Jungle WW, which masteries do you guys run? 9 in offense looks great, but I also want the extra buff duration... and I want a bunch of stuff from defense... So I dunno what to run.
[Champion] Warwick - Page 9
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Dgiese
United States2687 Posts
Jungle WW, which masteries do you guys run? 9 in offense looks great, but I also want the extra buff duration... and I want a bunch of stuff from defense... So I dunno what to run. | ||
little fancy
Germany2504 Posts
Personally, I play WW mostly as 0/21/9 Lanewick, but when I run him in the jungle, I keep the 21 defense as this is what WW profits most from: + MS, + CDR @18 (= more Q = more damage), + HP @18. Defense tree also allows you to get away with very few medium HP items (Spirit Visage / Aegis?) | ||
Dgiese
United States2687 Posts
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sob3k
United States7572 Posts
On February 01 2012 16:12 sylverfyre wrote: Really not seing what the Ionic Spark accomplishes for you in there. Your damage is decent and at that point, I would think frozen heart would add a lot more for you than Ionic Spark. Bring your CDR up for more Qspam, and resists so that you're building in a way that's more in line with WW's role as a guy who loves long, drawn out fights and doesn't need late game damage items because your Q scales off enemy max health. Also, why BT and ghostblade? Tankyness will take you farther, rather than praying that you can out-lifesteal their burst, KNOW that you can out-tank their burst and then lifesteal it back at your leisure. Also actual lifesteal items aren't as necessary on WW as you make them out to be - you already have a boss Q + wriggles, flat resists are way better. So basically something like: Mercs Wriggles Wits [glacial shroud can go here if you want more armor than just wriggles at this point] Spirit Visage Frozen Heart Triforce Then sell Wriggles for BT. I just dont see the reasons why you depart from the builds that other people have recommended here. You didn't really give a reason, either. Sorry, I guess it wasn't clear that my build isn't entirely serious, that's my trollish build for cleaning up teamfights at 1200ELO | ||
gtrsrs
United States9109 Posts
buff duration is extremely strong on warwick, in fact i think he might be the best jungle champ to have either buff elongated on (blue buff duration means you can easily get 3 ults off before your blue runs out, giving you awesome ganks thanks to cdr, red buff duration makes his ganks/protecting his jungle that much easier) | ||
Mogwai
United States13274 Posts
defensive tree is pretty mediocre, it's pretty surprising to me to hear everyone rallying around a bunch of points in defensive on WW of all champs. | ||
iCanada
Canada10660 Posts
On February 02 2012 05:49 Mogwai wrote: i run 21/0/9 defensive tree is pretty mediocre, it's pretty surprising to me to hear everyone rallying around a bunch of points in defensive on WW of all champs. Yeah, I can see going 9 in defence to grab hardiness, tough skin, and Bladed armor, but other than that... meh. I also like getting free gold from smite, buff duration is stronger because he doesn't need the armor to clear safely, and having BLue longer makes his clear speed faster than grabing Bladed armor does. | ||
Two_DoWn
United States13684 Posts
On February 02 2012 05:49 Mogwai wrote: i run 21/0/9 defensive tree is pretty mediocre, it's pretty surprising to me to hear everyone rallying around a bunch of points in defensive on WW of all champs. Meh, I think that you underestimate the D tree a bit. The low level shit is all pretty decent, and the Movespeed/cdr is worth taking imo. You just need to stay away from the stupid shit that is a waste of points. Plus D synergies pretty well with WW IMO. You arent looking to max auto damage, which is what the O tree is designed to do. D lets you stack up on early tank while you grab wriggles/wits. IMO the main way you win as a tanky jungle now is by constantly outscaling the enemy damage. If you build defense fast enough, you will win the game. If you dont, you wont. And a head start is always nice. | ||
Mogwai
United States13274 Posts
On February 02 2012 06:02 Two_DoWn wrote: Meh, I think that you underestimate the D tree a bit. The low level shit is all pretty decent, and the Movespeed/cdr is worth taking imo. You just need to stay away from the stupid shit that is a waste of points. 10 gold/smite 6 armor 6 mres 6 HP/level 30 HP -2 damage taken 3% movespeed when above 70% HP 0.45% CDR/level Juggernaut vs. 3 AD +2 Damage to Minions 4% AS 10% Armor Pen 4% CDR 10% Magic Pen 3% Lifesteal 6 ArPen Executioner Still don't see it. Initiator still feels like garbage to me, I've never been happy I've taken it (still take it every time I take 21 defensive, it just makes me sad) and I still like I'm flushing my points down the toilet when I spend 7(!!!!) of them on tier 1 masteries that have marginal gold value next to tier 1 offensive shit, whereas Offensive gives me 10%/10% penetration along with considerably faster and equally safe jungling. On February 02 2012 06:02 Two_DoWn wrote: Plus D synergies pretty well with WW IMO. You arent looking to max auto damage, which is what the O tree is designed to do. D lets you stack up on early tank while you grab wriggles/wits. WW's whole jungle is about auto damage. D tree works when you're not attacking a lot, I agree, hence why it works with like, tanky Rammus, Malphite, Amumu, etc, but I have to strongly disagree about WW not looking to max auto damage. You're wasting an insanely good steroid if you don't and his whole jungle speed is based on how well he attacks things. On February 02 2012 06:02 Two_DoWn wrote: IMO the main way you win as a tanky jungle now is by constantly outscaling the enemy damage. If you build defense fast enough, you will win the game. If you dont, you wont. And a head start is always nice. Well, sure, if being able to actually outscale their damage on much less farm is even something you can do, but in my experience, I'm just trying to establish early and mid game map presence with junglers and I find the extra jungling speed is vital to WW's ability to do this. | ||
