Sustain yourself from pots in the beginning. After 3 levels or so in W begin maxing E. With some attackspeed items like wits end you can dish out some damage.
Disclaimer: I'm pretty bad, lol.
Forum Index > LoL Strategy |
Arevall
Sweden1133 Posts
Sustain yourself from pots in the beginning. After 3 levels or so in W begin maxing E. With some attackspeed items like wits end you can dish out some damage. Disclaimer: I'm pretty bad, lol. | ||
Shiv.
3534 Posts
On February 08 2012 19:50 Arevall wrote: I followed a guide from solo-mid with some success. Going W>E>Q gives strong ganking power at level three doing 40 dps with W and +40 AD with E. Q means you can run along and give most champs a couple of wacks in the head while running next to them. Also giving you the option to steal red directly after blue. Sustain yourself from pots in the beginning. After 3 levels or so in W begin maxing E. With some attackspeed items like wits end you can dish out some damage. Disclaimer: I'm pretty bad, lol. The guide you are referencing is from Rincent by the way, who is mostly prominent for running Twitch top and magically making it work. He prefers AS and even MS Quints over Spellvamp, and judging from his video, it's pretty beast. I strongly dislike his item build, though. I get the idea of Wit's and I'm also okay with not building Wriggle's on Mundo, but Mallet? I don't know. I'm going to try Dr. Jungle today with 1 Spellvamp Quint 2 AS Quints because I currently down own any more, rush HoG into WE->Atmog's and report. Speaking of items, I can't remember where, but someone actually suggested Rylai's on jungle Mundo. While I think that's a highly subpar item: what kind of stuff do YOU guys go when jungling? | ||
Seuss
United States10536 Posts
HoG doesn't sound like a bad idea. | ||
Shiv.
3534 Posts
On February 14 2012 07:43 Seuss wrote: I've been starting Boots for early ganks, buying a Vamp Scepter, then building SV. Boots depend on enemy composition, but Tabi are really good since they're cheap and make you really tanky against AD. After all that it's Warmog's -> Atma's/FoN. HoG doesn't sound like a bad idea. So I tried one game with the build Rincent suggests in his guide and it's not all that bad. The earlyish Phage really helps with ganks because there will be situations where you cannot land cleaver because of creeps and it feels very nice overall. The damage Mundo puts out just with E+Wit's end is insane. I'll try with just getting a Giant's Belt into Atma's instead of FM next time. | ||
NeoIllusions
United States37500 Posts
But I don't understand the W max build. Makes your ganks pretty damn weak. | ||
Hidden_MotiveS
Canada2562 Posts
On February 14 2012 08:14 Shiv. wrote: Show nested quote + On February 14 2012 07:43 Seuss wrote: I've been starting Boots for early ganks, buying a Vamp Scepter, then building SV. Boots depend on enemy composition, but Tabi are really good since they're cheap and make you really tanky against AD. After all that it's Warmog's -> Atma's/FoN. HoG doesn't sound like a bad idea. So I tried one game with the build Rincent suggests in his guide and it's not all that bad. The earlyish Phage really helps with ganks because there will be situations where you cannot land cleaver because of creeps and it feels very nice overall. The damage Mundo puts out just with E+Wit's end is insane. I'll try with just getting a Giant's Belt into Atma's instead of FM next time. Phage is a great first 2nd level item on all junglers. I just find that I don't have enough sustain if I don't build a wriggles first. Being able to do a lot of damage to blue golem with 2 wriggles procs and smite seems to help a lot in taking less damage in the jungle. This is especially useful on weak junglers like twitch. | ||
Shiv.
