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http://strawpoll.me/5718691
There is a month to release and blizzard hasnt stated anything in the last two community feedbacks about chrono, im wondering what does the community think about it.
Below is my opinion on chrono boost.
There are many issues with the current LOTV version of Chrono Boost:
Its very problematic to cast on everything you want it to be casted on, you often end up having to rechrono every single thing you want to be chronoed if you want to unchrono just one thing, this is bad design wise.
It is also bad Gameplay wise because there are so many situations where you will not be producing anything for example. Builds like nexus first, you end up cutting for like 40 seconds to make a nexus then a gate and your chrono boost is Wasted doing nothing. This chrono forces you into these linear builds with much less variety
It also doesnt do a good job of "saving up clicks", say you are a lower level player and you are going for an oracle, you chronoboost the stargate and then forget to take off the chronoboost off the stargate after oracle production is complete, in this situation you will waste much chrono-time, making it less forgiving for imperfect play than the old chrono.
I dont think there was anything wrong with the old chrono besides the hyper usage of it to get super fast blink or warpgate and do allins with it, which is already adressed in Lotv with nerfed offensive warpins and would be adressed further since all macro mechanics are being toned down.
So my suggestion is bring back the HOTS chrono and tone it down from 50% to 30% or whatever number you guys come up with as fitting and adequate to the mule and larva downgrade.
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HotS version is just so infinitely better it's not fun. A no brainer for me. I hope this is one of the things that get changed before release.
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and with old chrono boost's energy, blizzard can possibly add in a shield battery to the nexus for a more natural defenders advantage instead of photon overcharge.
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Revert to old Chronoboost mechanic at whatever the right efficiency is. Take PO off the MSC core, add the ability to cast it on Pylons from the Nexus. Maybe increase energy cost on PO. Create energy tension between the two abilities, don't need the MSC to cast PO, get rid of offensive PO ... The more I think about this, the more it seems like the ideal solution.
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I like the current version honestly, a HoTS version with values that suit the current inject/mule nerfs feels like it would require more attention than it's worth.
At least with this version you can just set and forget on your forges.
I still think this version with a few more tweaks would be nice. I'd like to explore the concept of stacking chrono on 1 building to boost it more. It feels like some critical tech for Protoss just comes out too slowly currently. If you could multiple chrono on Disruptors instead of having to go double robo that would be interesting.
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8716 Posts
On October 13 2015 07:12 DilemaH wrote: and with old chrono boost's energy, blizzard can possibly add in a shield battery to the nexus for a more natural defenders advantage instead of photon overcharge. in order for shield battery to be able to save probes' lives the way photon overcharge currently can it'd have to be so strong that i can't imagine it not being too strong in other situations. it would be very tricky to implement
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It's just that they've never changed it after the first iteration. LotV idea is not terrible, it's just that global cast spells on a building shouldn't have the same AI. as normal spell caster units. There's no need having the closest Nexus change it's target when you click Chrono on a building, it should take what hasn't been changed for the longest and change that Nexus' target to the new one.
If we're to revert to HotS version I still just don't get why it can't be stackable like the Inject, the Inject works pretty nicely, JUST DO IT! Why not
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I just want a chrono which requires 35 energy to cast (~68 HotS seconds as opposed to ~49 seconds) with reworked acceleration value.
Less clicks (as DKim wants) and thus more time to focus on other things.
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United Kingdom20157 Posts
On October 13 2015 11:01 Jonsoload wrote: I just want a chrono which requires 35 energy to cast (~68 HotS seconds as opposed to ~49 seconds) with reworked acceleration value.
Less clicks (as DKim wants) and thus more time to focus on other things.
25 energy in HOTS takes 44.4 game seconds. I'm not certain of the real time / legacy value, it would be about 34 energy for a once-a-minute cast in HOTS.
Increasing energy cost keeps some of the good sides of chrono while both reducing the relative power and reducing the clicks taken to use it to full effect
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It just seems really weird that they've nerfed Chrono so hard and MULE/Larva only moderately.
PLEASE bring back the old Chrono. It was a lot more flexible in that you could bank Chrono specifically for certain things, like Robo or Stargate. Now you only get a 15% benefit AT MOST for anything you want to produce whereas if you banked Chrono you could get certain things 50% faster.
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United Kingdom20157 Posts
Toss research+build times have not been rebalanced around the new economies and highly nerfed chrono
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On October 13 2015 12:51 Cyro wrote: Toss research+build times have not been rebalanced around the new economies and highly nerfed chrono
This is also true.
They just gave us an OP Adept to patch up the holes. And that's being nerfed actively. Once people figure out how to stop Adept cheese it's going to be REALLY ugly for Protoss...
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United Kingdom20157 Posts
they already removed 40 base health
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biased poll. how about no chrono? or less chrono?
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On October 13 2015 14:00 TenMin wrote: biased poll. how about no chrono? or less chrono? blizz already confirmed they're not removing macro mechanics, so the first would be a pointless poll option.
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On October 13 2015 14:02 -NegativeZero- wrote:Show nested quote +On October 13 2015 14:00 TenMin wrote: biased poll. how about no chrono? or less chrono? blizz already confirmed they're not removing macro mechanics, so the first would be a pointless poll option.
blizz confirmed that they are going to keep exploring the option of no mm-boosts post release.
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On October 13 2015 14:08 TenMin wrote:Show nested quote +On October 13 2015 14:02 -NegativeZero- wrote:On October 13 2015 14:00 TenMin wrote: biased poll. how about no chrono? or less chrono? blizz already confirmed they're not removing macro mechanics, so the first would be a pointless poll option. blizz confirmed that they are going to keep exploring the option of no mm-boosts post release.
Blizzard said that just to absorb people's anger after the facade of removing the MM.
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I'd make cb similar to larva (so selecting all nexi would show "available" cb). As long as a structure is boosted the nexus does not have a spell available. To free up cb you cancel it from the building it's currently on first.
I do wish protoss mm followed the same tech tree as other races so you get the spell from post gw tech (chronoboost from cyber cores?)
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On October 13 2015 14:08 TenMin wrote:Show nested quote +On October 13 2015 14:02 -NegativeZero- wrote:On October 13 2015 14:00 TenMin wrote: biased poll. how about no chrono? or less chrono? blizz already confirmed they're not removing macro mechanics, so the first would be a pointless poll option. blizz confirmed that they are going to keep exploring the option of no mm-boosts post release.
If you really think thats going to happen....you are way too naive.
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I'm a noob with 80 apm and I like hots version much more. It's cleaner, straightforward, easier to use, and it matters when you use it right.
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