Say I was walking towards an ezreal ult coming at me - with perfect timing could I flash 'over' it and not take any damage?
Simple Questions, Simple Answers - Page 13
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KarlKaliente
United States434 Posts
Say I was walking towards an ezreal ult coming at me - with perfect timing could I flash 'over' it and not take any damage? | ||
Simberto
Germany11032 Posts
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Meta
United States6225 Posts
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Kickboxer
Slovenia1308 Posts
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Simberto
Germany11032 Posts
You might want to take a look at Amumu, Lux, Zyra or maybe even something like Leona. | ||
Alaric
France45622 Posts
Also Leona as a support, probably Thresh too. Blitzcrank could fit, but like Maokai his ult doesn't have a very flashy animation despite the damage. If you prefer squishy/mage types, Nami (better support-ish than carry), Fiddlesticks (jungler/support/solo laner), Viktor, Ziggs, Orianna, Lux, Karma in a way, Zyra (all solo laners, Ori, Lux, Zyra and Karma could be played support though). | ||
sob3k
United States7572 Posts
On April 03 2013 23:36 Meta wrote: My favorite dota heroes are Magnus, Sand King, Crystal Maiden, Venomancer, and Earthshaker. Utility spells, mega aoe ults. What are some LoL champs that I might find fun? Well you are in an awkward position because you like dota supports who get gamechanging ults. In lol the supports get some nice utility spells but due to how damage scaling works with gold and items, their gamechanging ults dont get much damage attached to them, and due to how much weaker cc in lol is, their utility is gonna feel weak compared to dota 2 ults. So you could try the real gameplay equavalents of these supports, which would be like Nami/Sona/Leona/zyra, but you have to realize you wont be killing people with your ult like in dota. A gamechanging support ult in lol is a large aoe 1.5 second stun with barely any damage attached. But it does win games. So if you really like opportunities for massive damage you have to not be support. The easy one is fiddlesticks, who basically is sand king, but he gets a mini blink dagger on his ult for free. His ult will do absurd damage and win games if you land a good one. Other than him Amumu gets a huge teamfight ultimate used to initiate with. Other champs with giant damage/effect aoe teamfight ults are wukong, sejuani, cassiopeia, hecarim, kennen, morgana, galio, xerath, zyra mid. These will be played solo lane, and will do huge damage. I would most recommend Morgana: heavy utility ap mid, good burst but weak sustained damage, but her ult is huge cc huge damage aoe gamechanging affair Hecarim: jungler, ult is one of best initiating spells in the game Amumu: jungler, same as above Kennen: tricky to play mid or top lane ap, ult is huge aoe stunning storm, quite gamechanging Fiddlesticks: its sand king, wierd champ in leagues though | ||
Ente
Germany1795 Posts
My favorite dota heroes are Magnus, Sand King, Crystal Maiden, Venomancer, and Earthshaker. Utility spells, mega aoe ults. What are some LoL champs that I might find fun? Even though a lot of Dota players do not understand it - you cannot translate stuff from dota to league they are COMPLETLY different games which have the same genre. Just take cs and battlefield - same genre but completly different. Rather then telling the exact champs you should describe the playstyle which fits you the most. You like controlling the pace of a game and gank a lot early? (which would fit Magnus, sk and Shaker I would suppose) You might want to go jungle - here you could try amumu/fiddle as already said. You like the hard support role and just babysit (that is a bit rarer in dota esp in pubs) you might want to support - in league they dont really roam - here you can try leona, nami or others most supports have some kind of aoe. You like to solo lane and farm up (certain magnus mid) You might want to midlane and here you have so many options for aoe stuff. Comparing league and dota is just way harder then many dota players expect | ||
Alaric
France45622 Posts
In general: iirc the minion aggro works only if both the attacker and the target are within a certain range of the minions. So it doesn't matter if you're near the creep wave as long as the champ you're autoing is far enough, as you won't draw aggro. Is that right? | ||
dae
Canada1600 Posts
