[Champion] Poppy - Page 6
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FraCuS
United States1072 Posts
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Skithiryx
Australia648 Posts
On February 08 2012 23:42 FuzzyLord wrote: Once you get boots 2, you can 100% stun them because of the character model bug. Plus the bonus movement speed makes it hard to escape from you. IF you want to go for a more gank-oriented build, however, you should max E first instead of W. On the point of leveling your Q, its pointless in the early phases of the game. Leveling it only increases the bonus damage threshold and, because no one has any health early game, you get more DPS out of leveling your W. the bonus armor that your W gives you also lets you take a LOT more damage than the enemy jungler. Uhh dude, you really shouldn't be spreading around mis-information like this, the threshold gets bigger which is somewhat relevant especially jungling as Creeps have more then enough HP to make use of it, the CD gets -1 at every level which is huge and it also gets +20 damage per rank which is also fairly huge compared to the 5 damage you'll get per level from W, skilling on poppy should generally always be R>Q>E>W Also with 9/21/0 you should be taking Ghost master, +3 AD, CDR and Magic Pen as your Q actually converts ALL the damage into Magic which is relevant because no matter what you build on Poppy a Sheen HAS to be in there somewhere. A generally better jungling start is to open Regrowth+Pot which also lets you build into your early Philo which + Sheen actually gives you a workable mana pool and the GP10 helps supplement Poppies poor farming abilities. I'm writing up a quick guide on her at the moment and will post it later. | ||
Zaphod Beeblebrox
Denmark697 Posts
You max Q first if you want a reliable damage output. You max W first if you want survivability. You max E first for more burst. Q gives most damage for levels because of the cooldown reduction. W gives extra damage too, but not as much as the other skills. E gives the greatest damage increase, but only if you hit the stun, and in fights that last more than 2 seconds levels in Q gives more damage. In short, leveling depends on how you play Poppy, and what you need in the game, NOT on a predetermined ordering. On a related note, I have been experimenting with building a ghostblade on her. Basically doing Philo-boots-sheen-boots2-brutalizer then finishing triforce before gunblade (getting other items if needed). Any thoughts on using ghostblade? | ||
r.Evo
Germany14054 Posts
I'm starting to use her as a counterpick to GP and Nasus. Couldn't manage to get her to work vs Riven yet (I assume that must be my fault), gonna report back when I crush more toplanes. <3 Edit: Ghostblade kinda makes not a lot of sense, a lot (aka most) of your damage still comes as magic, especially since Poppy converts Sheen procs into magic damage with her Q. Most games I'm completely fine with Boots/Philo -> Triforce -> Gunblade/Shurelyas/FH/FoN. | ||
UniversalSnip
9871 Posts
On February 16 2012 10:55 Yttrasil wrote: Yes seriously, why don't people ever play Poppy top. It's disgustingly strong at laning phase and lategame, seriously I think I should start abusing her as well. Just sick stronk!!! Talon as well, don't know why people stopped playing him, he's still great like before and works almost everywhere always. Then I'd say Olaf, why don't people play him top more? He stomps on so many so hard and is overall really good. Last Malzahar, what happened with him? He was played so much then people stop, he's still sick good But mainly, why don't people play Poppy SO GOD DAMN GOOD!!! I've been running 9/21/0 on her, armor/mr runes including reds, hp regen quints, and opening regrowth. I've run this setup a few times and I've absolutely crushed my lane every time - I'm talking hard zoning them - including vs a gp who picked up first blood in the level one jungle fight and got repeated shyvana ganks. I've also lost every single game, it's too bad this hero actually requires skill so I can't carry with her. ^---- repost from gd so I just saw this thread and therefore spamhappy's guide and I'm very surprised to see he has ghost over flash on her... but it makes so much sense. Ghost I think is a lot stronger for staying on a target during a teamfight. Other than ghost, reds and quints and the armor pen mastery over the magic pen, we are doing things exactly the same. I'm seriously considering picking her up as my default top because the setup seems pretty unfair if you really her know her ins and outs. I'm also running mr mastery over honor guard and 2 points in vigor. | ||
