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+ Show Spoiler [Stats] +Health 415 (+82) Health regen. 6.0 (+0.72) Attack damage 44.4 (+2.6) Attack speed 0.625 (+2.2%) Mana 200 (+50) Mana regen. 6.0 (+0.6) Armor 9 (+3.7) Magic res. 30 Range 550 Mov. speed 300
Abilities Passive: Pix Pix fires a barrage of 3 bolts, dealing 3 + (2 × level) magic damage each, at whoever Lulu attacks. These bolts are homing but can be blocked by other units.
Just nice poking damage
Q: Glitterlance (Active): Lulu and Pix each fire a piercing bolt dealing magic damage, slowing enemies hit by 80% for a short duration. This slow decays over time. An enemy can only be damaged by one bolt.
Damage: 80 / 130 / 180 / 230 / 280 (+0.7 per AP) CD: 7 Mana: 40 / 45 / 50 / 55 / 60 Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2 Range: 925
925 range. 80% slow. WOW, nuff said. Fairly decent nuke and slow ability. The tradeoff is that it is a skillshot, and Pix tends to lag behind you a bit. Highly suggest keeping Q on normal cast to see where the glitterlance is actually going.
W: Whimsy (Active) – On ally cast: Target ally gains 35% movement speed and bonus ability power for 5 seconds. (Active) – On enemy cast: Polymorphs an enemy champion for a short duration, disabling their ability to attack or cast spells and reducing their base movement speed by 60.
CD: 18 / 16.5 / 15 / 13.5 / 12 Mana: 65 / 70 / 75 / 80 / 85 Bonus AP: 20 / 30 / 40 / 50 / 60 Polymorph Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds Range: 650
This is basically your antigank ability. If you cannot outrun, use polymorph. If you can, or your teammates need the speed, cast on ally. Straight forward
E: Help, Pix! (Active) – On ally cast: Commands Pix to jump to an ally and grant them a shield for up to 6 seconds. Additionally, Pix will then follow and aid their attacks instead of Lulu's for 6 seconds. (Active) – On enemy cast: Pix deals magic damage to target enemy unit. Pix then follows and grants vision of them for 6 seconds.
CD: 10 Mana: 60 / 70 / 80 / 90 / 100\ Shield Strength: 60 / 105 / 150 / 195 / 240 (+0.6 per AP) Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.6 per AP) Range: 650
Basically, casting this skill moves Pix to the target. You can combo E with Q to get extra range. In teamfights, save it on allies. The shield is kind of like Janna's shield
R: Wild Growth (Active): Lulu enlarges a target nearby ally champion, knocking enemies away from them. For 7 seconds, her ally gains bonus health and an aura that slows nearby enemies for 1 extra second.
CD: 110 / 95 / 80 Mana: 150 Aura Slow: 30 / 45 / 60% Bonus Health: 300 / 450 / 600 (+0.5 per ability power) Range: 900
Saving your teammate spell from tight situations. I do not think it is a "heal" so the bonus health should not be affected by ignite. A mini-version of Shen's ult, except you get the CC immediately. Good for both initiation and escape.
AP Mid Guide Summoner's Skill Heal/Flash or Exhaust/Flash. These are the skills I take. Use your own discretion, but I find she does not have the kill potential for ignite.
Masteries 9/21/0 or 21/9/0 or 21/0/9 or 9/0/21 Use whatever you feel comfortable. I use 9/21/0 favouring the extra bulkiness
Runes Red - mpen Yellow - armor/mp5/hp lvl Blue - ap lvl Quint - ap You are mostly at the back of the team using your E and Q combo to poke some damage. Runes are really up to personal choice though.
Skill Q-E-W-Q-E-R Max R,Q, E, W I get a point in each skill for safety reasons. If you are confident, get q as the 3rd point
Item Build 1. Boots + 3 pots 2. 2 Doran's Ring 3. Giant's Belt 4. Revolver Before D-Rings, just poke with your autoattacks. they do a surprising amount of damage. The giant's belt is for more HP and builds into rylai. Revolver for Wota
Keep in mind, you are still a support champion, just does a bit of damage. Keep your teammates alive, and dont be over-greedy about kills.
