[Champion] Diana - Page 10
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miicah
Australia2470 Posts
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parkufarku
882 Posts
On September 15 2014 06:47 Sufficiency wrote: Ew. Urgot is also insanely strong right now in the right hands. LOL were you the urgot on my team? | ||
parkufarku
882 Posts
On September 15 2014 09:38 KissBlade wrote: Diana is not a better version of Akali. Diana initiates a fight, Akali finishes one. wait, wut? what is Akali better than Diana at, except for escaping? | ||
KissBlade
United States5718 Posts
On September 15 2014 23:54 parkufarku wrote: wait, wut? what is Akali better than Diana at, except for escaping? Their roles aren't the same in a team fight. Akali can reset off fights while Diana has initiates and allows easier wombo combos. Diana's cd's are also more pronounced so you end up needing to AA for a fair amount of damage. If you're playing Akali the same way you're play Diana, you're going to get rocked where as Diana playing a style as Akali is not nearly going to have the same success as an Akali would. | ||
NeoIllusions
United States37500 Posts
Hardest part about her right now is determining when to Q so you can follow up with double R or when you really have to R in and E for the pull/slow. If you Q and miss but anticipated it to hit and R in anyways, you really miss out on your dps. Runes: AS/Flat Armor/APperLevel/Flat AP Masteries: 21/9/0 with Arcane Blade Build: Ranger's/Runeglaive, Sorc Boots, NLR, Abyssal, Void, GA. Pretty much finish Runeglaive first because the Sheen proc damage is rather important. Buy NLR whenever you have enough gold, else buy the appropriate resists/pieces throughout the game. Zhonya's obviously very key to not only keep you alive but buy you time for CDs to come back up so you can QW again. | ||
Gahlo
United States34966 Posts
On June 28 2015 23:35 NeoIllusions wrote: Anyone else playing Diana after Runeglaive got introduced? I played her a few times pre 5.12 and she felt rather lackluster but she seems to be at a good place right now. Barring games where the enemy team has an Azir, Diana can stick to the back line, deal respectable AoE, and burst like an assassin on whoever you decide to Lunar Rush. Hardest part about her right now is determining when to Q so you can follow up with double R or when you really have to R in and E for the pull/slow. If you Q and miss but anticipated it to hit and R in anyways, you really miss out on your dps. Runes: AS/Flat Armor/APperLevel/Flat AP Masteries: 21/9/0 with Arcane Blade Build: Ranger's/Runeglaive, Sorc Boots, NLR, Abyssal, Void, GA. Pretty much finish Runeglaive first because the Sheen proc damage is rather important. Buy NLR whenever you have enough gold, else buy the appropriate resists/pieces throughout the game. Zhonya's obviously very key to not only keep you alive but buy you time for CDs to come back up so you can QW again. I haven't actively played her in a game, but I've tried it out in a few custom games and it is money on her. It helps her itemization by giving her the "Lichbane" that she wants while not having to find a slot to fit it in or 3k gold to purchase it with. It doesn't solve her being a "get to 6" jungler unless ganking for heavy CC, but that isn't the purpose. I want to try hybrid pen marks, cdr/lvl glyphs, and AS quints and see how that works out. RG + passive autos makes for some nice big purple numbers. | ||
GhandiEAGLE
United States20754 Posts
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NeoIllusions
United States37500 Posts
My starting route has been the usual Gromp, Blue, Red, Smite on Red if a lane is pushed and I can gank immediately otherwise don't Smite on Red and use it Rocks instead. | ||
Gahlo
United States34966 Posts
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NeoIllusions
United States37500 Posts
As for Machete upgrade, I still like Trailblazer because it helps with early jungle clears. Diana hits like a mack truck without Skirmishers. I used to rush Zhonya's/Abyssal on her but a bigpro friend swear by RoA so I've been giving that a shot. Build feels kinda awkward but I think item builds changed even more with the new AP item costs. | ||
Gahlo
United States34966 Posts
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entropius
United States1046 Posts
* with shields that scale off of maxhp the obvious exception, like Nautilus and Vi | ||
Ethelis
United States2394 Posts
On July 14 2015 00:11 entropius wrote: Diana gets a lot of her survivability from her shield. +Health doesn't synergize with shields*, but resists do; I imagine this is why people tend to build items like zhonya's and abyssal on her. * with shields that scale off of maxhp the obvious exception, like Nautilus and Vi Definitely this. It drives me insane when people don't know or don't follow this rule of thumb. I often see people defaulting to hp items when they want to get tanky even if they have a non hp scaling shield...Unless there's a needed effect (or secondary stat) on a particular item or the build-up is 100 times better its just stupid to do so. | ||
Gahlo
United States34966 Posts
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