations of soraka, zero interaction in lane, carries teamfights with zero skill required, mash W and opponents can't get kills. - Any tanky dps with old hog. - Ad carries who were practically hybrid tanks in the midgame because doran's blade was that good and made you that bulky
It wasn't uncommon to have tournament games where 8-10 out of 10 players would be playing heroes with sustain that would be considered far, far above the curve of games today. And it was boring as shit. Nothing happened! It wasn't just a tournament thing, either, pub play was just the same way, even at my low noob level. It was just so hard to kill people it wasn't worth the effort half the time. When HoG gave armor, I was a huge fan of the 5HoG build then not give a fuck build
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Roffles
Pitcairn19291 Posts
3 hogs 2 philos best build.
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5philo poppy, are you guys even trying?
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hmm Nony playing LoL, WILL HE PLAY WITH LIQUIDPRACTICE?
undead karthus glitch was the most op shit... TF played ad with sword of divine, and da old jungle meng
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On September 13 2012 08:01 wei2coolman wrote: 5philo poppy, are you guys even trying?
Oh the days of hearing Caller cry about Poopy...
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On September 13 2012 07:48 UniversalSnip wrote: The game used to have (at an estimate) literally twice or two and a half times more sustain than now between better, more common sources of healing and their multiplication with stronger resist items. cutting that down has been the single best category of improvement in the game since I started playing. Remember shit like
- Old morde. Did absolutely nothing except afk push, could not be killed in lane due to infinite shield, really couldn't even be usefully ganked. - Old vlad, the true huehuehue. King of da heal. - Many iterations of soraka, zero interaction in lane, carries teamfights with zero skill required, mash W and opponents can't get kills. - Any tanky dps with old hog. - Ad carries who were practically hybrid tanks in the midgame because doran's blade was that good and made you that bulky
It wasn't uncommon to have tournament games where 8-10 out of 10 players would be playing heroes with sustain that would be considered far, far above the curve of games today. And it was boring as shit. Nothing happened! It wasn't just a tournament thing, either, pub play was just the same way, even at my low noob level. It was just so hard to kill people it wasn't worth the effort half the time. And believe me... It still wasn't the problem of SUSTAIN. It was more of a problem of numbers and objects. They redid the masteries to increase killing power, and THAT made the game go in the good way. Not the sustain reduction which just forces you to back more often...
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On September 13 2012 07:05 Requizen wrote:Show nested quote +On September 13 2012 07:03 Scip wrote:On September 13 2012 06:59 Requizen wrote: Oh shit.
Hecarim, but with Skarner's Passive and Q.
Fuck I just made the most OP jungler in the game. Dude, I think I have good news for you. There is a champion exactly like that in a making and is confirmed to come out in patch 1.0.0.123! From playtesting he is indeed a bit imba. Conversely, you can replace Skarner's useless Fracture with Hecarim's healing area bullshit thing, sure. Both ults are good, but Hec's one big downside is sticking power and more or less useless passive.
Skarner with practically any other ability in place of his E would become ridiculously overpowered. There's basically no ability in the game which would be worse for Skarner than Fracture.
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On September 13 2012 07:20 kongoline wrote:Show nested quote +On September 13 2012 07:16 Gorsameth wrote: Udyrs sustain, WW sustain. There have been a lot of champions with really good sustain and all of them have been nerfed because there is no point playing someone with infinite sustain vs someone without. (heck just look at the current nunu, im not suprised if consume gets nerfed at some point once he really catches on in tournaments). and yorick still stays almost untouched with retarded sustain as king of top lane He's been nerfed recently. Healing from damage done to minions was cut in half. If riot did that sort of thing to a jungler it'd almost invalidate that champion as a jungler.
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On September 13 2012 08:24 Seuss wrote:Show nested quote +On September 13 2012 07:05 Requizen wrote:On September 13 2012 07:03 Scip wrote:On September 13 2012 06:59 Requizen wrote: Oh shit.
Hecarim, but with Skarner's Passive and Q.
Fuck I just made the most OP jungler in the game. Dude, I think I have good news for you. There is a champion exactly like that in a making and is confirmed to come out in patch 1.0.0.123! From playtesting he is indeed a bit imba. Conversely, you can replace Skarner's useless Fracture with Hecarim's healing area bullshit thing, sure. Both ults are good, but Hec's one big downside is sticking power and more or less useless passive. Skarner with practically any other ability in place of his E would become ridiculously overpowered. There's basically no ability in the game which would be worse for Skarner than Fracture.
But replace fracture with arcane shift and everyone would be having far too much fun to be complaining about balance.
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On September 13 2012 08:43 Agnosthar wrote:Show nested quote +On September 13 2012 08:24 Seuss wrote:On September 13 2012 07:05 Requizen wrote:On September 13 2012 07:03 Scip wrote:On September 13 2012 06:59 Requizen wrote: Oh shit.
Hecarim, but with Skarner's Passive and Q.
Fuck I just made the most OP jungler in the game. Dude, I think I have good news for you. There is a champion exactly like that in a making and is confirmed to come out in patch 1.0.0.123! From playtesting he is indeed a bit imba. Conversely, you can replace Skarner's useless Fracture with Hecarim's healing area bullshit thing, sure. Both ults are good, but Hec's one big downside is sticking power and more or less useless passive. Skarner with practically any other ability in place of his E would become ridiculously overpowered. There's basically no ability in the game which would be worse for Skarner than Fracture. But replace fracture with arcane shift and everyone would be having far too much fun to be complaining about balance.
