[Champion] Rumble - Page 10
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De4ngus
United States6533 Posts
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Dusty
United States3359 Posts
On August 30 2012 05:38 De4ngus wrote: press r click drag let go. pls dont use smartcast. Why not smartcast the Rumble ultimate? | ||
obesechicken13
United States10467 Posts
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zeroone82
Argentina2 Posts
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Jermstuddog
United States2231 Posts
WHY THE FUCK ISN'T HE AT THE TOP OF THE TOP LANE TIER LISTS!?!?!? Comparing Rumble to other top-tier champions like Yorick, Jayce, and Irelia; he meets and exceeds all the major checks. Tanky, decent mobility, multiple snares, ranged harass, heavy trading, etc. As far as faults with the character, I will concede that 1) he has a weak earlygame, and 2) he really needs a hex revolver to maintain viability into the midgame, but outside of those two minor issues, this character is a fucking beast, he just doesn't lose lanes. Some of my worst lanes have been vs characters like Garen, who is more of an annoyance than anything as he inhibits my farm and lengthens the amount of time it takes to get my hex and destroy the lane; Jayce, who demands little more than ensuring I never get caught off guard, but trades can go either way, and Yorick, who isn't so much of a threat as just hard to kill. In all cases, landing an ult with a proper setup is almost a guaranteed kill, and I don't even have to build offensively in order to be productive, defensive masteries seem to make Rumble even MORE dangerous. So... what gives? Why isn't this guy picked much these days? | ||
Sufficiency
Canada23833 Posts
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Jermstuddog
United States2231 Posts
On November 16 2012 06:38 Sufficiency wrote: Hextech Revolver fell out of favour these days. That's it? LoL meta is a fickle thing I guess... Everybody runs back and forth to the character that best exploits the leetest item of the current month? Personally, outside of the Hex, I am building 100% AP and destroying fools with my 600+ damage Qs, while simultaneously healing myself for a small % of that damage. Small price to pay to stay viable on such a beasty champ. | ||
Sufficiency
Canada23833 Posts
On November 16 2012 06:43 Jermstuddog wrote: That's it? LoL meta is a fickle thing I guess... Everybody runs back and forth to the character that best exploits the leetest item of the current month? Personally, outside of the Hex, I am building 100% AP and destroying fools with my 600+ damage Qs, while simultaneously healing myself for a small % of that damage. Small price to pay to stay viable on such a beasty champ. As far as I know, everyone nowadays run 9-21-0 and go mpen. | ||
De4ngus
United States6533 Posts
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R11
Canada213 Posts
But then afterwards what do I do? because he just spam E and whenever I'm some distance to a bush I get jumped and W so I'm constantly losing health while he just has to hide at a bush and build stacks up but I can't retaliate. Was the first death the big problem? Or am I doing something completely wrong, because while I don't play a ton of top lane I usually understand match ups enough for it to not be so one sided. | ||
De4ngus
United States6533 Posts
yes if u die early u lose the lane lol | ||
Jermstuddog
United States2231 Posts
The very first time I played vs Rengar in lane, I got my ass beat because I underestimated the power of the leap from bushes. Ever since then, it's an easy lane, but you can't afford to feed him early. Luckily there is pretty much no reason you should ever feed him early given your skill-set. Let him camp out the bushes, give yourself plenty of distance, forcing him to step out of bushes and telegraph incoming leaps so you can WQ to absorb some of the damage and trade favorably. Hit your Es as creep positions allow, and make him regret ever taking that trade. Perhaps the hardest part about laning against a good Rengar is the same as laning against a good anything as Rumble. That window of time where they are getting decent items but you haven't managed to get your revolver yet. Other than that, it should be a fairly easy MU. | ||
sylverfyre
United States8298 Posts
You trade hard enough that doing more damage in your trades is more important, IMO, than the mediocre spell vamp. Meanwhile, the cost-efficient HP/MPen/AP package makes your all-ins so much scarier early on, especially vs. top laners who are picking up dorans and NMM/hexdrinkers for early fighting power rather than sustaining power. The thing about rumble is you love trading, but if your opponent turns a trade into an all-in, you do NOT want to back down (because you do 0 damage when running away) and so spellvamp early isn't going to be doing you favors in this scenario. Maybe there's some lanes where the sustain would be better, but I find that the haunting guise really makes me feel extra strong in the early/mid game, when pots are still effective as sustain. Sometimes I'll get vamp AFTER guise still, but I'm certain that guise first is better than revolver first in so many situations. | ||
Dark_Chill
Canada3353 Posts
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Ender01
United States3 Posts
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upperbound
United States2300 Posts
Can someone give me a rundown of how blue pot start works? When is it good/how does the playstyle change/when do I pop it? | ||
Nick!
Scotland701 Posts
On July 03 2013 06:27 Dark_Chill wrote: Is anyone still playing rumble enough to have an opinion on how to play him now? Don't be a pussy. You can bully anybody out of lane. Aka the way he has been since release. | ||
Ghost-z
United States1291 Posts
I'm guessing because HP is just more versatile as a defensive stat? | ||
Slusher
United States19143 Posts
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caradoc
Canada3022 Posts
Plus it synergizes with Liandry's quite well, which you will definitely want. | ||
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