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On May 10 2013 19:29 RuMCaKe wrote: Hello LoL forum. I recently published my first guide, and I posted it on Mobafire. Would it be appropriate to link the guide in these forums to receive feedback and possibly answer any questions that are brought to my attention? Don't want to break your forum rules or Heyoka will break my legs.
Dont link your guide in SQ SA. If someone want a mobafire guide they would youst enter that site.
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On May 07 2013 14:20 Dagon wrote: Why is the blue side considered to have an advantage in the game nowadays? With the whole lane swap 2v1 lanes and braking the towers at ~4 mins, there is ample time to switch your AD/support bot again for dragon control in time. Is there any other inherent advantage to the blue side except the golems (negated by the 2v1 lane swaps) and dragon control in the case of 2v1 bot lane (negated by switching back AD/supp in time on the red side)?
Thanks.
I would say its all about the UI... its blocking the view, moving etc. "harder" to engage. Only reason I want to be the bottom team is because i feel like i can move more free. nothing in the way.
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If I have total control over lane and want to build up a huge wave of caster minions what's the best way to do it? Whittle down the enemy caster minions while leaving the melee ones to die as slow as possible?
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the longer you can keep the wave from hitting their tower, the bigger it will build up to be. you also want to keep your caster minions from getting too damaged, though. There's no reliable, formulaic way to do this that I know of, but starting with an even wave (i.e. six minions vs six minions), I'd think that the best way to start your wave rolling is to kill some number of the caster minions from the enemy wave.
This demands testing. I will do it this weekend.
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On May 10 2013 20:27 Trollfar wrote:Show nested quote +On May 10 2013 19:29 RuMCaKe wrote: Hello LoL forum. I recently published my first guide, and I posted it on Mobafire. Would it be appropriate to link the guide in these forums to receive feedback and possibly answer any questions that are brought to my attention? Don't want to break your forum rules or Heyoka will break my legs. Dont link your guide in SQ SA. If someone want a mobafire guide they would youst enter that site.
I'd say it would be fine as long as you are nice about it. One post here or in the corresponding champion thread which is more along the lines of "hey, give me feedback to improve" and less "look at my cool guide xDDDD". Just don't spam it or make an advertising thread. But keep in mind that that is just my opinion, i actually don't have anything to say here.
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If I have total control over lane and want to build up a huge wave of caster minions what's the best way to do it? Whittle down the enemy caster minions while leaving the melee ones to die as slow as possible?
I change your question a bit: how to keep control and freeze the lane (there is not really a point in stacking caster minions) when you have the control (you are strong enough to do what ever you want)
You usually want to have 4-6 ranged creeps with the 3 melee creeps every wave so you basically want to let ~1-3 ranged creeps alive each wave you dont want to let everything alive else the creepwave will be too stacked and you will have more difficulties stopping them from running into the tower. But its more of an experience thing then plain "science" you have to know which creep you have to lasthit and how you have to do it (sometimes you have to be really carefull not to overkill too much)
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I think his question was the opposite, he did not want to freeze the lane, but build up the largest possible wave of his own creeps to hit the enemy turret at once.
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I guess you are right well then just dont dmg the creeps and lasthit once the ranged attacks are mid air. Its incredible rare that you have to do that though
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As support is there anything you can do to help top or mid if they start losing lane, or should you just pray your adc can carry the game?
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Depending on how your lane looks, if you are ahead and/or the enemy just went back to base, you can ward for mid and maybe even gank that lane. However, don't leave your ADC alone in a 1v2 to do that. They will still fight and then die. Also, you can use your mapawareness to ping interesting stuff happening (jungler walking through wards, mostly).
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On May 15 2013 19:52 Jek wrote: As support is there anything you can do to help top or mid if they start losing lane, or should you just pray your adc can carry the game?
Sure, there are few things you can do to help them. For example you could help them keep map awareness.
- Watch out for ganks and ping danger. Often times people will not notice a gank coming even if they have the entrance warded because they are too busy dueling/cs'ing.
- Look for opportunities on the map. For example if the enemy jungler is derping around somewhere else on the map while his buff is about to respawn, you could inform your team.
- Ward for them if you can do so without sacrificing your lane partner.
I think it could be summed up to this: Keep track of the enemy team movement (mid and jungle mostly) and keep your team mates updated when something odd is brewing. Be liberal with pings without spamming.
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On May 15 2013 19:52 Jek wrote: As support is there anything you can do to help top or mid if they start losing lane, or should you just pray your adc can carry the game?
