On August 26 2015 18:57 DeadByDawn wrote:
You really do not understand the impact that the new economy has on T especially. With their macro hatcheries Z is quickly back to HotS levels. Terran has no answer to this and we do not have the early power of Protoss to try and stop Zerg getting to this state.
You really do not understand the impact that the new economy has on T especially. With their macro hatcheries Z is quickly back to HotS levels. Terran has no answer to this and we do not have the early power of Protoss to try and stop Zerg getting to this state.
Terran for sure is going to need something to make up for mules partially. The effect of removing mules and having terran make up for it somehow will be good for the metagames PvT and ZvT. Blizzard will/should probably start with reduced unit/building costs. I think that the costs of factory + add-on are too high for LOTV.
Ideal is if terran got the chance to play bio and smoothly transition into mech imo. I don't like pure mech openings into endgame mech or bio openings into bio lategame from a game design point of view too much (should stay viable for certain situations but shouln't be the standard in all matchups). Mixing up bio and mech in different combination, for different reasons should be emphasized more.
I wonder what would happen if terran infantery shared damage upgrades with mech (ground weapons), and mech shared armor upgrades with air (vehicle plating) or the other way round.
What about factory costs 100/75 instead of 150/100?
Tanks/thors should stay gas heavy so that terran has to mix up units a bit and can complement mech not only with hellbats/helion in order to dump mins but also with marines/bio.