Please don't go so off tangent in a champion thread.
[Champion] Warwick - Page 2
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NeoIllusions
United States37500 Posts
Please don't go so off tangent in a champion thread. | ||
JokerSan
United States306 Posts
Is Q up? Yes -> Run up and Q them No -> Last hit until Q is up Is E up? Yes -> Run up and Q them No -> Run up and Q them Is R up? Yes -> R them No -> Run up and Q them Remember a good rule of thumb if you can tower dive or not is that you can last about 35 seconds before the tower puts you at critical hp. | ||
ZERG_RUSSIAN
10417 Posts
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rwrzr
United States1980 Posts
On July 23 2011 13:26 ZERG_RUSSIAN wrote: Granted, I don't lanewick often, so you're 100% more experienced than me here, but I feel like most of the time making the enemy team build pure defense while you build mainly offense is super good. It's quick, it's a huge advantage midgame, lategame it's kinda negligible but you really turn into a beast lategame anyway and you can never ever have a team that all has MR stacked midgame so you basically ult->q->w->stick kill their carries (or they build MR and don't do any damage) or wipe out their support super super fast. This is a good strat if your team has another 'tank/initiator.' I think a more consistent strategy would be to stack defense of their main damage dealer. Example: I saw a game where Lanewick went dring + boots 1 -> double negatrons to negate (lolz) the midgame burst of the opposing team's annie who was soloing mid and because they had some heavy magic damage. I dunno just another idea. | ||
arnath
United States1317 Posts
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TheYango
United States47024 Posts
On July 30 2011 07:29 arnath wrote: At this point I'm of the opinion that Warwick is a mediocre jungler at best. Nocturne and Xin are better early game and Amumu and Jarvan are better late (among others). I feel like he brings very little to the table that some other jungler doesn't do better. Oddone's description of Warwick is most apt IMO--he's an all-rounder jungler that, while he doesn't excel at specific aspects, you can easily slot into a role if better options have been picked/banned. Like, sure, Nocturne and Xin are better early game, but if Amumu and Jarvan are banned/picked, and you need a tank jungler, you're not going to take either of those guys over Warwick. | ||
UniversalSnip
9871 Posts
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Zato-1
Chile4253 Posts
Also, your hodgepodge of jungle runes seems weird to me... why not just take full AS on marks and quints? It's the only stat that has useful synergies with WW's kit and items (Eternal Thirst, Madred's procs, Wit's End procs, possibly Bloodrazor procs later on). While AS doesn't help his ult, neither do ArPen runes, since Infinite Duress deals Magic damage. The only runes that make sense to me instead of AS are your AD quints (given a particular set of masteries and a particular jungle route). | ||
Mogwai
United States13274 Posts
On July 30 2011 08:50 Zato-1 wrote: Tried 21/0/9 vs. 9/0/21 for jungling, 21/0/9 came out only 10 seconds ahead on two full clears (5:30 vs. 5:40 for 9/0/21). I don't think that's worth losing out on 3/3 Quickness, 3/3 Intelligence, 3/3 Meditation and 2/2 Utility Mastery. *shrugs*, it's not like the offensive stats disappear come late game. You can do w/e you want and you'll be fine cause it's WW and he really doesn't give a fuck, but I'm just saying that's how I choose to spec him. On July 30 2011 08:50 Zato-1 wrote: Also, your hodgepodge of jungle runes seems weird to me... why not just take full AS on marks and quints? It's the only stat that has useful synergies with WW's kit and items (Eternal Thirst, Madred's procs, Wit's End procs, possibly Bloodrazor procs later on). While AS doesn't help his ult, neither do ArPen runes, since Infinite Duress deals Magic damage. The only runes that make sense to me instead of AS are your AD quints (given a particular set of masteries and a particular jungle route). basically 2 parter to this: 1. I use this page on everyone who jungles by autoattacking 2. It's designed largely for flexibility. I can pull all sorts of shit with this complete spec because it lets me do weird stuff like start at wraiths and kill small wraiths in 3 hits. but aside from that, it still doesn't make sense to spec 100% AS on anyone. I use the same offensive core on Teemo and I run AD Quints and ArPen Marks on him because running that build means I'm autoattacking a lot and as I'm autoattacking a lot, it's worthwhile to make sure each hit is worthwhile on top of just attacking more. So maybe late game I'ma be sad I have 15% less AS, but early game I might just get a kill or be able to do a weird route faster after getting schooled level 1 because I have a spec that deals with it better. basically, don't put all your eggs in one basket. | ||
