Maybe they dont understand which sort of battles. I am talking about 200/200 fights. Not 80 or 100 supply fights. I am thinking about +4 armor upgrade.
Best way to make battles last longer? - Page 8
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Dingodile
4123 Posts
Maybe they dont understand which sort of battles. I am talking about 200/200 fights. Not 80 or 100 supply fights. I am thinking about +4 armor upgrade. | ||
jrdeal
United States24 Posts
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Ball656
United States8 Posts
I would add (or improve existing) area damage and suppression options to make it so players would be foolish to commit all their forces at once in one area. For example: what if we made the colossus more powerful but also able to friendly fire? What if it dealt this friendly fire capable damage in a line like the lurker or hellion? Just putting a stack of ground units all in one place would become bad for both players, as both sides would have ways of engaging the larger number of units profitably with a smaller force. This would have the effect of speeding up what is a typical engagement now, but it would also prevent that engagement from ever occurring between two players who aren't each making a gigantic blunder. It should just be bad to put all your units in one place once appropriate countermeasures are on the field. Players should have the tools to punish the clustering of units (harder than currently). So instead of climactic juggernaut vs. juggernaut engagements being a visually absurd clusterfuck, instead we have the forward portions of each army engaging while the rear either holds in place waiting to engage, fans out to lengthen the line (and flank/prevent the opponent from flanking) or moves along a different avenue in order to flank (or prevent the opponent from flanking). In short, what I want is for the optimal separation of units never to be close to the phalanx formations which the pathing provides us-- as it currently is in many cases (there are some rather famous exceptions, of course, and these are sometimes celebrated as encouraging great micro.) It's not that I love splitting per se; it's that I like flanking and envelopment maneuvers. And while these can be good in SC2 as is, they could be oh so much better. And they could be better in a way which encouraged players to think more about position than composition or army size and would have the effect of slowing down battles (in a much less heavy-handed manner than simply increasing the size of units or making every map a network of narrow tunnels between base locations.) | ||
BoX
United States214 Posts
its the tech units that make fights so volatile. its the pawn units that make duration. then tech unit heroic strikes get ooh's and ahh's | ||
JCoto
Spain574 Posts
On June 21 2015 14:04 BoX wrote: make vespene mining rates a little slower. its the tech units that make fights so volatile. its the pawn units that make duration. then tech unit heroic strikes get ooh's and ahh's False. Marine Marauder is the least gas-intensive compostion and possibly one of the compositions that create the shortest battles. (High burst / High DPS density). Also widow mines are very cheap and they get "heroic strikes". Most of the gas heavy units of Zerg are not DPS heavy. (Hydras, Mutas, Vipers, Infestors, Corruptors.). It's not all like tech units = faster fights. It might in some cases, specially on splash damage sources, but not in many cases. | ||
TMagpie
265 Posts
On June 21 2015 15:39 JCoto wrote: False. Marine Marauder is the least gas-intensive compostion and possibly one of the compositions that create the shortest battles. (High burst / High DPS density). Also widow mines are very cheap and they get "heroic strikes". Most of the gas heavy units of Zerg are not DPS heavy. (Hydras, Mutas, Vipers, Infestors, Corruptors.). It's not all like tech units = faster fights. It might in some cases, specially on splash damage sources, but not in many cases. A lot of the best long fights in SC2 are usually versus MMM... | ||
a_flayer
Netherlands2826 Posts
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Belha
Italy2850 Posts
For the love of god, reduce the global dps. That would no only make battles longe, it will make micro much more important, giving more WOW moments during the smallest to the biggest skirmishes. | ||
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