Also, I don't reeeally like Mres blues on jungle Elise, I like flat AP a bit better, it helps you jungle faster, which allows you take less damage in the jungle. For magic resist later Abyssal isn't actually half bad on Elise, as long as you have an AP middle (which is think you should for teamcomp reasons)
[Champion] Elise - Page 2
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Scip
Czech Republic11293 Posts
Also, I don't reeeally like Mres blues on jungle Elise, I like flat AP a bit better, it helps you jungle faster, which allows you take less damage in the jungle. For magic resist later Abyssal isn't actually half bad on Elise, as long as you have an AP middle (which is think you should for teamcomp reasons) | ||
ReachTheSky
United States3294 Posts
On January 05 2013 12:05 Scip wrote: In jungle, you can play with 21/0/9 just fine, you shouldn't have any problems with HP after the first clear and if you start Machete+5 like you probably should, even the first clear you should be able to stay full hp. I'd reccomend getting more than 1 level in W for jungle Elise though, it really helps clearing small camps and it's also better for clearing creep waves, and in a straight up fight it's honestly not that much worse than max Q. Also, I don't reeeally like Mres blues on jungle Elise, I like flat AP a bit better, it helps you jungle faster, which allows you take less damage in the jungle. For magic resist later Abyssal isn't actually half bad on Elise, as long as you have an AP middle (which is think you should for teamcomp reasons) 21/0/9 isn't too great on elise tbh. She doesn't scale that well from ability power. She scales better with magic penetration. I'd recommend going 9/21/0 if u need to be tanky or go 9/0/21 for the mobility. Also for runes, you are better off using armor seals and flat magic pen for the rest, movement speed quints if you 9/21/0. Another Option is flat armor seals, flat cdr blues and the rest flat magic pen with 9/0/21. This will give you 15% starting cdr which gives you faster clears and pretty much always assures that you can finish people off with the additional cdr inbetween forms. | ||
zulu_nation8
China26351 Posts
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Scip
Czech Republic11293 Posts
flat AP blues vs. magic pen blues is a bit closer, but flat AP blues are still going to be a bit better early game for both fights and jungling, which I value more. Even if you start 9/0/21 on jungle Elise I don't think you can afford to start machete+flask, which is usually the main selling point of this mastery setup, although maaaybe you could do it with some really really sick spiderling micro. Hard to tell. If you can then I suppose it is a viable way to spec. I don't really see the point of going 9/21/0 on jungle Elise, you aren't going to build tanky and you shouldn't really tank things at all. Picking Elise really should be only if you for some weird reason want a heavy AP damage poke-y jungle. Given how well Elise can lane, you shouldn't have problems fitting her into either top or mid even if you firstpick her. | ||
ReachTheSky
United States3294 Posts
On January 05 2013 20:51 Scip wrote: In the early game and depending on the circumstances flat AP quints are going to be better than flat magic pen quints usually up to about level 11 by my estimates, it is also strictly better for clearing jungle and better for killing creep waves which is something you might or might not want to do. Movement speed quints do probably rival or slightly outdo flat AP quints as far as jungle clear goes, I don't think they are anywhere near as good for the first few skirmishes though. flat AP blues vs. magic pen blues is a bit closer, but flat AP blues are still going to be a bit better early game for both fights and jungling, which I value more. Even if you start 9/0/21 on jungle Elise I don't think you can afford to start machete+flask, which is usually the main selling point of this mastery setup, although maaaybe you could do it with some really really sick spiderling micro. Hard to tell. If you can then I suppose it is a viable way to spec. I don't really see the point of going 9/21/0 on jungle Elise, you aren't going to build tanky and you shouldn't really tank things at all. Picking Elise really should be only if you for some weird reason want a heavy AP damage poke-y jungle. Given how well Elise can lane, you shouldn't have problems fitting her into either top or mid even if you firstpick her. At all stages of the game Mpen is better on Elise. Her q in both forms (main damage source) ONLY scales off magicpen. By running flat AP blues you are only adding 8 damage on your W. Running ap quints only adds 12-13. It does not benefit any of your other abilities while magic penetration benefits her whole kit as well as scales better into mid-late game. And as far as 9/21/0 for jungle elise, You do this when you want to start boots or if you are going to be building as one of the team's main tank after sorc shoes/guise. I do agree that elise makes a better laner than jungler, but magic pen is the way to go on her. Here is a guide from Arthelon(a very high elo top laner who played for mMe/Orb currently on meat playground):http://www.lolpro.com/guides/elise/436-elise-guide-ap-top-mid-by-arthelon This will help you out in understanding why magic pen is better on elise if you don't quite get what i'm talking about. | ||
ShaLLoW[baY]
Canada12499 Posts
I can't remember my exact setup for her, in lane I run mpen reds/quints and armor/mr yellows and blues, jungle I think I use ap quints instead. 9 in offense, some mix of the other two trees. I don't even think I start machete. I'll have to check my games over when I get back on my good pc. In OGN the trend seems to be to build her sorcs+warmogs+shurelyas | ||
Nafaltar
Germany302 Posts
As for picking Elise as a jungler: you pick her because you want incredibly potent ganks that are hard to ward against. | ||
ShaLLoW[baY]
Canada12499 Posts
open boots3 -> dorans ->guise after watching recent ogn i'm considering doing a kindlegem or straight wmogs before guise though | ||
rwrzr
United States1980 Posts
On January 06 2013 02:13 ShaLLoW[baY] wrote: Checked my Lolking...I actually run 21/9 on Elise jungle, with the ap quints setup from my previous post open boots3 -> dorans ->guise after watching recent ogn i'm considering doing a kindlegem or straight wmogs before guise though I feel this says a lot about Elise. Building HP and still having damage output so cray cray | ||
Scip
Czech Republic11293 Posts
Her Q has 0.03% scaling per 1 AP in both forms, her human W has 0.8 AP scaling, her spider form healing has 0.02 AP ratio (insignificant, I know, but still) and most importantly, her spider form autoattack has 0.3 AP ratio (!!) and her spiderlings have 0.1 AP ratio. Add 0.05 AP ratio to her autoattack if you have the spellsword mastery. So no, magic pen is nowhere near "always superior to AP on Elise" | ||
Alaric
France45622 Posts
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Scip
Czech Republic11293 Posts
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Requizen
United States33802 Posts
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Amarok
Australia2003 Posts
Really like her in the jungle. Her clear speed is incredible, she has a great toolkit for ganks and doesn't need an insane amount of items to do relevant damage. She feels powerful when she's ahead, and effective when she's behind which is something I like in junglers. | ||
ShaLLoW[baY]
Canada12499 Posts
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Ghost-z
United States1291 Posts
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Requizen
United States33802 Posts
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sylverfyre
United States8298 Posts
On January 08 2013 00:56 ShaLLoW[baY] wrote: Q max first, but skill WQQE imo, her build path is flexible though WQEQ is fine if you are ganking at level 3 right? | ||
Amarok
Australia2003 Posts
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MattBarry
United States4006 Posts
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