|
France4120 Posts
On March 21 2013 06:59 sob3k wrote:Show nested quote +On March 21 2013 03:32 RouaF wrote:On March 21 2013 02:40 sob3k wrote:On March 20 2013 21:06 RouaF wrote:On March 20 2013 05:17 Zhiroo wrote:On March 20 2013 04:31 Seuss wrote: Generally speaking scaling is better (save in some niche cases). The breakeven point (where you have approximately equivalent regeneration) is roughly level 5-6. Before you reach that point you will be gaining more mana from flat regeneration runes, but not enough for it to be worthwhile (roughly 200 mana between levels 1 and 6 for Seals). Thanks for the answer, I bought scaling ones. You should clearly be running armor runes and not mana runes on supports tho. Dont give answers like this. Runes are highly lane/game conditional. Armor, Gp10, and Manaregen, or a mix would all be common choices depending on situation. Let's rephrase this then : on most supports and on nearly all 2v2 bot lanes (which is the standard at non-pro level) you should run AT LEAST yellow armor runes. Regening mana isn't very useful when you're dead and most support can manage their mana well with a charm start. I'd be happy to hear your examples of when it's better to run gp10 or manaregen ;-). All you have to do is think about the lane, and predict how its going to go. If you are going to be eating or trading a lot of autoattack harass, Armor is very attractive. If you are Sona, you will not have enough mana regen to spam as much as you want until you get chalice or something, its a fact. xpecial and others will run http://www.solomid.net/guides.php?g=48778-xpecial-sona-build-guide mana regens for more spells. If you are alistar, then some mana regen isn't terrible either, you should be either in the back not taking damage and spamming heal, or in allin mode, which should be decisive, usually with a gank. You can see Aphromoo runs a ton of GP10 on him because he's not going to be taking constant damage in most lanes, he's not gonna be going up and meleeing the enemy carry http://www.lolpro.com/guides/alistar/85-alistar-build-guide-support-by-aphromoo. Janna can play very passive and can also run more Manaregen or more likely Gp10 (due to her nonspammable spells) as she wont be trading damage in many lanes either. Obviously this is all also contingent on the enemy AD. If they are Cait you can count on taking way more auto than if they are Vayne. Also jungle can be taken into account if you are expecting high or low pressure from an AP/AD jungle. And of course the enemy support is hugely important, are they ranged or not, will you be getting harassed by them, and what kind of damage are they going to do Armor is great on support if you are going to use it. For a simple example I would run armor on thresh 99% of the time, as his staple in lane is his high damage low range auto's, he's gonna get traded back for these and armor helps win the trade. But I could be in a situation vs like Cait sona, or Cait lulu, where i'm gonna get outtraded if I even try to harass (unless they suck), and I could see going for Gp10 in that situation and playing very passive until an opportunity or a gank comes in where I can allin with my hard CC. If I was like a janna vs a soraka lane then no fucking way am I running armor, autoing is gonna be mostly a waste of time and i'f its done its gonna be by the Ad's and its gonna be a farmfest. I'd definitely run gp10 if I had the option. If you are like lulu vs a melee or short ranged support like blitz or leona you can get in an obscene amount of spell harass from out of their range and they have no innate sustain. So Manaregen could be a really good idea in such a lane.
With that huge wall of text you're basically confirming what I said, on most lanes you should run armor runes, that's fact.
Your final paragraph is completely wrong tho, it's just... the exact opposite. If you are lulu and are against blitz/leona you should run FULL armor runes so you can harass without any fear of getting killed, if they hook/stun/whatever you you will tank so much that they will lose the trade 100% (since your adc is free). However if you go like "hey I can get, some mpen and some mreg and some gp10 and harass them!" they will just kill you in a cc. I play this lane a lot and I always run 34 armor / 12 mrez and auto, Q, E the hell out of them and there's just nothing they can do.
|
On March 21 2013 18:07 Swordland wrote:+ Show Spoiler +1. Hey guys, I just made a new account on LoL. This time I did not do the tutorial, which AFAIK is basically playing against bots. Did I miss anything here?
2. Is it true that at summoner level 3 you get free 400 RP? And from level 1 to 10, you always have IP boost? Just want to confirm, because based on my research it would seem so, and my old account, I did not play on it for ages, and suddenly I had 4000+ IP.....lol this is weird.
