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On September 21 2015 17:54 sushiman wrote:Show nested quote +On September 21 2015 02:08 KeksX wrote:On September 21 2015 01:46 Ovid wrote:On September 21 2015 01:36 K)Vincent wrote:On September 20 2015 23:31 CheRRyKiTTy wrote:On September 20 2015 18:09 K)Vincent wrote: is just my opinion guys, I wany an hard game... I don't want an user-friendly game like Blizzard did with Heroes of the storm that is a fail game... look at mobas for example, the most successful one is Dota2, the hardest one... and I'm not talking about twitch viewers but about prize pools. Honestly a guy saying "I'm not low league, I stuck in mid master from 4 years and I complain cause I want auto-inject" is one of those players that Blizzard shouldn't hear Most successful RTS is simply not enough at the moment. There is literally no competition in RTS scene. You are competing against other games like Counter Strike, MOBAs etc. and Starcraft is losing that competition HARD. If there is no entry level game to make people familiar with the gameplay, then the harder games can't flourish because the people who would eventually change from an easier game to the harder one are playing another genre. Since Starcraft is pretty much the only competitive RTS it needs to be easily approachable. Maybe Warcraft 4 or some other company is able to create this entry level RTS so that the competitive scene can flourish in the future, but at the moment we need to ease the mechanics slightly or we are going to lose to the easier competition. I personally understand the need for very hard game, but I don't see how it could work in the current situation. solid argument... I think you are right dude That's why they've implemented the easier transition game modes, as not to fuck the higher level players. If the core game isn't attracting players no amount of game modes will fix that. That's quite a strange argument considering the majority of players in WC3 and BW played UMS or team games. Especially WC3 had a far larger player-base doing UMS rather than the core game. What SC2 doesn't have compared to those two is good interface. They'd be able to retain far many players if they had bothered fixing up the arcade and bnet 0.2 properly - throw people in a chat room at login, allow creation of named custom games, rework the arcade... But since they've allowed bnet to be utter shit since launch, they'll never successfully keep players that hate 1v1 like they did in WC3 and BW.
It's not strange at all if you're considering the fact that nowadays you have a ton of free to play titles and there is simply not a big need for UMS anymore.
Also, how many of those that played funmaps in WC3 had an interest in standard ranked play or even pro games?
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More people played team games in wc3, too. There was a competitive 2v2 scene. That's literally nonexistent in this game. Why? Probably because the community is so broken. There weren't even chat channels at launch. It's still hard to find an active clan on bnet like some of the old clans were so active. Clans are too competitive and obsessed with rank, there aren't enough ... simple clans of people enjoying the game. And most people seem to keep to themselves. Does this game just attract loners or is this a fault of blizzard? I think the channels combined with the arcade fail it's blizzard to blame in a large part. Definitely there were people interested in WOL at the beginning.