Also, you will not run out of mana while in lane once you have 2 D-Rings, so you can let the jungler keep the blue (or give to someone else)
I feel the key to mastering Lulu is knowing where to place Pix. You get a great range boost on your Q with you place Pix to a target close to the enemy. It is similar to Lee Sin in some way. You can be in a very safe range farming minions while casting E on a back minion and Q to poke the enemy from that minion. Very annoying to deal with. Everything else is pretty much straight forward
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Finally a Lulu thread.
At the moment, she's probably undisputed best support champ right now. Well, that's if you don't count Shen as support.
I've seen Lulu viable with jungle, or AP carry as well. Sustain-wise she's not the best support, but she's the most balanced and well-rounded in terms of everything a support should do. And that even includes a little bit of damage too.
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I feel like she is similar to zilean mid, you do dmg but you are not the carry. the E and R shield is plenty of sustain in teamfights and is very disruptive. She works well with someone like vlad who can be the ap carry for the team
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The 3 times I saw a solo lulu she cost the game to her team.
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Did those 3 times happen to have noobs playing in them?
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Best Lulu runes (blatantly stolen from Nhat Nguyen).
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On April 14 2012 21:19 GhostOwl wrote: At the moment, she's probably undisputed best support champ right now. Well, that's if you don't count Shen as support lol?
Janna is easily the favorite support right now. Nobody is even playing Lulu support these days.
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Except Dignitas who got her banned out of every game.
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On April 15 2012 01:17 TwoToneTerran wrote: Except Dignitas who got her banned out of every game.
Dig was playing Lulu top.
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On April 15 2012 01:07 Shifft wrote:Best Lulu runes (blatantly stolen from Nhat Nguyen).
well, thats support lulu, which this guide i made isnt about.
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But this is the lulu thread so we discuss lulu here whether she's support or not.
In any case screw GP5 yellows, too expensive and I think they're stupider than even hybrid pen.
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She is such a ridiculous mid pick. Glitterlance's mana cost is way too low and the AP ratio is way too high for it to go through minions for harass like that.
Got absolutely crushed by one yesterday in lane. Thankfully she has no burst like a real AP carry after a while (read: level 6+) so if she doesn't push the advantage, much like AP soraka, you're kinda screwed later on.
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QEQW is better than QEWQ imo, that second level of Q is some legit harass at lvl 3.
definitely think the movespeed quints help too, her base ms is slow and a big advantage you have in lane is being able to dodge a skillshot, tag them with E, then hit your skillshot a massively higher percentage of the time. the movespeed helps both with the dodging and getting in and out of range to E them.
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%Chance of a Lulu nerf in the next 2 patchs?
50/50?
Q is so good/fun
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I *love* Lulu. Ohh my god everything about her is hilarious and adorable. She may give shoddy advice, (skipping is probably less energy efficient than walking, and only lee sin sees more with his eyes closed), but aside from that she's awesome! Bitch knows an awful lot of squirrels too.
I like to play her AP mid as a bit of a trolly champ. I build her almost exactly how I build Lux. 21/0/9, cause defense is for non-yordles and chumps. Mpen reds, and then ALL THE AP, (or you can go mp5 or armor or mr yellows, whatever you feel like) but I love having shitloads of AP on her. 1-2 drings depending on how you feel, (usually 1 is plenty), and then I rush morello's tomb, (and early sorc shoes or cdr boots depending on how you spec'd is great, usually after fiendish codex)
Then deathcap! After that, just build more AP. You get your CDR to a great place with just morello's, and her AP ratios are solid. Harass in lane with Q-E combos. If you hit them with a Q, tag them with E, and the pixie will still be on them when Q is ready for another shot, giving you another free hit. By lvl5 you are dealing hilarious damage. Alternatively vs jerks that like to stay far away, put pixie on one of their ranged minions, and just snipe them from a million miles away.
