[Champion] Warwick - Page 4
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Mogwai
United States13274 Posts
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Therapist.
United States207 Posts
Just giving my own viewpoint, ordering, and explanations. | ||
Slayer91
Ireland23335 Posts
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Therapist.
United States207 Posts
On September 28 2011 03:24 Slayer91 wrote: Why? Especially when the guide covers it. I thought the point of having 1 guide thread is that people can discuss or contribute something, not just post your 2 cents despite the guide covering it already? Apparently the point of this thread is for everyone to rail me for contributing. | ||
Brees
Marshall Islands3404 Posts
The point of guide threads are for people to get a basic sense of how to play a new character, so you can see why people are quick to shoot down something that isn't very good so people are not confused. | ||
UniversalSnip
9871 Posts
On August 25 2011 03:17 Mogwai wrote: Sunfire efficiency numbers: 45 Armor = 750 gold 450 HP = 1187.5 gold Toal = 1937.5 gold for 2610 gold So you're paying about 662.5 gold for 35 magic damage per second in an aura. GA efficiency numbers 68 Armor = 1133.3 gold 38 MRes = 633.3 gold Total = 1766.6 gold for 2600 gold So you're paying 833.3 gold for 750 HP, 375 Mana resurrection every 5 minutes. Frankly, on WW, where you have so much natural healing that favors resists over straight up HP , I just think GA is better. subtopic... I now build hp without a care on self healers. realized that if your heals are repeated, they multiply off raw hp as well as armor/mr, because taking more hits means your cooldown refreshes more before you die = more heals. | ||
Slayer91
Ireland23335 Posts
On September 28 2011 03:49 Brees wrote: well yea that is generally what happens when you give bad advice. The point of guide threads are for people to get a basic sense of how to play a new character, so you can see why people are quick to shoot down something that isn't very good so people are not confused. It's more like the exact build he suggests is in the guide (except wits end and bloodrazors are in there as well) so all he did was add some flowery language. | ||
Mogwai
United States13274 Posts
On September 28 2011 03:17 Therapist. wrote: Just giving my own viewpoint, ordering, and explanations. I mean, you do realize that the OP discusses roughly the exact same Lanewick build you described? Your post literally contributed nothing new and only served to make me question why I even bother writing anything when apparently no one is fucking reading it. On September 28 2011 03:52 UniversalSnip wrote: subtopic... I now build hp without a care on self healers. realized that if your heals are repeated, they multiply off raw hp as well as armor/mr, because taking more hits means your cooldown refreshes more before you die = more heals. Uhhhh, nope. They don't multiply off raw hp. Raw hp serves as a buffer to make sure you don't die before you can heal. Resists serve as multipliers. I know what you're trying to say, but multiply is the wrong word. Try building Warmog's on Warwick, then come back here and tell me that you don't think you would've been better off just buying 2 chain vests and 2 negatron cloaks. | ||
Brees
Marshall Islands3404 Posts
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rwrzr
United States1980 Posts
On September 28 2011 04:00 Brees wrote: I hope you all stay bad thats why I dont write guides hururhurhurur Brees #1 | ||
UniversalSnip
9871 Posts
On September 28 2011 03:58 Mogwai wrote: I mean, you do realize that the OP discusses roughly the exact same Lanewick build you described? Your post literally contributed nothing new and only served to make me question why I even bother writing anything when apparently no one is fucking reading it. Uhhhh, nope. They don't multiply off raw hp. Raw hp serves as a buffer to make sure you don't die before you can heal. Resists serve as multipliers. I know what you're trying to say, but multiply is the wrong word. Try building Warmog's on Warwick, then come back here and tell me that you don't think you would've been better off just buying 2 chain vests and 2 negatron cloaks. I assume it doesn't multiply at the same efficiency, but yeah... it does multiply over the course of a fight. If you are going at somebody and you have twice as much hp, you'll get twice as many Q cooldowns before you die and you get to heal more. Like... I wouldn't buy warmogs, but if an item favors hp over resists, I'm totally fine with that. | ||
TheYango
United States47024 Posts
On September 28 2011 03:52 UniversalSnip wrote: subtopic... I now build hp without a care on self healers. realized that if your heals are repeated, they multiply off raw hp as well as armor/mr, because taking more hits means your cooldown refreshes more before you die = more heals. While this is true, your survivability scaling is still better buying resists over HP. Some math-crafting: EHP = K * (HP + Healing) * Resists -- that is, your EHP is related to the product of your HP and healing and your resists-fairly straightforward Healing = C * EHP -- again straightforward, this is simply putting an equation to "the longer you live, the more healing you get to do". Throw the 2nd equation into the first, and you get: EHP = K * HP * Resists/(1- C * Resists) This means that EHP scales linearly off of HP, and grows asymptotically in a manner similar to x/(1-x) off of resists--with the asymptote representing the point where your resists make it so that you outheal the rate of damage dealt to you (and hence where you have infinite EHP). At lower points on the curve, where your rate of healing is comparatively low, the EHP scaling approximates the normal growth where balancing HP and resists is better. As the rate of healing becomes more significant, resist stacking becomes far, far better. | ||
UniversalSnip
9871 Posts
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Mogwai
United States13274 Posts
On September 28 2011 04:29 UniversalSnip wrote: ^--- this is pretty much exactly what I thought, thank you. Just a lower breakpoint for armor/mr on self healers considering how much self healing WW has and how much base HP he has, his breaking point for resists vs. HP is really absurdly low. | ||
TheYango
United States47024 Posts
On September 28 2011 04:49 Mogwai wrote: considering how much self healing WW has and how much base HP he has, his breaking point for resists vs. HP is really absurdly low. There's also the fact that CDR arguably supercedes both resists and HP because it scales both your survivability (through healing rate) AND damage dealt. And by the time you've capped CDR you have high enough resists and healing rate to make resist stacking beyond that point better than buying HP. | ||
Mogwai
United States13274 Posts
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De4ngus
United States6533 Posts
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Sandster
United States4054 Posts
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Mogwai
United States13274 Posts
On November 09 2011 05:25 Sandster wrote: Can someone please post some jungle matchups for WW? Specifically, Udyr/Rammus being so popular these days, where they can constantly steal your jungle while keeping their side entirely clear. The simple answer would be wards, but in solo queues most supports don't know to ward the jungle entrance properly. if you start small gols, and have your team protect an immediate wraith jack, rammus and udyr can't really fuck with your early path much. Start blue is pretty much a guarantee way to get yourself counterjungled into oblivion. | ||
ZERG_RUSSIAN
10417 Posts
Well, my two non-cho favorites, at least... | ||
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