Kenpachi
United States9908 Posts
On July 23 2011 03:22 Mogwai wrote: I've seen multiple hotels named The Warwick. holy shit. i saw 1 yesterday in manhattan! was going to post about it and i forgot | ||
gtrsrs
United States9109 Posts
On July 30 2011 08:50 Zato-1 wrote: Infinite Duress deals Magic damage false? infinite duress deals mixed. it will deal 33% of your base damage as AD + X dmg in magical, then on-hit stuff like MBR as magical. it also applies red buff if you have it, which does true... so no it's not just magic damage l0l | ||
cascades
Singapore6122 Posts
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seppolevne
Canada1681 Posts
Build: Razor, Mercs, Wit's End, SV, FHeart, Bloodrazor. For the 6th slot I`m usually unsure and mix it up, but GA or FoN have been my items of choice. The boots/WE/SV leave you at like 120/120 resists, with proc damage that competes with BR (at least at this point) and decent health/cdr for an awesome cheap midgame. When you're building/finished Fheart your damage will start to taper off, just in time for Bloodrazor. Earlier I find it just leaves gaping holes in all your other stats. | ||
Mogwai
United States13274 Posts
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arnath
United States1317 Posts
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Mogwai
United States13274 Posts
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Craton
United States17153 Posts
On August 05 2011 05:15 arnath wrote: Yeah I still think Warwick is mediocre nowadays but Warwick + Annie mid is pretty hilarious. Just a free kill every time your ults are up. The only thing I really hate about current WW is how weak he is pre-6 in the jungle (although nothing really changed in that regard to phase WW out). I've been going early philo on jungle WW a lot and I'm quite a fan of it. I like madreds > boots > philo > visage > wits > tank items. Either mercs or tabis every game. If I go tabi, I'll get Eleisa's from the philo. I feel like most jungle WW builds really neglect mp5 and make you super blue reliant and Eleisa's really makes me feel comfortable giving up early blue to my AP. | ||
arnath
United States1317 Posts
Run this path on Warwick. It's flat out better than the blue to golems clear. | ||
jtype
England2167 Posts
First, this video is old and predates the changes made to the jungle creeps and to ww's healing. Also, starting blue helps you to get your red buff faster, with more hp and you can really put alot of early pressure on the enemy lanes with it, even without your ulti. It's not uncommon to see laners burning flash to get away from a level 3/4 ww with red buff, particularly as most people think that WW isn't a threat until level 6. | ||
TheYango
United States47024 Posts
On August 14 2011 10:13 arnath wrote: http://www.youtube.com/watch?v=eyzdLOv7rwQ&feature=player_embedded Run this path on Warwick. It's flat out better than the blue to golems clear. The tradeoff between a blue clear and a small clear is the same on Warwick as it is for any other jungler--you rush 6 faster, but you delay your red gank and are positioned rather remotely and can't respond that well to early counterjungling. Additionally, if the enemy starts blue, you'll have double buff and level 5 when their 2nd blue spawns, so you set yourself up to contest it so long as the adjacent lanes are in a position to help. Pros for it on Warwick: - His level 6 gank is 10000x better than his pre-6 gank, so rushing 6 is nice. - You don't gain much from a faster red gank, since your pre-6 gank sucks. Cons for it on Warwick: - Warwick's early clearing is pretty mana heavy, so the speed gain from a small clear isn't that great, as blue speeds you quite a bit from the mana/CDR. - You're not that strong of a 1v1er at level 5 (much stronger at 6), so the ability to contest the enemy blue isn't hugely usable. - Warwick is already extremely slow and has trouble responding to early counterjungling. Starting minigolems cedes all semblance of control at early levels. | ||
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