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I have made this post on reedit to. http://www.reddit.com/r/starcraft/comments/3ajprl/lotv_overlord_drop_all_the_tricks_i_found/
A good way to harass Protoss and make Terran not agress you so bad on NORMAL MAPS
> send 2 Overloords very close to the enemy base > go fast speedlings, make 16 lings. > send lings after the Overloords they will mostly arrive at the same time when you upgrade the Overloords for drop > With burrow and spreading 4-5 lings you can force scans from Terran and even force the hellions to stay at home for a longer time., Toss will have to sit in base and cant move out LOL
You dont need to wait for ovi speed just put the lings into the overlords and drop them, harass the mineral line and annoy the hell out of the enemy.
At this point Terran would have some hellions out, 2-3 marines but if you get a surround your golden, if not you make economic damage and keep those pesky hellions at home, you put fear into him. Protoss will have some adepts cuz they always go for 4 gate, still you can harass the mineral line, just make 2 spines at home, if he goes sky toss then you wreck him really good by killing his economy.
A good way to harass Protoss and make Terran not agress you so bad on LARGE MAPS.
> You can do the same as above but get ovi speed, sometimes it workes but many times fails cuz its really a huge map problem. > BEST WAY is to MACRO and rush Hydras then drop Hydras In Mineral Lines, Its very good against Protoss and decent enough vs Terran, Lurkers cost to much time and minerals to do enough damage as a reward, tho i heard you can set up some ramp traps...
BASE DENIALS
> 1 overlord with ovi speed, take 2 queens, keep the other 2 at home. > Overlord generates creep , drop the 2 queens and start spreading creep. > Keep MACROING at home but also harass, dont let him attack new creeps if he sees them.
Against protoss this is very poweful, by the time he gets an observer you will have a huge creep field ( you can really cover 2 possible expansion ) making it very hard for him to take expansions, since he will have to wait and hunt all creep tumors, if he doent notice the creeps and his to focus on your agression, by the time he wants to take the third he would see %^-* tons of creeps.
SPREAD THE CREEP FASTER ON MAPS.
Same thing but instead of going for the enemy bases you make creep in the middle of the map/key locations you think it can help , spreading from the midle of the map/key locations, creep towards the enemy or to you will help alot with the creeap spread, you can cover areas way faster.
This will allow for even the slower players that have problems sperading creep, I think pros will enjoy covering the map even faster then ever.
DROPPING BANELINGS in ZVZ
JaKaTak also noticed that a current pro gamer is using this with banelings, mostly in ZvZ cuz Zerg lack of AA alows a much better possibility on doing massive damge, it might work on Protoss to if he goes for adepts.
Dont know how he does it but i saw it on twich, its basically the same ling/bling war but with drops.
DROPPING BANELINGS MINES in ZVTbio
> The same old Lin/Bling/Muta now with some Overlords you can send banes at ramps and hide them ( research speed tho, works nice on HUGE MAPS to ) > This is huge cuz you wont have to wait for huge creep spread to make bane mines, you wont even need to research bane speed to make this mines just Burrow. > Its early enough to hide banes in key point for future devasteting attacks. > Ovis with banes in them, try to avoid the enemy at all costs to set this deadly traps
DEFENSE AGAINST MINERAL LINE HARASS
> 2 overlords per base, 1 at the right mineral patches and 1 at the left mineral patches > You can protect up to 16 drones > This protects you against Disruptors Drops/Hellions/Banelings/Banshees/Oracles/DTS
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why you should use ovis to set up baneling traps?
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A very interesting move from Blizzard, though I'm unsure how it'll end up. This could create really nasty cheeses.
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On June 21 2015 21:41 Charoisaur wrote: why you should use ovis to set up baneling traps?
Its much faster and easier then going with slow banes on the map and set up mines. Its a more earlier set up.
Before you get the bane speed, (Centrifugal Hooks ) that also takes time. You also dont need to have a huge creep spead to set up the bane mines.
Not seeing creep most players wont use detection for banes and lurkers, since they are used to seeing them more closer to the creep then on front ramps and closer to their base.
