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Legacy of the Void is a fast paced game focused alot on harass, and defense. I tried to use BL and even with their range buff i cant seem to find them a role.
- If i want to snipe tech or harass, SH would be a better solution, their fast enough to escape and you dont lose a thing if the locusts die. - Corruptor with caustic spray is also a decent solution if you want to snipe a base.
- If i want to zone out or defend, Lurkers are fast enough to repostion and to even be agressive with them
BL are to slow for this fast paced game.
I think this unit should either get a buff to speed or a very long range.
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I think a speed buff is a promising route, whereas a range buff would make BLs too strong in actual 200/200 engagements.
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No. Can we/Blizzard please stop to give every unit speed and range buffs? It's not the answer to everything.
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On July 02 2015 22:23 Irrational_Animal wrote: I think a speed buff is a promising route, whereas a range buff would make BLs too strong in actual 200/200 engagements.
Yeah i think speed would help, at least to micro them or escape easier.
On July 02 2015 22:29 dust7 wrote: No. Can we/Blizzard please stop to give every unit speed and range buffs? It's not the answer to everything.
Look at the Banshee in LotV, the speed upgrade helped them alot.
So yeah speed can help units alot. We dont need abilitys just like they buffed tempest and battlecruiser and they still dont have any god role.
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a speed buff is definitely what they need but they shouldn't be to fast. Maybe buff them to the speed of BCs and carriers
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Brood Lords need to have a weakness. I'm afraid that if they buff them too much they might be too good. But they are definitely slow as fuck.
Bigger maps + faster paced game (LotV)... I imagine BLs aren't very useful. Haven't played against them at all...
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It goes back to my general principle: Relative slowmoving units without the ability to hold position or cast abilities --> Leads to boring gameplay.
No. Can we/Blizzard please stop to give every unit speed and range buffs? It's not the answer to everything.
The problem is that when some units have higher movemement speed than another unit it significantly changes how the gameplay functions. If some units are much slower than other units it results in very deathballish gameplay as you cant move out on the map. Furthermore slowmoving units are also generally more unmicroable than fast moving units.
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On July 02 2015 23:33 DinoMight wrote: Brood Lords need to have a weakness. I'm afraid that if they buff them too much they might be too good. But they are definitely slow as fuck.
Bigger maps + faster paced game (LotV)... I imagine BLs aren't very useful. Haven't played against them at all...
Im okay with them having a weakness but right now they dont have any usefull role at all.
Same with Battlecruiser and Tempest, even tho they are faster then BL and have some crazy abilitys they are to late, to costly and to slow for the game.
And yes on bigger maps its even worse for BL and maybe a bit better for BC but Tempest would still be bad.
On July 02 2015 23:30 Charoisaur wrote: a speed buff is definitely what they need but they shouldn't be to fast. Maybe buff them to the speed of BCs and carriers
I dont think that would be enough tho... BC are still unused, cuz cost wise, speed wise are not useful at all. Even with the teleport, your better off investing in something else.
Carriers are fine because you get them faster, you can send interceptors in a huge area and then just leave.
Tempest tho its also having this problem.
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What if you just gave them an aerial boost, similar to the medivac? That way they could reposition or escape from time to time, but if they got caught by the enemy and were pursued for more than a few seconds, they would die.
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Brood Lords could have a really cool role if they were slightly sped up, their attack (speed or damage or both) nerfed, and damage point reduced to 0. Basically make them such a unit that if you kite with them they're pretty effective, but if you just let them sit there they'll get cut down quickly.
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Russian Federation4295 Posts
Just buff Brood Lord speed to a level of Carrier / Cruiser. RIght now Brood Lords are even slower than these tier3 ships!
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I disagree. The role of broodlords are siegeing bases. They are this slow moving blob of army, that you can't easily ignore, when they get to your base. The problem is getting to that point. They force other armies to engage the zerg army, because if they do not, they will slowly be whittled down by the long range of the broodlord.
They are not supposed to respond to drops, there are other units for that.
I am not saying that broodlords doesn't need a buff, I haven't played enough legacy to know that. I'm just saying, that buffing it's speed by a larger degree would seriously mess with its role. I am a fan of the design model, where you have units that are very good at some things, but lack in other areas as a consequence. So, if a unit that is supposed to be slow is too weak, I would rather that it be buffed in some other area than its speed, which would make it more generic. In the case of the broodlord, I would say that the attribute corresponding to its role is attack range, so I would rather try to increase that. But Blizzard already did that, so that might be a little too soon to look at that again. Maybe some secondary attribute, such as health or attack speed? Something that does not mess with it's role.