3534 Posts
On February 14 2012 08:22 NeoIllusions wrote: Rincent is crazy as fk, don't get me wrong. But I don't understand the W max build. Makes your ganks pretty damn weak. Honestly, I don't get it either and have been following the ''as much as needed, as little as possible'' policy for W. I've had it at rank 3 when I maxed my E, and I was very confident about my clear speed. Wit's End+E hurts a LOT more than I expected. | ||
Tooplark
United States3977 Posts
On February 14 2012 09:00 Shiv. wrote: Show nested quote + On February 14 2012 08:22 NeoIllusions wrote: Rincent is crazy as fk, don't get me wrong. But I don't understand the W max build. Makes your ganks pretty damn weak. Honestly, I don't get it either and have been following the ''as much as needed, as little as possible'' policy for W. I've had it at rank 3 when I maxed my E, and I was very confident about my clear speed. Wit's End+E hurts a LOT more than I expected. This is very correct. W makes you clear small camps faster, Q makes you clear big camps and dragon faster and gank better, E makes you kill everything somewhat faster and 1v1 champions better. Mundo is ridiculously flexible with his skill ordering. Spellvamp quints aren't necessary for a godlike jungle mundo. You can do fine with movespeed quints and vamp scepter. You won't clear as fast but you gank better. Items for Mundo: Zekes is the item I always rush now if there's at least one other physical damage dealer on the team. It's basically 425 gold for 5% cdr, 50 hp, and a nice aura for your teammates. It also combines a bunch of items that I would buy anyways into one slot. I'm not a fan of wit's end. Mercs + SV + Mundo's built-in MR give me all the MR I need for most of the game. I would rather get my attackspeed from Zeke's or Phantom Dancer. Wriggles? You need attackspeed, not more damage. You should build Zekes for lifesteal and rely on runes to carry you on armor until Randuins. Phage? No thanks. I don't really want Frozen Mallet on Mundo, and I don't really want Triforce on Mundo, and if I can't slow someone with cleaver I probably can't slow them with an autoattack (especially with a 25% proc chance). For armor, I love Randuins. It is seriously still ridiculous. It basically covers you from physical damage, dominates 1v1 fights with ranged carries, makes you harder to kite and chase, and gives you nice hp regen. The best part about this is Zekes Mercs Visage Zeal Chainmail is only 7k, so an enemy AD with comparable farm won't have finished IE/PD yet. This build is also quite affordable from jungle, with the biggest single piece being Chainmail at 700 and most of it coming in 300-500 increments. Remember that thanks to Mundo's E, he outputs damage on par with a carry with 1-2 fully stacked bloodthirsters. Why don't I get Atmogs? Well, first, if you're jungling Mundo, like most junglers he won't get Warmogs in any reasonable amount of time unless he's fed. Second, Mundo already has +100-200 damage. He doesn't need another 60 as much as he needs some attackspeed. Third, there are lots of cheap items that give mundo exactly what he needs. Of course, if you're fed this is the way to go, because my build is really cramped for space if the game goes on long. But most of the time this is better. Phage on Twitch is a better idea because 1) he doesn't really want to put tons of points into Debilitating Poison early, since Q and E are much more attractive skills, 2) he has a ranged attack so he doesn't have to stand next to dudes to slow them, and 3) he has attackspeed and needs damage, while Mundo is the opposite. Also, currently quite frustrating. Cleanse does not seem to remove ignite, in my experience. This needs testing, since I'm not 100% sure and one of my friends claims it does, but it has deterred me from using cleanse. | ||
zodde
Sweden1908 Posts
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NeoIllusions
United States37500 Posts
On February 15 2012 06:33 Tooplark wrote: Ok the #1 TL Mundo is here with his thoughts on the matter: Show nested quote + On February 14 2012 09:00 Shiv. wrote: On February 14 2012 08:22 NeoIllusions wrote: Rincent is crazy as fk, don't get me wrong. But I don't understand the W max build. Makes your ganks pretty damn weak. Honestly, I don't get it either and have been following the ''as much as needed, as little as possible'' policy for W. I've had it at rank 3 when I maxed my E, and I was very confident about my clear speed. Wit's End+E hurts a LOT more than I expected. This is very correct. W makes you clear small camps faster, Q makes you clear big camps and dragon faster and gank better, E makes you kill everything somewhat faster and 1v1 champions better. Mundo is ridiculously flexible with his skill ordering. Spellvamp quints aren't necessary for a godlike jungle mundo. You can do fine with movespeed quints and vamp scepter. You won't clear as fast but you gank better. Items for Mundo: Zekes is the item I always rush now if there's at least one other physical damage dealer on the team. It's basically 425 gold for 5% cdr, 50 hp, and a nice aura for your teammates. It also combines a bunch of items that I would buy anyways into one slot. I'm not a fan of wit's end. Mercs + SV + Mundo's built-in MR give me all the MR I need for most of the game. I would rather get my attackspeed from Zeke's or Phantom Dancer. Wriggles? You need attackspeed, not more damage. You should build Zekes for lifesteal and rely on runes to carry you on armor until Randuins. Phage? No thanks. I don't really want Frozen Mallet on Mundo, and I don't really want Triforce on Mundo, and if I can't slow someone with cleaver I probably can't slow them with an autoattack (especially with a 25% proc chance). For armor, I love Randuins. It is seriously still ridiculous. It basically covers you from physical damage, dominates 1v1 