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On June 21 2015 21:50 ZergLingShepherd1 wrote:Show nested quote +On June 21 2015 21:41 Charoisaur wrote: why you should use ovis to set up baneling traps? Its much faster and easier then going with slow banes on the map and set up mines. Its a more earlier set up. Before you get the bane speed, (Centrifugal Hooks ) that also takes time. You also dont need to have a huge creep spead to set up the bane mines. Not seeing creep most players wont use detection for banes and lurkers, since they are used to seeing them more closer to the creep then on front ramps and closer to their base. ??? slow banes are still much faster than overlords
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On June 21 2015 22:18 Charoisaur wrote:Show nested quote +On June 21 2015 21:50 ZergLingShepherd1 wrote:On June 21 2015 21:41 Charoisaur wrote: why you should use ovis to set up baneling traps? Its much faster and easier then going with slow banes on the map and set up mines. Its a more earlier set up. Before you get the bane speed, (Centrifugal Hooks ) that also takes time. You also dont need to have a huge creep spead to set up the bane mines. Not seeing creep most players wont use detection for banes and lurkers, since they are used to seeing them more closer to the creep then on front ramps and closer to their base. ??? slow banes are still much faster than overlords
Flying over terrain makes it faster, even tho the overloord with speed has +1.294 and banelings without speed has 2.5 ( no creep )
You also dont have a risk to meet up with hellions and marines or adepts, since the overloord provides a large radius to dodge possible encounters with the enemy and offers safety for the banelings. Its basically a sneaky thing to bring banes mines to his front exapansion's and ramps.
Would you ever march with banes to set them up as mines, towards the enemy ramps etc ? No. Now you can do it with overloords.
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I feel like this overlord change is gonna be a bigger deal than people think about.
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On June 21 2015 22:40 j4vz wrote: I feel like this overlord change is gonna be a bigger deal than people think about. Might give the Protoss a good incentive to go phoenix again. I don't see it causing much problems and it can easily be mitigated. It's a change I'm quite positive about. The only thing that worries me a bit is dropping mass speedlings into a Protoss base early game, that could be sick broken.
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On June 21 2015 23:30 [PkF] Wire wrote:Show nested quote +On June 21 2015 22:40 j4vz wrote: I feel like this overlord change is gonna be a bigger deal than people think about. Might give the Protoss a good incentive to go phoenix again. I don't see it causing much problems and it can easily be mitigated. It's a change I'm quite positive about. The only thing that worries me a bit is dropping mass speedlings into a Protoss base early game, that could be sick broken.
If you keep some adepts at home its not a problem... it basically stops the 4 gate adept all in or the greedy fast forge exapand. And in my book that is a good change cuz i hate all ins and cheese.
And im all for good harass options, early for everyone.
Not all races have something.
Adepts Reapers Lings with Overloord drop
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I have a question. Is it a viable defense against the sieged tank drop harras to have an ovie with a queen inside follow the medivac around, and steadily chip away at it? Or is the medivac simply too fast? Have anyone tried it?
EDIT: The main problem with this is probably that the ovie speed upgrade comes too late, now that I think about it
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On June 22 2015 01:05 MyrionSC wrote: I have a question. Is it a viable defense against the sieged tank drop harras to have an ovie with a queen inside follow the medivac around, and steadily chip away at it? Or is the medivac simply too fast? Have anyone tried it?
EDIT: The main problem with this is probably that the ovie speed upgrade comes too late, now that I think about it Interesting, but you indeed would need ovie speed... I think this deserves some testing.
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On June 22 2015 01:05 MyrionSC wrote: I have a question. Is it a viable defense against the sieged tank drop harras to have an ovie with a queen inside follow the medivac around, and steadily chip away at it? Or is the medivac simply too fast? Have anyone tried it?
EDIT: The main problem with this is probably that the ovie speed upgrade comes too late, now that I think about it
No its not viable mainly because medivacs are to fast and usually they also bring marines, against MedivacTank you need to go 2 base mutalisk or rush a nydus all in. You are forced into that. Just like Protoss was forced into Stargate and fast Phoenix when the Cyclone was to strong.
David Kim himself posted on the problem with Tanks, he knows they are to powerful and his cecking to be sure. http://www.reddit.com/r/starcraft/comments/3a6lcy/what_if_siege_tanks_can_get_picked_up_by_medivacs/
Tho if you take the route of fast speedlings and ovi drop you might delay the terran enough to get more mutas and banelings out to survive. Or you put the fear of drops into him enough to make his marines stay at home... dealing with just tanks drop is possible but if they are followed with marines its very hard
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On June 22 2015 01:13 ZergLingShepherd1 wrote:Show nested quote +On June 22 2015 01:05 MyrionSC wrote: I have a question. Is it a viable defense against the sieged tank drop harras to have an ovie with a queen inside follow the medivac around, and steadily chip away at it? Or is the medivac simply too fast? Have anyone tried it?
