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On May 06 2013 03:41 Tooplark wrote: No, Sej's first clear should be fairly average. What's your skill order, runes, masteries, etc? (oh and jungle route too)
I go w, q, e, w
MS quints, magic pen reds, armor yellows, mr blues
9/21/0 with the jungle masteries in the defense tree.
If i get smiteless blue after wolves then I like to go straight to red, then wraiths, golems gank. If not I go wolves blue wraiths wolves red and then gank or farm some more.
I seem to burn through my pots so quickly. If I dont get proper help at blue I find myself having to back before even ganking. My other junglers are Nautilus and Volibear, and I have no such problems with them.
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E a better early clear skill, but I think even that not really the issue.
I personally think her first clear pretty good.
I just run standard jungle runes on her (Movespeed quints, 6 armor pen 3 attack speed reds, armor yellows, and attack speed blues.) I also get the Armor pen mastery instead of the Magic pen mastery because jungle creeps dont have any magic resistance. Masteries very much for early game, silly to get the Magic pen ones. Same with your magic pen reds, they dead weight in first jungle clear.
I think if you get E first, and you ensure you utilize and run jungle masteries should be better.
Magic pen much better on Sej late game, but her damage while strong not why she a good pick. She a good pick for her CC, while she does have goood damage, just getting sorc shoes you still hit like a truck even with early game AD masteries.
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On May 06 2013 04:25 iCanada wrote: E a better early clear skill, but I think even that not really the issue.
I personally think her first clear pretty good.
I just run standard jungle runes on her (Movespeed quints, 6 armor pen 3 attack speed reds, armor yellows, and attack speed blues.) I also get the Armor pen mastery instead of the Magic pen mastery because jungle creeps dont have any magic resistance. Masteries very much for early game, silly to get the Magic pen ones. Same with your magic pen reds, they dead weight in first jungle clear.
I think if you get E first, and you ensure you utilize and run jungle masteries should be better.
Magic pen much better on Sej late game, but her damage while strong not why she a good pick. She a good pick for her CC, while she does have goood damage, just getting sorc shoes you still hit like a truck even with early game AD masteries.
I might give that a go, thanks.
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On May 06 2013 04:25 iCanada wrote: E a better early clear skill, but I think even that not really the issue.
Actually, Q does more damage to anything with more than 500 health, which is most of the big monsters in the jungle camps. The little ones die to Flail anyways. E has a lower cooldown, but Q has the advantage of letting you hop walls and is more useful by itself for ganking, counterjungling, or running away.
I also strongly prefer a non-smiteless blue on Sej, for a couple reasons: She kills small camps very quickly, and big ones not so much. Her clearing skills don't overlap with her ganking skills (i.e. W is your main clearing tool and QE your main ganking tool).
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On May 06 2013 05:03 Tooplark wrote:Show nested quote +On May 06 2013 04:25 iCanada wrote: E a better early clear skill, but I think even that not really the issue. Actually, Q does more damage to anything with more than 500 health, which is most of the big monsters in the jungle camps. The little ones die to Flail anyways. E has a lower cooldown, but Q has the advantage of letting you hop walls and is more useful by itself for ganking, counterjungling, or running away. I also strongly prefer a non-smiteless blue on Sej, for a couple reasons: She kills small camps very quickly, and big ones not so much. Her clearing skills don't overlap with her ganking skills (i.e. W is your main clearing tool and QE your main ganking tool).
Yeah, but E has a lower cooldown and a lower mana cost.
Anyway, I tested it out, the difference in clear is like five seconds, Q just slightly faster, biggest difference I think is hopping jungle walls instead of having to walk around. I think actual creep killing time on E faster, but Q better mobility and better incase of early early jungle skirmishes.
Thanks Tooplark, you have improved my Sej.
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Why is the blue side considered to have an advantage in the game nowadays? With the whole lane swap 2v1 lanes and braking the towers at ~4 mins, there is ample time to switch your AD/support bot again for dragon control in time. Is there any other inherent advantage to the blue side except the golems (negated by the 2v1 lane swaps) and dragon control in the case of 2v1 bot lane (negated by switching back AD/supp in time on the red side)?
Thanks.
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On May 07 2013 14:20 Dagon wrote: Why is the blue side considered to have an advantage in the game nowadays? With the whole lane swap 2v1 lanes and braking the towers at ~4 mins, there is ample time to switch your AD/support bot again for dragon control in time. Is there any other inherent advantage to the blue side except the golems (negated by the 2v1 lane swaps) and dragon control in the case of 2v1 bot lane (negated by switching back AD/supp in time on the red side)?
Thanks. Better access paths to Baron puts blue at an advantage if purple has to rush to defend it.
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as adc, are people taking the two points in minion damage or havoc?
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I do both my "go to" masteries (there are some exceptions) are 21/9/0 with 3 in havoc 2 in cdr and 2 in butcher everything else should be obvious
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You never use the 17/13/0 (or 16/13/1) masteries anymore? I thought it was pretty popular at some point against auto-attacking ADC when you want to trade.
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I use 14/13/3 masteries for MF(if I mainly want the ult) and ezreal but besides those 2 no not really. btw I never was a fan of the utility for lifesteal not sure if people still do it
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Czech Republic11293 Posts
On May 07 2013 14:20 Dagon wrote: Why is the blue side considered to have an advantage in the game nowadays? With the whole lane swap 2v1 lanes and braking the towers at ~4 mins, there is ample time to switch your AD/support bot again for dragon control in time. Is there any other inherent advantage to the blue side except the golems (negated by the 2v1 lane swaps) and dragon control in the case of 2v1 bot lane (negated by switching back AD/supp in time on the red side)?
Thanks. Because if you are purple and laneswap you have to break the towers at 4 minutes otherwise you are stuck with a duo lane on the wrong side of the map.
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So cassie's twin fang is not conisdered single target already, right? Was talking about the upcoming patch with some people, and they were surprised it wasn't considered single target already. Thought I had heard either here or somewhere else before that it wasn't single target, but iunno anymore.
Anyone know?
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It's single target for everything but rylai's currently.
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Why did Clarity become so unpopular? It used to be so standard and one of my favorite parts of playing support. The mastery point for it is pretty good and with utility tree (and maybe elisia's miracle) its cd is very short. But sadly now I just feel like I'm at a huge disadvantage if I don't get exhaust.
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I think you just answered your own question.
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Also the really mana hungry AD's became less popular
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On May 10 2013 06:45 Alaric wrote: It's single target for everything but rylai's currently.
Even with muramana I'm presuming?
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On May 10 2013 14:50 Cloud9157 wrote:Show nested quote +On May 10 2013 06:45 Alaric wrote: It's single target for everything but rylai's currently. Even with muramana I'm presuming?
I'm pretty sure Muramana doesn't work with Fang. It would be crap anyway even if it did proc.
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Hello LoL forum. I recently published my first guide, and I posted it on Mobafire. Would it be appropriate to link the guide in these forums to receive feedback and possibly answer any questions that are brought to my attention? Don't want to break your forum rules or Heyoka will break my legs.
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