anmolsinghmzn2009
India1783 Posts
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arnath
United States1317 Posts
On February 04 2012 22:18 anmolsinghmzn2009 wrote: According to Morello's post on the official forums, they are looking to lower warwick's sustain a bit and increase his damage/tweak abilities to give him more jungling speed. Sigh ... source on this? I really hope they don't remove Warwick's interesting niche and just turn him into every other speed jungler in the game. Why even mess with Warwick? As far as I can tell almost nobody plays him. | ||
theMarkovian
Netherlands183 Posts
On February 05 2012 02:09 arnath wrote: Sigh ... source on this? I really hope they don't remove Warwick's interesting niche and just turn him into every other speed jungler in the game. Why even mess with Warwick? As far as I can tell almost nobody plays him. Which is the problem, nobody plays him. He is outclassed both in lane and in the jungle currently. Lots of people love him though, so if he'd be buffed, there would be a lot of players picking him back up. And WW does not have an interesting niche. He does not lose health in the jungle, but that does not really lead to anything if you can still be 1v1'd by practically all jungle bruisers. He is slow, can't duel, and can't gank until level 6. Not dying to jungle creeps is not much of a niche | ||
arnath
United States1317 Posts
Basically you just farm jungle till you have Madred's and then never go back again unless you REALLY need to buy something. Gank a lane for a free kill every time/forceout every time your ult is up. | ||
anmolsinghmzn2009
India1783 Posts
On February 05 2012 02:09 arnath wrote: Sigh ... source on this? I really hope they don't remove Warwick's interesting niche and just turn him into every other speed jungler in the game. Why even mess with Warwick? As far as I can tell almost nobody plays him. Some guy on the LoL forums posted a 'riot why no love to warwick's thread. Morello replied that they are looking to tweak him a bit - primarily they want to increase his jungling speed (by adjusting his stats or abilities, basically his W) and nerf his sustain. he clarified that they r not looking to remove the sustain just reduce it slightly. Also they don't want to give him AOE, they still want him to be an autoattack based jungler | ||
SMD
Canada627 Posts
Im lvl 14, playing pubs nothing ranked. Is warmogs good on him? I like to build warwick as a tank then get atmas or 2 for the dmg. also, whenever i try to pure jungle its so slow, is it supposed to be that slow? ill be level 4 and my teammates are 6 or so | ||
arnath
United States1317 Posts
With regard to Lanewick items, no Warmog's. Because of his lifesteal, Warwick scales best with MR/Armor, not HP. Stuff you generally want every game on Lanewick is basically Wriggles, Philo Stone, and Wit's End. After this it's pretty situational. | ||
UniversalSnip
9871 Posts
On February 05 2012 12:47 SMD wrote: A couple questions: Im lvl 14, playing pubs nothing ranked. Is warmogs good on him? I like to build warwick as a tank then get atmas or 2 for the dmg. also, whenever i try to pure jungle its so slow, is it supposed to be that slow? ill be level 4 and my teammates are 6 or so He's slow by nature but hopefully not that slow. Make sure to start with a longsword, cloth armor is too slow on him, and pick up some of the offensive masteries. Warmogs is fine but it's not nearly as good on him as resistences like aegis or items that build out of negatron cloak or chain vest. With armor/mr, each point of health you gain with your passive/Q will be harder for your opponents to break through, so it's like it's multiplying the health gain. There is similar scaling on flat health but it's not as efficient, it is good to get a bit of raw hp though. | ||
Craton
United States17149 Posts
I personally wouldn't get Warmogs on WW since his kit synergizes with resists and on-hit items so much. | ||
MyTHicaL
France1070 Posts
And no never go atmogs on him, again: you do magic damage... I'm also confused about the wriggles pick up... I never get this item on lanewick prefering to rush sunfire cloak to make my pushing presence more of a factor if I'm against ad especially if it's an ad jungler as well.. Otherwise wit's end 1st... WW is like the anti ad, the less ap on their team the better. wit's/FH are teh only items that I would consider core on him.. I go madred's last or whenever I think that I'm tank "enough" (sometimes never) Mogwai: you're comparison is retarded because you do magic damage not phyical so it's completely irrelevant... The amount of people who are building ad items on this char is hilarious... sigh. Oh yeah, I almost always go sorc boots on him ^_^;: that magic penetration fucks people up early game, I also think that ms quints are essential because they simply make you faster than your opponent during the harassing stage to beable to easilly abuse q (not to mention that with E you turn into an Olympic medal runner) Don't underestimate the power of void staff/sorc boots/madreds (if you have another tank on your team). -this is after FH/wit's/armour or mr item depending on enemy team. I don't say that this is core, but it makes your damage output fricking insane ;o. I've also tried running him ap... You will never lose 1v1- but your pretty useless in team fights xD (if the enemy team understands that your a glass cannon) User was temp banned for this post. | ||
koreasilver
9109 Posts
The fuck. You play them completely differently. | ||
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