EDIT: The main problem with this is probably that the ovie speed upgrade comes too late, now that I think about it No its not viable, against MedivacTank you need to go 2 base mutalisk or rush a nydus all in. You are forced into that. Just like Protoss was forced into Stargate and fast Phoenix when the Cyclone was to strong. David Kim himself posted on the problem with Tanks, he knows they are to powerful and his cecking to be sure. http://www.reddit.com/r/starcraft/comments/3a6lcy/what_if_siege_tanks_can_get_picked_up_by_medivacs/ I hope we'll get to the reasonable conclusion (indeed that picking sieged tanks is probably ok, but dropping them still sieged is just retarded) quick enough.
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On June 22 2015 01:15 [PkF] Wire wrote:Show nested quote +On June 22 2015 01:13 ZergLingShepherd1 wrote:On June 22 2015 01:05 MyrionSC wrote: I have a question. Is it a viable defense against the sieged tank drop harras to have an ovie with a queen inside follow the medivac around, and steadily chip away at it? Or is the medivac simply too fast? Have anyone tried it?
EDIT: The main problem with this is probably that the ovie speed upgrade comes too late, now that I think about it No its not viable, against MedivacTank you need to go 2 base mutalisk or rush a nydus all in. You are forced into that. Just like Protoss was forced into Stargate and fast Phoenix when the Cyclone was to strong. David Kim himself posted on the problem with Tanks, he knows they are to powerful and his cecking to be sure. http://www.reddit.com/r/starcraft/comments/3a6lcy/what_if_siege_tanks_can_get_picked_up_by_medivacs/ I hope we'll get to the reasonable conclusion (indeed that picking sieged tanks is probably ok, but dropping them still sieged is just retarded) quick enough.
I agree design wise is terrbile. Tanks weakness are immobility... you use them with positioning. You are basically dumbing down the use of an iconic unit.
I would rather see the return of the the BW Tanks then this... but this is just my opinion.
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On June 22 2015 01:18 ZergLingShepherd1 wrote:Show nested quote +On June 22 2015 01:15 [PkF] Wire wrote:On June 22 2015 01:13 ZergLingShepherd1 wrote:On June 22 2015 01:05 MyrionSC wrote: I have a question. Is it a viable defense against the sieged tank drop harras to have an ovie with a queen inside follow the medivac around, and steadily chip away at it? Or is the medivac simply too fast? Have anyone tried it?
EDIT: The main problem with this is probably that the ovie speed upgrade comes too late, now that I think about it No its not viable, against MedivacTank you need to go 2 base mutalisk or rush a nydus all in. You are forced into that. Just like Protoss was forced into Stargate and fast Phoenix when the Cyclone was to strong. David Kim himself posted on the problem with Tanks, he knows they are to powerful and his cecking to be sure. http://www.reddit.com/r/starcraft/comments/3a6lcy/what_if_siege_tanks_can_get_picked_up_by_medivacs/ I hope we'll get to the reasonable conclusion (indeed that picking sieged tanks is probably ok, but dropping them still sieged is just retarded) quick enough. I agree design wise is terrbile. Tanks weakness are immobility... you use them with positioning. You are basically dumbing down the use of an iconic unit. I would rather see the return of the the BW Tanks then this... but this is just my opinion. Honestly I wouldn't worry too much, David Kim's post shows they're aware of the problem and some upcoming patch should get rid of that heresy. I'm still really angry that they even thought this could be a good idea... No compromises, your tanks that you have to position carefully can now fly !!! Is that real ?
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On June 22 2015 01:23 [PkF] Wire wrote:Show nested quote +On June 22 2015 01:18 ZergLingShepherd1 wrote:On June 22 2015 01:15 [PkF] Wire wrote:On June 22 2015 01:13 ZergLingShepherd1 wrote:On June 22 2015 01:05 MyrionSC wrote: I have a question. Is it a viable defense against the sieged tank drop harras to have an ovie with a queen inside follow the medivac around, and steadily chip away at it? Or is the medivac simply too fast? Have anyone tried it?
