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On July 10 2013 16:19 mr_tolkien wrote:Show nested quote +On July 10 2013 16:14 Scip wrote: ^^^^^^ rammus is super situational, I wouldn't say he is worth learning if you care about winning a lot tbh Well, Rammus works pretty well in a lot of situations. 3s taunt on a rebonkulous CD, very good AoE ult on a short CD as well, with insane tanking and mobility. He'll always be able to pull out strong ganks and still be a huge nuisance in teamfights, right ? Wouldn't oversell his ult. It is AoE, but you really don't get much out of that fact.
The best way to help his early game is just to do red->blue and then some unusual gank timings/paths. It puts a huge wrench in counterjungling and will net you a lot of success just because people will ward / recall at the wrong times expecting the normal path.
I hate to pick him early, but I don't think when I've picked him has really had any effect on how successful I've been. You've got like three schools of thought on how people respond to it: pick a similar jungler (Maokai/Naut) so there's not really any particular risk of counterjungling, pick a super invading jungler (and usually try way too hard /too obviously to live in your jungle, letting you get ahead anyway), and just pick something "standard" as if they didn't know your pick.
Rammus has an abhorrent level 1, so if they just walk into your jungle with a decent level 1 fighter, your buff is gone. There are lots of ways around it, especially with Rammus's mobility, but it's still really annoying and really hard to deal with if its a coordinated effort to shut you down with multiple people. If you have weak early laners, you're gonna have a bad time in the jungle with uncounterable invasions.
Can't keep my Rammus down, though.
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Pootie too good!4331 Posts
Anyone gonna be playing Leblanc nowadays? How would you guys build/skill her?
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Czech Republic11293 Posts
Unusual ganks and paths are unusual because they are worse unless the enemy wards terribly. I definitely wouldn't say that the way to solve Rammus' problems is to gank in weird ways. Rather pick him only after you know that he's going to be godlike in teamfights AND you have picked strong enough early game champions to be able to defend themselves early game and get into the teamfight phase safely and without significant troubles.
Junglers that invade are the standard now (Nunu, Mundo, Lee Sin) for the most part.
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There's close to zero difference in efficiency between red->blue and blue->red for a Rammus. I've done both. A lot.
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Czech Republic11293 Posts
That doesn't really qualify as an unusual gank path in my book o.o Starting at either buff is completely fine and standard
HOW IS YOUR RAMMUS GUIDE GOING CRATON if you don't write it this week I am taking over
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On July 10 2013 16:49 mr_tolkien wrote:Show nested quote +On July 10 2013 16:46 sob3k wrote:On July 10 2013 16:33 nyxnyxnyx wrote: So, if there were an item in LoL like this:
Divine Rapier
UNIQUE Passive - Blabla: Basic attacks deal true damage. (*50% for ranged)
How much would it have to cost to be balanced? How about an effect that destroys the item upon death? It would never be truly balanced in that it would never produce enjoyable gameplay. Incredibly powerful super weapons are shitty to play with because by nature of their power they have no counterplay, or are incredibly binary (divine rapier). Rapier is barely ever used (correct me if i'm wrong), and an equivalent item in LoL would be even worse because the comparative weakness of skills and CC available. Well, it's seen quite «often» on Gyro when in a close game, as a last ditch effort. last ditch effort?
It's more like the enemy team needs to kill Gyro through BKB before he autos 2 times or your entire team is dead. It puts a 2 second timer on fights.
If you have no reliable hard CC that goes through magic immunity you might as well surrender
Oh and I think Rammus is really strong currently at least in soloq. Unwardable gankers in solo queue always good.
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New champ looks stylish, althoug his kit has the potential to be pretty fucking strong. He scales with almost everything (AD, AS, CDR), his Q doesn't lose a percentage of its damage when passing through mionions (unlike Cait Q) and scales with 120% of bonus AD at lvl 5, his passive can be ridiculous (once you achieve a 6 item standard carry build this will be a big burst when double crit) and a dash (that probably passes terrain?) is always nice to have on an adc.
Corki's mana cost reducing is nice. I might revive my good old Preußen helmet racist bomber.
Draven tweak (I'm not sure if this is a nerf, but it definitely requires you to kill someone to gain a benefit, which is a good thing, he still looks strong) was necessary, let's see if this was enough.
And most of all: freaking MoM buffs. Max AD bonus when the shield is triggered seems huuuge, especially now that I fell in love with the good old Dunkmaster again. Nothing feels better than to fall dangerously low on health just to triple execute the enemy in a wild skirmish and walk away with 100ish HP or something.
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Czech Republic11293 Posts
The new champion is like Thin Man from Xcom:EU. Can't wait for the ridiculous crits I'm going to receive from him.