EDIT: Plus, I am slightly disturbed by the current trend of making everything faster
EDIT: Although maps are larger in Legacy, so maaaaybe it is necessary shit, idk
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just let some time pass by, let the meta develop itself, let new maps come into play and the blord will eventually find its place in the game.
Imo they have a much more distinct niche in the Zerg arsenal in LotV than they had in HotS. They don't overlap with the SH, they interact nicely with Lurkers, and with the introduction of parasitic bomb they are not getting countered by Mass Air plays as hard anymore. So in games that get to a point where each player needs to be defending multiple places at once while attacking at the same time, Blords will become useful eventually. The don't need to be a god tier go to unit that automatically wins you the game if you manage to get em out, but just have to be strong enough that they are a solution to a specific problem.
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On July 03 2015 00:48 alpenrahm wrote: just let some time pass by, let the meta develop itself, let new maps come into play and the blord will eventually find its place in the game.
I agree, and if it doesn't then it can be changed again then.
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On July 03 2015 00:26 Existor wrote: Just buff Brood Lord speed to a level of Carrier / Cruiser. RIght now Brood Lords are even slower than these tier3 ships!
At least that, even tho like i said BC and Tempest are faster then BL and they still arent used cuz they are to slow, to costly, to much time
People still dont understand how fast paced harassment has been buffed alot in LotV Using tier 3 units that are just meh or not that good will result in defeat.
Carries is the unit that has been fixed with release interceptors ability and the possibility to get them way faster.
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Brood Lords are like the ATAT Walkers of SCII. They lumber along at an interminable pace, but when they reach you, you are fucked. I kind of like them as they are, they are the quintessential creeping barrage.
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On July 03 2015 00:57 ZergLingShepherd1 wrote:Show nested quote +On July 03 2015 00:26 Existor wrote: Just buff Brood Lord speed to a level of Carrier / Cruiser. RIght now Brood Lords are even slower than these tier3 ships! At least that, even tho like i said BC and Tempest are faster then BL and they still arent used cuz they are to slow, to costly, to much time People still dont understand how fast paced harassment has been buffed alot in LotV Using tier 3 units that are just meh or not that good will result in defeat. Carries is the unit that has been fixed with release interceptors ability and the possibility to get them way faster.
Blords are a siege unit, whereas Carriers and Bcs are mainly for hit and run. They don't compare to blords, at all. the only thing they have in common is that they all are T3.
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On July 03 2015 01:06 alpenrahm wrote:Show nested quote +On July 03 2015 00:57 ZergLingShepherd1 wrote:On July 03 2015 00:26 Existor wrote: Just buff Brood Lord speed to a level of Carrier / Cruiser. RIght now Brood Lords are even slower than these tier3 ships! At least that, even tho like i said BC and Tempest are faster then BL and they still arent used cuz they are to slow, to costly, to much time People still dont understand how fast paced harassment has been buffed alot in LotV Using tier 3 units that are just meh or not that good will result in defeat. Carries is the unit that has been fixed with release interceptors ability and the possibility to get them way faster. Blords are a siege unit, whereas Carriers and Bcs are mainly for hit and run. They don't compare to blords, at all. the only thing they have in common is that they all are T3.
Tempest is a siege unit and has the same problem as BL
BC's hit an run ? You do realiaze that you cant teleport twice because you dont have enough energy ? Unless you mean, use them in battle and just teleport to repair. It would still not make them useful, since your better off making speedy banshee or cyclones.
Carrirs can be used in main fights now, they arent just for hit and run. Tho you can use them for that role to.
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On July 02 2015 23:33 DinoMight wrote: Brood Lords need to have a weakness. I'm afraid that if they buff them too much they might be too good. But they are definitely slow as fuck.
Bigger maps + faster paced game (LotV)... I imagine BLs aren't very useful. Haven't played against them at all...
They need a weakness? How about idk.... ANYTHING IN THE AIR?
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I just hate buffing brood lords when spine crawlers and spore crawlers can move. I don't think I'd mind a big buff if the static d was static. It just supports the unit too well.
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