You are ungankable. 80% slow on Q? LOL. Someone threatening you? Turn them into a bunny. Shield yourself, ult yourself if you need, etc. You are pretty much impossible to kill via ganks.
Then late game your utility is just absurd. Ult Nasus/Olaf/Udyr, and they become even more terrifying than ever. Shield your allies, turn people into bunnies, fire the cutest glitterlances ever! And glitterlance HURTS once you've got some solid AP going.
She's a blast to play. You'll never have the same damage output as a traditional AP carry, but you can crush many mid lanes. People severely underestimate you, and the range of your poke combo is just silly. Late game you aren't necessarily a killing machine, but your overall utility is just soooo strong.
<3 Lulu!
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United States37500 Posts
On April 15 2012 01:42 Lightswarm wrote:Show nested quote +On April 15 2012 01:07 Shifft wrote:Best Lulu runes (blatantly stolen from Nhat Nguyen). well, thats support lulu, which this guide i made isnt about.
I would hardly consider what you wrote a guide.
That said, Champion threads are made for all discussion related to that one champion, not just role specifics.
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the only thing everyone really wants to know is just how big cho gath can really get.
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On April 15 2012 03:25 NeoIllusions wrote:Show nested quote +On April 15 2012 01:42 Lightswarm wrote:On April 15 2012 01:07 Shifft wrote:Best Lulu runes (blatantly stolen from Nhat Nguyen). well, thats support lulu, which this guide i made isnt about. I would hardly consider what you wrote a guide. That said, Champion threads are made for all discussion related to that one champion, not just role specifics.
hehe, well, compared to what solomid provides, I say it is about right.
I put this together 1 hr before my exam this morning, so I havent got to edit it yet
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On April 15 2012 04:37 Lightswarm wrote:Show nested quote +On April 15 2012 03:25 NeoIllusions wrote:On April 15 2012 01:42 Lightswarm wrote:On April 15 2012 01:07 Shifft wrote:Best Lulu runes (blatantly stolen from Nhat Nguyen). well, thats support lulu, which this guide i made isnt about. I would hardly consider what you wrote a guide. That said, Champion threads are made for all discussion related to that one champion, not just role specifics. hehe, well, compared to what solomid provides, I say it is about right. I put this together 1 hr before my exam this morning, so I havent got to edit it yet
this is not solomid.
i'd recommend taking a look at how Mogwai (aka smashgizmo ingame) formats his OP's, kus IMO he's prob one of the best champ thread makers we have, and actually recommend just about everyone who writes these OPs to use a similar format.
if you need a reference: http://www.teamliquid.net/forum/viewmessage.php?topic_id=258275: his panth guide
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Support Lulu is very strong as a more aggressive harass support with a nice little shield, I would put some points into Q as support and just harass unbelievably with that tiny mana cost. I view her as kind of halfway in between a sustain support and a kill lane support, she is very aggressive.
I would not play Lulu vs a Soraka lane, too much heal, but other than that she is very strong, especially lategame the utility is ABSURD.
She does especially well vs a Janna lane, as she can counterslow to prevent getting jumped and her combo cant be shielded (E them is instant, then you get a free Q when shield wears off)
Mid she is amazing, just make sure your team has some good damage as you do slightly less burst than traditional mids, but like I said the utility is completely OP and her laning is great. Like people says, just learn how to QEQ to win your lane. Totally ungankable, probably the worst champ to turret dive in the entire game.
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Btw, Lulu is pretty ridiculously strong in 3s. Pretty much my "secret" pick right now, she hasnt really caught on yet. Speedboost + aoe 80% slow on low cd--> laugh at 90% of common bruiser picks. Stuff like udyr, riven and singed won't even ever touch you. If people do dive you you just shield+R and live anyways while teammates clean up. Generally lower burst (less enemies and more bruiser picks) also means you won't ever die. Being one of the best 1v2s in the game and basically ungankable is also nice for stomping the teams you face at lower elos that dont run jungle.
