|
On May 22 2015 20:56 Big J wrote:Show nested quote +On May 22 2015 20:53 ejozl wrote: Very hard to tell at the current LotV stage, but just want to remind you that Zerg have the Parasite Bomb. Which might make Phoenix vs Corruptor/Muta super tough for Protoss. True, and it is far beyond broken at the moment. That thing needs the ravager treatment much more than the ravager needed it.
How else is zerg supposed to deal with a mass air army from protoss, then? I'm genuinely curious. They already made a stealth nerf to the ability a few weeks ago, you can't target interceptors with the spell anymore. It's not a free win vs mass air by any means.
|
On May 26 2015 23:02 Kestnuts wrote:Show nested quote +On May 22 2015 20:56 Big J wrote:On May 22 2015 20:53 ejozl wrote: Very hard to tell at the current LotV stage, but just want to remind you that Zerg have the Parasite Bomb. Which might make Phoenix vs Corruptor/Muta super tough for Protoss. True, and it is far beyond broken at the moment. That thing needs the ravager treatment much more than the ravager needed it. How else is zerg supposed to deal with a mass air army from protoss, then? I'm genuinely curious. They already made a stealth nerf to the ability a few weeks ago, you can't target interceptors with the spell anymore. It's not a free win vs mass air by any means. He said nerf it, not remove it from the game... If you are so biased that you can't see how a spell that follows you, stacks and deals more damage than the storm while at the same time stays in the air if the unit is killed before the duration ends then I don't know what to tell you.
None of the air units(apart from like 20 Carriers or 20 Battle Cruisers) have any chance against 5-6 Vipers supported by Hydras/Queens/Corruptors/Infestors/Whatever. If you have them clumped up they are going to disappear in seconds when few of the Parasitic Bombs and/or Fungals land on them, if you spread them out then they are going to be picked off by Abduct. After all those are air units, and apart from Mutas, if you want to attack with any of those they will clump up like it or not.
It is true, Zerg needs something to be able to fight mass air from Protoss and Terran, and Parasitic Bomb has good concept(not that different from irradiate though) but the numbers are too high right now, it should be nerfed.
|
Isn't this spell kind of like "Lightning Shield" in WC3? Difference being that it damages the target as well as the surrounding units. Why is it so hard to pull out the affected unit?
(I don't play beta)
|
On May 27 2015 22:47 usethis2 wrote: Isn't this spell kind of like "Lightning Shield" in WC3? Difference being that it damages the target as well as the surrounding units. Why is it so hard to pull out the affected unit?
(I don't play beta)
Mainly because of 3 problems that the game has:
1 - Automatic unit clumping 2 - Many slow, low acceleration air units 3 - Effect happening too fast and dealing "terrible terrible damage" because it stacks.
By the time you can react, your air army can be half dead and most units won't split fast enough to be a really noticeable counterplay.
|
On May 27 2015 22:47 usethis2 wrote: Isn't this spell kind of like "Lightning Shield" in WC3? Difference being that it damages the target as well as the surrounding units. Why is it so hard to pull out the affected unit?
(I don't play beta) Well it also spreads out and do a lot of damage in a short period of time. to be honest, I think the damage just needs a small tweak and it should be ok. The damage is far too good against units such as muta, vikings and phoenix and does like no damage to captain ships.
But I think it might be what it is supposed to be: a unit that pushes away "mid" game air units such as vikings and phoenix which are both damn good against zerg air and encourages a tech switch to capital ships and big ground units again.
|
On May 27 2015 23:20 ETisME wrote:Show nested quote +On May 27 2015 22:47 usethis2 wrote: Isn't this spell kind of like "Lightning Shield" in WC3? Difference being that it damages the target as well as the surrounding units. Why is it so hard to pull out the affected unit?
(I don't play beta) Well it also spreads out and do a lot of damage in a short period of time. to be honest, I think the damage just needs a small tweak and it should be ok. The damage is far too good against units such as muta, vikings and phoenix and does like no damage to captain ships. But I think it might be what it is supposed to be: a unit that pushes away "mid" game air units such as vikings and phoenix which are both damn good against zerg air and encourages a tech switch to capital ships and big ground units again.