On April 08 2013 02:27 Alaric wrote: For Thresh players: how does Flash interact with the hook exactly? Is it possible to circumvent the wind-up on Death Sentence efficiently by casting it, then flashing into position (so Q-flash instead of flash-Q like we often see) or does it screw up the trajectory/timing too much? In general: iirc the minion aggro works only if both the attacker and the target are within a certain range of the minions. So it doesn't matter if you're near the creep wave as long as the champ you're autoing is far enough, as you won't draw aggro. Is that right? I know for towers it works like that, where the person your attacking has to be in range of tower for you to get tower agro, not 100% sure about minions. | ||
NarutO
Germany18839 Posts
I'm playing AD carry Graves right now and I enjoy the role of the AD carry. As I'm being new, ofcourse I got no friends on LoL and I can only either play against bot (beginner bots only.. why the f?) or custom games against people with no team. So... basically when not playing with my friend on a lane I have no chance of actually having a teamplay going on. So that leaves me with the question, how do I 'solo' my ad carry. Take Graves as example. I usually would like to play him offensively but without support and another guy stealing last hits for example the AD carry loses a lot of its potential, also I have troubles in actually landing kills. Usually you find yourself in either 1v2 or 2v2 and I kind of miss the timings to kill. How am I supposed to play an AD carry given that I don't have support? Try last-hitting as best as possible and gearing up, not much chance to do something else? Or do I change my style compared to a real team? Also, what heroes are fun ? I like to be agressive play and fast movement, I prefer faster attacks over huge damage as it makes last hitting easier for me. I bought Ashe and as said I play Graves. I didn't enjoy Draven. Also I'm currently buying items that are suggested, but I read guides and .. it does vary a lot. Should I even care about it as I'm not even remotely close to being good/in a team? Usually I'm good at last hitting but still need to work on it, do you have tips regarding that matter? How do you best practice LOL? Thanks for the replies | ||
Zariel
Australia1277 Posts
LoL is already very easy to last hit compared to Dota. Just play alot and you will develop a game sense gradually, it's not an overnight thing. Im not sure what genre of games you normally play, but to some friends who come from CoD, CS, Quake etc..., think of LoL as a 3rd person shooter. | ||
NarutO
Germany18839 Posts
Thank you | ||
dynwar7
1983 Posts
1. Attack Damage is reduced if enemy has high armor, and Ability power is reduced if enemy has magic resist, is this correct? 2. For AD, you can have armor penetration to make it more efficient/effective, and for AP, you can have magic penetration, but in general Armor penetration is more common than magic penetration? Such as I think...it was void staff? That reduces nearby enemies' magic resist by 20. 3. So is it safe for me to get magic resist items such as hexdrinker, maw of malmortius etc if I see my enemies have lots of AP-giving items? Thank you!! | ||
EquilasH
Denmark2116 Posts
@Dynwar7 1. Yes 2. In general a team would probably have more armor penetration/reduction that magic pen/reduction because Black Cleaver is quite strong and has both pen as well as reduction. However, magic penetration is not that difficult to acquire, and you actually have more options than for armor pen; Sorcerer's Shoes, Haunting Guise, Liandry's, Void Staff and Abyssal all serve that purpose. 3. Yes if they have a lot of AP champions (usually you can just check their items for this, yes) you should buy magic resist items, and vice versa for armor. However you should never get Maw of Malmortius until very late in the game - just keep your hexdunker and delay the upgrade. | ||
Simberto
Germany11032 Posts
