First of all ... LOTV Custom was created by JaKaTaK, TemplarFreak, decemberscalm, Narudek, 7xZeratul, IeZaeL, Existor, JCoto, SoulFilcher and RedRookLord. Thank you very much!
I took the Mod and implemented the GTAI (Green Tea AI).
Is there a way to make some changes to the AI's tactics then?
Yes, but you have to understand Galaxy-Script.
Changelog:
- New Feature: Help Protoss with Upgrades - New Feature: Attack Waves (Protoss) - New Feature: Attack expansions (Protoss) - New Feature: Harass with Zealots and Oracles (Protoss) - Removed Research c_PR_SentryHallucination in "Protoss18" - Protoss18 plays a bad all-in. Tried to improve it. - Refactoring "GTZCommand.galaxy" - Add trigger "-qr" (restart Game)
- Tweaked Micro (Disruptor) - Bugfix: AI does not make upgrades "Controller PLAYER_AI = CPU" - Bugfix LOTV: Reduced cost from 100 to 50 (MassRecall) - Implemented LotV-GTAI 1.40 - New Feature: Help Zerg with Upgrades - New Feature: Attack Waves (Zerg ) - New Feature: Attack expansions (Zerg) - New Feature: Attack Waves (Terran) - New Feature: Attack expansions (Terran) - New Feature: Harass with Zerglings - New Feature: Harass with Marines
Wow! This is actually a blast to play! I never actually tried the LOTV custom (neither the beta) so the curve was steep. Still got to beat the ai on medium on my first try...
Fucker reacted to my nexus first with 6 very quick lings but I was able to distract them long enough with a probe to get a zealot out. Still.. They max out so fast!!
Great work, going to have fun with this for a short while!
- Critical Bug: AI "Medium" gets too much minerals - New Feature: Zerg drops, harass and air strike with Mutalisks - Bugfix: Zerg drops are way too early - Improved BO "LOTV_zerg_fast_3base" - Bugfix: Zerg AI always plays the same BO - Banshee evades damage if possible - Implemented LotV-GTAI 2.10 - Bugfix: Strange bug destroys map - Implemented LotV-GTAI 2.20 - Bugfix: Commander "Gabriel" builds 5 Ebays - New LOTV build "NeoBlade" Roach-Hydra-Lurker - Zerg: Help AI with Lurker production - Implemented LotV-GTAI 2.27 - Changed Ravager production to town 0 and prio 10 - Removed "TriggerLibs/Green Tea Main/GTZBoard" - Massive Refactoring - Removed OviScout for HARD and below - Bugfix: "--reset" was missing (Restart Game)
Just to update you Neo, the mod seems to be broken atm. We can start the game but there is a giant debug message on the screen (and game fps is really low).
No, it was not abandoned. My project is the GTAI, not "LOTV Custom". I can make small changes, which I did like 2K Gas on every gas and Protoss-Mass-Recall 50 energy, but I do not have the time to create a new unit.
- Implemented LotV-GTAI 2.40 - New Feature: Added "Tactical Jump" for BC - Help AI with Banshees if attacked (improved) - Protoss: Build Cannons with Overmins - Terran: Help AI with Factory production - Terran: Help AI with Marine productiion - Bugfix: Protoss Harass triggers Zerg-Units (Master plan :-) - DEBUG: Created "Leaderbord" to check BO - Improved "Very Easy": AI makes upgrades now - Protoss: Build Cannons, if Minerals > 800 - Bugfix: TacticalJump is not used often enough => "Number_of_BC = 2" - Better and faster upgrades for all races - Terran Tank-Drop and Harass - Better WarpPrism Warp-Ins and Harass
- Implemented LotV-GTAI 2.52 - Better Protoss-Eco-Harass - Improved Banshee Micro - Created new trigger "Terran: Drops + EcoHarass" - Zerg: Help AI with Ravager production
Sorry we're so behind, everybody! The two main data guys, Soul and I, have been quite busy with other things so we've been unable to make changes. We did just make an update that FINALLY added the Liberator. Some of our changes are also a bit off-sync with the actual LotV Beta, but please be patient as we're going to update it as best as we can!