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On January 16 2014 18:20 Scip wrote: Don't see the logic behind it really. His only magic dmg are W and that will be on lvl1 for a while (you max Q first IIRC) and then Ultimate which is ok-ish but it's not worth slowing down your farm because all jungle creeps have 0 Mres anyway.
Any reports regarding the sustain of Hecarim in the jungle with the new Spirit Stone changes? Imo Hec has alright AD ratios, I haven't done the math so I am not at all sure whether AD or ArPen is faster in the early jungle. I think Arpen for the extra damage is alot better than AD tbh. He has pretty shit ratios.
Still feel like Lizard Elder is needed on him though, going golem stone just didnt feel like i did any damage, even with sheen.
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just picked up Hec due to the My Little Pony skin being on sale.
Anyone with tips for S4 Rainbow Dash?
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1) Dont call him Rainbow dash.
2) Moar Phantom dancers.
EDIT: Seriously though, my biggest piece of advice, make sure you wait till after you AD starts shooting to press W.
HUUGE difference in tankiness.
Other thing, is once you hit six you can lane gank with R-E back towards your tower in any lane and its free gold.
That being said, I a pretty bad Hecarim player.
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Arpen is the way to go since your main clearing tool is your Q, which has crap ratios.
My usual strategy with Hec is to gank mid once pre-6 to burn their flash, when they leave go steal their wraiths. Then when you hit 6, go back and REWQQQQQQQ for the kill. I like to be able to machete-> stone + longsword -> complete lizard elder/boots (usually Tabi) -> sunfire, then splitpush midgame until I get my Visage. After that you become an extremely strong tower buster.
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What about getting a sheen and into gauntlet? Or maybe trinity force?
I've been going elder lizard, boots, sheen, giants belt/chain vest/negatron or get sheen a bit later, if game not going to well
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what about the viability of spirit stone, mallet, trinity with some boots in there.... feels so good
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On November 10 2014 06:24 ComaDose wrote: what about the viability of spirit stone, mallet, trinity with some boots in there.... feels so good dont get mallet total waste.
If anything my old core on Hecarim was Lizard Eldar/Triforce/Sunfire/Spirit Visage
If youre snowballing really hard Triforce will make sure you melt pretty much any squishy, a fully charged E hit will almost kill most squishy characters outright tbh then you just spam Q and watch them die
Endgame for me on Hecarim is usually like
Boots(mercs/tabi)/Lizard/Tf/Sunfire/Visage/Randuins
Can sell lizard for something else but it proccing in an aoe on your Q is too good to give up imo.
Gauntlet isnt a terrible item if you arent snow balling but i like TF alot better
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oh thanks, yeah I meant phage but I guess I'll always finish lizard before going for my trinity and get the sheen part first.
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Czech Republic11293 Posts
Why get Sunfire instead of Randuins after Lizard Elder and Triforce? If you build that much damage the Sunfire AoE will be pretty negligable in comparison, much better to get the extra survivability from extra stats+attack speed slow on Randuins.
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On November 11 2014 02:57 Scip wrote: Why get Sunfire instead of Randuins after Lizard Elder and Triforce? If you build that much damage the Sunfire AoE will be pretty negligable in comparison, much better to get the extra survivability from extra stats+attack speed slow on Randuins.
I guess that makes sense. Can always sell lizard elder later in the game but i kind of like max cdr on hecarim too, usually from lizard/visage/fh lategame. with triforce+randuins as your other two items.
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