Not sure how much of it is just people not adapting to Lulu though. People don't seem to realize yet that chasing Lulu is worse than chasing singed. I've had people chase me for hours and then when i dont die call me faggot for playing OP hero. ^.^
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I'll be editing this in a few hours. Don't hate so much as this is my first guide on anything.
Finished editing it for now
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so what are some good and bad matchups in lane for lulu? i've completely stomped morde, akali, and olaf; any melee without a gap closer or that relies on stealth seems so easy to zone or push out of lane.
i thought i was destroying a fizz until one moment of carelessness/overconfidence and i was suddenly dead and he starts getting ganks all over the map, but i guess that's just the way fizz works and if i took his burst more seriously i probably shouldn't have died. i suspect the kassadin matchup is similar but worse since his silence can keep you from shielding his damage.
against ryze i think you have to play safer than most because he can snare you if you're in range to E so you either have to use minions to harass or be quicker than him and spend the mana on W to start every trade.
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On April 17 2012 02:45 chalice wrote: so what are some good and bad matchups in lane for lulu? i've completely stomped morde, akali, and olaf; any melee without a gap closer or that relies on stealth seems so easy to zone or push out of lane.
i thought i was destroying a fizz until one moment of carelessness/overconfidence and i was suddenly dead and he starts getting ganks all over the map, but i guess that's just the way fizz works and if i took his burst more seriously i probably shouldn't have died. i suspect the kassadin matchup is similar but worse since his silence can keep you from shielding his damage.
against ryze i think you have to play safer than most because he can snare you if you're in range to E so you either have to use minions to harass or be quicker than him and spend the mana on W to start every trade.
Wait akali doesnt have a gap closer ? Which game are you playing again ?
I don't know about the kind of opponents that you play against but akali is not exactly her strongest till she hits 6, and should be played safe with some extra pots against a strong laner like lulu. Once she hits though, its a whole new story. I doubt lulu can keep up with a good akali despite the shield, and its not very hard for akali to bait out the ult.
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On April 18 2012 02:07 Strykemard wrote:Show nested quote +On April 17 2012 02:45 chalice wrote: so what are some good and bad matchups in lane for lulu? i've completely stomped morde, akali, and olaf; any melee without a gap closer or that relies on stealth seems so easy to zone or push out of lane.
i thought i was destroying a fizz until one moment of carelessness/overconfidence and i was suddenly dead and he starts getting ganks all over the map, but i guess that's just the way fizz works and if i took his burst more seriously i probably shouldn't have died. i suspect the kassadin matchup is similar but worse since his silence can keep you from shielding his damage.
against ryze i think you have to play safer than most because he can snare you if you're in range to E so you either have to use minions to harass or be quicker than him and spend the mana on W to start every trade. Wait akali doesnt have a gap closer ? Which game are you playing again ? I don't know about the kind of opponents that you play against but akali is not exactly her strongest till she hits 6, and should be played safe with some extra pots against a strong laner like lulu. Once she hits though, its a whole new story. I doubt lulu can keep up with a good akali despite the shield, and its not very hard for akali to bait out the ult. Akali doesn't have a true gap closer til 6. Altho she can approach the creep line/opponent relatively easily with good use of her shroud.
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On April 18 2012 02:07 Strykemard wrote:Show nested quote +On April 17 2012 02:45 chalice wrote: so what are some good and bad matchups in lane for lulu? i've completely stomped morde, akali, and olaf; any melee without a gap closer or that relies on stealth seems so easy to zone or push out of lane.
i thought i was destroying a fizz until one moment of carelessness/overconfidence and i was suddenly dead and he starts getting ganks all over the map, but i guess that's just the way fizz works and if i took his burst more seriously i probably shouldn't have died. i suspect the kassadin matchup is similar but worse since his silence can keep you from shielding his damage.
against ryze i think you have to play safer than most because he can snare you if you're in range to E so you either have to use minions to harass or be quicker than him and spend the mana on W to start every trade. Wait akali doesnt have a gap closer ? Which game are you playing again ? I don't know about the kind of opponents that you play against but akali is not exactly her strongest till she hits 6, and should be played safe with some extra pots against a strong laner like lulu. Once she hits though, its a whole new story. I doubt lulu can keep up with a good akali despite the shield, and its not very hard for akali to bait out the ult.
in english, the words "or" and "and" actually have two different meanings, lulu's advantage against akali is that hitting her with E means that her shroud is pretty much useless.