EDIT: The main problem with this is probably that the ovie speed upgrade comes too late, now that I think about it No its not viable, against MedivacTank you need to go 2 base mutalisk or rush a nydus all in. You are forced into that. Just like Protoss was forced into Stargate and fast Phoenix when the Cyclone was to strong. David Kim himself posted on the problem with Tanks, he knows they are to powerful and his cecking to be sure. http://www.reddit.com/r/starcraft/comments/3a6lcy/what_if_siege_tanks_can_get_picked_up_by_medivacs/ I hope we'll get to the reasonable conclusion (indeed that picking sieged tanks is probably ok, but dropping them still sieged is just retarded) quick enough. I agree design wise is terrbile. Tanks weakness are immobility... you use them with positioning. You are basically dumbing down the use of an iconic unit. I would rather see the return of the the BW Tanks then this... but this is just my opinion. Honestly I wouldn't worry too much, David Kim's post shows they're aware of the problem and some upcoming patch should get rid of that heresy. I'm still really angry that they even thought this could be a good idea... No compromises, your tanks that you have to position carefully can now fly !!! Is that real ?
XD yeah, i dont know where they come with this ideas sometimes. In the current patch there is also something that the community doesnt like at all. Medivacs buff was not needed, every pro player agrees.
I dont know why they are buffing strong things instead of buffing units that we dont see much or with less uses.
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One of the ways you can use Ovies is to save your drones from being killed by Disruptors/Hellions/Banelings/Banshees/Oracles. Basically having 1-2 Overlords per base above your worker line and when opponent attacks you just put them in the Overlords. 6 upgraded Overlords aren't exactly cheap(150/150) but you won't make 6 of them at once and it is probably worth the cost if you think about how many Drones you could be losing to those kinds of harassment, especially Disruptors and Hellions as your Drones can't outrun them.
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On June 22 2015 01:23 [PkF] Wire wrote:Show nested quote +On June 22 2015 01:18 ZergLingShepherd1 wrote:On June 22 2015 01:15 [PkF] Wire wrote:On June 22 2015 01:13 ZergLingShepherd1 wrote:On June 22 2015 01:05 MyrionSC wrote: I have a question. Is it a viable defense against the sieged tank drop harras to have an ovie with a queen inside follow the medivac around, and steadily chip away at it? Or is the medivac simply too fast? Have anyone tried it?
EDIT: The main problem with this is probably that the ovie speed upgrade comes too late, now that I think about it No its not viable, against MedivacTank you need to go 2 base mutalisk or rush a nydus all in. You are forced into that. Just like Protoss was forced into Stargate and fast Phoenix when the Cyclone was to strong. David Kim himself posted on the problem with Tanks, he knows they are to powerful and his cecking to be sure. http://www.reddit.com/r/starcraft/comments/3a6lcy/what_if_siege_tanks_can_get_picked_up_by_medivacs/ I hope we'll get to the reasonable conclusion (indeed that picking sieged tanks is probably ok, but dropping them still sieged is just retarded) quick enough. I agree design wise is terrbile. Tanks weakness are immobility... you use them with positioning. You are basically dumbing down the use of an iconic unit. I would rather see the return of the the BW Tanks then this... but this is just my opinion. Honestly I wouldn't worry too much, David Kim's post shows they're aware of the problem and some upcoming patch should get rid of that heresy. I'm still really angry that they even thought this could be a good idea... No compromises, your tanks that you have to position carefully can now fly !!! Is that real ?
If anything, medivacs should move uber slowly while they have a tank in tow
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They may introduce a timer after the drop where a sieged tank can't shoot, maybe three seconds or so. That would kill the ridiculous drop - shoot - pick up - rinse repeat that's going on right now.
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On June 21 2015 23:30 [PkF] Wire wrote:Show nested quote +On June 21 2015 22:40 j4vz wrote: I feel like this overlord change is gonna be a bigger deal than people think about. Might give the Protoss a good incentive to go phoenix again. I don't see it causing much problems and it can easily be mitigated. It's a change I'm quite positive about. The only thing that worries me a bit is dropping mass speedlings into a Protoss base early game, that could be sick broken.
How bout dropping Banes early into mineral lines...
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