I'd appreciate any tips on how you've been dealing with this.
edit: meant to type sieged, not seiged.
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tx.zyclon
United States145 Posts
I'd appreciate any tips on how you've been dealing with this. edit: meant to type sieged, not seiged. | ||
Big J
Austria16289 Posts
On May 08 2015 07:55 tx.zyclon wrote: I don't really understand how to defend against this properly. I've tried multiple queen openings, but it seems that I am forced to open muta to stop this. Unfortunately though it comes before muta if I do an eco opening. Boosted medivacs just spin circles around me as it does so much damage. I'd appreciate any tips on how you've been dealing with this. edit: meant to type sieged, not seiged. Queens are somewhat decent against them because they take little damage and can heal and if you focus on the medivacs, you will eventually get them to go home. But I think they also just buy time. 2base muta seems to be the best way to open against T right now. | ||
BEARDiaguz
Australia2362 Posts
Consider tankivac not unlike Cloak banshee openings. It's going to do some damage, that's a given, the question is how much? | ||
Beelzebub1
997 Posts
Just buff the tank's damage so it doesn't have to be used in a gimmick style like...."tankivac" : | | ||
Pontius Pirate
United States1557 Posts
On May 08 2015 10:00 Beelzebub1 wrote: Remind me why this is still even in the beta, quite possibly the dumbest design move outside of the cyclone and the replicant T__T Just buff the tank's damage so it doesn't have to be used in a gimmick style like...."tankivac" : | I think it would be nice to be able to pick up and retreat pre-sieged tanks. I agree it was a poor decision to allow them to be placed and shoot in less than the 4-second sieging time. | ||
NKexquisite
United States911 Posts
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HellHound
Bulgaria5962 Posts
On May 08 2015 10:03 Pontius Pirate wrote: Show nested quote + On May 08 2015 10:00 Beelzebub1 wrote: Remind me why this is still even in the beta, quite possibly the dumbest design move outside of the cyclone and the replicant T__T Just buff the tank's damage so it doesn't have to be used in a gimmick style like...."tankivac" : | I think it would be nice to be able to pick up and retreat pre-sieged tanks. I agree it was a poor decision to allow them to be placed and shoot in less than the 4-second sieging time. Oh, That's a much better idea :D | ||
tx.zyclon
United States145 Posts
On May 08 2015 12:03 NKexquisite wrote: Geez. Give it some time. I swear crying foul so fast is what causes some aspects of this game/units to become permanently useless. We don't know that anything is final so far... They might buff something for Zerg or nerf something else that Terran has that makes this not as strong. I dunno if you're referring to me (OP), but I didn't think I was crying foul. I am trying to learn how to better defend against it. | ||
SeeDs.pt
Portugal33 Posts
On May 08 2015 10:03 Pontius Pirate wrote: Show nested quote + On May 08 2015 10:00 Beelzebub1 wrote: Remind me why this is still even in the beta, quite possibly the dumbest design move outside of the cyclone and the replicant T__T Just buff the tank's damage so it doesn't have to be used in a gimmick style like...."tankivac" : | I think it would be nice to be able to pick up and retreat pre-sieged tanks. I agree it was a poor decision to allow them to be placed and shoot in less than the 4-second sieging time. I may be wrong on this but wasn't that how it already worked? can't test it right now but think we've always been able to pick up siege tanks that aren't in siege mode. | ||
Pontius Pirate
United States1557 Posts
On May 08 2015 15:10 SeeDs.pt wrote: Show nested quote + On May 08 2015 10:03 Pontius Pirate wrote: On May 08 2015 10:00 Beelzebub1 wrote: Remind me why this is still even in the beta, quite possibly the dumbest design move outside of the cyclone and the replicant T__T Just buff the tank's damage so it doesn't have to be used in a gimmick style like...."tankivac" : | I think it would be nice to be able to pick up and retreat pre-sieged tanks. I agree it was a poor decision to allow them to be placed and shoot in less than the 4-second sieging time. I may be wrong on this but wasn't that how it already worked? can't test it right now but think we've always been able to pick up siege tanks that aren't in siege mode. Unfortunately not. It's something that I used to whine about back in late WoL, right around the time everyone was realizing how bad tanks are. Now we have a partial implementation of that idea. I feel like we're so close to having a perfect accouterment to tank play in sieged pickups, if only we could tone down sieged drop-offs. | ||
Ramiz1989
12124 Posts
The whole problem happens if you don't go for 2 base Mutas, and he starts with doing 1 Medivac + Tank drop, and then starts adding more and snowballs out of control because you don't have enough Queens to kill Medivacs as you are losing too much of them. Even though I love current maps they don't really help in this regard as they have billion places that seem to be made just for Siege Tanks lol. I've seen multiple times that solid players lose to this as you are basically contained on 2 Bases, lost a lot of Queens and some units, some Drones, 3rd isn't mining while he is making units and you usually die to the timing. | ||
Pursuit_
United States1329 Posts
On May 08 2015 15:10 SeeDs.pt wrote: Show nested quote + On May 08 2015 10:03 Pontius Pirate wrote: On May 08 2015 10:00 Beelzebub1 wrote: Remind me why this is still even in the beta, quite possibly the dumbest design move outside of the cyclone and the replicant T__T Just buff the tank's damage so it doesn't have to be used in a gimmick style like...."tankivac" : | I think it would be nice to be able to pick up and retreat pre-sieged tanks. I agree it was a poor decision to allow them to be placed and shoot in less than the 4-second sieging time. I may be wrong on this but wasn't that how it already worked? can't test it right now but think we've always been able to pick up siege tanks that aren't in siege mode. I think he means pick up siege tanks that are in siege mode, but they get reverted to their regular mode. | ||