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Don't tell anyone, but AD Lulu is OP. Not joking.
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Any Lulu is op Lulu
WHICH IS GOOD
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On April 18 2012 20:28 ZERG_RUSSIAN wrote: Don't tell anyone, but AD Lulu is OP. Not joking.
I've been supporting as AD Lulu ever since I got hold of her. She's a bit gold hungry early game since I don't have the gp5 masteries, but I can more than make up for that by farming lanes/jungle whenever no one else is there to farm them. Early Zeke makes you and your carry a beast in lane and if you rush it, you have tons of time to utilize it. I don't need mana to harrass and my sustain is so much better with a couple of VSs. I realize it probably wouldn't be a viable build in high elo games due to the lack of most of the aura items, but 1v1-ing Vayne without a turret as support is probably the most fun this game provides you. :D
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I was talking more of a conventional AD route with IE, but sure, whatever works for you...
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On April 19 2012 04:51 ZERG_RUSSIAN wrote: I was talking more of a conventional AD route with IE, but sure, whatever works for you... Teemo is still strictly better at doing this shit.
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Teemo is strictly worse because he doesn't have all the bullshit Lulu brings on top of the silly top lane pseudo ad thing.
Like the main problem with teemo top is once teamfights start he can't do shit to protect carries like most bruisers, but lulu might be the best in the game at that.
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Wait wait, are you all playing AP or AD/Bruiser top?
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On April 19 2012 04:57 TwoToneTerran wrote: Teemo is strictly worse because he doesn't have all the bullshit Lulu brings on top of the silly top lane pseudo ad thing.
Like the main problem with teemo top is once teamfights start he can't do shit to protect carries like most bruisers, but lulu might be the best in the game at that. Lulu doesn't do what Teemo does top lane. Everyone seems convinced that she does, but it's just bullshit. She runs herself out of mana doing less than Teemo does without even using 1 MP. Persistent MS buff and getting your free damage regardless of creeps being in the way is fucking huge. Then you take a look at scaling and notice that Teemo's base stat scaling is way better than Lulu's and you'll find yourself wondering why the fuck you picked Lulu when you really wanted Teemo.
I've tried it. You don't have to believe me, but I'm not talking from a theorycraft perspective when I say that Teemo plays the ranged carry top role much better than Lulu.
Also, people seem to forget how strong mushrooms are. I get that lulu has better utility in a conventional teamfight, but why are you conventionally teamfighting with Teemo when he's insane 1v1 and can split push like a boss.
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I'm so confused by this thread. I usually go Support bot which does a pretty good job. I can't see her being an AP Carry or a jungler, tbh.
I'm pretty new thoguh, so meh. I manage to keep up with my level 30 m8s just fine, though.
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Lulu does not run herself out of mana. Her mana efficiency for damage is so absurd I can't believe you said that (while clearly not as absurd as Teemo's autoattack efficiency). That's one of the reasons she's such an obnoxious mid and support in general. Teemo obviously does it with pure autoattacks, but Lulu is similarly impossible to engage upon while free harassing all day, and she's a better lane pusher at that.
The point is, Lulu still beats melee bruisers top the same way Teemo does(even if not as thoroughly), and afterwards she DOES bring a lot more to the team. Teemo's splitpushing doesn't compare because it's much more difficult to create a team that can hold up the other team 4v5 without committing to a real teamfight than one that can just plain teamfight. At the very least Lulu is much more versatile.
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I've been seeing AP Mid Lulu in a lot of my games at relatively high elo.
Generally builds goes: Boots->Doran->WotA->Deathcap(or Rylai if you need survivability). It's been quite terrify to be honest.