fights with ranged carries, makes you harder to kite and chase, and gives you nice hp regen. The best part about this is Zekes Mercs Visage Zeal Chainmail is only 7k, so an enemy AD with comparable farm won't have finished IE/PD yet. This build is also quite affordable from jungle, with the biggest single piece being Chainmail at 700 and most of it coming in 300-500 increments. Remember that thanks to Mundo's E, he outputs damage on par with a carry with 1-2 fully stacked bloodthirsters. Why don't I get Atmogs? Well, first, if you're jungling Mundo, like most junglers he won't get Warmogs in any reasonable amount of time unless he's fed. Second, Mundo already has +100-200 damage. He doesn't need another 60 as much as he needs some attackspeed. Third, there are lots of cheap items that give mundo exactly what he needs. Of course, if you're fed this is the way to go, because my build is really cramped for space if the game goes on long. But most of the time this is better. Phage on Twitch is a better idea because 1) he doesn't really want to put tons of points into Debilitating Poison early, since Q and E are much more attractive skills, 2) he has a ranged attack so he doesn't have to stand next to dudes to slow them, and 3) he has attackspeed and needs damage, while Mundo is the opposite. Also, currently quite frustrating. Cleanse does not seem to remove ignite, in my experience. This needs testing, since I'm not 100% sure and one of my friends claims it does, but it has deterred me from using cleanse. I agree the majority of your post. Mundo's core of Zeke's Merc Visage is solid. I have mixed feelings about Zeal and PD. If you get far enough ahead, building "DPS" Mundo seems viable. Otherwise, ending your build with Atmog's is fine imoimo. You still need some sort of tankiness to eat most of the enemy spells. Also, you need QSS. Final build should be something along Zeke's, Merc, SV, Atmog's QSS. :O If no Atmog's Randuin's for kiting and your choice on 6th. | ||
Slayer91
Ireland23335 Posts
The only issue I've had is I feel like sunfire adds a surprising amount of damage but you absolutely can't go without randuins versus say a vayne. You still want space for Atmas and PD so that leaves space for warmogs, fon, and 1 armour item. I guess having sunfire earlier on and selling it for PD super lategame might be an option. EDIT: Ignore my post earlier in this thread, probably it's stupid. (then again I think that of most of my earlier posts, I was born and raised in this subforum in LoL terms. Starting at level 10-20 when I was posting haha) In jungle, I realize you can't afford to rush big items though, but perhaps something like dhsield/hog/aegis/zekes would be more beefy? Or do you guys think that spirit visage is too important on him? Felt like his ulty isn't to be relied on too much because ignite cuts it in half. I generally wany to be tanky enough that they can't focus me at any point meaning I can safely ult without worrying about dying under ignite. | ||
Shiv.
3534 Posts
On February 15 2012 09:00 Slayer91 wrote: In jungle, I realize you can't afford to rush big items though, but perhaps something like dhsield/hog/aegis/zekes would be more beefy? Or do you guys think that spirit visage is too important on him? Felt like his ulty isn't to be relied on too much because ignite cuts it in half. I generally wany to be tanky enough that they can't focus me at any point meaning I can safely ult without worrying about dying under ignite. I honestly don't like SV early all that much because it doesn't benefit you until you have decent amounts of HP. I've been going HoG->Zeke's->Mercs->Aegis->SV->Randuin's today and I felt like the bawsiest of bawses. Always run, never die. I still feel I lack chasing power occasionally, but that might be me being bad with dem cleaverz. Don't see the need for DShield, btw. Also, I'm at 4% spellvamp now and I consider getting Wit's again. I feel like if I don't dominate their jungler and a lane early-mid game, I don't do my job, and Wit's makes me a beast in any 1v1. | ||
Slayer91
Ireland23335 Posts
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Shiv.
3534 Posts
On February 15 2012 09:47 Slayer91 wrote: I just hate playing jungle without sustain. I tend to stay in the jungle farming for a long time and coming out randomly to gank, so it require more sustain than usual I also hate not being full hp when I gank. Fair enough! With an early HoG, spellvamp Quints and your ult, I FEEL like you should be able to accomplish that, though. I'm not sure, but I think people underestimate his sustain with early HP and spellvamp. That being said, you're a lot better at this game than I am, I'm just trying to share my observations from my most recent tries. | ||
Slayer91
Ireland23335 Posts
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Shiv.
3534 Posts
On February 15 2012 10:52 Slayer91 wrote: I have the spell vamp quints but I haven't tried them on mundo yet, I'll have to get back to you on that. I saw diamondprox get it and it seemed smart to me, but I'm not sure how much research he'd done on his jungle mundo haha. Hehe, I feel you. I'm not sure if they're worth it if you play a gank heavy mundo, but for your purposes, shouldn't they be perfect? They let you jungle longer than AS or MS quints and really make a boots start even easier. | ||
Slayer91
Ireland23335 Posts
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UniversalSnip
9871 Posts
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Two_DoWn
United States13684 Posts
On February 15 2012 12:46 UniversalSnip wrote: somebody did the math on the vamp quints on him, I guess in the GD thread, and they're worse than flat hp regen quints for jungle clears lololol Would not be surprised actually. | ||
Ryuu314
United States12679 Posts
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