Automated Tournaments Coming to Beta - Page 5
Forum Index > Legacy of the Void |
Darkdwarf
Sweden960 Posts
| ||
The_Red_Viper
19533 Posts
| ||
Phaenoman
568 Posts
On August 21 2015 00:12 The_Red_Viper wrote: I hope they include an option for bo3/bo5 matches. Bo1 tournaments feel kinda lame tbh Where does it say "Bo1"? | ||
The_Red_Viper
19533 Posts
Well if a three round tournament will be done in 60-90 minutes i guess there isn't really time for more than bo1 | ||
Kimb3r
Germany744 Posts
| ||
Detri
United Kingdom683 Posts
| ||
Naracs_Duc
746 Posts
| ||
Draconicfire
Canada2562 Posts
| ||
Naracs_Duc
746 Posts
On August 21 2015 05:32 Draconicfire wrote: Wait so you are put into a random tournament? You can't make your own with your friends? I feel like that's an option should be there. Isn't that called "Custom Games" | ||
Ansibled
United Kingdom9872 Posts
I guess being able to use the in game interface for setting brackets up would be cool, but it doesn't seem like a needed thing. | ||
crazedrat
272 Posts
| ||
Riquiz
Netherlands395 Posts
LotV is looking sexy :D (Except for the macro mechanics thing, still withholding my judgement on that one; it seems dumb on first glance) | ||
Excalibur_Z
United States12180 Posts
On August 20 2015 05:26 hitpoint wrote: I don't know how the WC3 system worked but I don't remember having to wait too long. Granted, that was over 12 or 13 years ago. The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals. The finals had a standard knockout bracket with each round starting and ending at a fixed time. Tournament Schedule. You can see how each round is budgeted to start and end at fixed times. Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points. Finals Bracket. Standard single-elimination format. It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method. | ||
c0ldfusion
United States8292 Posts
| ||
Onlinejaguar
Australia2823 Posts
| ||
The_Red_Viper
19533 Posts
| ||
paralleluniverse
4065 Posts
On August 21 2015 08:33 Excalibur_Z wrote: The War3 system actually functioned very similarly to Hearthstone's Arena system, at least for matchmaking in the prelim phase. It's a Schenkel system (variant of the Swiss-style format) where you play against opponents of identical record for that tournament over a 3-hour period. You could play as many games as you wanted, up to a max of 8. Wins gave you 3 points, losses -1, and ties 1 (the game could not be completed within the time limit). After the prelim phase ended, the top 16 players by points would advance to the finals. The finals had a standard knockout bracket with each round starting and ending at a fixed time. Tournament Schedule. You can see how each round is budgeted to start and end at fixed times. Preliminary Phase Leaderboard. Top 16 move into the finals, sorted by points. Finals Bracket. Standard single-elimination format. It was pretty fun. Of course, since it wasn't subdivided by skill level, you could utterly stomp one opponent and then get stomped in the very next game. You could be a low-MMR guy who happened to beat a lower-MMR guy, then get matched against a high-MMR guy the next game. This is one thing that bracketing out tournaments by league will directly address, and it's actually a very smart move to integrate an existing system. paralleluniverse is getting bogged down in the fact that the tournaments will use meaningless league icons, but they don't have to tie the brackets to the icons themselves, just the rating ranges that correspond to those leagues. Mismatches will still happen if a player is higher or lower than they should be, but it's going to happen much less often than War3's method. I have no problem with bracketing out tournaments by MMR (but not by league). In fact, I praised it as a good innovation for allowing everyone a chance of winning. You say that the league brackets in tournaments could just mean that Blizzard is using the MMR range associated with the league. Maybe, or maybe not. If it's true, then calling it a "Platinum" tournament is just misleading because not everyone in the tournament is platinum. You often get matched with players outside of your league (which is one clue that they're just wrong), so there's no reason to assume tournament matchmaking won't also match outside of leagues. If it's not true, i.e. a "Platinum" tournament only has platinum players, then why doesn't also ordinary matchmaking enforce this strange rule? I'm just saying there should be a 3rd tournament format that doesn't group by MMR or leagues. It doesn't have to follow the details of WC3 tournament matchmaking exactly, just the principle that anyone can be matched with anyone (bracketing by MMR won't be as accurate as not, when you have to find the best player in only 5 or 6 games). | ||
paralleluniverse
4065 Posts
| ||
paralleluniverse
4065 Posts
| ||
TelecoM
United States10583 Posts
| ||
| ||