She can push her lanes hard and due to her high mobility she has really insane gank & invade potential.
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On April 19 2012 14:00 xoFlower wrote: I've been seeing AP Mid Lulu in a lot of my games at 2.1k+ Elo.
Generally builds goes: Boots->Doran->WotA->Deathcap(or Rylai if you need survivability). It's been quite terrify to be honest.
She can push her lanes hard and due to her high mobility she has really insane gank & invade potential. Yeah, but lategame its really... subpar.
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On April 21 2012 02:12 VashTS wrote:Show nested quote +On April 19 2012 14:00 xoFlower wrote: I've been seeing AP Mid Lulu in a lot of my games at 2.1k+ Elo.
Generally builds goes: Boots->Doran->WotA->Deathcap(or Rylai if you need survivability). It's been quite terrify to be honest.
She can push her lanes hard and due to her high mobility she has really insane gank & invade potential. Yeah, but lategame its really... subpar.
I agree, but trolloqueue is winning early 4/5 games. Particularly for my elo bracket.
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If you are going Lulu mid, u need your top/jungler to do alot of damage (ie vlad top/shyv jungle). her main role to me seems more on the side of keeping her allies alive while providing a lot of cc. You can think of her as a support version of Morgana
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On April 22 2012 09:42 Lightswarm wrote: If you are going Lulu mid, u need your top/jungler to do alot of damage (ie vlad top/shyv jungle). her main role to me seems more on the side of keeping her allies alive while providing a lot of cc. You can think of her as a support version of Morgana
Except stronger. ha ha. but yeah. She seriously needs a small tweak of her stats. She's a bit too strong in lane it seems.
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On April 22 2012 09:44 xoFlower wrote:Show nested quote +On April 22 2012 09:42 Lightswarm wrote: If you are going Lulu mid, u need your top/jungler to do alot of damage (ie vlad top/shyv jungle). her main role to me seems more on the side of keeping her allies alive while providing a lot of cc. You can think of her as a support version of Morgana
I'd think of her more of a AP Caster Morgana. She's very good at catching people in the jungle in Solo Queue, but the problem is this doesn't really work too well in competitive play. Unless some top streamer makes her catch on for her ability to catch people in the jungle (Which is unlikely since higher elo players are less likely to get caught, thus people are less likely to play her), then I doubt we'll be seeing much of her unless they fix her Ratios.
Honestly, her E/Q combo poke is so strong that it is hard for people to exchange with you unless they have a lot better poke (ie: Cassiopeia). She really does not do enough damage to consider her a carry, but her ult and E are just too good in my opinion. I like to think of her like Zilean (utility with some damage spells)
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Im having some trouble against blitz/naut supports as lulu. Typically I play really aggressively popping in and out of brush for auto+E harass to try to give my carry more room to CS. I feel against these champions, however, they can just grab me and I lose all trades. Is there a way to be aggressive against "grab" supports, or do I just need to play passively and not harass?
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First of all, her efficiency with E-max is not that great (20 more mana cost each rank compared with Q). The range is not good enough against the blitz/nautilus pulls (650). Blitz and Nautilus want to move into you guys so glitterlance's 925 range is much better (and more mana efficient) to stop them from trying to pull. Lulu has a much better time than others because of glitterlance just be wary of the creep positioning and knowledge around the map if you can afford baiting them with ulti (later on) for a nice jungle gank. The cooldown is also better 7(Q) 10(E). They won't waste their times trying to harass you down (one or two ranks on E is good enough for the small autoattack trades) and you have to harass them down to stop the aggression.
EDIT: The CC effect on glitterlance also increases with level.
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On August 15 2012 06:18 Milestone wrote: First of all, her efficiency with E-max is not that great (20 more mana cost each rank compared with Q). The range is not good enough against the blitz/nautilus pulls (650). Blitz and Nautilus want to move into you guys so glitterlance's 925 range is much better (and more mana efficient) to stop them from trying to pull. Lulu has a much better time than others because of glitterlance just be wary of the creep positioning and knowledge around the map if you can afford baiting them with ulti (later on) for a nice jungle gank. The cooldown is also better 7(Q) 10(E). They won't waste their times trying to harass you down (one or two ranks on E is good enough for the small autoattack trades) and you have to harass them down to stop the aggression.