3. What is the best summoner spell for Vayne? Flash and..Im confused beteeen barrier vs cleanse...I think I love barrier but cleanse....well many people prefer it? I am not sure, but what cleanse does is basically removes debuffs, which is slow, stun etc right? And when it says "grants 65% crowd control for 3 seconds" what does it mean?
4. Regarding runes, what do they mean by "red" and "yellow"? I thought runes only have tiers. Tiers 1 2 and 3 which is available at a high level. But I have never heard of this red and yellow?
5. Lastly, Vayne's Condemn. Range is 450, as in the range which she is able to cast it. But as for the knockback distance itself, what is it? Leaguepedia says 470, is it more or less accurate? 1. Nope.
2. Not sure about the levels (maybe it's 5 for the RP?) but the gist of it is true, yes.
3. Depends on lane match-up and enemy team composition. If they have say Akali/Diana/Shyvana/Graves/Soraka you'd rather have Barrier than Cleanse. If they run Nasus/Ryze/Amumu/Varus/Sona on the other hand... you really, really, really want that Cleanse.
4. Runes are divided between marks (red, 9), seals (yellow, 9), glyphs (blue, 9) and quintessences (no color/purple, 3), and each type has "primary" runes (giving the full bonuses) and "secondary" runes (giving only part of the bonus primary runes would grant); Basically, it means that AD seals or glyphs will give you less AD than AD marks, while armour marks/glyphs give you less than armour seals. You can check the wiki for more info. Quintessences are always "primary" so you can put whichever stat you want there.
5. Yup, 470. Again, don't hesitate to check the wiki if you hesitate, most of it is true and tried.
|
On March 21 2013 18:07 Swordland wrote: 1. Hey guys, I just made a new account on LoL. This time I did not do the tutorial, which AFAIK is basically playing against bots. Did I miss anything here?
2. Is it true that at summoner level 3 you get free 400 RP? And from level 1 to 10, you always have IP boost? Just want to confirm, because based on my research it would seem so, and my old account, I did not play on it for ages, and suddenly I had 4000+ IP.....lol this is weird.
3. What is the best summoner spell for Vayne? Flash and..Im confused beteeen barrier vs cleanse...I think I love barrier but cleanse....well many people prefer it? I am not sure, but what cleanse does is basically removes debuffs, which is slow, stun etc right? And when it says "grants 65% crowd control for 3 seconds" what does it mean?
4. Regarding runes, what do they mean by "red" and "yellow"? I thought runes only have tiers. Tiers 1 2 and 3 which is available at a high level. But I have never heard of this red and yellow?
5. Lastly, Vayne's Condemn. Range is 450, as in the range which she is able to cast it. But as for the knockback distance itself, what is it? Leaguepedia says 470, is it more or less accurate? 1. tutorial gives a bit more IP, but not really missing anything, no.
2. free RP, yes. IP boost kind of, you get a little bit more than later in levels, although it's not very noticable imo. But you can purchase an IP boost with the free RP :3 If you made the account a while ago, you probably have one of the Riot-apology-boosts on it.
3. Either, depending on jungler-lane-teamcomp. Which will be hard to gauge if you're doing blind picks tho. Cleanse gives you a 3 (4 with mastery) second crowd control REDUCTION buff. So during that, newly arriving slows/stuns on you get shortened.
|
And when it says "grants 65% crowd control for 3 seconds" what does it mean?
It means exactly what it says. For the next 3 seconds, if you get hit by a stun/silence/slow etc (notable exception, NOT knockup, that stuff does not work on those), it only lasts 1/3 as long.
|
How do you guys pronounce 'Phage'?
For me, it's like saying 'sage' but with an f sound instead of s
Some friends say it like 'vague' with an f sound instead of v. Some others just say it as fag... lol.
|
On March 22 2013 12:10 Zariel wrote: How do you guys pronounce 'Phage'?
For me, it's like saying 'sage' but with an f sound instead of s
Some friends say it like 'vague' with an f sound instead of v. Some others just say it as fag... lol.
You are correct barring intervention from Riot. Phage is a real word btw.
|
Dont know if it belongs here but.. anyone wants to play a few normals with me?Wanna get 30 asap,have alot of HoN experience,im now 25 and im way better then most in normal games,just need a few good mates so I can rush to 30 fast.. I play ap mid or support.. don't really care.Im from germany and mid west Server..
Edit : my nick is FlameHaZee
|
United Kingdom20156 Posts
Hey - Il start by saying my MMR is extremely low in LoL, my summoner is level 27 but most of that was from season 1, back when i was not really a competitive gamer. I am now though, and much better at the game. I have a general idea what to do, i focus on cs etc, objectives, i dont take stupid risks - however i have been running into the same situation over and over again.