On April 08 2013 19:46 Type|NarutO wrote: Broodwar & Starcraft 2 :-) and centuries ago I was very good in Red Faction ;-)! Thanks for your answer. I'm not sorry for being new but I'll stay say sorry if my following question is dumb, but I just don't know. So what you are basically saying is that I should play a hero not purely based on being an AD carry but some hero like Kayle that is kind of ~hybrid(?) in its abilities and has the option to get away if it gets tricky? Thank you I think that is what he is saying, but i am not sure i agree. Low level matches are kind of weird. Later on the AD + support meta is pretty much what everyone does, but at lower levels, there is not a lot of strategy going on, basically everyone just picks something and lanes it. You might want to try to just get midlane where you are usually alone 1v1. If you are in a 2v2 as an AD carry, just try to get every single lasthit. The other guy on your team will probably be annoying, so you'll have to fight for those (which is why i hate playing that kind of lane). If you are in a 1v2 lane as an AD carry, try playing someone like Ez or Cait who can pretty safely farm from a large distance. Given the preferences you described, those champions should be ones you like anyways. But it is true, AD carries are usually not the 1v2 laner in pro matches, but the reason for that is a lot of stuff that noone at low level does anyways. You should be perfectly fine if you play correctly and accept that you probably won't get every single lasthit. People are mistaking low level 1v2s for pro 1v2s, which are two totally different concepts. On April 08 2013 21:21 dynwar7 wrote: Very simple question: 1. Attack Damage is reduced if enemy has high armor, and Ability power is reduced if enemy has magic resist, is this correct? 2. For AD, you can have armor penetration to make it more efficient/effective, and for AP, you can have magic penetration, but in general Armor penetration is more common than magic penetration? Such as I think...it was void staff? That reduces nearby enemies' magic resist by 20. 3. So is it safe for me to get magic resist items such as hexdrinker, maw of malmortius etc if I see my enemies have lots of AP-giving items? Thank you!! 1: No. Physical damage is reduced by armor, magical damage by Magic resist. Physical damage often scales with Attack Damage, Magic damage often scales with AP, but not always. We discussed that a bit earlier in this thread. Each attack or skill always says in its description what kind of damage it does. 2. No. You can gain both in equal amounts from runes/masteries, Flat Armor penetration from Brutalizer and the stuff it builds into, and percent armor penetration from Last Whisper (and Black Cleaver). Magic Penetration is on Haunted Guise and it's buildpath, Sorcerers Shoes and Abyssal Sceptre (kind of) with the percent penetration being on Void Staff. 3. Usually yes, if you are scared of a guy with lots of AP, but there are some exceptions like AP tryndamere who still does pure physical damage. | ||
dynwar7
1983 Posts
Basically AD is reduced by armor, and AP, such as skills like Ahri's orb....Akali's shuriken...basically anything that scales with green number (AP) is reduced by magic resist, correct? | ||
Simberto
Germany11032 Posts
Magical damage, a lot, but not all of which scales with AP, is reduced by Magic resistance. If it says "does magical damage" it can be reduced by MR. | ||
iCanada
Canada10660 Posts
On April 08 2013 22:01 Simberto wrote: No. Physical damage, a lot, but not all of which scales with AD, is reduced by armor. If it says "does physical damage", it can be reduced by armor. Magical damage, a lot, but not all of which scales with AP, is reduced by Magic resistance. If it says "does magical damage" it can be reduced by MR. Yeah, it is case by case. Not all physical damage spells scale with AD, and not all magic damage spells scale with AP. For example Katrina W+R, Lee Sin E, Udyr Q, Kog'Maw R, Jayce' % damage hammer attack... all have AD ratios attached to them but do Magic Damage. | ||
sylverfyre
United States8298 Posts
On April 08 2013 21:59 dynwar7 wrote: Err...for question one...1 guy said yes, the other said no :S Basically AD is reduced by armor, and AP, such as skills like Ahri's orb....Akali's shuriken...basically anything that scales with green number (AP) is reduced by magic resist, correct? No. If it says it does Magical damage it's reduced by magic resist. Usually but not always AP abilities do magic damage and AD abilities do physical damage, but there are some Abilities scale with AD but do magic damage (like Yorick's Omen of Famine) and some abilities scale with AP but do physical damage (like Tryndamere's Spinning Slash) There's also some things that scale off AP/AD but do True damage (not reduced by anything) like the return trip of Ahri's Orb, Chogath's Feast, or Darius's Noxian Guillotine. If you see purple numbers (damage numbers floating up when the damage is done on yourself or an enemy, or in the death recap) that means its magic damage. Red numbers are physical damage. White numbers are true damage. | ||
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