EDIT: The CC effect on glitterlance also increases with level.
Im going to disagree with you on your first statement. The E max is what makes lulu support so clutch. The scaling on maxing Q is just not worth it. Besides, laning against blitz/naut isnt about being mana efficient (you really shouldnt be blowing mana anyway), its about trying to survive at all costs while keeping your ad carry able to farm/harrass their adc. Try starting 4 wards/1 pot + faerie charm, so you have the ward control over the bushes.
What I really wanted to add though, is that there is a simple, albeit cheesy, trick to win lulu vs blitz. Press W, wait to get hooked (dodge if possible), cast W on blitz/naut, then E-->Q. You can actually sheep someone before they knock you up if you have quick fingers, and its really embaressing when blitz hooks you into a sheep of himself
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On August 15 2012 07:21 RoyGBiv_13 wrote:Show nested quote +On August 15 2012 06:18 Milestone wrote: First of all, her efficiency with E-max is not that great (20 more mana cost each rank compared with Q). The range is not good enough against the blitz/nautilus pulls (650). Blitz and Nautilus want to move into you guys so glitterlance's 925 range is much better (and more mana efficient) to stop them from trying to pull. Lulu has a much better time than others because of glitterlance just be wary of the creep positioning and knowledge around the map if you can afford baiting them with ulti (later on) for a nice jungle gank. The cooldown is also better 7(Q) 10(E). They won't waste their times trying to harass you down (one or two ranks on E is good enough for the small autoattack trades) and you have to harass them down to stop the aggression.
EDIT: The CC effect on glitterlance also increases with level. Im going to disagree with you on your first statement. The E max is what makes lulu support so clutch. The scaling on maxing Q is just not worth it. Besides, laning against blitz/naut isnt about being mana efficient (you really shouldnt be blowing mana anyway), its about trying to survive at all costs while keeping your ad carry able to farm/harrass their adc. Try starting 4 wards/1 pot + faerie charm, so you have the ward control over the bushes. What I really wanted to add though, is that there is a simple, albeit cheesy, trick to win lulu vs blitz. Press W, wait to get hooked (dodge if possible), cast W on blitz/naut, then E-->Q. You can actually sheep someone before they knock you up if you have quick fingers, and its really embaressing when blitz hooks you into a sheep of himself
Lulu counters Blitzcrank by the same manner that Janna counters Blitzcrank. Lulu's range on E is really, really sad though... especially when she has a base 300 speed
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Does anyone have a good explanation of how Pix's bolts get blocked? Like what is their "hitbox"? Is it just latency that makes them seem to get blocked randomly?
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My Mid Lulu Setup
Runes: MS Quints/Mpen Red/Armor Yellow/MR Blue Masteries: 21/0/9 Skill progression: EQQWQR. R -> Q -> E -> W against champs with short cd or melee. Use the autoattack early. EQWQQR. R > Q > E > W against long ranged champs like Lux, Ziggs, Orianna. Just shield minion + Q if you want to harass. However, if these champs ever miss a Q or use it to farm, go Vroom Vroom -> EQ on their ass. Don't forget to auto them until they are out of range after they are slowed, but don't take too many minion hits. Build: Dring -> Dring -> Boot -> Chalice or Morellomicon -> Lichbane -> Deathcap -> Void Staff -> Zhonya's
Why the early Lichbane but late Void staff? Because Lulu, like TF, needs something that scales with all that AP she built due to her low ratio. She can reach the enemy backline by shielding her front line and using Q anyway. Play like a support in teamfight, never overextend for kills.
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Isn't it preferable in some matchups to level up E over W? If you have a hypercarry for example or are against alot of poke/all in, or is the W speed/poly duration just that much better than the stronger shield?
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Honestly, you should probably make a new Lulu thread, the OP is over 3 years old. =]
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