This can be answered by setting up two scenarios, both depending on that you're winning your lane:
1. Is your other lanes doing fine: Then you just keep their AND your tower in your lane alive and you keep your ADC farming, snowballing, getting kills, zoning their ADC etc. But keep your and their tower up. Draw out the laning phase as long as possible becuase you are winning it!
2. Your other lanes are failing: Get their tower down ASAP in your lane. And push hard and fast, this leaves you time and money to go roam, either alone or with your ADC and ofcourse provides your other lanes with gold. This might mean your tower will go down as well, but that is OK becuase you got theirs as well. The important part here is that you force earlier teamfights (and objectives) becuase it is dangerous to keep pushing in the bot lane both due to being far away from Baron and also you will be deep in enemy territory where it is easier to get ganked. And you should have the advantage from you winning the bot lane, using this to win teamfights and taking the initiative.
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How do people configure their attack move click for better micro/mechanics? I have it set to 'a' instead of the default 'a' + left mouse button, but it's bugged when typing in chat, which is pretty annoying.
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Hi, I have few general midlane questions.
When are the best time for a mid to gank sidelanes - besides the obvious overextended and lane opponent being away/low? And you spot jungler either in jungle or attempting a gank elsewhere - either countergank, stay in lane or gank other lane?
and a champion specific - warwick: I love playing lanewick, but I struggle when teamfights roll about. Outside of trying to get unto their carries and trying to protect mine (which I find really hard given WW have no real CC outside his ult), how can he contribute meaningful? Things I've tried or theorized: 1) Get randuin and jump into their team with ult and accept they will interrupt the channel but then fire off the Randuin's debuff. 1b) Likewise same idea with Abyssal and/or Frozen Heart to apply AoE debuff on enemies. 2) Be an aurabot (Zeke+Aegis?), with the higher income than a jungler and support you can get them decently fast and then stick around your team to buff them all up alongside your W. If engage you immediately ult and stall for your carry to escape/dps. 3) Become rediculously tanky and then just dive into enemy team and cause distraction/disruption in their formation.
Regarding 1 and 3 the idea is you are exceptional hard to take down fast if you can get your Q's rolling and apply buffs/debuff for a relatively long time. If they focus you down it means more time for carries to rain down damage and on the flipside if they don't their team is weakened by debuff aurae.
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Warwicks job is usually to be unkillable, and run around in the enemy team punching carries. However, this is harder to reach now then it was in S2. I'd say don't ult immediately, wait for the enemy to blow some CC. A fully channeled ult on an ADC should usually mean that he is dead because the rest of your team can rape them. Though i think Warwick has a lot of problems in S3, i practically never see him being played exactly because he can no longer become unkillable as easy. And if he can not become unkillable, there are a lot of other champions that do anything he does a lot better.
I see no reason to play Warwick as an Aurabot. Just standing around and giving auras is a waste of a solo spot.
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Warwick should be doing a few thing in teamfights:
1. Ulting exposed squishy for easy pick, if this opportunity doesnt present itself... 2. Dont be the first in (if you can), you want to be around the second one to engage to try to avoid being bursted down unless you have been forced into tanky initiate role by comp. you can take 10k damage over 30 seconds, but not 10k over 3 seconds, so avoid as much as you can to maximize your damage soak and survivability 3. If they have a diving assassin one of ww's strongest role is to intercept them. You can ult them safely in the middle of your team when they dive to neutralize them instantly and peel for your carry. If you cant ult or they survive then just right click them. Usually you and your carry's dps will kill them before they can kill the carry and you will at nearly full health and safe for this whole time. 4. Stay away from burst while always trying to stay autoing to keep your healing going, play almost like an AD carry. If the only thing you can safely hit without presenting yourself to too much dps is the tank, then just keep hitting them. 5. Just try to stay alive as long as possible while attacking constantly. WW is the god of cleanup so if you can make it to the end of the fight alive you will almost always win.
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Ah. That makes sense, thanks for the fast reply! I'll try it out next time I get the chance, I have a tendency to overthink options and try being "cute" in terms of builds.
Regarding opponent team are there any champions/compositions where I should strictly avoid picking WW?
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Pick him against teams that really want to protect one guy, especially vayne since she has to get within ult range to hit you. Pick him with teams that really want to kill one guy (reset teams, skarner, blitz, urgot). Other than that I think just pick him into a winning lane, or at least not a losing one.
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On May 16 2013 13:33 Misder wrote: How do people configure their attack move click for better micro/mechanics? I have it set to 'a' instead of the default 'a' + left mouse button, but it's bugged when typing in chat, which is pretty annoying. shift+right click is also bound to attack-move by default, you can try that and see if it's comfortable
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