As someone who only plays mages, I'd probably cry. Loudly.
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Navi playing with Scarra, WR, Ny, and Aphro.
Got hooked and FB'd. lol.
Nyjacky playing Karma mid btw.
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On September 13 2012 08:43 Agnosthar wrote:Show nested quote +On September 13 2012 08:24 Seuss wrote:On September 13 2012 07:05 Requizen wrote:On September 13 2012 07:03 Scip wrote:On September 13 2012 06:59 Requizen wrote: Oh shit.
Hecarim, but with Skarner's Passive and Q.
Fuck I just made the most OP jungler in the game. Dude, I think I have good news for you. There is a champion exactly like that in a making and is confirmed to come out in patch 1.0.0.123! From playtesting he is indeed a bit imba. Conversely, you can replace Skarner's useless Fracture with Hecarim's healing area bullshit thing, sure. Both ults are good, but Hec's one big downside is sticking power and more or less useless passive. Skarner with practically any other ability in place of his E would become ridiculously overpowered. There's basically no ability in the game which would be worse for Skarner than Fracture. But replace fracture with arcane shift and everyone would be having far too much fun to be complaining about balance. Arcane shift for skarner? The thought alone is so hilarious, that would be about as op as darius pull-while-b into fountain.
I think the game's lost a bunch of fun with all the balancing. Sure it's more balanced, but is it better for casual playing?
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On September 13 2012 08:58 Kouda wrote: Navi playing with Scarra, WR, Ny, and Aphro.
Got hooked and FB'd. lol.
Nyjacky playing Karma mid btw.
Navi lvl 9, aphro lvl 12. HMMMMMMMM
I assume scarra lost as Diana vs Jacky's Karma? lol.
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On September 13 2012 09:12 Sufficiency wrote:Show nested quote +On September 13 2012 08:58 Kouda wrote: Navi playing with Scarra, WR, Ny, and Aphro.
Got hooked and FB'd. lol.
Nyjacky playing Karma mid btw. Navi lvl 9, aphro lvl 12. HMMMMMMMM I assume scarra lost as Diana vs Jacky's Karma? lol. uh, dunno. he was 0-1-1 when the game was at 3-12 and pretty lost. Played ap karma mid 4 days ago. shes a beast, hehe.
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On September 13 2012 09:12 Sufficiency wrote:Show nested quote +On September 13 2012 08:58 Kouda wrote: Navi playing with Scarra, WR, Ny, and Aphro.
Got hooked and FB'd. lol.
Nyjacky playing Karma mid btw. Navi lvl 9, aphro lvl 12. HMMMMMMMM I assume scarra lost as Diana vs Jacky's Karma? lol.
Funny part is, Jacky got a legit kill on Scarra using Karma. l0l.
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karmas really strong at least in laning, dunno why you guys assume she's terrible because nobody plays her
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Make a Champion:
Support- Nautilus Passive Alistar Q Blitz Q Blitz E Sona R
AD- Cait Base Range Tristana Passive Tristana Q Graves E Ezreal E Kayle R
AP- Ryze Passive Cass Q TF W Cass E Ahri R
Jungler- Chogath Passive Wukong E Nautilus W Darius E Sejuani R
Late to the party op
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I don't understand why nobody want's Morg R on an AD carry. Best peel ever.
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On September 13 2012 07:48 UniversalSnip wrote: The game used to have (at an estimate) literally twice or two and a half times more sustain than now between better, more common sources of healing and their multiplication with stronger resist items. cutting that down has been the single best category of improvement in the game since I started playing. Remember shit like
- Old morde. Did absolutely nothing except afk push, could not be killed in lane due to infinite shield, really couldn't even be usefully ganked. - Old vlad, the true huehuehue. King of da heal. - Many iterations of soraka, zero interaction in lane, carries teamfights with zero skill required, mash W and opponents can't get kills. - Any tanky dps with old hog. - Ad carries who were practically hybrid tanks in the midgame because doran's blade was that good and made you that bulky
It wasn't uncommon to have tournament games where 8-10 out of 10 players would be playing heroes with sustain that would be considered far, far above the curve of games today. And it was boring as shit. Nothing happened! It wasn't just a tournament thing, either, pub play was just the same way, even at my low noob level. It was just so hard to kill people it wasn't worth the effort half the time.
Let me just say, that of all those abilities, only Soraka W is the kind of "sustain" I would like to see more of. I Don't think Astral Blessing is weak, but its on a 20 Second Cooldown for 350 (+.45 AP). To compare, Annie's Q does 245 +.7 on a 4 second cooldown, meaning you could not outheal the damage (even accounting for resists). Also Viktor Q is 260 (+.65) on 5 second cooldown, Ryze Q 160 (+.4 AP + .065 Mana) 3.5 seconds (plus passive), Veigar 260 + .6, 4 seconds. . (As an aside there are not a lot of single target nukes in the game).
It seems odd to me that a healer cannot outheal a single nuke from a single ability from a single spellcaster.
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