r.Evo
Germany14054 Posts
On February 16 2012 18:19 UniversalSnip wrote: I've been running 9/21/0 on her, armor/mr runes including reds, hp regen quints, and opening regrowth. I've run this setup a few times and I've absolutely crushed my lane every time - I'm talking hard zoning them - including vs a gp who picked up first blood in the level one jungle fight and got repeated shyvana ganks. I've also lost every single game, it's too bad this hero actually requires skill so I can't carry with her. ^---- repost from gd so I just saw this thread and therefore spamhappy's guide and I'm very surprised to see he has ghost over flash on her... but it makes so much sense. Ghost I think is a lot stronger for staying on a target during a teamfight. Other than ghost, reds and quints and the armor pen mastery over the magic pen, we are doing things exactly the same. I'm seriously considering picking her up as my default top because the setup seems pretty unfair if you really her know her ins and outs. I'm also running mr mastery over honor guard and 2 points in vigor. Agree with your defensive mastery choices, he doesn't make much sense there. But why ArPen over MPen? your Q/E does magic damage and your sheen proc (!!) is converted to magic damage by Q as well. Basicly your entire burst is magic damage. Have you run into any Rumble/Kennen yet? How did that go? Did you manage to play properly vs an Irelia? Like, I feel she's retardedly strong with the proper masteries/runes, but I don't see her doing well as a "default" top. Carrying with poppy feels rather easy to me in teamfights. If you think you can blow up one of their carries pretty much instantly, ulti the other one and deal with him next - (incl bonus dmg). 100% ideal case is you ulting the AP carry, E+Q nuking onto their AD to 20% or less. If that forces him out (flash/janna ult similar shit), turn around for the (still ultied) AP carry and rape him hard. Chasing someone who flashed/has solid protection from a support is usually not worth it, because poppy, unlike other divers, doesn't excel at this. Rather force one carry out and then turn around to make it a 5n4 without one of their carries, with you being about to bite the other one to hell and back. If you think you'll get blown up by both of their carries before you can blow up them, ulti a support and charge into the scariest one, hoping your team can win a 4n4 without him and you there. I find the hard part with playing poppy in deciding who to ulti when and why, and who to chase/not to chase. On the bright side I feel more confident with poppy than with any other champ if one lane lost pretty hard. | ||
UniversalSnip
9871 Posts
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Yttrasil
Sweden651 Posts
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nojok
France15837 Posts
On February 16 2012 23:18 r.Evo wrote: If you think you can blow up one of their carries pretty much instantly, ulti the other one and deal with him next - (incl bonus dmg). 100% ideal case is you ulting the AP carry, E+Q nuking onto their AD to 20% or less. If that forces him out (flash/janna ult similar shit), turn around for the (still ultied) AP carry and rape him hard. Chasing someone who flashed/has solid protection from a support is usually not worth it, because poppy, unlike other divers, doesn't excel at this. Rather force one carry out and then turn around to make it a 5n4 without one of their carries, with you being about to bite the other one to hell and back. If you think you'll get blown up by both of their carries before you can blow up them, ulti a support and charge into the scariest one, hoping your team can win a 4n4 without him and you there. I find the hard part with playing poppy in deciding who to ulti when and why, and who to chase/not to chase. On the bright side I feel more confident with poppy than with any other champ if one lane lost pretty hard. Or ulti the no cc guy, blow up their ap carry & their ad carry and flee with W, you've won a 1v5! It's so fun to flee all around with W and trinity. | ||
Ig
United States417 Posts
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pure_protoss
152 Posts
Poppy is amazing! How does he stands against Renekton tho? anyone knows? | ||
nosliw
United States2716 Posts
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Liquid`Jinro
Sweden33719 Posts
Also, I feel like I need a sheen on her to not run into insane mana problems (if mid needs blue especially)... (for jungle obviously) | ||
BordZ
Australia118 Posts