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On September 21 2015 18:44 KeksX wrote:Show nested quote +On September 21 2015 17:54 sushiman wrote:On September 21 2015 02:08 KeksX wrote:On September 21 2015 01:46 Ovid wrote:On September 21 2015 01:36 K)Vincent wrote:On September 20 2015 23:31 CheRRyKiTTy wrote:On September 20 2015 18:09 K)Vincent wrote: is just my opinion guys, I wany an hard game... I don't want an user-friendly game like Blizzard did with Heroes of the storm that is a fail game... look at mobas for example, the most successful one is Dota2, the hardest one... and I'm not talking about twitch viewers but about prize pools. Honestly a guy saying "I'm not low league, I stuck in mid master from 4 years and I complain cause I want auto-inject" is one of those players that Blizzard shouldn't hear Most successful RTS is simply not enough at the moment. There is literally no competition in RTS scene. You are competing against other games like Counter Strike, MOBAs etc. and Starcraft is losing that competition HARD. If there is no entry level game to make people familiar with the gameplay, then the harder games can't flourish because the people who would eventually change from an easier game to the harder one are playing another genre. Since Starcraft is pretty much the only competitive RTS it needs to be easily approachable. Maybe Warcraft 4 or some other company is able to create this entry level RTS so that the competitive scene can flourish in the future, but at the moment we need to ease the mechanics slightly or we are going to lose to the easier competition. I personally understand the need for very hard game, but I don't see how it could work in the current situation. solid argument... I think you are right dude That's why they've implemented the easier transition game modes, as not to fuck the higher level players. If the core game isn't attracting players no amount of game modes will fix that. That's quite a strange argument considering the majority of players in WC3 and BW played UMS or team games. Especially WC3 had a far larger player-base doing UMS rather than the core game. What SC2 doesn't have compared to those two is good interface. They'd be able to retain far many players if they had bothered fixing up the arcade and bnet 0.2 properly - throw people in a chat room at login, allow creation of named custom games, rework the arcade... But since they've allowed bnet to be utter shit since launch, they'll never successfully keep players that hate 1v1 like they did in WC3 and BW. It's not strange at all if you're considering the fact that nowadays you have a ton of free to play titles and there is simply not a big need for UMS anymore. Also, how many of those that played funmaps in WC3 had an interest in standard ranked play or even pro games? I don't know of many systems that offer the wide variety of different games that UMS does. Sure, there's free games; but the bnet interface allows you to play many different types of games with your friends without the hassle of changing clients. Or rather, that's how it used to be, the new bnet is extremely bad for social gaming.
I can't say I know of any statistics about how many that played UMS that also played standard; I know through playing both BW and WC3 that I met the same people in both modes from time to time, and viewership in both games (especially BW) always was quite high despite the fairly low amount of 1v1 players. Not playing the same type of mode as competitive gamers doesn't mean no interest in it, since there's a large degree of familiarity in the mechanics no matter what.
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But even in the old B.Net systems >90% of games played were DotA and DotA-likes, TD and maybe BGH-likes. TD etc still exist in SC2 and DotA has a ton of high-quality free-to-play options available. So you have only a small portion of the regular players left in SC2 and those are scattered across many different maps.
And those might also be interested in ranked play, but I think at this stage they're such a small portion of players that it doesn't really matter. Even if they were watching back then(which still wasn't much for the amount of players WC3 for example had, and the vast majority of casual players certainly weren't interested in ranked 1v1 or pro games).
So right now you have either non-players or ranked 1v1 players who make up the base of SC2 eSports. So if you want to grow that, I think improving 1v1 or the viewing experience of 1v1 are the two most viable options.
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Remind me why we can't make a properly done casual mode Ala CSGO where macro mechanics can be automated, and more simplifications can be made like infinite mineral lines bgh style or even auto queuing and shit like that.
This means if you want to relax and chill you can hit up the easier modes with your friends, and if you're ready to burn rubber you hit up the normal sc2. The casual mode needs to be in your face as well CSGO style, it can't be hidden in the arcade because people won't give a shit when they have 50 unplayed steam games at their disposal. It needs to be part of the main game.
Casual team games in brood war kept it alive for years, archon mode and maybe allied commanders are a good step in the right direction for sc2. Just leave the core game alone, this is where the big boys play and you will kill it of you casualize it too much.
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Russian Federation66 Posts
Little suggestions with my bad english :
-The liberator should be in the center of his target zone like the tank. And it'd be cool if you cancel this ugly red animation, that hurt the spectator during the fight.
-The lurker should be quicker to burrowed and less powerfull, this change can give him a more agressive role i think. And made him a more "micro-intensive" unit like it was on BW.
-The ravager should be an AOE(only) unit, like a mortar. In his actual version he seems too much like the roach to me.
-The corruptor is like a weird muta right now. I don't think he need to change from his Hots version. Maybe you can just cancel his hots spell, we have the strong "late game" spell from the viper anyway.
Kiss
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