Simple Questions, Simple Answers - Page 21
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Alaric
France45622 Posts
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Simberto
Germany11032 Posts
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Aezo-
Canada378 Posts
I'm wondering what junglers are the best at counterjungling at early levels, also hopefully some which bring other aspects than just counterjungling to their game as well. I feel like elise shouldn't be too bad at early duels in the jungle since she has 2 forms, but voli got the jump on me with the bush last time so I couldn't fight him and had to flash away. | ||
sob3k
United States7572 Posts
On May 31 2013 14:34 Aezo- wrote: I'm new to the jungling role and I've been maining elise so far. I'm in Silver 5 currently (although I just hit 30 a few weeks ago and haven't had too much time to play since then). Anyways I had a voli steal my red buff this game and it made my life kind of miserable . I'm wondering what junglers are the best at counterjungling at early levels, also hopefully some which bring other aspects than just counterjungling to their game as well. I feel like elise shouldn't be too bad at early duels in the jungle since she has 2 forms, but voli got the jump on me with the bush last time so I couldn't fight him and had to flash away. For early counterjungle basically anyone who is a good duelist is also a strong counterjungle threat. Then you have Nunu and Shaco which have tools to allow them to early counterjungle without dueling. With Elise if you suspect any kind of counterjungle you can human W to reveal the bush without losing much clear speed. She is a strong duelist early, but only if you begin the fight in human form and can use your QWRWQ fully, so make sure to check the bush in human form before you start the buff, because if you get caught in spider its crap. | ||
Jek
Denmark2771 Posts
I just had a game as Blitz vs a team with a Yi. We had a situation where just as my grab hit him his Alpha Strike started animation resulting in his jumping started at my position traversing a huge distance, far longer than the normal reach. Does anyone know if it's possible to use this mechanic with a Thresh lantern -- initiate on a close mob then lantern into their team? | ||
Simberto
Germany11032 Posts
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Jek
Denmark2771 Posts
On May 31 2013 21:43 Simberto wrote: Can you show us the replay, or give a few more details on what exactly happened? Did he q something, you grabbed him, and the animation carried him back to whatever he started his q on? I am not exactly sure what you mean. Sorry, I don't got lolreplay. I will try to be more specific about what happend: 1) I am away from my team (and any other target). 2) I fire off a grab. 3) Just before it hits he Q's starting his animation. 4) He gets pulled to my position. 5) Then performs a gigantic jump from my position to his initial minion target. | ||
mordek
United States12704 Posts
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Jek
Denmark2771 Posts
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Simberto
Germany11032 Posts
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Jek
Denmark2771 Posts
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Arisen
United States2382 Posts
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Vanka
China1336 Posts
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Simberto
Germany11032 Posts
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VashTS
United States1675 Posts
I get that you're supposed to be flexible depending on your lane opponent and if winning/losing/even, but I'm so lost on how to play her now. I used to be pretty good with her and have a lot of fun, but not so much now... | ||
Seuss
United States10536 Posts
On June 02 2013 02:23 Vanka wrote: speaking of thresh lantern, I'm under the impression that if you flash at the right time, you'll carry the person being pulled by the lantern futher. Is it possible to time grabbing the lantern so if thresh is teleporting/basing, he'll pull a partner with him? It works very much like Nocturne ult/Maokai root in that any displacement cast before the pullee arrives will drag them further. In a pinch you can actually throw your lantern, land Thresh Q on a jungle camp, and pull someone an enormous distance. Teleport should work with this, but the timing has to be extremely exact. You have to click immediately before Teleport finishes. If you click too soon you'll reach Thresh before he teleports, and if you click too late he'll have teleported already (taking the lantern with him). | ||
AsmodeusXI
United States15536 Posts
On June 03 2013 16:54 VashTS wrote: How does one even go about playing Karma mid now? I look at her kit and think shes some sort of kiting champ, or somebody close up in the action (because passive), but I'm not sure how to itemize her at all. Not sure if I should rush CDR (or Grail at least), start RoA, or go 2x Dorans into Deathcap or something. I get that you're supposed to be flexible depending on your lane opponent and if winning/losing/even, but I'm so lost on how to play her now. I used to be pretty good with her and have a lot of fun, but not so much now... CDR is the way to go. Athene's + Morello's gives you so much power it's insane. With her spells so strong (seriously her Q damage is NUTS), all you need to start is more consistency with your massive utility (Mantra). So yeah... CDR hard. | ||
Simberto
Germany11032 Posts
On June 03 2013 16:59 Seuss wrote: It works very much like Nocturne ult/Maokai root in that any displacement cast before the pullee arrives will drag them further. In a pinch you can actually throw your lantern, land Thresh Q on a jungle camp, and pull someone an enormous distance. Teleport should work with this, but the timing has to be extremely exact. You have to click immediately before Teleport finishes. If you click too soon you'll reach Thresh before he teleports, and if you click too late he'll have teleported already (taking the lantern with him). Isn't there usually a (large) limit to the range you can pull people with those things, though? I am pretty sure someone mentioned that there is something in place exactly to prevent that sort of thing from happening, where mao roots a guy and ends up in his fountain. | ||
nanospartan
649 Posts
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Simberto
Germany11032 Posts
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