The spell does a lot of damage to capital ships if its 4+ units because of the stack.
The biggest problem IMO is that air units are fucking awful, because pulling away air units its pretty fucking imposible since they are unresponsive as shit, if you could micro them like BW air units it wouldn't be so bad but trying to split vikings, void rays and corruptors is not the smoothest thing in the game.
|
On May 27 2015 23:49 Lexender wrote:Show nested quote +On May 27 2015 23:20 ETisME wrote:On May 27 2015 22:47 usethis2 wrote: Isn't this spell kind of like "Lightning Shield" in WC3? Difference being that it damages the target as well as the surrounding units. Why is it so hard to pull out the affected unit?
(I don't play beta) Well it also spreads out and do a lot of damage in a short period of time. to be honest, I think the damage just needs a small tweak and it should be ok. The damage is far too good against units such as muta, vikings and phoenix and does like no damage to captain ships. But I think it might be what it is supposed to be: a unit that pushes away "mid" game air units such as vikings and phoenix which are both damn good against zerg air and encourages a tech switch to capital ships and big ground units again. The spell does a lot of damage to capital ships if its 4+ units because of the stack. The biggest problem IMO is that air units are fucking awful, because pulling away air units its pretty fucking imposible since they are unresponsive as shit, if you could micro them like BW air units it wouldn't be so bad but trying to split vikings, void rays and corruptors is not the smoothest thing in the game.
That's why I've defended that we need to rethink a bit air unit micro, delays, and acceleration and speeds. Back in BW it was common for many air units to move at the same speed as mutas.
|
On May 26 2015 23:32 Ramiz1989 wrote:Show nested quote +On May 26 2015 23:02 Kestnuts wrote:On May 22 2015 20:56 Big J wrote:On May 22 2015 20:53 ejozl wrote: Very hard to tell at the current LotV stage, but just want to remind you that Zerg have the Parasite Bomb. Which might make Phoenix vs Corruptor/Muta super tough for Protoss. True, and it is far beyond broken at the moment. That thing needs the ravager treatment much more than the ravager needed it. How else is zerg supposed to deal with a mass air army from protoss, then? I'm genuinely curious. They already made a stealth nerf to the ability a few weeks ago, you can't target interceptors with the spell anymore. It's not a free win vs mass air by any means. He said nerf it, not remove it from the game... If you are so biased that you can't see how a spell that follows you, stacks and deals more damage than the storm while at the same time stays in the air if the unit is killed before the duration ends then I don't know what to tell you. None of the air units(apart from like 20 Carriers or 20 Battle Cruisers) have any chance against 5-6 Vipers supported by Hydras/Queens/Corruptors/Infestors/Whatever. If you have them clumped up they are going to disappear in seconds when few of the Parasitic Bombs and/or Fungals land on them, if you spread them out then they are going to be picked off by Abduct. After all those are air units, and apart from Mutas, if you want to attack with any of those they will clump up like it or not. It is true, Zerg needs something to be able to fight mass air from Protoss and Terran, and Parasitic Bomb has good concept(not that different from irradiate though) but the numbers are too high right now, it should be nerfed.
Are you playing the same beta?
Parasitic Bomb does very little against Carriers. It mainly stops voidrays, muta swarms, and viking swarms.
Carriers are large and easily micro'd away. Not to mention templar feedback will pop Vipers before it's a problem.
|
On May 08 2015 18:35 AssyrianKing wrote: They should just bring the original sc2 BETA tank back, the maps are optimized very well these days
Yes.
I feel that the incredible efficiency of bio as tank support resulted in tank damage getting nerfed. It should have been bio that was tweaked rather than tanks. We'd have 4 years of more varied Terran gameplay behind us and less gimmicks ahead of us if tanks were the same and bio was nerfed.
It'll never happen, though
|
|
|
|