I main ADC - some games there will be a support, some games there wont. In blind pick, it's not a suprise to see neither team have a jungler - but in draft, you can get decent team of top, mid, adc, support, jungle without a completely stupid composition in around half of games.
Basically, 20 minutes into the game - it is common for the score to be something like 20-20 - Mid and top lane play aggressively, they take risks, they take kills, but give their own lives recklessly in order to do it - they fall behind in CS some, but it does not matter - basically, the enemy team has 20 or so kills worth of gold on them from the very early game when they respawn quickly, while i am often at 0 kill 0 death 2 assist or something - playing relatively safe - I can take some kills, sometimes a lane goes well and you go like 6-0 at 10 minutes, sometimes it's just not possible to take kills and you have to farm the lane, try to zone enemies away etc, stay safe from ganks, all that stuff.
But basically, when it comes to any kind of engagement, 2-4 enemies will have like half a dozen kills, which obviously gives them a massive gold advantage - i find it impossible to 1v1 anyone on their team aside from the enemy ad carry or support - who i can keep in check - and i basically end up being dead weight in team fights and unable to contribute, but worse, unable to finalize any kills. I just got done with an Ezreal game, i went 0/2/15 - I think i played well, don't really see what i could have done better, we won but i was basically not a factor in the game, i did not do anything. I took a ton of cs (like 250 in a half hour game) and built bloodthirster, trinity force, zerker greaves, etc - i know the basics of playing ezreal, ashe, vayne, but that does not really seem to be a factor, there was no way i could take kills and no way my team would give them to me - infact it seems they hold off on abilities to try and get the killing blow over everybody else - even when they have 20 kills and i have 0.
How do i stop getting into situations where other people trade kills and when it comes to a teamfight situation, everybody aside from me has half a dozen kills to my 0 and snowball into me being completely irrelevant in the game forever doomed to be an assist-whore with no impact in fights?
I just feel baffled as to how little impact i have or what i could do differently when it comes to a fight at 10 min and a several of them have a gold advantage in the thousands because of factors outside of my control, i have no idea how to adapt to it or continue playing the game, i just turn into a paperweight "carry" incapable of scratching anything.
|
+ Show Spoiler +On March 23 2013 23:35 Cyro wrote: Hey - Il start by saying my MMR is extremely low in LoL, my summoner is level 27 but most of that was from season 1, back when i was not really a competitive gamer. I am now though, and much better at the game. I have a general idea what to do, i focus on cs etc, objectives, i dont take stupid risks - however i have been running into the same situation over and over again.
I main ADC - some games there will be a support, some games there wont. In blind pick, it's not a suprise to see neither team have a jungler - but in draft, you can get decent team of top, mid, adc, support, jungle without a completely stupid composition in around half of games.
Basically, 20 minutes into the game - it is common for the score to be something like 20-20 - Mid and top lane play aggressively, they take risks, they take kills, but give their own lives recklessly in order to do it - they fall behind in CS some, but it does not matter - basically, the enemy team has 20 or so kills worth of gold on them from the very early game when they respawn quickly, while i am often at 0 kill 0 death 2 assist or something - playing relatively safe - I can take some kills, sometimes a lane goes well and you go like 6-0 at 10 minutes, sometimes it's just not possible to take kills and you have to farm the lane, try to zone enemies away etc, stay safe from ganks, all that stuff.
But basically, when it comes to any kind of engagement, 2-4 enemies will have like half a dozen kills, which obviously gives them a massive gold advantage - i find it impossible to 1v1 anyone on their team aside from the enemy ad carry or support - who i can keep in check - and i basically end up being dead weight in team fights and unable to contribute, but worse, unable to finalize any kills. I just got done with an Ezreal game, i went 0/2/15 - I think i played well, don't really see what i could have done better, we won but i was basically not a factor in the game, i did not do anything. I took a ton of cs (like 250 in a half hour game) and built bloodthirster, trinity force, zerker greaves, etc - i know the basics of playing ezreal, ashe, vayne, but that does not really seem to be a factor, there was no way i could take kills and no way my team would give them to me - infact it seems they hold off on abilities to try and get the killing blow over everybody else - even when they have 20 kills and i have 0.
How do i stop getting into situations where other people trade kills and when it comes to a teamfight situation, everybody aside from me has half a dozen kills to my 0 and snowball into me being completely irrelevant in the game forever doomed to be an assist-whore with no impact in fights?
