[Champion] Warwick - Page 16
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Caphe
Vietnam10817 Posts
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Two_DoWn
United States13684 Posts
On March 21 2012 12:28 Caphe wrote: TD, your build is a tanky WW build not a CDR build. But if you don't run in to initiate who will in your team? The other tanky guy on your team is your top/jungler right, sometime if you run double AP you will be the only one that tanky enough? I usually charge in together with another tanky team mate, then ulti their AP carry or AD carry the go from there. My build has more CDR than Smash's actually. And no, WW should not initiate, he is actually pretty bad at it. He is a secondary initiate at best: you wait for a teammate to go then you follow up when they split apart. The primary initiate is going to absorb a lot of damage and a lot of CC. Which is fine, if not for the fact that the only recourse WW has for his initiation is his ultimate, which gives you massive teamfight control through the ability to remove someone for the duration. Being stunned out of it early is the biggest single mistake you can make. You want it at full duration or as close too as humanly possible. This means that you need someone else to go in, take everything, and THEN follow up with your ultimate. And if you cant lead with R (which you cant) he really has no way to initiate. Run at people and q them. Thats not so good. | ||
Slayer91
Ireland23335 Posts
Also depends on solo lane WW or jungle WW, solo is going to have a higher level and probably more farm so it's going to be easier to start a fight. | ||
mordek
United States12704 Posts
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Chexx
Korea (South)11232 Posts
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Ferrose
United States11378 Posts
On May 25 2012 00:52 Chexx wrote: Did somebody save the umashi build from solomid? Because the guide is not online anymore and the matchup description was very helpful :< Doran's Ring Boots Spirit Visage Frozen Heart Wit's End I don't remember the rest. But after that point you should be able to pretty much build whatever you want since you'll be at like 38% CDR with 21 defense. | ||
Dark_Chill
Canada3353 Posts
This gives warwick the defense that he really needs, making him really tanky. He also does pretty good damage. Usually, I save my ult for when they're running away or when they're ad gets into position (they don't start attacking right away, they try to get into a safe spot), at that point, a good chunk of the cc should be done and you should still be alive | ||
Alaric
France45622 Posts
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Dark_Chill
Canada3353 Posts
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Alaric
France45622 Posts
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Chexx
Korea (South)11232 Posts
What are you doing in the lategame with warwick? In the early and mid game I am doing pretty good but I have the feeling one we reach lategame I fall behind. | ||
Sermokala
United States13528 Posts
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Mogwai
United States13274 Posts
On June 17 2012 08:53 Sermokala wrote: I guess I'll necro this thread because I've been trying out a new build for ww. I get an brawlers + ward first into a quick avarice blade + executioners calling for the gp10 30% crit chance and 18% lifesteal. I think its better then a wriggles beacuse it helps a lot with stronger ganks and more life steal from the crit procs. After ninja tabi boots I get a cloak and dagger then a hex-drinker (all interchanging depending on what I think I need the most). A ghostblade is epicly good for ww lategame as well as getting an ga then atmogs. I guess if I get really fed and it goes into late game an ie/PD combo would allow me to do a ton of damage and stay a huge threat though most of the fight. that's the ugliest build I've ever heard in my entire life, no joke. | ||
mcimba42
192 Posts
On June 18 2012 06:24 Mogwai wrote: that's the ugliest build I've ever heard in my entire life, no joke. ???? but look at all the crit you'll be doing mad dmg ie pd ghostblade is excellent on bruisers | ||
Alaric
France45622 Posts
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ZERG_RUSSIAN
10417 Posts
On June 17 2012 08:53 Sermokala wrote: I guess I'll necro this thread because I've been trying out a new build for ww. I get an brawlers + ward first into a quick avarice blade + executioners calling for the gp10 30% crit chance and 18% lifesteal. I think its better then a wriggles beacuse it helps a lot with stronger ganks and more life steal from the crit procs. After ninja tabi boots I get a cloak and dagger then a hex-drinker (all interchanging depending on what I think I need the most). A ghostblade is epicly good for ww lategame as well as getting an ga then atmogs. I guess if I get really fed and it goes into late game an ie/PD combo would allow me to do a ton of damage and stay a huge threat though most of the fight. It's written so sincerely, but it's sooooooo bad. | ||
mcimba42
192 Posts
open avarice blade because that's just generally a great item and it's just like wriggles for clearing the jungle, except that the proc is like a 160 dmg crit instead of the 400 dmg madred proc, but that is all you need because warwick is already pretty fast now since you cant just sit on that avarice blade you get an executioner's calling since it's just an all around and excellent item in most situations. with this you should be set for the early game now, i know what you're thinking: after those two items, what i'd really need is more crit. so get another one of those staple bruiser items, the cloak and dagger, to help you with your damage needs the next part i don't agree with though. he recommends hexdrinker but i think it's pretty dumb to spend that much gold on defense. should just go straight for ghostblade imo. but if it works for him it's alright, even if it's not the ideal build but you do need some survivability so you should get the famous combo of guardian angel + atmogs, because not only is hp greatly valued on warwick, the ad from atmas is just perfect for him (even with the nerfed 1.5% ratio) because warwick scales amazingly with ad then just finish your build with some common all around items like infinity edge and phantom dancer, a cheap little combo of items that are just useful in every situation and provide you with great utility so as you can see this is actually quite a great build if you actually try to think about it for a second instead of just assuming it's bad because it doesn't follow the stale metagame | ||
sylverfyre
United States8298 Posts
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obesechicken13
United States10467 Posts
On June 18 2012 08:10 mcimba42 wrote: no you just dont see it man, just take a look open avarice blade because that's just generally a great item and it's just like wriggles for clearing the jungle, except that the proc is like a 160 dmg crit instead of the 400 dmg madred proc, but that is all you need because warwick is already pretty fast now since you cant just sit on that avarice blade you get an executioner's calling since it's just an all around and excellent item in most situations. with this you should be set for the early game now, i know what you're thinking: after those two items, what i'd really need is more crit. so get another one of those staple bruiser items, the cloak and dagger, to help you with your damage needs the next part i don't agree with though. he recommends hexdrinker but i think it's pretty dumb to spend that much gold on defense. should just go straight for ghostblade imo. but if it works for him it's alright, even if it's not the ideal build but you do need some survivability so you should get the famous combo of guardian angel + atmogs, because not only is hp greatly valued on warwick, the ad from atmas is just perfect for him (even with the nerfed 1.5% ratio) because warwick scales amazingly with ad then just finish your build with some common all around items like infinity edge and phantom dancer, a cheap little combo of items that are just useful in every situation and provide you with great utility so as you can see this is actually quite a great build if you actually try to think about it for a second instead of just assuming it's bad because it doesn't follow the stale metagame items listed avarice blade executioner's calling cloak and dagger ghostblade guardian angel atma's warmogs Iedge Pdancer 9 items. Why put so much effort into trolling? | ||
Sermokala
United States13528 Posts
After that Its really situational. sometimes there are no tanks on my team and I build hard meat on ww and sometimes I need to build damage and I can dish that out in droves as well. I make far more buying wards instead of having a wriggles. yeah its only a 200 proc crit but it works outside of the jungle and procs more often. I know its really fringe and I'm not saying its a great build but I don't know whats objectionably bad about it. It just feels like a good wits end (in the effect that it works on both the jungle and champs) that can pay for the wriggles ward in a little over a third of a time that wriggles gives you a free one while having lifesteal and a nice half ignite active. its also halfway inbetween wits and wriggles in price. | ||
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