|
Nocturne, The Eternal Nightmare
(Q) Duskbringer: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
(W) Shroud of Darkness: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
(E) Unspeakable Horror: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
(R) Paranoia: Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
(Passive) Umbra Blades: Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
Synopsis: Nocturne is a melee ganker who can jungle. He functions something like a mixture of Master Yi, Shaco, and Twisted Fate. He doesn't have the carry potential of Yi, the ganking of Shaco pre 6, or the true global control of TF - but instead has a potent mix of all three's strengths.
Playstyle: It seems like the best place for Nocturne is the jungle, but who knows if that changes as people use him more often. He's a good chaser, pusher, ganker, and anti carry. He is very strong in 1v1s and is one of the fastest farmers in the game with Q spam and his very high attack speed.
------
My Build:
Masteries: 21/0/9
Runes:
9x Blue Greater Glyphs of Alacrity 9x Yellow Greater Seals of Alacrity 6x Red Great Marks of Alacrity 3x Red Greater Marks of Desolation 3x Greater Quintessence of Damage
for 23% Attack Speed and 15 Armor Pen. I use these runes because they allow you to take Q at level 1 for the jungle (your attack speed runes work better with the damage from Q than more attack speed from W) and with the 21 offensive masteries, you reduce the creeps armor at Level 1 to 0.
Skill Order:
Q W Q E Q R R>Q>E>W
Item Build:
Cloth Armor w/ 5 HP Boots Boots Wriggles Brutalizer Merc Treads Ghostblade B Veil GA Cleaver/Last Whisper/ Infinity Edge Sell Wriggles -> Bloodthirster
*Take Q first and start at Blue. You will absolutely shred it with or without a pull.
**Nocturne is VERY new so this build is subject to change. Try your own stuff out and report back and we can make that build 100x better.
***Anything you want added to the OP let me know.
|
|
Nocturne doesn't do well against most melee dps.
I got shat on by jax, akali, and irelia
|
This thread should be delayed until next patch. He is likely going to be nerfed in to nothingness, as his mechanics, by nature, take advantage of poor play of your opponents.
|
In my opinion, his itemization should maximize his CDR, since he has an awesome kit. So definitely a yes for Youmuus. I'm kinda suicidal, so I tend to build my characters more tanky. I'll probably go Phage/Spirit Visage to go with that.
|
Sword of the divine imo. 30 armor pen real synergy with his abilities. He doesn't really fight very long, and the proc has nice synergy with solo pushing and you can always jump into a gank with your SOTD proc up.
|
Guinsoo -> hextechgunblade -> hog blue buff low cooldown on abilities that scale well off ad and ap and an oncommand slow and as boosts start vamp scepter
|
Teamfighting is very tricky for nocturne. He puts out good damage but gets shot down in .5 seconds if focused, and your ult is great for confusion but if you don't have vision of their out-of-position squishy, you can't jump him.
It feels like you're a weird mix of Yi and tiger Udyr, who commits extremely hard to fights. While he can take a jungle route that allows him to gank at 4, it seems he ends up lowish hp and the gank isn't that strong anyway, so a sustained lvl 6 rush path is probably best.
His ult feels really high cd early game so you better make them count. Later in the game it seems to be up for every important fight.
|
Do you even need wriggles on this guy? I get the impression that you might as well just rush items to help secure a kill everytime his ult is up.
|
I agree on a lot of stuff here. Wriggles seems like overkill but it feels silly to get Madreds and not upgrade for the ward and lifesteal. Maybe not even going Madreds is viable on him? Definitely have to play around with that.
CDR does seem clutch on him, but I can't figure out what else I would get for it besides Ghostblade.
And I definitely want to find a tankier way to build him. Mallet sounds great on him but I don't know where to fit it in or what to compliment it with. Wriggles, Frozen Mallet, Atmas Impaler, GA, I Edge/Black Cleaver? I dunno.
|
***Anything you want added to the OP let me know.
A non-jungle build?
|
Russian Federation4235 Posts
On March 17 2011 06:29 fadestep wrote: I agree on a lot of stuff here. Wriggles seems like overkill but it feels silly to get Madreds and not upgrade for the ward and lifesteal. Maybe not even going Madreds is viable on him? Definitely have to play around with that.
CDR does seem clutch on him, but I can't figure out what else I would get for it besides Ghostblade.
And I definitely want to find a tankier way to build him. Mallet sounds great on him but I don't know where to fit it in or what to compliment it with. Wriggles, Frozen Mallet, Atmas Impaler, GA, I Edge/Black Cleaver? I dunno.
Not going maldreds on someone who relies almost purely on autoattacks in jungle is quite foolish. Wriggles core on him imo, just too good not to get for its price.
If you want tankiness, how about Warmog/Atma? I'm seeing Yi with those items pretty often and it feels quite strong since he can actively participate in teamfights late game, not just backdoor.
|
I find it hard to believe I need wriggles when I kill the camps faster than they respawn with just a dagger.
Dagger + potion start = clear 4 jungle camps (everything except red) in 3:15 with 250HP leftover with no leash. Probably higher if golems were leashed.
|
Wriggles gives a lot of utility and synergy with aspd champs like nocturne, as it lets you kill dragon / buffs very quickly, which not only speeds up your jungle/counterjungle but gives you more time to gank. At the same time, you can heal pretty quickly off of neutrals and avoid wasting mana. And, free ward every 3 minutes.
It's really good.
|
You don't get it for the same reason you don't get it on amumu or phoenix udyr (aside from the fact that amumu doesn't use much attack speed)...because you can buy something ELSE with the money that you need more and it doesn't even speed up your jungling at ALL past a certain point because you're basically 2-shotting two of the 5 camps.
Heck, I know he has an attack speed steroid that helps wriggles a lot, but given how assassiny he is and the fact that he can jungle very very fast without it, I want to look @ alternatives like a fast zerker greaves (you get it before you hit level 6) into brutalizer.
|
Amumu doesn't use lifesteal and AD too much though so you are wasting stats buying lantern on him. Lantern on high aspd champs speeds up dragon and baron quite much though...
|
The reasons amumu and phoenix udyr don't get wriggles are a bit different. They both have aoe spells which clear jungle very fast, their aspd is low, and they fulfill different roles than straight dps in teamfights. Another example of a wriggle-less user is nunu, who already has consume to sustain himself and doesn't autoattack much in teamfights.
I agree that it's tempting to use the money for items like brutalizer, but you lose quite a bit of utility and if your ganks don't pay off you're left in a very bad spot. Also, wriggles gives you only 2 less damage on base stats than brutalizer, so you're trading the proc, active and 30 armor for 10% cd and 15 apen.
Btw I'm only arguing here because I used to hate wriggles but have since changed my mind.
|
But Nocturne has craptons of AoE damage >.> Q + auto 1-shots the wraiths at level 9 (or sooner, i dunno). Pretty sure his clear is way faster with zerker greaves than with razor simply because he moves around faster and his tiamat comes out more often.
|
EDIT: [b]The below is wrong. It looked like this was the case on a stream, but after testing it the Madred's proc doesn't spread.
It should be noted that his passive works like Tiamat, if you proc Madred's/Wriggle's the damage spreads. It's reasonable to assume that Sheen/Trinity damage would also spread.
Other than that Sheen/Trinity don't really seem like they'd be good items for him. I'd assume if you don't grab Wriggle's you'd just rush Ghostblade.
|
Might be. Why don't you try it out and report findings?
|
|
|
|