[Champion] Malzahar - Page 4
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Alaric
France45622 Posts
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ManyCookies
1164 Posts
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zer0das
United States8519 Posts
1. Tends to dominate isolated 1v1s, especially against bruisers who have to be in melee range of creeps to CS. 2. Flask, 5 pots, and ward makes it a lot safer for an AP champion to be top, since the risk of dying to their jungler early is much lower. 3. You're not obligated to push the wave with your E, but if they push, you can counter push with ease. This also frees up your E to use on the enemy directly. 4. Getting Ryali's first is a lot less awkward top than it is mid. My build for him is 21/0/9, magic pen marks, armor seals, magic resist/level glyphs, flat AP quints. Items are flask/5 pots/ward, boots, Ryali's, Deathcap, Chalice, Void Staff, situational 6th item. | ||
FortyOzs
189 Posts
On January 07 2013 12:45 zer0das wrote: I'm starting to think Malzahar is a better top in season 3 than he is a mid. Reasons are as follows: 1. Tends to dominate isolated 1v1s, especially against bruisers who have to be in melee range of creeps to CS. 2. Flask, 5 pots, and ward makes it a lot safer for an AP champion to be top, since the risk of dying to their jungler early is much lower. 3. You're not obligated to push the wave with your E, but if they push, you can counter push with ease. This also frees up your E to use on the enemy directly. 4. Getting Ryali's first is a lot less awkward top than it is mid. My build for him is 21/0/9, magic pen marks, armor seals, magic resist/level glyphs, flat AP quints. Items are flask/5 pots/ward, boots, Ryali's, Deathcap, Chalice, Void Staff, situational 6th item. Malzahar naturally pushes the lane and he has no escapes, he would get wrecked by the jungler (even if you don't push the lane but it will happen sometimes) | ||
barbsq
United States5348 Posts
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DeltaBravo
United States119 Posts
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zer0das
United States8519 Posts
Also, lately I've been building him tear/Rylai's, Deathcap. It feels a lot better than Grail does, especially once you get Seraph's. | ||
obesechicken13
United States10467 Posts
On February 06 2013 11:52 DeltaBravo wrote: So what are malzahars real downsides? Lately a friend of mine has running him against 1v2 lanes as a really safe laner whos tendency to push hard really works counter to the "lets kill tower" mentality that a lot of duo lanes bring to a 2v1. He can farm pretty decently and survive against some obnoxious lanes like Cait Nunu Cait Nunu should be able to take Malz's tower pretty early since Malz's damage and mana pool aren't high enough to deal with it at early levels. If they're good they can also just zone him forever. His biggest downside for me is how hard it is to land the full combo. He also maxes E so there will be matchups like Brand where your opponent can take potshots at you while you're out of range for any meaningful counterharass so all you can do is try to dodge. You can often just E and walk away but it's not always possible. The lack of escapes is horrible. | ||
sob3k
United States7572 Posts
On February 06 2013 11:52 DeltaBravo wrote: So what are malzahars real downsides? Lately a friend of mine has running him against 1v2 lanes as a really safe laner whos tendency to push hard really works counter to the "lets kill tower" mentality that a lot of duo lanes bring to a 2v1. He can farm pretty decently and survive against some obnoxious lanes like Cait Nunu Malz has giant enormous downsides. I also would never run him in a 1v2. His pushing power is actually pretty weak for the first few levels when his E wont kill creeps well enough. Basically he has no threat level whatsoever unless his ult is up. Add this to the fact that if anyone else is around to disable him out of his ult his threat is once again at zero. He has no escapes whatsoever, in fact he doesnt even have any CC other than a delayed silence which is one of the worst skillshots in the game. In a 1v2 lane he'd just roll over and die the second a jungler showed in lane. Basically malzes kit makes him good at two things: pushing safely mid and lategame (not particularly fast), and 1v1 when he has ult up with nobody else around. The problem is that if he isn't doing those he is basically worthless. Just with ult on CD he's pretty worthless. | ||
Thereisnosaurus
Australia1822 Posts
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zer0das
United States8519 Posts
On February 06 2013 12:46 sob3k wrote:Basically he has no threat level whatsoever unless his ult is up. Basically malzes kit makes him good at two things: pushing safely mid and lategame (not particularly fast), and 1v1 when he has ult up with nobody else around. The problem is that if he isn't doing those he is basically worthless. Just with ult on CD he's pretty worthless. These statements are so ridiculous. Lategame Malz is a beast, you slow people down so much with Rylai's, his damage output is immense, and he has a ridiculously long silence. The problem is he lacks mobility and its easy to abuse him if his team isn't positioned properly, his ult is hard to use in a 5v5 teamfight, and its hard to land his Q without a Rylai's E on them (or some other slow/cc your team provides). So it comes down to his Q and ult being hard to use properly and lack of mobility. Frankly I think the fact that magic resistance items have been neutered so much is going to lead to Malzahar being seen a lot more in competitive play. The guy does absolutely bonkers amounts of damage if played well. | ||
TigerKarl
1757 Posts
Such a cool, unique and strong champion! | ||
Sufficiency
Canada23833 Posts
On February 06 2013 12:46 sob3k wrote: Malz has giant enormous downsides. I also would never run him in a 1v2. His pushing power is actually pretty weak for the first few levels when his E wont kill creeps well enough. Basically he has no threat level whatsoever unless his ult is up. Add this to the fact that if anyone else is around to disable him out of his ult his threat is once again at zero. He has no escapes whatsoever, in fact he doesnt even have any CC other than a delayed silence which is one of the worst skillshots in the game. In a 1v2 lane he'd just roll over and die the second a jungler showed in lane. Basically malzes kit makes him good at two things: pushing safely mid and lategame (not particularly fast), and 1v1 when he has ult up with nobody else around. The problem is that if he isn't doing those he is basically worthless. Just with ult on CD he's pretty worthless. I feel that in late game he pushes about the same as any other AP - with enough AP you can pretty much oneshot everything with Q, but then again, almost every AP has at least one AOE spell that can do that in late game. | ||
sob3k
United States7572 Posts
On February 06 2013 15:03 Sufficiency wrote: I feel that in late game he pushes about the same as any other AP - with enough AP you can pretty much oneshot everything with Q, but then again, almost every AP has at least one AOE spell that can do that in late game. What makes malz lategame clear good is he can just E one creep and then go do something else or stay way back and it with literally clear that whole lane without him being in danger at all. Plus is does damage if you stand next to it. Its pretty good for sieges. | ||
obesechicken13
United States10467 Posts
Malz damage is pretty crazy. | ||
JonGalt
Pootie too good!4331 Posts
Also, I am really curious if anyone has tried AD Malz? How was it? | ||
obesechicken13
United States10467 Posts
On February 11 2013 04:42 JonGalt wrote: I really really want to see Malz played in the LCS. I think he has a lot of potential to really carry games. Also, I am really curious if anyone has tried AD Malz? How was it? Only in bot games. I think it's too unreliable as you don't really get to control your minions that well. Pretty troll. I know people swear by it though. | ||
zer0das
United States8519 Posts
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iCanada
Canada10660 Posts
Everytime I see a malz they crush their lane, then they just useless after 15 minute mark. -.- | ||
zer0das
United States8519 Posts
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