I just feel baffled as to how little impact i have or what i could do differently when it comes to a fight at 10 min and a several of them have a gold advantage in the thousands because of factors outside of my control, i have no idea how to adapt to it or continue playing the game, i just turn into a paperweight "carry" incapable of scratching anything.
First thing, as you get better at the game you can outplay your lane. Not only with more cs but more kills too. It requires alot of understanding between lane matchups as well as general map awareness. The next thing is that if you farm and only farm then your team is missing your massive gold. There are always going to be times that you should have left your lane, and changed the tide of a battle. Don't tunnel only on bot lane. On the games when I hard carry the whole team, not only is my cs high (because I get cs no matter what lane I go) but also because I was with the team at the right time and place etc.
Finally 6 item adc is still the strongest thing in the game if your team can keep you alive from divers. NOBODY even in s3 still rivals the damage. What has changed is that there has been a huge influx of champions capable of diving as well as items suited to assassins being buffed. Dose that mean they have more damage than you? No, but can they kill you? yes. So your goal is to stay alive to out damage them late game.
Edit: One trick that is nice is that when you push your bot lane then go roam, if you come back before the counter wave hits your tower, you actually get more cs than if you stayed in lane (of course if you go and tax the lane you goto as well).
|
United Kingdom20156 Posts
Well its difficult to know when to leave lane when everyone else is roaming wildly with 40cs at 12 minutes, are there any rules/pointers on this? I dont want to run around the map like an idiot for half of the game and >still< end up not getting kills/assists, and just getting into a worse position, it feels like that is a very real possibility.
Thanks for the reply
|
On March 23 2013 23:35 Cyro wrote: Hey - Il start by saying my MMR is extremely low in LoL, my summoner is level 27 but most of that was from season 1, back when i was not really a competitive gamer. I am now though, and much better at the game. I have a general idea what to do, i focus on cs etc, objectives, i dont take stupid risks - however i have been running into the same situation over and over again.
I main ADC - some games there will be a support, some games there wont. In blind pick, it's not a suprise to see neither team have a jungler - but in draft, you can get decent team of top, mid, adc, support, jungle without a completely stupid composition in around half of games.
Basically, 20 minutes into the game - it is common for the score to be something like 20-20 - Mid and top lane play aggressively, they take risks, they take kills, but give their own lives recklessly in order to do it - they fall behind in CS some, but it does not matter - basically, the enemy team has 20 or so kills worth of gold on them from the very early game when they respawn quickly, while i am often at 0 kill 0 death 2 assist or something - playing relatively safe - I can take some kills, sometimes a lane goes well and you go like 6-0 at 10 minutes, sometimes it's just not possible to take kills and you have to farm the lane, try to zone enemies away etc, stay safe from ganks, all that stuff.
But basically, when it comes to any kind of engagement, 2-4 enemies will have like half a dozen kills, which obviously gives them a massive gold advantage - i find it impossible to 1v1 anyone on their team aside from the enemy ad carry or support - who i can keep in check - and i basically end up being dead weight in team fights and unable to contribute, but worse, unable to finalize any kills. I just got done with an Ezreal game, i went 0/2/15 - I think i played well, don't really see what i could have done better, we won but i was basically not a factor in the game, i did not do anything. I took a ton of cs (like 250 in a half hour game) and built bloodthirster, trinity force, zerker greaves, etc - i know the basics of playing ezreal, ashe, vayne, but that does not really seem to be a factor, there was no way i could take kills and no way my team would give them to me - infact it seems they hold off on abilities to try and get the killing blow over everybody else - even when they have 20 kills and i have 0.
How do i stop getting into situations where other people trade kills and when it comes to a teamfight situation, everybody aside from me has half a dozen kills to my 0 and snowball into me being completely irrelevant in the game forever doomed to be an assist-whore with no impact in fights?
I just feel baffled as to how little impact i have or what i could do differently when it comes to a fight at 10 min and a several of them have a gold advantage in the thousands because of factors outside of my control, i have no idea how to adapt to it or continue playing the game, i just turn into a paperweight "carry" incapable of scratching anything.