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On July 10 2013 16:58 Shikyo wrote:Show nested quote +On July 10 2013 16:49 mr_tolkien wrote:On July 10 2013 16:46 sob3k wrote:On July 10 2013 16:33 nyxnyxnyx wrote: So, if there were an item in LoL like this:
Divine Rapier
UNIQUE Passive - Blabla: Basic attacks deal true damage. (*50% for ranged)
How much would it have to cost to be balanced? How about an effect that destroys the item upon death? It would never be truly balanced in that it would never produce enjoyable gameplay. Incredibly powerful super weapons are shitty to play with because by nature of their power they have no counterplay, or are incredibly binary (divine rapier). Rapier is barely ever used (correct me if i'm wrong), and an equivalent item in LoL would be even worse because the comparative weakness of skills and CC available. Well, it's seen quite «often» on Gyro when in a close game, as a last ditch effort. last ditch effort? It's more like the enemy team needs to kill Gyro through BKB before he autos 2 times or your entire team is dead. It puts a 2 second timer on fights. If you have no reliable hard CC that goes through magic immunity you might as well surrender Well yes but you won't see Gyros rushing Rapier all that often :p
Most of the team it's the usual phasedrums/BnB (BKB n Butterfly), and it's already enough. Balanced hero.
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Hey when do ranked queues go down? I'm 1 win away from my gold 1 promos. EDIT: nvm, ranked queues down
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On July 10 2013 16:52 JonGalt wrote: Anyone gonna be playing Leblanc nowadays? How would you guys build/skill her? before it was Q>W>E and it probably will still be. i'm guessing she'll be built the same which was double dorans dfg void dcap then choice
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On July 10 2013 14:13 Carnivorous Sheep wrote: basically, if we delete lee sin and jayce, this game would be a better place LOL u mean the game would be 50% less fun to play without lee sin, i want to kill myself after 3 games in row with dumb faceroll junglers like nasus, voli etc
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New Riven splash/portrait in the patch too. It's so ugly. :<
On July 10 2013 11:49 justiceknight wrote: wow i didnt know Neo added the darkness background with the sound effect for the 3.8 patch thread lol He hadn't awhile after creating this thread. Way too much free time on his hands.
On July 10 2013 12:42 xes wrote:Instead of discussing pending things, lets talk about how awesome this is: Show nested quote + PVP.net will now automatically scale itself down to 1150x720 or 1024x640, whichever is most appropriate. The most common desktop resolutions that will see their experience impacted are:
Before I just had to drag to scale the UI down a bit, now it's more annoying if I want a "full screen" feel since it's not centered anymore. Nothing aggravating tho.
On July 10 2013 14:14 Cubu wrote: i wouldn't call jayce best at everything. His poke is pretty strong (dmg wise nidalee has best poke, but it's too easy to dodge to call it best poke) but looking at his other abilities, they are just so-so. i mean w isn't really used that often apart from stacking tear, knockback is ok in the early phase. The point is, apart from q+e combo, all his other spells start to get useless late game. Plus there is also that weakness of being a glass cannon and bad attack range. So it's really frustrating to see such a hard nerf to that combo. I'm sure no one is gonna bother using q alone so that q movement increase is kinda redundant. "20% max HP nuke + knock-back is bad, especially late game" "An autoattack reset dealing 130% damage 3 times with 2.5 AS, working against towers is useless late game" "The dude who has amongst the most armour and MR of the game (beaten by Jarvan/Taric in armour, maybe Shyvana in dragon form for MR) in melee form with his ult level 3 is a glass cannon, not at all because we choose to build him like that."
Yeah, sure.
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What is the general opinion on the new draven passive?
I'd imagine a lot of supports are going to get flamed for ks-ing lol.
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Pootie too good!4331 Posts
On July 10 2013 17:35 wussleeQ wrote:Show nested quote +On July 10 2013 16:52 JonGalt wrote: Anyone gonna be playing Leblanc nowadays? How would you guys build/skill her? before it was Q>W>E and it probably will still be. i'm guessing she'll be built the same which was double dorans dfg void dcap then choice
I might try going Q If I wanted more CD than DFG, what would be another good item? Morello?
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On July 10 2013 17:56 nafta wrote: What is the general opinion on the new draven passive?
I'd imagine a lot of supports are going to get flamed for ks-ing lol. Obviously worse than before, but needed. Whiners are being babies.
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EUW finally comes online and ranked queues are disabled because "Riots ISP is doing emergency maintenance". Yay -.-
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When will people learn that EUW having problems is the norm?
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Banshee now staple vs ap top.
What about her R1?
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I don't know about the LB changes. One thing that has always stuck with me is that you can't really jump in with W to do damage. The combo was always Q>R>E and save your W to run away or do a Q>W combo to finish your opponent off.
Going Q>W>R is going to give you less damage anyway. I can understand mimicing W if you need to gapclose to get to someone on low health, but that was the same before the patch.
I don't think it'll be less fun to play her, I just think the changes aren't really a buff, just a change.
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