Jinro I had never considered poppy a jungler but your mention of it has me intrigued, she would be blue buff dependant early game but could work at lower elo (i am off the theory craft now and look into this). **no really this has me really interested now as I was looking for a bruiser who scales with my ap runes and the more i think about it the better it gets. Only issue is the initial clear time. *** read some basic theory from solomid's site. Do not like the zeal before sheen but otherwise pretty standard (its just a typical ad jungler opening into a trinity force). i will update with this as i find more stuff out about it | ||
Iplaythings
Denmark9110 Posts
On April 25 2012 16:00 Liquid`Jinro wrote: FuzzyLord, do you think starting vamp scepter is just bad /w poppy because you need to be ganking? Also, I feel like I need a sheen on her to not run into insane mana problems (if mid needs blue especially)... (for jungle obviously) Building philo + sheen on poppy is usually enough for the mana sustain | ||
BluePanther
United States2776 Posts
On April 25 2012 16:36 Iplaythings wrote: Building philo + sheen on poppy is usually enough for the mana sustain yeah, build philo asap to get the mana regen needed to stay in lane, then T1 boots, then sheen, then +3 boots (imo). after that, work your way to trinity then cutlass, zeal, gunblade, then phantom. T3 boots +trinity lets you roam and gank at will, the speed lets you be very versatile. I find that leveling WQWEQRQQEQREEWRWW works great. the first two levels of w really help at lower levels, particularly if you go 9/21/0 and stack armor. | ||
Zaphod Beeblebrox
Denmark697 Posts
@BluePanther: I like the idea of early lvls of W to get armor. But why 2 lvls? Are there some bonus from these first levels or is more simply not needed past level 6? Also why PD? I see the use of it as a ultra late game item, but I find raw damage to be better on Poppy after gunblade is finished. Usually I will go for a BF sword item after TF and GB (IE is nasty on her as the auto attack part of Q can crit). | ||
BluePanther
United States2776 Posts
On April 25 2012 21:36 Zaphod Beeblebrox wrote: Poppy in jungle is really hard pressed to be viable because of her poor clearing speed. She does have a MEAN lvl 4 gank if you can make it work tho. @BluePanther: I like the idea of early lvls of W to get armor. But why 2 lvls? Are there some bonus from these first levels or is more simply not needed past level 6? Also why PD? I see the use of it as a ultra late game item, but I find raw damage to be better on Poppy after gunblade is finished. Usually I will go for a BF sword item after TF and GB (IE is nasty on her as the auto attack part of Q can crit). the W gives 5 ad and 5 armor while the q gives 20 dmg. when you're exchanging hits at lvl 3, 5+5 for each hit both ways is going to be better than 20 flat if you're exchanging more than 2 hits (which as poppy early game and heavy armor you will want to be doing). The reason you don't level it past 2 is that by the time you hit 8 or so, you will likely have sheen, in which case you want to W-E-Q run away, and won't be exchanging blows back and forth. PD is just preference (i get the zeal for speed, so it's cheaper than BF items). BF is fine though. | ||
BluePanther
United States2776 Posts
On April 25 2012 21:36 Zaphod Beeblebrox wrote: Poppy in jungle is really hard pressed to be viable because of her poor clearing speed. She does have a MEAN lvl 4 gank if you can make it work tho. @BluePanther: I like the idea of early lvls of W to get armor. But why 2 lvls? Are there some bonus from these first levels or is more simply not needed past level 6? Also why PD? I see the use of it as a ultra late game item, but I find raw damage to be better on Poppy after gunblade is finished. Usually I will go for a BF sword item after TF and GB (IE is nasty on her as the auto attack part of Q can crit). the W gives 5 ad and 5 armor while the q gives 20 dmg. when you're exchanging hits at lvl 3, 5+5 for each hit both ways is going to be better than 20 flat if you're exchanging more than 2 hits (which as poppy early game and heavy armor you will want to be doing). The reason you don't level it past 2 is that by the time you hit 8 or so, you will likely have sheen, in which case you want to W-E-Q run away, and won't be exchanging blows back and forth. You want your q leveled up by this time. PD is just preference (i get the zeal for speed, so it's cheaper than BF items). BF is fine though. | ||
nosliw
United States2716 Posts
upgrade philo? | ||
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