http://gfycat.com/SpicyComfortableDevilfish
A video of me testing with a friend:
Forum Index > Legacy of the Void |
Edogaa
United States10 Posts
http://gfycat.com/SpicyComfortableDevilfish A video of me testing with a friend: | ||
Pontius Pirate
United States1557 Posts
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HewTheTitan
Canada331 Posts
On May 28 2015 16:02 Pontius Pirate wrote: Normally I actually argue for patching things that are clearly bugs, even when they lead to emergent gameplay. They're probably both given the same category of collision dynamics. But this is actually a pretty neat interaction, and I'm interested to see it played with a bit before I'd advocate deciding whether to bugfix or not. Never forget the Quake strafe jump <3 | ||
ejozl
Denmark3128 Posts
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FeyFey
Germany10114 Posts
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KOtical
Germany451 Posts
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ejozl
Denmark3128 Posts
On May 28 2015 22:37 KOtical wrote: i dont have beta does disruptor block other units (in shape) or does disruptor gets blocked by other units (in shape) if the answer its yes then its surely intended! question is how many times u get so many disruptors that u can actually do this manuver (i dont know the costs of them coz i dont have beta access) They block when they're normal, as soon as they go into purifier form, they don't block or get blocked by normal units, or even forcefields. | ||
crbox
Canada1176 Posts
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DarkPlasmaBall
United States42137 Posts
On May 28 2015 22:31 ejozl wrote: That's really cool, so it's the same 'ethereal form' type they go into and therefore block each other. Yeah, and I think that's totally awesome :D | ||
Grumbels
Netherlands7028 Posts
On May 28 2015 23:38 crbox wrote: I hope they leave this "bug" in the game. Honestly it's just a cool micro interaction that adds more possibilities for a skilled player to use. I'd rather have forcefields being able to block disruptors, which afaik is not possible. | ||
DarkPlasmaBall
United States42137 Posts
On May 29 2015 01:28 Grumbels wrote: Show nested quote + On May 28 2015 23:38 crbox wrote: I hope they leave this "bug" in the game. Honestly it's just a cool micro interaction that adds more possibilities for a skilled player to use. I'd rather have forcefields being able to block disruptors, which afaik is not possible. I think that'd be interesting too... to consider making sentries in a PvP unit composition against disruptors. | ||
marpis
Finland18 Posts
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Ovid
United Kingdom948 Posts
On May 29 2015 02:23 marpis wrote: Do shades also prevent buildings to be build, or supply depots to raise? They used to be able to stop them landing iirc. | ||
weikor
Austria580 Posts
Things like overseer corruption are barely used and thats an actual useful mechanic. Blocking disruptors with adeptshades... well... ok ! Its like : "Did you know you can hunterseeker your own hellion and run it into an enemy probe line?", Why yes, its just not useful! | ||
Edogaa
United States10 Posts
Adepts on the other hand are CHEAP, massable, build fast and is a unit Blizzard is attempting to make a core unit. This also isn't a hard tactic to use to prevent a Disruptor from moving around. The shade is also an ability that costs NO energy and the adept starts with. I've used it a few times on the ladder, it hurt my macro but I still miss probes and pylons when I only have my standard build order to focus on in HotS so that is irrelevant. Plus, even if it's hypothetically too much multitasking for a single person, you can use it in Archon Mode. Also, they made overseer corruption more expensive when they cheapened the cost of overseers to make detection more easily accessible back in WoL. This also isn't a tactic I see being used in too many matches since this is only usable in MIRROR match up's on top of the that being spread out is probably going to be much more preferred then shade micro. It's just a cool tactic that should be viable and can be used when you can't spread out for whatever reason. | ||
Cyro
United Kingdom20145 Posts
Things like overseer corruption are barely used and thats an actual useful mechanic. Blocking disruptors with adeptshades... well... ok ! We've seen zergs dropping 50 changelings and using them to wall off units in numerous actual pro level games. | ||
ApBuLLet
United States604 Posts
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