You have two problems here:
1. As an AD carry with 250cs you are saying you are unable to 1v1 members of the opposing team. This sounds like a mechanical issue unless you are taking 2 hours to hit those 250cs. AD carries scale very well with farm and items, and when played correctly you should be an extremely deadly presence later in the game. You need to look at your CS compared to other peoples CS at all points in the game, and make sure you aren't missing a ton and are in fact working on having more than anyone else. Lower level AD carries often end up weak and useless in low level games because they miss so much CS from bot lane and take the experience hit of being in a duo lane. Working on your CSing will hugely improve your power all game. Also obviously your kiting and mechanical skill needs to be solid to win a 1v1 vs pretty much anyone, as you wont win without abusing the ranged part of ranged AD.
2. You are playing too safely, probably because you are a more conservative player and you simply don't have to knowledge base right now to play well conservatively. Playing a conservative or safe playstyle REQUIRES you know a asston of information in LoL type games. You have to know every hero and every ability in the game to even start to make an educated decision in any situation. Now you will get this knowledge, but it obviously takes a while. Right now I'm betting you have figured out you can play very safely and will rarely die in lane or go on huge feeding streaks, but in reality you are probably playing far too safely and nonagressively and are losing out on a ton of CS and are not taking opportunities for harass and kills. Your opponents are abusing you in lane even if you aren't dying. Its great that you don't feed, important skill to have. but if your play is resulting in you becoming a nonfactor later in the game, then you need to change it up. Experiment with getting very aggressive (buy wards so you can do it safely), learn what matchups you can zone opponents or go allin. In low level games roaming/dumb skirmishes over nothing are important, if you see a kill opportunity do not be afraid to leave lane and try to take it. Sometimes these experiments will work out well, sometimes you will fuck up because you are still learning the game and you will have a bad game and feed. But you have to try this in order to learn what you can and should be doing in different matchups and lane situations. If you stay 100% safe all the time you will never find out the limits of what you could have done in a situation. Go for it as a learning experience.
So to sum up. The number one thing I would watch for is your CS as an AD compared to your lane opponent and other people in the game. If you consistently outCS your lane and opponents, then move on to working on being more aggressive in lane and learning when this is good. Once you are getting kills in lane, then move on to practicing roaming and taking objectives and teamfight kiting and mechanics.
On March 23 2013 23:35 Cyro wrote: I can take some kills, sometimes a lane goes well and you go like 6-0 at 10 minutes, sometimes it's just not possible to take kills and you have to farm the lane, try to zone enemies away etc, stay safe from ganks, all that stuff.
Don't have this mentaility when learning, especially pre 30 when people dont even know what the champions do. If a good player were in your game they would have 20 kills at this point. You need to get out there, improve your skill and take control of the situation. Take risks because you honestly don't know what is a risk and what is not at this point, and you have to learn through trial and error (and hopefully knowledgeable nice friends explaining why). If you play SC then what you are doing right now is probably basically like opening with two bunkers at your ramp and never expanding so you never die to 6pools, and you don't realize yet why you keep getting outmacroed and crushed later on.
|
Hey guys
Barrier vs Cleanse, which is better in general? For ADC.
|
I want Cleanse if I can get away, or remove dots (ignite+morde-ult? cleanse!), Barrier otherwise.
|
Barrier by default, Cleanse against teams with lotsa CC (like fiddle and stuff)
On March 25 2013 01:10 Duvon wrote: I want Cleanse if I can get away, or remove dots (ignite+morde-ult? cleanse!), Barrier otherwise. Cleanse doesn't remove morde ult, need QSS for that.
|
Quick reference for what Cleanse doesn't remove Suppression: Warwick, Malzahar, Skarner ults Mordekaiser ult Knockup/knockback (note: nami Q is not a knockup; cleanse will get you out of it!) Grievous wounds inflicted by Ignite - the damage portion is removed, but not the healing debuff - Grievous wounds inflicted by Morello's, Exe Calling, Tristana E, Miss Fortune W, and a few other things have not been tested
Cleanse will also not help you much against puddle slows like Kog'Maw's E or Singed's W - you'll have a small fraction of a second at normal speed, then you'll be slowed again. However, the 50% CC reduction after cleansing will reduce the slow duration when you get out of the puddle.
|
Just wondering if Barrier is really worth it for Vayne since she has low hp...or maybe cleanse for her?
|
|
Im asking between cleanse and barrier.....
EDIT: What is the best site for LoL stream? For SC2 its clearly TL!
|
On March 25 2013 12:27 Swordland wrote: Im asking between cleanse and barrier.....
Which ADCs do you play generally?
|
United Kingdom20156 Posts
The answers are above, really there's no solid one IMO.
|
|
|
|