AssyrianKing
Australia2104 Posts
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-Switch-
Canada506 Posts
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baabaa101
12 Posts
User was banned for this post. | ||
Exstasy
United Kingdom393 Posts
On May 08 2015 19:35 baabaa101 wrote: The mere fact that this even exists at this point demonstrates that the wrong people are running the balance show. To actually implement this in the game in any way and then not to remove it yet while doing things like nerfing swarmhost into the ground and nerfing ravagers. Unbelievable that the developers of this game are willing to completely wreck it just because they are trying to make it more exciting. They will have an awesome time getting more people to watch it when less people want to play it. Widow mines were bad enough, and still are. they are the warhound that was not removed. when you see GSL games decided time and time again by terrans just automatically going widow mine+bio drops against protoss, killing 20 probes with one mine and winning easily even though their opponent knows what they are going to do from the start of the game, and they Nerf SWARMHOSTS into the ground, taking away something zerg NEEDS and leave widow mines alone...Terrans use widow mines way more than zerg use swarmhosts and that's for a reason, it's more ridiculously OP than swarmhosts. It's clear that the balance team are Terran players. Cyclones and tankivacs added on to that... just unbelievably ridiculous. Pretty sure a better balance could be achieved by throwing darts at a dart board, since that would at least provide a chance that units that needed to be removed or nerfed might ACTUALLY BE. removing the air shot from the cyclone until late game is such a non-change it may as well not even have been made. That's basically blizzard thinking" so many people are complaining about our new unit, but we don't want to look like we made a terrible error introducing it by changing it a lot. so we'll change it a tiny amount to make it look like we're acting on the complaints, but actually we're not really doing anything. There is no way the game will be fixed as those in charge of balancing it are clearly refusing to make the real necessary changes that have been brutally obvious since the unveiling at Blizzcon. Yeah, it's still beta. but there is no way they are going to change it enough to make it properly playable. They certainly could, but they don't want to, because the spectators matter more to them than the players. There is only one way to fix this tankivac and that is to remove it from the game. Plus, medivac boost still needs nerfing. It will never happen though, since widow mines need nerfing 20 times more and they won't do that either. Yeah just nerf everything that's hard to deal with... | ||
crbox
Canada1176 Posts
On May 08 2015 19:35 baabaa101 wrote: The mere fact that this even exists at this point demonstrates that the wrong people are running the balance show. To actually implement this in the game in any way and then not to remove it yet while doing things like nerfing swarmhost into the ground and nerfing ravagers. Unbelievable that the developers of this game are willing to completely wreck it just because they are trying to make it more exciting. They will have an awesome time getting more people to watch it when less people want to play it. Widow mines were bad enough, and still are. they are the warhound that was not removed. when you see GSL games decided time and time again by terrans just automatically going widow mine+bio drops against protoss, killing 20 probes with one mine and winning easily even though their opponent knows what they are going to do from the start of the game, and they Nerf SWARMHOSTS into the ground, taking away something zerg NEEDS and leave widow mines alone...Terrans use widow mines way more than zerg use swarmhosts and that's for a reason, it's more ridiculously OP than swarmhosts. It's clear that the balance team are Terran players. Cyclones and tankivacs added on to that... just unbelievably ridiculous. Pretty sure a better balance could be achieved by throwing darts at a dart board, since that would at least provide a chance that units that needed to be removed or nerfed might ACTUALLY BE. removing the air shot from the cyclone until late game is such a non-change it may as well not even have been made. That's basically blizzard thinking" so many people are complaining about our new unit, but we don't want to look like we made a terrible error introducing it by changing it a lot. so we'll change it a tiny amount to make it look like we're acting on the complaints, but actually we're not really doing anything. There is no way the game will be fixed as those in charge of balancing it are clearly refusing to make the real necessary changes that have been brutally obvious since the unveiling at Blizzcon. Yeah, it's still beta. but there is no way they are going to change it enough to make it properly playable. They certainly could, but they don't want to, because the spectators matter more to them than the players. There is only one way to fix this tankivac and that is to remove it from the game. Plus, medivac boost still needs nerfing. It will never happen though, since widow mines need nerfing 20 times more and they won't do that either. I think you should definitely be in charge of balance from now on | ||
Ej_
47656 Posts
I really like the harass though, I think it's a pretty cool reinstatement of the reaver. | ||
Lexender
Mexico2608 Posts
On May 08 2015 21:53 Ej_ wrote: I don't think they are particularly stupid/imba when harassing, but I feel like being able to drop them sieged takes away a lot of the decision making involved in when and where to siege your tanks. I really like the harass though, I think it's a pretty cool reinstatement of the reaver. While I agree with you, that has more to do with positional play being non-existand in SC2 I just wish they implemented proper positional play instead of band aid fixes, but for the current state of SC2 siege drops are not bad it allows to micro siege tanks, something nobody would expect would actually become a thing lol | ||
The_Masked_Shrimp
425 Posts
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